creating    educational
media
doesn’t
        that
                  STINK
        Je anne Gl e a s o n • !j g l e a s o n @ n m s u . e d u
   B a rba ra C h a m b e r l i n • b c h am be r@ n msu . e du
bchamber
what I see
             when p e o p l e learn
sustains interest long enough to
       reach understanding

                                        driven by learner’s interest



                  opportunity for learning


 offered in appropriate
       place and time                         gives practice and
                                           application when needed


                          is relevant
what I see
              when p e o p l e learn

  hard enough when learners
    want to learn something



                designing learning experience

                                very difficult when they don’t

  we have to use other
  tools to drive learning
To make the best educational games...


        don’t
      try to just   teach,
                        don’t
                      try to just make a game,


       think about how to design a


learning experience
Learning is
    Our job is to
                         fun.
NOT screw that up.
     -- Daren Carstens, Educational Software Designer
How do
we make   educational
experiences
       STINK?
that
myths   of   educational     design


It

SEEMS
e d u c a t i o n a l ,
                so it
                        must B E .
myths    of   educational   design




 If I
        KNOW i t ,
         teach
    I must
be able to                     it.
a new way to learn math
    mathsnacks.org
myths       of   educational   design




I f th ey
                 HEAR IT
they will



L E A R N it.
Education is a natural process... and is
                      acquired NOT               BY
l i s t e n i n g to w o r d s ,
but by

  e x p e ri e n c e s
in the
         environment .
                    -- Maria Montessori, Learning Visionary
Go to website to view movie
myths     of   educational   design



  I       h a v e        a n

 IDEA
  great
  for a                 game .
The

game idea                             isn’t the thing.


The
      process     to make the game,
                                 meet objectives,
              test with the learner,
 evaluate success,
                                is the thing.
initial idea = final product




       idea evolves into final product
Rangelands, Zuni Tribe
                         Virtual Science Labs, North & South Dakota
                                                  HuNoV, North Carolina State U
                                                        Exergames Unlocked, West Virginia U
Lobster Diver,                                Tourism, US Commerce
U of Maine                                          Matrix, US Dept. of Education
  Product                                                                 Bone Health, Purdue
                                                            Elderly Care, Clemson
   We’re                                                           Fresh Produce, The Ohio State U
  Proud Of                                                Iraq Communications , Texas A&M

                                                          Food Prep., Navajo Tribe
                                                               Just in Time Parenting, eXtension
                                                 Livestock Diseases, U of Hawaii
                  Parenting, CYFAR
                                                  Math Snacks, NSF

                                                             Child Care Safety, Michigan State U
                                     Salmonella, Drexel
           Spanish Videos, USDA-FSIS
                                          Ninja Kitchen, Rutgers
     Tread-sylvania, National 4-H
E D U C AT I O N A L
                       game designm o d e l
             ... what doesn’t work:
      • game makers serve as educational designers

            • educators make their own games

           educators               developers
             design                  make
E D U C AT I O N A L
                       game designm o d e l
 Start with...

 • Broad educational goals.
 • Any of the following:
     •   audience (age, info, existing knowledge)
     •   use environment (where, by whom, seat time,
         platform)
     • budget
     • timeline
what does the learner               how will we know if
 need to be able to do?               we are successful?

 how much time does learner have?
                          how much time do we have?
  where and
 how will this
   be used?
                 define                   what will
                                       games allow?
                outcomes                   who is our
why doesn’t our learner                     learner?
  already know this?
                    how is this content currently taught?
what needs to be practiced and
                    what needs to be understood?
E D U C AT I O N A L
                       game designm o d e l


                 our process does work
How do we do this?
$
No one will pay you to
        make a game.
Ask for money to

        educate.
    shape attitudes.
    change behavior.
Continuum of Development
    Water Use
    Calculator                 Horse Breeding Sim
    iPhone Widget               Web-Based Interactive

             Landscaping Tool
           Database (Web and Mobile)
$                                                  $$$


             Exergaming
             Case Studies
             3 Minute Videos      Financial Literacy
                                     2-10 hour game
Technology b e t t e r .       doesn’t make it



    mobile devicer .
Being on a

doesn’t make it bette
Being

  better                  makes it
                                       better.
             -- Barbara Chamberlin, Educational Designer
creating      educational
media
  doesn’t
           that
                   STINK
 o u r s e c re t s fo r re a c h i n g e X t e n s i o n
cli en tele w ith g a m e s, we b a n d v i d e o

Creating Educational Media that Doesn't Stink (PDF)

  • 1.
    creating educational media doesn’t that STINK Je anne Gl e a s o n • !j g l e a s o n @ n m s u . e d u B a rba ra C h a m b e r l i n • b c h am be r@ n msu . e du
  • 4.
  • 5.
    what I see when p e o p l e learn sustains interest long enough to reach understanding driven by learner’s interest opportunity for learning offered in appropriate place and time gives practice and application when needed is relevant
  • 6.
    what I see when p e o p l e learn hard enough when learners want to learn something designing learning experience very difficult when they don’t we have to use other tools to drive learning
  • 8.
    To make thebest educational games... don’t try to just teach, don’t try to just make a game, think about how to design a learning experience
  • 9.
    Learning is Our job is to fun. NOT screw that up. -- Daren Carstens, Educational Software Designer
  • 10.
    How do we make educational experiences STINK? that
  • 11.
    myths of educational design It SEEMS e d u c a t i o n a l , so it must B E .
  • 13.
    myths of educational design If I KNOW i t , teach I must be able to it.
  • 14.
    a new wayto learn math mathsnacks.org
  • 16.
    myths of educational design I f th ey HEAR IT they will L E A R N it.
  • 17.
    Education is anatural process... and is acquired NOT BY l i s t e n i n g to w o r d s , but by e x p e ri e n c e s in the environment . -- Maria Montessori, Learning Visionary
  • 20.
    Go to websiteto view movie
  • 21.
    myths of educational design I h a v e a n IDEA great for a game .
  • 22.
    The game idea isn’t the thing. The process to make the game, meet objectives, test with the learner, evaluate success, is the thing.
  • 23.
    initial idea =final product idea evolves into final product
  • 25.
    Rangelands, Zuni Tribe Virtual Science Labs, North & South Dakota HuNoV, North Carolina State U Exergames Unlocked, West Virginia U Lobster Diver, Tourism, US Commerce U of Maine Matrix, US Dept. of Education Product Bone Health, Purdue Elderly Care, Clemson We’re Fresh Produce, The Ohio State U Proud Of Iraq Communications , Texas A&M Food Prep., Navajo Tribe Just in Time Parenting, eXtension Livestock Diseases, U of Hawaii Parenting, CYFAR Math Snacks, NSF Child Care Safety, Michigan State U Salmonella, Drexel Spanish Videos, USDA-FSIS Ninja Kitchen, Rutgers Tread-sylvania, National 4-H
  • 26.
    E D UC AT I O N A L game designm o d e l ... what doesn’t work: • game makers serve as educational designers • educators make their own games educators developers design make
  • 27.
    E D UC AT I O N A L game designm o d e l Start with... • Broad educational goals. • Any of the following: • audience (age, info, existing knowledge) • use environment (where, by whom, seat time, platform) • budget • timeline
  • 28.
    what does thelearner how will we know if need to be able to do? we are successful? how much time does learner have? how much time do we have? where and how will this be used? define what will games allow? outcomes who is our why doesn’t our learner learner? already know this? how is this content currently taught? what needs to be practiced and what needs to be understood?
  • 29.
    E D UC AT I O N A L game designm o d e l our process does work
  • 30.
    How do wedo this?
  • 31.
    $ No one willpay you to make a game. Ask for money to educate. shape attitudes. change behavior.
  • 32.
    Continuum of Development Water Use Calculator Horse Breeding Sim iPhone Widget Web-Based Interactive Landscaping Tool Database (Web and Mobile) $ $$$ Exergaming Case Studies 3 Minute Videos Financial Literacy 2-10 hour game
  • 33.
    Technology b et t e r . doesn’t make it mobile devicer . Being on a doesn’t make it bette Being better makes it better. -- Barbara Chamberlin, Educational Designer
  • 34.
    creating educational media doesn’t that STINK o u r s e c re t s fo r re a c h i n g e X t e n s i o n cli en tele w ith g a m e s, we b a n d v i d e o