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Q1)




      From the questionnaire
      analysis it shows that 70% of
      my predicted consumer are
      male, compared to the 30%
      who are female, therefore in
      my magazine it will be more
      targeted towards a male
      demographic.
Q2)




      From the questionnaire
      analysis it shows that 45% of
      the questionnaire was given
      to 13-16 year olds however
      the nature of the magazine
      is targeted towards to the
      other age ranges, which total
      55%. The limitation was that
      the people I was able to give
      out the questionnaire was to
      mainly 13-16 year old
      therefore giving biased
      results.
Q3)




      From the questionnaire
      analysis it shows that 50% of
      my predicated consumers
      chose Dubstep as their
      favourite genre of music.
      Therefore the music
      magazine will have a feature
      dedicated to that specific
      genre. However as Rock was
      the second favourite genre,
      an addition of a rock-dance
      feature within the magazine
      would draw more
      consumers.
Q4)




      From the questionnaire
      analysis it shows that 65% of
      predicted consumers don’t
      buy magazines. Therefore a
      digital magazine copy would
      be a good alternative
      especially due to the more
      technological savvy target
      audience.
Q5)




      Following from Q4 the
      questionnaire analysis shows
      that the most popular
      magazines to buy with my
      demographic is music and
      gaming magazine.
      Therefore, it is important to
      keep the conventions of a
      music magazine as well as
      adding a feature associated
      with gaming into the
      magazine, such as video
      game soundtracks.
Q6)




      From the questionnaire
      analysis it shows that 70% of
      my audience browse the
      internet in a popular activity
      to partake in during mu
      audiences spare time
      therefore a digital copy of
      the magazine will be made
      and a website with more
      news and features. However
      in the other comments
      section, all four responses
      was gaming therefore a
      strong aspect of my target
      audience is associated with
      gaming, indicating a future
      feature.
Q7)




      Following from Q6 the
      questionnaire analysis shows
      that from the certain
      activities my audience
      partook in 78.95% spent
      more than 4 hours doing.
      This shows that if the
      audience is hooked with
      something its difficult to take
      them away from it, therefore
      the music magazine needs a
      key selling point preferably
      on the internet so that a lot
      of there time is spent on the
      music magazine.
Q8)




      From the questionnaire
      analysis it shows that 70% of
      my predicated consumer
      base would want a free
      ticket as there ‘freebie’
      within an magazine.
      Therefore the chose
      incentive for my music
      magazine would be a free
      ticket within certain
      issues, its only a chance you
      could get it or not.
Q9)

      From the questionnaire
      analysis it shows that a large
      majority of my audience
      know these specific artists
      which are all within the
      dance genre or sub genres.
      Therefore the chose
      demographic is an
      appropriate one as they
      would be interested to buy
      the dance orientated music
      magazine. However 3 of
      these artists are from the
      Dubstep genre
      (Skrillex,Nero,DJ
      Fresh), Skrillex had the
      highest response with
      80%, as a result Dubstep
      needs to be a key feature
      within my magazine.
Q10)

       From the questionnaire
       analysis it shows the highest
       average ranking feature was
       ‘Reviews’ with
       3.60%, therefore the most
       important feature included
       within the magazine would
       be ‘Reviews’. The second
       most important feature was
       ‘club/music guides’ with the
       average ranking of 3.15%
       followed by ‘interviews’ with
       the average ranking of
       3.10%. These features would
       be important features as
       well.

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Audience research analysis

  • 1. Q1) From the questionnaire analysis it shows that 70% of my predicted consumer are male, compared to the 30% who are female, therefore in my magazine it will be more targeted towards a male demographic.
  • 2. Q2) From the questionnaire analysis it shows that 45% of the questionnaire was given to 13-16 year olds however the nature of the magazine is targeted towards to the other age ranges, which total 55%. The limitation was that the people I was able to give out the questionnaire was to mainly 13-16 year old therefore giving biased results.
  • 3. Q3) From the questionnaire analysis it shows that 50% of my predicated consumers chose Dubstep as their favourite genre of music. Therefore the music magazine will have a feature dedicated to that specific genre. However as Rock was the second favourite genre, an addition of a rock-dance feature within the magazine would draw more consumers.
  • 4. Q4) From the questionnaire analysis it shows that 65% of predicted consumers don’t buy magazines. Therefore a digital magazine copy would be a good alternative especially due to the more technological savvy target audience.
  • 5. Q5) Following from Q4 the questionnaire analysis shows that the most popular magazines to buy with my demographic is music and gaming magazine. Therefore, it is important to keep the conventions of a music magazine as well as adding a feature associated with gaming into the magazine, such as video game soundtracks.
  • 6. Q6) From the questionnaire analysis it shows that 70% of my audience browse the internet in a popular activity to partake in during mu audiences spare time therefore a digital copy of the magazine will be made and a website with more news and features. However in the other comments section, all four responses was gaming therefore a strong aspect of my target audience is associated with gaming, indicating a future feature.
  • 7. Q7) Following from Q6 the questionnaire analysis shows that from the certain activities my audience partook in 78.95% spent more than 4 hours doing. This shows that if the audience is hooked with something its difficult to take them away from it, therefore the music magazine needs a key selling point preferably on the internet so that a lot of there time is spent on the music magazine.
  • 8. Q8) From the questionnaire analysis it shows that 70% of my predicated consumer base would want a free ticket as there ‘freebie’ within an magazine. Therefore the chose incentive for my music magazine would be a free ticket within certain issues, its only a chance you could get it or not.
  • 9. Q9) From the questionnaire analysis it shows that a large majority of my audience know these specific artists which are all within the dance genre or sub genres. Therefore the chose demographic is an appropriate one as they would be interested to buy the dance orientated music magazine. However 3 of these artists are from the Dubstep genre (Skrillex,Nero,DJ Fresh), Skrillex had the highest response with 80%, as a result Dubstep needs to be a key feature within my magazine.
  • 10. Q10) From the questionnaire analysis it shows the highest average ranking feature was ‘Reviews’ with 3.60%, therefore the most important feature included within the magazine would be ‘Reviews’. The second most important feature was ‘club/music guides’ with the average ranking of 3.15% followed by ‘interviews’ with the average ranking of 3.10%. These features would be important features as well.