The document provides information about researching an audience for a project. It discusses using primary and secondary research methods like surveys, focus groups, and reviews to understand the demographic and psychographic characteristics of the target audience. Primary research involves collecting new data through methods like interviews, while secondary research uses existing data from sources like market reports and online forums. The document emphasizes the importance of engaging with research sources and clearly explaining how the findings will inform the project.
This document discusses the target audience for a video about autism. It aims to educate audiences ages 16-24 on autism by including both male and female representations to show autism affects both genders. The ideal audience psychographic is "belongers" who value family and community. The target social status is lower middle class/skilled workers. The video will be filmed in York, England to appeal to local working class viewers. Comments on a web series showed audiences appreciated learning about autism and how characters speak up for themselves over time. The primary audience wants to learn about autism, while secondary audiences may find it interesting or educational for school projects. The video will be used for research and education, and may provide
The target audience for short films includes students seeking careers in film and industry professionals looking for new talent. The audience demographics are typically those in social groups A to C1, who have media backgrounds and access to the internet. Psychographically, the audience includes both "Succeeders" like investors interested in new directors, and "Aspirers" like students looking to break into the industry.
The films examined focused on issues faced by secondary school children, like bullying. The target audiences were victims who could relate to the stories, parents wanting to understand their children's experiences, and private school students gaining cultural exposure.
The film being made addresses differences that separate youth, in hopes of promoting understanding between backgrounds. The
The document discusses the audience feedback Ben Winter received for his media studies project creating a music video. He conducted audience profiling to define his target audience, distributed online questionnaires, and received feedback from a focus group. The feedback informed aspects of the music video like including more narrative elements over performance elements. It also helped refine ideas for related materials like the album packaging. The feedback demonstrated how media theories and targeting the intended audience are important for an effective media product.
The document profiles the target audience for a documentary about societal pressures regarding appearance and body image. The primary target is white, female, age 25+, class B-C1. The secondary target is mixed race, female, age 18, class C2-E. Various frameworks are discussed for categorizing the audience, including VAL types, Maslow's hierarchy, and Mosaic profiling. Marketing strategies aim to attract millennials and utilize below-the-line advertising like social media.
1) The author conducted market research early in the planning process through questionnaires, focus groups, and secondary research to better understand the audience and shape the music video concept.
2) Questionnaire responses showed that 58% of the audience supported music videos with themes/issues and rated the importance of the self-image theme highly. This encouraged pursuing the planned theme.
3) Focus group feedback emphasized making the artist seem relatable rather than idealized, to better connect with the audience on the self-image theme.
4) Secondary research profiled typical demographics, interests and media consumption of the target Beyoncé fan audience, which aligned well with the planned music video themes.
1) The author conducted market research early in the planning process through questionnaires, focus groups, and secondary research to better understand the target audience and shape the music video proposal.
2) Questionnaire responses showed that 58% of the audience supported music videos with themes/issues and rated the importance of the proposed topic of self-image pressures on young people as 8.1/10, reinforcing the proposed topic.
3) Focus group feedback suggested marketing the artist as relatable rather than idealized, in line with changing audience preferences compared to past decades.
The document discusses audience research and targeting audiences for media texts. It describes how producers consider the intended audience when planning a text and conduct research like questionnaires and focus groups to understand consumption habits. They then aim to target a specific demographic by shaping the text to appeal to the habits and characteristics of that group, such as age, gender, income level. The document also discusses models for how audiences engage with and are influenced by media texts.
The document summarizes research conducted through a questionnaire to understand the target audience for a music video. It was distributed to a 6th form college via email, receiving 61 responses, mostly female. The research found that the target audience listens to indie/rock music and cares about visuals being relevant to lyrics in music videos. It also revealed preferences for certain clothing shops and universities over jobs or travel after college. However, the results may be biased due to the predominantly female responses received.
This document discusses the target audience for a video about autism. It aims to educate audiences ages 16-24 on autism by including both male and female representations to show autism affects both genders. The ideal audience psychographic is "belongers" who value family and community. The target social status is lower middle class/skilled workers. The video will be filmed in York, England to appeal to local working class viewers. Comments on a web series showed audiences appreciated learning about autism and how characters speak up for themselves over time. The primary audience wants to learn about autism, while secondary audiences may find it interesting or educational for school projects. The video will be used for research and education, and may provide
The target audience for short films includes students seeking careers in film and industry professionals looking for new talent. The audience demographics are typically those in social groups A to C1, who have media backgrounds and access to the internet. Psychographically, the audience includes both "Succeeders" like investors interested in new directors, and "Aspirers" like students looking to break into the industry.
The films examined focused on issues faced by secondary school children, like bullying. The target audiences were victims who could relate to the stories, parents wanting to understand their children's experiences, and private school students gaining cultural exposure.
The film being made addresses differences that separate youth, in hopes of promoting understanding between backgrounds. The
The document discusses the audience feedback Ben Winter received for his media studies project creating a music video. He conducted audience profiling to define his target audience, distributed online questionnaires, and received feedback from a focus group. The feedback informed aspects of the music video like including more narrative elements over performance elements. It also helped refine ideas for related materials like the album packaging. The feedback demonstrated how media theories and targeting the intended audience are important for an effective media product.
The document profiles the target audience for a documentary about societal pressures regarding appearance and body image. The primary target is white, female, age 25+, class B-C1. The secondary target is mixed race, female, age 18, class C2-E. Various frameworks are discussed for categorizing the audience, including VAL types, Maslow's hierarchy, and Mosaic profiling. Marketing strategies aim to attract millennials and utilize below-the-line advertising like social media.
1) The author conducted market research early in the planning process through questionnaires, focus groups, and secondary research to better understand the audience and shape the music video concept.
2) Questionnaire responses showed that 58% of the audience supported music videos with themes/issues and rated the importance of the self-image theme highly. This encouraged pursuing the planned theme.
3) Focus group feedback emphasized making the artist seem relatable rather than idealized, to better connect with the audience on the self-image theme.
4) Secondary research profiled typical demographics, interests and media consumption of the target Beyoncé fan audience, which aligned well with the planned music video themes.
1) The author conducted market research early in the planning process through questionnaires, focus groups, and secondary research to better understand the target audience and shape the music video proposal.
2) Questionnaire responses showed that 58% of the audience supported music videos with themes/issues and rated the importance of the proposed topic of self-image pressures on young people as 8.1/10, reinforcing the proposed topic.
3) Focus group feedback suggested marketing the artist as relatable rather than idealized, in line with changing audience preferences compared to past decades.
The document discusses audience research and targeting audiences for media texts. It describes how producers consider the intended audience when planning a text and conduct research like questionnaires and focus groups to understand consumption habits. They then aim to target a specific demographic by shaping the text to appeal to the habits and characteristics of that group, such as age, gender, income level. The document also discusses models for how audiences engage with and are influenced by media texts.
The document summarizes research conducted through a questionnaire to understand the target audience for a music video. It was distributed to a 6th form college via email, receiving 61 responses, mostly female. The research found that the target audience listens to indie/rock music and cares about visuals being relevant to lyrics in music videos. It also revealed preferences for certain clothing shops and universities over jobs or travel after college. However, the results may be biased due to the predominantly female responses received.
The document discusses the audience feedback the author received for a music video project. It describes conducting an online survey to profile the target audience, which was found to be 18-25 year old fans of singer-songwriter music from northwest England. The survey asked about music preferences, lifestyle, and preferred video styles. This informed the creation of the first draft video, which focused on themes of songwriting and seeking inspiration. A focus group provided feedback on the draft that helped clarify the narrative and identify additional shots needed.
1) The document is a media evaluation by Deji Akigbogun about a film opening they created.
2) Deji's film opening uses conventions from crime genres like Pulp Fiction, such as a murder in the opening, but subverts expectations by making the main character a witness rather than a detective.
3) The film represents teenagers both positively and negatively, through caring characters but also stereotypical delinquent costumes and language.
- The document summarizes the results of a survey of 20 people about their music preferences and viewing habits.
- The majority of respondents were teenagers, listened to pop music, and preferred watching narrative music videos on their mobile phones.
- Most respondents thought combining concepts and performance in an indie/folk music video was a good idea and said they enjoyed the indie/folk genre.
The document discusses using a questionnaire to identify the target audience for a 2-minute film introduction in the social realism genre. The questionnaire asked about viewing habits, tastes, knowledge of the genre, and if they enjoyed socially realistic or anti-social youth films. Most respondents were young males aged 16-23 from a middle class background who enjoyed these types of films but did not fully understand social realism. After showing the introduction, feedback found it dragged and seemed like a first scene, not an introduction. Revisions based on this helped attract the target demographic.
A media producer defines their target audience through various research methods. They use demographics to segment audiences by age, gender, and other attributes. Stereotypes and mainstream/non-mainstream distinctions also help define what products will appeal to different audience groups. Geodemographics examine what is popular in different locations or cultures. Socioeconomic factors and psychodemographics provide insight into audiences' purchasing power and beliefs. Primary research gathers custom audience feedback, while secondary research analyzes existing information. Qualitative research offers in-depth understanding of small groups, and quantitative surveys cast a wider net of superficial audience data.
The document discusses conducting audience research to help plan a music promo project. It provides examples of demographic and psychographic questions to include in a target audience questionnaire. Research identified several distinct youth "tribes" based on shared interests in music, fashion, sports, or technology. The document instructs to devise a questionnaire asking the audience about their interests and what they want to see in music videos. It emphasizes including questions about age, gender, and music preferences to better understand the target demographic and tailor the final product.
The document discusses feedback the student received from their audience research. They conducted a survey that showed their target audience was mostly aged 17-19 and enjoyed crime documentaries. This informed their decision to create a crime documentary. They also received feedback that documentaries should be factual but also entertaining. Peer feedback on documentary styles indicated an expository style with interviews and reenactments would appeal most. Focus group responses confirmed this and suggested other elements like air time and channel style. The feedback helped the student tailor their documentary to their target audience.
The document provides results from a questionnaire given to the target audience for a new media product.
Question 1 found the target audience had no preferred gender. Question 2 found most were under 18 or 18-25 years old. Additional qualitative data found this age group experiences adolescence and entering adulthood.
Questions 3 and additional data found most were students or in part-time work. Question 4 found most watch music videos. Question 5 found most watch weekly but the goal is daily viewing. Question 6 found YouTube, Twitter, iTunes and SoundCloud were top sites to find music videos.
Question 7 found hip hop and R&B were most liked genres. Question 8 found multiple locations were preferred over single locations for music
The document provides details on the target audience and proposal for a music video project. It describes the intended audience as primarily younger adult males aged 16-25 from lower to middle socioeconomic classes. Research was conducted through surveys and interviews to understand the target demographics. The proposal includes a schedule outlining pre-production, production, and evaluation phases across 12 weeks, as well as concept details, evaluation plans, and a bibliography of research sources.
G324 Media Studies Evaluation - Question 3: What did you learn from your Audi...jwestonf0wj
G324 Media Studies Evaluation - Question 3: What did you learn from your Audience Feedback?
Joe Weston
Candidate No: 4231
www.joewestona2media.blogspot.com
The document discusses research into the target audience for a bird feeding video product. It analyzes psychographic traits and finds explorers and reformers would be most interested due to their desire to try new things and share new ideas. It determines the primary audience age is 16-24 based on the creator's peers. Research shows Instagram has the best demographic match, with most users aged 13-29, making it the best platform. Visuals and music will be added to appeal to younger audiences accustomed to YouTube and film styles.
- The document discusses how the author gathered feedback at various stages of creating a music video, digipak, and magazine advertisement. This included feedback on song choices, styles, images, and draft designs.
- Feedback was collected through questionnaires, class discussions, social media, and by showing draft works. This helped the author understand preferences and improve their work to appeal to the target audience.
- Key decisions like song choice, style, and images used for the final products were influenced by analyzing the feedback received.
The document provides information about the target audience for a promotional music video. It analyzes the socio-economic, psychographic, and demographic characteristics of the target group. The key points are:
- The target audience is 18-25 year olds, most of whom will have limited incomes as students or working part-time.
- They align most closely with the "Aspires" psychographic profile, being highly focused on image, appearance, and fashion.
- The music video and artist will be styled to appeal to this group's interest in the latest trends.
- The majority of the target audience will be female, attracted to the male artist's appearance. Some males may also be
- The document discusses gathering feedback from a target audience of 12-30 year olds for a short film about a character undergoing chemotherapy.
- Pre-production, the filmmakers created an online questionnaire to understand how the audience felt about the title, narrative, and concept. Most respondents were 12-16 years old.
- Based on feedback, the filmmakers expanded the number of relatable characters.
- Post-production, another questionnaire gathered feedback on adjustments made. Social media was used to promote to the young adult audience.
- Receiving criticism of initial work helped improve ancillary materials and the film. The filmmaker incorporated feedback to create a stronger final product.
The document summarizes the results of a survey conducted to gather audience feedback for a music video concept. Key findings include:
- More female respondents than male.
- One Direction was the most popular artist chosen, appealing to teenage girls.
- Jessie J was ranked in the middle in popularity.
- Respondents felt catchy songs, looks, marketing, and genre of music contributed to artists' popularity.
- The audience preferred upbeat, happy music videos but supported the idea of a sad storyline with an upbeat song.
- Most respondents preferred a video with one male and one female character, though some supported two female leads to better fit the storyline.
- Lip syncing should not be
The document summarizes the results of a questionnaire given to 27 people about their viewing habits and opinions regarding documentaries and sport. Some key findings include:
- The majority of respondents were female and younger in age. Most watch 1-3 hours of documentaries per week.
- Sport documentaries are the most popular type to watch. Respondents want to see actual footage and engaging/exciting content in documentaries.
- Truth is prioritized over entertainment. Montages and interviews with stories/accounts are preferred.
- Most respondents had participated in volleyball and other sports. Discrimination and minority sports are seen as important issues to address.
- Athletes are seen as most knowledgeable to discuss sport.
The document summarizes the results of research conducted to understand audience reception of a music video. Focus groups and online surveys were used to collect feedback. The results showed the audience was primarily young girls who responded positively to the simple, girly visuals featuring a lead singer and dancers. While most girls engaged well with the intended meanings of the video, some boys felt it was too feminine. The research demonstrated how audience demographics and individual perspectives can influence reactions to media.
The document discusses passive and active consumption of media. Passive consumption is when audiences accept media messages without questioning. The hypodermic needle model suggests audiences will passively believe what they are told. Active consumption is when audiences engage more critically with media. The uses and gratifications theory holds that people seek out media to fulfill needs like information and entertainment. Reception theory says messages can be interpreted differently based on individual factors. Spectatorship looks at each viewer's unique relationship to films. The document also provides examples and analyses of these concepts.
The document discusses audience feedback collected from a survey about various media productions. It summarizes that the survey found the respondent's preferred genre was indie and they accessed music through streaming services. Feedback indicated the music video's narrative was the weakest aspect and the print productions successfully conveyed a brand identity but could have made the album cover image clearer. Going forward, the respondent would put more emphasis on the narrative and refine the print productions based on the feedback received.
The document provides information and guidance on researching the target audience for a project. It discusses conducting primary and secondary research through both qualitative and quantitative methods to understand the demographics, psychographics, interests and behaviors of the audience. These include analyzing existing products, surveys, focus groups, reviews, ratings and more. The research should be used at each stage of the project to ensure the work will appeal to the audience. Examples of audience research are then provided, looking at reviews of films about disabilities and autism to understand what themes and elements appeal to these audiences.
The document provides information on researching audiences through primary and secondary research methods. It discusses qualitative and quantitative research techniques like surveys, focus groups, and analyzing existing data. The document also provides examples of conducting secondary audience research through analyzing reviews and responses to films that portray characters with autism. It suggests this research can provide insight into what the audience prefers and how a product could appeal to them. Primary research examples include analyzing responses to a questionnaire. The responses indicate the audience enjoys films with adventure, fantasy, mystery, and music. The document also includes a bibliography of sources that discuss portrayals of autism in media.
The document discusses the audience feedback the author received for a music video project. It describes conducting an online survey to profile the target audience, which was found to be 18-25 year old fans of singer-songwriter music from northwest England. The survey asked about music preferences, lifestyle, and preferred video styles. This informed the creation of the first draft video, which focused on themes of songwriting and seeking inspiration. A focus group provided feedback on the draft that helped clarify the narrative and identify additional shots needed.
1) The document is a media evaluation by Deji Akigbogun about a film opening they created.
2) Deji's film opening uses conventions from crime genres like Pulp Fiction, such as a murder in the opening, but subverts expectations by making the main character a witness rather than a detective.
3) The film represents teenagers both positively and negatively, through caring characters but also stereotypical delinquent costumes and language.
- The document summarizes the results of a survey of 20 people about their music preferences and viewing habits.
- The majority of respondents were teenagers, listened to pop music, and preferred watching narrative music videos on their mobile phones.
- Most respondents thought combining concepts and performance in an indie/folk music video was a good idea and said they enjoyed the indie/folk genre.
The document discusses using a questionnaire to identify the target audience for a 2-minute film introduction in the social realism genre. The questionnaire asked about viewing habits, tastes, knowledge of the genre, and if they enjoyed socially realistic or anti-social youth films. Most respondents were young males aged 16-23 from a middle class background who enjoyed these types of films but did not fully understand social realism. After showing the introduction, feedback found it dragged and seemed like a first scene, not an introduction. Revisions based on this helped attract the target demographic.
A media producer defines their target audience through various research methods. They use demographics to segment audiences by age, gender, and other attributes. Stereotypes and mainstream/non-mainstream distinctions also help define what products will appeal to different audience groups. Geodemographics examine what is popular in different locations or cultures. Socioeconomic factors and psychodemographics provide insight into audiences' purchasing power and beliefs. Primary research gathers custom audience feedback, while secondary research analyzes existing information. Qualitative research offers in-depth understanding of small groups, and quantitative surveys cast a wider net of superficial audience data.
The document discusses conducting audience research to help plan a music promo project. It provides examples of demographic and psychographic questions to include in a target audience questionnaire. Research identified several distinct youth "tribes" based on shared interests in music, fashion, sports, or technology. The document instructs to devise a questionnaire asking the audience about their interests and what they want to see in music videos. It emphasizes including questions about age, gender, and music preferences to better understand the target demographic and tailor the final product.
The document discusses feedback the student received from their audience research. They conducted a survey that showed their target audience was mostly aged 17-19 and enjoyed crime documentaries. This informed their decision to create a crime documentary. They also received feedback that documentaries should be factual but also entertaining. Peer feedback on documentary styles indicated an expository style with interviews and reenactments would appeal most. Focus group responses confirmed this and suggested other elements like air time and channel style. The feedback helped the student tailor their documentary to their target audience.
The document provides results from a questionnaire given to the target audience for a new media product.
Question 1 found the target audience had no preferred gender. Question 2 found most were under 18 or 18-25 years old. Additional qualitative data found this age group experiences adolescence and entering adulthood.
Questions 3 and additional data found most were students or in part-time work. Question 4 found most watch music videos. Question 5 found most watch weekly but the goal is daily viewing. Question 6 found YouTube, Twitter, iTunes and SoundCloud were top sites to find music videos.
Question 7 found hip hop and R&B were most liked genres. Question 8 found multiple locations were preferred over single locations for music
The document provides details on the target audience and proposal for a music video project. It describes the intended audience as primarily younger adult males aged 16-25 from lower to middle socioeconomic classes. Research was conducted through surveys and interviews to understand the target demographics. The proposal includes a schedule outlining pre-production, production, and evaluation phases across 12 weeks, as well as concept details, evaluation plans, and a bibliography of research sources.
G324 Media Studies Evaluation - Question 3: What did you learn from your Audi...jwestonf0wj
G324 Media Studies Evaluation - Question 3: What did you learn from your Audience Feedback?
Joe Weston
Candidate No: 4231
www.joewestona2media.blogspot.com
The document discusses research into the target audience for a bird feeding video product. It analyzes psychographic traits and finds explorers and reformers would be most interested due to their desire to try new things and share new ideas. It determines the primary audience age is 16-24 based on the creator's peers. Research shows Instagram has the best demographic match, with most users aged 13-29, making it the best platform. Visuals and music will be added to appeal to younger audiences accustomed to YouTube and film styles.
- The document discusses how the author gathered feedback at various stages of creating a music video, digipak, and magazine advertisement. This included feedback on song choices, styles, images, and draft designs.
- Feedback was collected through questionnaires, class discussions, social media, and by showing draft works. This helped the author understand preferences and improve their work to appeal to the target audience.
- Key decisions like song choice, style, and images used for the final products were influenced by analyzing the feedback received.
The document provides information about the target audience for a promotional music video. It analyzes the socio-economic, psychographic, and demographic characteristics of the target group. The key points are:
- The target audience is 18-25 year olds, most of whom will have limited incomes as students or working part-time.
- They align most closely with the "Aspires" psychographic profile, being highly focused on image, appearance, and fashion.
- The music video and artist will be styled to appeal to this group's interest in the latest trends.
- The majority of the target audience will be female, attracted to the male artist's appearance. Some males may also be
- The document discusses gathering feedback from a target audience of 12-30 year olds for a short film about a character undergoing chemotherapy.
- Pre-production, the filmmakers created an online questionnaire to understand how the audience felt about the title, narrative, and concept. Most respondents were 12-16 years old.
- Based on feedback, the filmmakers expanded the number of relatable characters.
- Post-production, another questionnaire gathered feedback on adjustments made. Social media was used to promote to the young adult audience.
- Receiving criticism of initial work helped improve ancillary materials and the film. The filmmaker incorporated feedback to create a stronger final product.
The document summarizes the results of a survey conducted to gather audience feedback for a music video concept. Key findings include:
- More female respondents than male.
- One Direction was the most popular artist chosen, appealing to teenage girls.
- Jessie J was ranked in the middle in popularity.
- Respondents felt catchy songs, looks, marketing, and genre of music contributed to artists' popularity.
- The audience preferred upbeat, happy music videos but supported the idea of a sad storyline with an upbeat song.
- Most respondents preferred a video with one male and one female character, though some supported two female leads to better fit the storyline.
- Lip syncing should not be
The document summarizes the results of a questionnaire given to 27 people about their viewing habits and opinions regarding documentaries and sport. Some key findings include:
- The majority of respondents were female and younger in age. Most watch 1-3 hours of documentaries per week.
- Sport documentaries are the most popular type to watch. Respondents want to see actual footage and engaging/exciting content in documentaries.
- Truth is prioritized over entertainment. Montages and interviews with stories/accounts are preferred.
- Most respondents had participated in volleyball and other sports. Discrimination and minority sports are seen as important issues to address.
- Athletes are seen as most knowledgeable to discuss sport.
The document summarizes the results of research conducted to understand audience reception of a music video. Focus groups and online surveys were used to collect feedback. The results showed the audience was primarily young girls who responded positively to the simple, girly visuals featuring a lead singer and dancers. While most girls engaged well with the intended meanings of the video, some boys felt it was too feminine. The research demonstrated how audience demographics and individual perspectives can influence reactions to media.
The document discusses passive and active consumption of media. Passive consumption is when audiences accept media messages without questioning. The hypodermic needle model suggests audiences will passively believe what they are told. Active consumption is when audiences engage more critically with media. The uses and gratifications theory holds that people seek out media to fulfill needs like information and entertainment. Reception theory says messages can be interpreted differently based on individual factors. Spectatorship looks at each viewer's unique relationship to films. The document also provides examples and analyses of these concepts.
The document discusses audience feedback collected from a survey about various media productions. It summarizes that the survey found the respondent's preferred genre was indie and they accessed music through streaming services. Feedback indicated the music video's narrative was the weakest aspect and the print productions successfully conveyed a brand identity but could have made the album cover image clearer. Going forward, the respondent would put more emphasis on the narrative and refine the print productions based on the feedback received.
The document provides information and guidance on researching the target audience for a project. It discusses conducting primary and secondary research through both qualitative and quantitative methods to understand the demographics, psychographics, interests and behaviors of the audience. These include analyzing existing products, surveys, focus groups, reviews, ratings and more. The research should be used at each stage of the project to ensure the work will appeal to the audience. Examples of audience research are then provided, looking at reviews of films about disabilities and autism to understand what themes and elements appeal to these audiences.
The document provides information on researching audiences through primary and secondary research methods. It discusses qualitative and quantitative research techniques like surveys, focus groups, and analyzing existing data. The document also provides examples of conducting secondary audience research through analyzing reviews and responses to films that portray characters with autism. It suggests this research can provide insight into what the audience prefers and how a product could appeal to them. Primary research examples include analyzing responses to a questionnaire. The responses indicate the audience enjoys films with adventure, fantasy, mystery, and music. The document also includes a bibliography of sources that discuss portrayals of autism in media.
The document provides information on researching an audience for a project. It discusses using both primary and secondary research methods like surveys, focus groups, and reviews to understand the demographic and psychographic characteristics of the target audience. Primary methods include interviews and forums for collecting new data, while secondary involves reviewing existing market data, surveys, and forums. Examples of conducting audience research are given, like observing reviews of films about disabilities to understand the audience's interest in learning about different conditions, and using a questionnaire to see what types of stories and elements appeal to the audience. The importance of music and appealing to the audience's preference for adventure and intriguing stories is also discussed.
This factual proposal outlines a student's project to create an educational video about autism. The target audience is ages 16-24, as the student believes understanding of autism develops later in life. Both male and female perspectives will be featured to show autism affects all genders. Filming will take place at the student's home in Wilberfoss, York and will include interviews with their parents about living with autism. The goal of the video is to educate viewers about autism and promote acceptance and understanding of autistic individuals. The student plans to evaluate the completed project by gathering feedback on how people responded to the video and how it could be improved both aesthetically and technically. Production will involve filming at home over three
Amy Watson proposes a video titled "Autism At First Sight" aimed at ages 16-24 to educate about autism. The video will include perspectives from Amy's parents about living with autism. It will portray both male and female characters to show autism affects all genders. Scenes will show family love and support to appeal to the target audience. The video aims to help audiences understand and accept autism. It will provide both information and entertainment around autism in an engaging way. Amy will evaluate the video by gathering feedback on how well it educated audiences and could be improved.
Here are some key points from your research evaluation:
- Product research was useful to see what's already been done and get ideas, but there was a limited number to draw from.
- Questionnaires took time but provided valuable audience insights on topics, colors, lighting they'd enjoy. Could have reached more people.
- Interviews gave detailed firsthand perspectives but may have been better in person.
- You got a good response rate and quality responses from your distribution methods, but posting publicly may have yielded more responses from a broader group.
Overall it seems you conducted thorough research through different methods and gained useful insights, but reaching a wider audience could have provided even more perspective. Direct distribution worked well but supplementing
Here is a summary of your research evaluation:
You conducted product research, questionnaires, and interviews to inform your audience profile and product design. The product research was very helpful to see what already exists and get ideas, but there was a limited sample size. The questionnaires provided valuable audience insights but you could have gathered more responses. The interviews gave detailed feedback. Overall the research methods provided useful information, but larger sample sizes could have provided even more insights.
The document provides details on production management for stage 1 of an idea generation and research project. It includes sections on initial ideas, explaining the chosen idea in more detail, conducting primary and secondary audience research, identifying the target audience, considering appropriate content for the target audience, and researching potential production techniques. The document gives guidance on structuring the response and provides examples to illustrate ideas.
The document outlines a student's idea for a short film exploring how technology and social media have impacted modern communication and relationships. The student chose this idea because they believe it comments on relevant issues in contemporary culture. They conducted primary research through surveys to better understand their target audience of 16-24 year olds. Secondary research on smartphone ownership demographics and a similar viral video helped define this target age group that is heavily engaged with smartphones. The student's film will have a PG rating and employ quick editing techniques to efficiently set scenes while avoiding inappropriate content. Resources for production will be obtained through equipment rental from their college.
Maryam Latifi conducted audience research for her documentary on government censorship of sexually explicit music videos. She found that her initial target audience of 16-17 year olds was not appropriate, as they lacked knowledge of the topic. She also found that her title was too long. Based on the research, she revised her target audience to be older and more educated individuals familiar with issues of censorship. She also shortened the title. The research showed preferences for an investigative documentary using factual information and opinions, distributed online for viewing on laptops.
Who are your audience and what have you learned from their feedback?FrancescaRon
- The document discusses a student's horror film trailer project, including their intended goals, research into their target audience of 15-25 year olds, and feedback received.
- Their trailer was successful in clearly denoting the horror genre and attracting their target audience, as shown through positive feedback from a focus group who identified the correct genre and said they would see the film.
- The student felt their skills in understanding genre conventions, mise-en-scene, and creative planning improved compared to their previous project. They incorporated more semantic and syntactic genre elements this time.
Evaluation Part 4 and 5: Audience Identification and Appealgeorgewillment
The document discusses targeting the audience for a psychological thriller film. Research found that the audience for these films is predominantly male aged 15-45 years old. The target audience enjoys psychological, thriller, sci-fi and horror genres and films that make them question themes and form opinions on social topics with ambiguous endings. The target socio-demographic group is categories A to C2 who enjoy films that require concentration. The opening sequence uses enigma coding around the antagonist to engage the audience and encourage discussion, allowing them to relate to the characters and place themselves in the narrative for entertainment and escape.
Who are your audience and what have you learned from their feedback?FrancescaRon
- The filmmaker targeted an audience aged 15-25 for their horror trailer and found through research and feedback that they successfully attracted this demographic.
- They learned about their target audience through questionnaires which showed a preference for horror genres with female antagonists. They related to this age group and understood what would appeal to them.
- The trailer incorporated genre conventions like lighting, pacing, and a threatening female character to denote the horror genre and attract the intended audience. Feedback from test screenings was positive and most said they would see the full film.
The document discusses the effectiveness of combining a 5-minute documentary opening on media pressure on teenagers with ancillary texts like a TV listing and radio trailer. It finds several areas of similarity between the pieces, including the use of voxpops and statistics from the documentary, as well as key details about airing. Maintaining consistency in music, filming locations, and the presenter's style helps create a brand identity across the pieces. Theories of binary opposites and symbolic codes also relate to the documentary's narrative structure and flexible meanings.
This document discusses analyzing the potential audience for a media project. It covers psychographic and demographic profiles to understand what types of people might be interested. The document then applies these theories to determine the project is targeting reformers and explorers who enjoy challenging conventions and new ideas. It also aims at middle to upper class demographics. The document discusses using survey results to help craft the right pace and ensure the audience remains engaged throughout.
1) Audience identification is important for films to generate profit through word-of-mouth advertising. Targeting a specific audience increases the chances of a film's success over trying to appeal to all audiences.
2) The document analyzes the target demographic for the film, identifying teenagers and young adults aged 15-25 primarily in English-speaking countries as the intended viewers.
3) Psychographic profiling indicates the film aims for "mainstreamers" and "explorers" who seek security/sentimentality or experience/unconventionality, respectively.
The document summarizes the results of a questionnaire given to the target audience for a new social realism film. Most respondents were male, aged 16, and watched films at least once a week, primarily in the evenings. They had seen short, low-budget films and enjoyed films addressing social issues like drugs and money problems. This information will help the filmmaker ensure the film appeals to the target audience.
The document summarizes the results of a questionnaire given to the target audience for a new social realism film. Most respondents were male, aged 16, and watched films at least once a week, primarily in the evenings. They had seen short, low-budget films and enjoyed films addressing social issues like drugs and alcohol. This provided guidance on ensuring the film appeals to its target demographic.
The document summarizes the results of a questionnaire given to the target audience for a new social realism film. Most respondents were male, aged 16, and watched films at least once a week, primarily in the evenings. They had seen short, low-budget films and enjoyed films addressing social issues like drugs and money problems. This information will help the filmmaker ensure the film appeals to the target audience.
The document summarizes the results of a questionnaire given to the target audience for a new social realism film. Most respondents were male, aged 16, and watched films at least once a week, primarily in the evenings. They had seen short, low-budget films and enjoyed films addressing social issues like drugs and money problems. This information will help the filmmaker ensure the film appeals to the target audience.
This document provides planning details for a stop motion animation called "Desktop Diaries". It includes character descriptions, style guides for colors, fonts and images, storyboards, scripts, and a production schedule. The characters are everyday office supplies that will be brought to life through stop motion. Color palettes and shapes are analyzed to reflect each character's personality. Equipment, locations, health and safety are also addressed to prepare for a week-long production.
The document provides an evaluation of the student's Final Media Project (FMP). Key strengths identified include managing to identify inspirations, analyzing animation techniques, and finding reliable sources. Weaknesses included difficulty identifying the best theory and techniques to use. The student conducted contextual research on animators, surveys of audiences, and experiments. Their proposal discussed the concept and audience in detail. Storyboards, style sheets, and production went well though some scenes could have been smoother. Overall the student felt they managed their time well and completed the project on time.
Here are the key insights from your analysis of the survey results:
- The majority of your audience values different personalities of characters, indicating they enjoy animated stories with diverse, interesting characters. This suggests focusing on developing unique personalities for your characters.
- A significant portion also enjoy funny narratives, so including humor and comedic elements would appeal to this segment of the audience.
- Colors are less important to most than characters and story, but still appreciated to some degree for setting the visual tone. Vibrant, appealing colors could enhance audience engagement.
- Soundtracks are the least important factor according to this sample. While sound design still plays a role, it may not be a primary driver of audience interest.
Overall
Amy Clare Watson proposes a stop motion animation project titled "Desktop Diaries" over 15 weeks. The project will depict the lives of stationary objects that come to life when humans are absent. Main characters include Stan the stapler and Ross Rubbington. Inspired by Creature Comforts and Morph, Amy will conduct research, character experiments, pre-production planning, and production. She will film individual character sections, add effects and music, and reflect on the process. Peer and self-evaluation will assess the technical and audience appeal qualities before presenting the completed animation.
Here are the key insights from your analysis of the survey results:
- The majority of your audience values different personalities of characters, indicating they enjoy animated stories with diverse, interesting characters. This suggests focusing on developing unique personalities for your characters.
- A significant portion also enjoy funny narratives, so including humor and comedic elements would appeal to this segment of the audience.
- Colors are less important to most than characters and story, but still appreciated to some degree for setting the visual tone. Vibrant, appealing colors could enhance audience engagement.
- Soundtracks are the least important factor according to this sample. While sound design still plays a role, it may not be a primary driver of audience interest.
Overall
Amy Watson created an animation experiment involving mouth movement. She drew a series of mouth outlines extending the lines to show smooth motion. She assembled the frames in Dragonframe, which created a smooth animation. Overall, the process of assembling the frames was fun and the outcome looked smooth. She plans to use similar mouth movement for her final animation project.
This document provides planning details for a stop-motion animation called "Desktop Diaries". It includes character descriptions, style guides for colors, fonts and imagery, storyboards, scripts, and a production schedule. The main characters are stationary items that come to life, including a stapler, pencil, scissors, hole punch, and ruler. Color schemes and shapes are analyzed to reflect each character's personality. Equipment, locations, health and safety are also addressed to prepare for a week-long production.
Amy created an animatic by drawing frames in Sketchbook and importing them into Dragonframe to plan the timing of scenes. She then made mouth pieces out of plasticine and playdough to animate conversations. Amy animated each character individually in Dragonframe before recording friend's voices and importing clips into iMovie. The final video was edited together in iMovie with soundtrack, character scenes, and transitions to resemble a television program. Overall, Amy found planning with the animatic and recording voices the most useful parts of preparing her stop motion video production.
Amy Watson is excited to create a 2-3 minute stop motion animation for her FMP project that will explore her skills and help her get into university. She plans to create characters based on stationary items like pencils and rubbers that will discuss topics related to their traits. Inspired by Creature Comforts and other Aardman animations, the characters will talk about their environments on a desktop setting. Amy has been practicing stop motion techniques and analyzing existing animations. She will storyboard, design characters, film on her phone and edit in Dragonframe and iMovie to complete her "unforgettable" project on time.
The document provides information on three animation practitioners: Ray Harryhausen, Nick Park, and Art Clokey.
Ray Harryhausen was an American animator known for developing Dynamation, a stop motion animation technique. He is recognized as inspiring many future animators. Nick Park is a British animator known for creating the Wallace & Gromit franchise for Aardman Animations. He won multiple Oscars for his films. Art Clokey created Gumby, a simple green clay character known for its stop motion TV show and films. He pioneered experimental clay animation.
The document describes the process the author took to create an animatic. First, the author created a brief animatic using Sketchbook to plan out the frames and get an idea of what they wanted to accomplish. They then created mouth pieces out of plasticine for the characters. Next was the fun part of animating the characters one by one in Dragonframe. After exporting the frames as JPEGs, they were assembled in Dragonframe. An intro was then created by drawing out frames and exporting them to Dragonframe. Finally, all clips and elements were combined in iMovie along with voices and background music.
This document provides information on three animation practitioners: Ray Harryhausen, Nick Park, and Art Clokey. It discusses their notable works and contributions to the field of animation.
Ray Harryhausen is recognized as the mastermind behind Dynamation, a stop motion animation technique. His animated characters were made with great detail to tell stories realistically. He inspired many with his innovative work.
Nick Park is known for creating the iconic Wallace & Gromit and Shaun the Sheep films at Aardman. He pioneered techniques like "Dope Sheets" to synchronize mouth movements with audio recordings.
Art Clokey created Gumby, a simple yet unforgettable stop motion character. He
The student proposes a stop motion animation project titled "Desktop Diaries" about stationary objects that come to life when no one is in the room. The main characters include Stan the stapler who has a speech impediment, and Ross Rubbington, a bossy ruler. Inspired by Creature Comforts and Morph, the animation will be evaluated based on peer and self-review to improve the student's stop motion skills. Over 15 weeks, tasks will include research, character experiments, pre-production planning, filming, adding effects/music, reflection, and presentation.
This document outlines a student's proposed stop motion animation project called "Desktop Diaries". The project will show the life of talking stationary objects on a desktop. The student aims to expand their animation skills and spread laughter to children. They hope to analyze works by Aardman Animations for inspiration. The goal is to make the audience laugh through funny punchlines and comments. The tone will be fun with bright colors and a lighthearted atmosphere. Stop motion and claymation techniques will be used to bring real stationary objects like pencils and staplers to life with plasticine features. The style aims to continue the genre of stop motion animation.
This document provides planning details for Amy Watson's stop-motion animation project called "Desktop Diaries". It includes descriptions of the characters, style, storyboard, script, equipment, schedule and more. The characters are various office supplies that will be interviewed about their qualities and roles. Storyboards show the characters in different areas of a desktop setting. Health and safety, contingency plans and contact details are also provided to organize the production.
The document describes the process of animating mouth movements for a character. The artist drew each frame individually to ensure smooth movement when assembled. They saved the frames as JPEGs and then imported them into the animation software Dragonframe to assemble the sequence. Watching the completed animation, the artist was pleased that it matched their imagined outcome. They plan to use Dragonframe and a similar mouth shape for most characters in future work due to the smooth results.
The document describes an experiment animating a mouth movement (smile). First, the author drew a mouth outline and extended the lines to create frames showing smooth motion. They found getting the perfect motion difficult but necessary for a smooth flow. Next, the frames were assembled in Dragonframe, similar to a previous experiment. Once checked, it was exported, completing the fun process. Reflection questions what elements will be used in the final product, including Dragonframe and this mouth movement style.
The document describes an experiment in animating a closed smile mouth movement. The author first drew the animation frames using an app called Sketchbook, saving each frame as a JPEG. They then imported the image sequence into the animation software Dragonframe to assemble the full animation. The process helped the author understand animation timing and practice character movements. For their final product, the author plans to use a similar animation technique for a character and the same software tools.
The document describes an experiment to test background sound atmospheres for a vocal recording project. The author recorded ambient noise samples from a college room and corridor. Analysis of the sound waves showed that a recording from a silent room provided the best atmosphere without distraction for the character vocals. The author concluded they would use the atmosphere from the silent room recording for the final product vocals.
The document summarizes sound recordings from two environments - a silent room and a noisy corridor. The silent room recording showed small, consistent sound waves, making it the quietest environment and most suitable for vocal recordings. The corridor recording exhibited peaking waves at many points, indicating it was noisier and less ideal. Based on the analysis, the silent room from the first recording was determined to provide the smoothest, quietest background for vocals.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
2. Task: Research U10 1.1
Analyse the characteristics for your audience. Use appropriate research methods,
primary and secondary, qualitative and quantitative research, to create a picture of the
audience you will be creating work for. Consider closely demographic and
psychographic information. Engage with the sources and information at each stage
and be clear how it helps you with you project.
3. RESEARCH
Research Methods
Existing Products
Vox Pops: (vox populi, meaning voice of the people)
Surveys: Online or in person
Focus Groups
Quantitative Research: Programme ratings, hits on a
website, box office figures etc.
Qualitative research: Film reviews, game reviews,
attitudes to media products, responses to advertising
campaigns etc.
Methods & Sources Of Research: Books, directories,
newspapers, film archives, worldwide web
4. RESEARCH
Primary and Secondary
Primary Research techniques (new data)
Online quantitative surveys
Online qualitative forums
Interviews, focus groups
Social listening
Secondary Research techniques (desk research)
Market/Category Data
Survey Results (Conducted by another source)
Consumer Market
Category Trends
Reviews
Online Forums
5. SECONDARY AUDIENCE RESEARCH:
WONDER
OBSERVATION: THIS FILM HAS REVIEWED LOTS OF REVIEWS BASED ON POSITIVITY AND LIVE BECAUSE THE DISABILITY
WITHIN THIS FILM IS SO TOUCHING AND HEART MELTING AND YOU WOULD FEEL SORRY FOR THE BOY AUGGIE WHO
SUFFERS WITH IT.
WHAT THIS SAYS ABOUT MY AUDIENCE:AUDIENCE: THIS SAYS THAT MY AUDIENCE ARE KEEN TO LEARN MORE ABOUT
DIFFERENT DISABILITIES, WHETHER THEY ARE MENTAL OR PHYSICAL , EVERYONE STILL CARES.
HOW WILL YOUR PRODUCT APPEAL TO THIS AUDIENCE: I WILL ADDRESS TO THE AUDIENCE THE IMPORTANCE OF
DISABILITIES BY SHOWING WHAT IT LIKE FIRST HAND LIVING WITH ONE, IN MY CASE: AUTISM.
6. SECONDARY AUDIENCE RESEARCH:
STAND: PLEASE STAND BY
OBSERVATION: FROM THIS REVIEW, IT SEEMS THAT A LOT OF AUDIENCE ARE KEEN ON FILMS THAT DESCRIBE OF AUTISM AND
ADORE IT FOR HOW IT IS PORTRAYED.
WHAT THIS SAYS ABOUT MY AUDIENCE: THIS SHOWS THAT THE AUDIENCE PREFER A STORY THAT FULL OF AMBITION AS WELL
AS LOVE, AND JUDGING BY THESE RATINGS, IT CLEARLY SHOWS THAT.
HOW WILL YOUR PRODUCT APPEAL TO THIS AUDIENCE: I WILL ADD LOTS OF AMBITION AND LOVE WITHIN MY WORK TO MAKE
IT SEEM ATTRACTIVE AND HEARTWARMING. THIS IS GUARANTEED TO MEET MY CRITERIA.
7. PRIMARY AUDIENCE RESEARCH: QUESTIONNAIRE
OBSERVATION: FROM THIS IMAGE, IT SEEMS LIKE THE INDIVIDUAL LIKES FILMS THAT ARE EXCITING AND FULL OF FANTASY AND MYSTERY.
ALSO, THEY SEEM TO LIKE LOTS OF SPECIAL EFFECTS AND CHARACTERS FROM LEGENDARY STORIES THAT COME TO LIFE ON THE.SCREEN
WHAT THIS SAYS ABOUT MY AUDIENCE: THIS CLEARY SHOWS THAT MY AUDIENCE ADORES ADVENTURE, INTRIGUING STORIES AND
INTERESTING CHARACTERS, WHICH ALL SYMBOLISE THE SPECIAL EFFECTS AND SCRIPTS THAT THE PRODUCERS AND OTHER MEMBERS OF
THE TEAMS WORK ON AND DELIVER.
HOW WILL YOUR PRODUCT APPEAL TO THIS AUDIENCE: I WILL CAPTURE ADVENTURE AND INTERESTING THEMES WITHIN MY WORK TO MAKE IT
ALL SEEM EXCITING AS WELL AS ATTRACTING. I WILL ALSO USE COMPLEX TECHNOLOGY TO DELIVER A SECURE AND IN TREATING ELEMENT OF
ADVENTURE AND FANTASY.
8. PRIMARY AUDIENCE RESEARCH: QUESTIONNAIRE
OBSERVATION: IT’S DEFIANTLY CLEAR THAT THIS INDIVIDUAL REALLY LOVES THE MUSIC WITHIN THE FILMS BECAUSE THEY BELIEVE THAT IS
WHAT GIVES THE AUDIENCE THE STORY IN MORE DETAIL THAN DIALOGUE.
WHAT THIS SAYS ABOUT MY AUDIENCE: THIS SHOWS THAT MY AUDIENCE IS KEEN ON NOT RELYING ALL ON DIALOGUE TO TELL A TALE, THEY
PREFER THAT THE SOUNDS AND MUSIC WOULD HELP LIKE A SILENT MOVIE.
HOW WILL YOUR PRODUCT APPEAL TO THIS AUDIENCE: I WILL AD MORE MSUICX IN SOME SILENT PARTS THE VISUALLY AND AUDIBLY SHOW THE
EMOTIONS OF THE CHARACTERS.
9. Secondary Audience Research: Web series comments
Observation: From these comments, it’s easy to say that they adored the episode and what effect the contents involved have on the
audience and how educated they are.
What does this say about my audience: This clearly shows that the audience are happy to learn about autism and how it takes time for
the character to speak up for themselves, which is appreciated.
How will I appeal my audience: I will include many aspects of autism such as the basics and positive parts of the condition to make the
sure the audience are satisfied with understanding the disorder.
10. Audience - AGE
This video is for ages 16-
24 years as I have
gathered that when you
develop or evolve a little
later in life, you start to
understand autism more
after key learning.
11. Audience - GENDER
Because there are both genders
portrayed within this video, this video is
suitable for both genders because after
much research, autism is identified to
affect both genders. I will include both
male and female cast to assure the
audience that autism can not be
gender biased and does not effect one
gender alone.
12. Audience –
PSYCHOGRAPHIC
In terms of psychographics, the ideal group to
whom this video would fall on is the category
of belonger because this is a very personal
video and belongers are said to respond to
messages that are family or community
oriented and that they are loyal to whatever the
product entails, so when it comes to autism,
they would be loyal to autistics who need to be
understood. I will include the feeling of
support and love through the product by
showing clips of family love and time together
to show the devotion that the belongers search
for.
13. Audience – SOCIAL STATUS
For social status, this film is dedicated
towards the BC1 class, in other words,
the lower middle class and the skilled
working class groups, This is because
mainly my parent work in jobs such as
the hospital and lorry driving are
essential and highly important jobs
where it would go to the head of the
household’s interest.
14. Audience –
GEODEMOGRAPHIC
As for geodemographics, this
video will be filmed in my home in
Wilberfoss, York, so the people of
my home are working class in a
skilled way and we all have similar
jobs and vacancies in some way
since we all live in similar ways in
the village.
15. Other Audience Catagories
Primary & Secondary Audience
In terms of primary and secondary audiences, my main audience would be the said audience above, who seem
to show the knowledge of the condition to be learning and beginner or even full knowledge depending to the
devotion of understanding the condition with flying colours. As for secondary audience, the young may also
become mesmerised by the condition’s interesting history as well as effects on individuals, not to forget how it
can help make a positive future for the person. This will also certainly come as a educational elements for this
under the age of 16, to whom might need to research the condition for a possible project at school no doubt,
so if they do need to find out more of the condition, ten this is the video to seek.
Information
Because the video is educational, this video will mostly be used for research and educational, most of
the audience will likely bet using it for learning resources. It may also come as a curious topic if
someone was bored, and maybe come as some form of entertainment and excitement for the audience.
Personal Identity
This video may have some effect on behavioural traits due to how the condition also effects behaviour
within the mind of the individual but it depends on how the audience choose to adapt it.
Integration & Social Interaction
This video will probably show the audience some sense of belonging because it shows that people with
autism do belong no matter what the condition is, they will still have a place in our hearts to care.
Entertainment
This video will provide some entertaining and exciting elements such as tense scenes and educational
words to help the audience feel better about themselves and use their time up and not be bored
Uses and Gratifications
16. HYPODERMIC NEEDLE
– Where an audience immediately believes and accepts what it is told
by the media
Since my video contains the basics and
essential information about audience, this is
really just the start for an ideology of autism for
the audience who haven’t heard of the
condition.
17. SUBJECT RESEARCH
‘people with the condition are first and foremost individuals –
not just the labels applied to them’.
https://www.theguardian.com/film/filmblog/2011/apr/04/autism-best-film-portraits
‘I was most moved by several lyrical studies that chose to celebrate
without pity or despair how people with ASC see the world
differently’
https://www.theguardian.com/film/filmblog/2011/apr/04/autism-best-film-portraits
This is a very powerful quote because it deeply describes that people with
autism are not people who show the condition, but that they are mostly
individuals who can blend in with everyone else, but slap, show that their
difference can be essential.
This is a very touching sentence because we can all help each
other celebrate autism in a positive rather than the negative.
18. SUBJECT RESEARCH
‘These enormous disparities reflect a broader challenge: The word
‘autism’ is applied so broadly as to be practically meaningless’.
https://www.spectrumnews.org/opinion/viewpoint/portrayals-autism-television-dont-showcase-full-spectrum/
This quote shows that autism is so common that it can be referred into other ways of meaning.
‘younger actors are the ones forced to step up to the plate
and create genuine and moving performances’.
https://www.appliedbehavioranalysisedu.org/7-most-honest-depictions-of-people-with-
autism-in-tv-and-movies/
This shows that the children of the world are the best representatives of showing autism
because as they are young, they are developing through time.
19. SUBJECT RESEARCH
‘MORE AND MORE KIDS HAVE BEEN DIAGNOSED AS ON THE
SPECTRUM, THE CULTURE AT LARGE HAS BECOME MORE AWARE OF
WHAT AUTISM AND ASPERGER SYNDROME REALLY MEANS’.
https://www.pbs.org/independentlens/blog/more-than-rain-man-autism-portrayals-on-
screen/
This quote shows that over time, autism and other forms of it have been more understood with
more events and products being produced
‘Seeing characters with autism can help
increase public awareness’.
https://www.disabilityscoop.com/2017/09/26/is-hollywood-portrayal-
autism-fair/24222/
This is a very powerful quote, showing that autism can
have awareness increased thanks to movies and
other forms of awareness.
21. BIBLIOGRAPHY
Ben Lewin (1974-present) Please stand by (2018)
Stephen Chbosky (1970-Present) Wonder (2017)
Disability Scoop (2008) Autism Fair (2017)
The Guardian (1821) Autism Best Film Portraits (2011)
Spectrum News (2002) Autism Television (2017)
Applied Behaviourally (N/A) Most Honest Depictions Of Autism (2018)
PBS (1969) More Than Rain Man Autism Portrayals (2012)
Editor's Notes
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Find out as much as you can about the category you have chosen for this type of demographic. Who are they? What other products do they interact with? How much money do they have? What activities do they do? Are there any stereotypes linked with the group you have chosen? All this data needs to be sourced and referenced. Do not include your opinion or experiences- we need to exclusively use published data and research. Include screenshots/copy and paste and summarise the information. Go over as many slides as necessary for each section.
Specific data to do with audience based on your factual topic- if it’s a PC game your discussing, what data can you find out about PC gamers.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.