The objective of this project is to implement an application that can define and display the rescue mission path and the areas of interest visible from the different points of view (car, plane, ship) of the rescue team.
Ordinare il Front Panel con gli splitter in LabVIEWNicola Bavarone
Come si possono utilizzare gli splitter per suddividere il front panel in più subpanel. Creare interfacce ridimensionabili diventa ora più semplice, utilizzando i subpanel e il fit to panel dei controlli.
Guida al computer - Lezione 135 - Windows 8 – L’interfaccia a piastrelle (Sch...caioturtle
È la nuova interfaccia del sistema operativo introdotta con Windows 8. All’inizio il suo nome era “Metro”, in seguito più semplicemente schermata “Start”.
Questa nuova interfaccia è dettata dalla politica di avvicinare il sistema operativo ad un’unica soluzione per ogni dispositivo.
Ordinare il Front Panel con gli splitter in LabVIEWNicola Bavarone
Come si possono utilizzare gli splitter per suddividere il front panel in più subpanel. Creare interfacce ridimensionabili diventa ora più semplice, utilizzando i subpanel e il fit to panel dei controlli.
Guida al computer - Lezione 135 - Windows 8 – L’interfaccia a piastrelle (Sch...caioturtle
È la nuova interfaccia del sistema operativo introdotta con Windows 8. All’inizio il suo nome era “Metro”, in seguito più semplicemente schermata “Start”.
Questa nuova interfaccia è dettata dalla politica di avvicinare il sistema operativo ad un’unica soluzione per ogni dispositivo.
Java3D is an Application Programming Interface used for writing 3D graphics applications and applets. This paper gives a short introduction of java3D, analyses the mathematics of Hermite, Bezier, FourPoints, B-Splines curve, and describes implementation of curve creation and curve
operations using Java3D API.
This report presents the design and the architecture of a java library that allows the final user to interact with applications through non conventional devices, like the Nintendo Wii® Controller (WiiMote), the microphone and the webcam. It has been developed as a java API, that can be easily integrated inside any kind of software that is suitable to be controlled by devices different from a keyboard or a mouse. In particular in this report we will show how it has been used inside
WorldWind sdk, the open source NASA world exploring tool.
A graphic library and an application for simple curve manipolationgraphitech
The project consists in a software that uses a developed library in the Intermediate project to construct complex functionalities.
The functional asked requisites are:
1. Load a picture in background.
2. Generate different kinds of curves using points generated by mouse:
a. Hermite Spline,
b. Bezier Spline,
c. BSpline,
d. Lagrange.
In this way we can isolate the perimeter of the previous loaded picture.
3. Move single points using the mouse drag property.
4. Select multi points and move them together.
5. Curves must be connected to each other.
6. Save the composition of curves in a file.
7. Load the composition of curves saved before.
8. Load a point file ad interpolate the points using the available curves. In this way we can observe the differences generated when same points are interpolated by different kind curves.
9. Change in real time the kind of curve that interpolates a set of points.
The objective of this project is the extension of the framework WorldWind to allow the user to interact directly with the terrain through a series of specially developed tools.
A graphic library and an application for simple curve manipolationgraphitech
In this report I am going to describe the implementation of a simple curve manipolation application, developed as a fullment of the second project for the course of Principles of Computer Graphics. The report is organized as follows: Section 1 introduces the problem and what the application should implement, Section 2 describes the architecture of the program, Section 3 explains some foundamental parts of the source code and nally Section 4 illustrates how to use the application together with some screenshots and examples.
A graphic library and an application for simple curve manipolationgraphitech
The project consists in a software that uses a developed library in the Intermediate project to construct complex functionalities.
The functional asked requisites are:
1. Load a picture in background.
2. Generate different kinds of curves using points generated by mouse:
a. Hermite Spline,
b. Bezier Spline,
c. BSpline,
d. Lagrange.
In this way we can isolate the perimeter of the previous loaded picture.
3. Move single points using the mouse drag property.
4. Select multi points and move them together.
5. Curves must be connected to each other.
6. Save the composition of curves in a file.
7. Load the composition of curves saved before.
8. Load a point file ad interpolate the points using the available curves. In this way we can observe the differences generated when same points are interpolated by different kind curves.
9. Change in real time the kind of curve that interpolates a set of points.
The objective of this project is to implement an application that can define and display the rescue mission path and the areas of interest visible from the different points of view (car, plane, ship) of the rescue team.
A mashup is a Web application that combines data from one or more sources into a single integrated tool. The goal of the project is the possibility to visualize sustainable restaurants on the territory.
A mashup is a Web application that combines data from one or more sources into a single integrated tool. The goal of the project is the possibility to visualize sustainable restaurants on the territory.
This report describes an approach of using a “Master-Slave” network communication mechanism by using Java Bindings for OpenGL API (Jogl), based on a real implementation, to achieve the effect of displaying 3D object within multiple screens.
This report describes an approach of using a “Master-Slave” network communication mechanism by using Java Bindings for OpenGL API (Jogl), based on a real implementation, to achieve the effect of displaying 3D object within multiple screens.
This report presents the design and the architecture of a java library that allows the final user to interact with applications through non conventional devices, like the Nintendo Wii® Controller (WiiMote), the microphone and the webcam. It has been developed as a java API, that can be easily integrated inside any kind of software that is suitable to be controlled by devices different from a keyboard or a mouse. In particular in this report we will show how it has been used inside
WorldWind sdk, the open source NASA world exploring tool.
This project aim to be a run-time street builder done inside World Wind. This application works drawing texturized shapes accordingly to the position given by the user. The program modifies the terrain taken the elevation from these shapes in order to have a street every time over the terrain. User can: add and remove pieces of shap, add and remove shape, select shapes already present, move points of the street, modify the blend. All these stuff are explained inside this paper.
This project aim to be a run-time street builder done inside World Wind. This application works drawing texturized shapes accordingly to the position given by the user. The program modifies the terrain taken the elevation from these shapes in order to have a street every time over the terrain. User can: add and remove pieces of shap, add and remove shape, select shapes already present, move points of the street, modify the blend. All these stuff are explained inside this paper.
The objective of this project is the extension of the framework WorldWind to allow the user to interact directly with the terrain through a series of specially developed tools.
YARCA (Yet Another Raycasting Application) Projectgraphitech
The scope of this project is to extend NASA’s World Wind to make it possible to visualize ray casting not only in intersection with the terrain, but also to consider 3D objects, which we call barriers, that will be hit by rays emitted by other objects which we call transmitters, calculating the coverage area and field of view of the transmitters and showing how the transmission signal is reflected onto the objects’ surfaces.
Java3D is an Application Programming Interface used for writing 3D graphics applications and applets. This paper gives a short introduction of java3D, analyses the mathematics of Hermite, Bezier, FourPoints, B-Splines curve, and describes implementation of curve creation and curve
operations using Java3D API.
This report presents the design and the architecture of a java library that allows the final user to interact with applications through non conventional devices, like the Nintendo Wii® Controller (WiiMote), the microphone and the webcam. It has been developed as a java API, that can be easily integrated inside any kind of software that is suitable to be controlled by devices different from a keyboard or a mouse. In particular in this report we will show how it has been used inside
WorldWind sdk, the open source NASA world exploring tool.
A graphic library and an application for simple curve manipolationgraphitech
The project consists in a software that uses a developed library in the Intermediate project to construct complex functionalities.
The functional asked requisites are:
1. Load a picture in background.
2. Generate different kinds of curves using points generated by mouse:
a. Hermite Spline,
b. Bezier Spline,
c. BSpline,
d. Lagrange.
In this way we can isolate the perimeter of the previous loaded picture.
3. Move single points using the mouse drag property.
4. Select multi points and move them together.
5. Curves must be connected to each other.
6. Save the composition of curves in a file.
7. Load the composition of curves saved before.
8. Load a point file ad interpolate the points using the available curves. In this way we can observe the differences generated when same points are interpolated by different kind curves.
9. Change in real time the kind of curve that interpolates a set of points.
The objective of this project is the extension of the framework WorldWind to allow the user to interact directly with the terrain through a series of specially developed tools.
A graphic library and an application for simple curve manipolationgraphitech
In this report I am going to describe the implementation of a simple curve manipolation application, developed as a fullment of the second project for the course of Principles of Computer Graphics. The report is organized as follows: Section 1 introduces the problem and what the application should implement, Section 2 describes the architecture of the program, Section 3 explains some foundamental parts of the source code and nally Section 4 illustrates how to use the application together with some screenshots and examples.
A graphic library and an application for simple curve manipolationgraphitech
The project consists in a software that uses a developed library in the Intermediate project to construct complex functionalities.
The functional asked requisites are:
1. Load a picture in background.
2. Generate different kinds of curves using points generated by mouse:
a. Hermite Spline,
b. Bezier Spline,
c. BSpline,
d. Lagrange.
In this way we can isolate the perimeter of the previous loaded picture.
3. Move single points using the mouse drag property.
4. Select multi points and move them together.
5. Curves must be connected to each other.
6. Save the composition of curves in a file.
7. Load the composition of curves saved before.
8. Load a point file ad interpolate the points using the available curves. In this way we can observe the differences generated when same points are interpolated by different kind curves.
9. Change in real time the kind of curve that interpolates a set of points.
The objective of this project is to implement an application that can define and display the rescue mission path and the areas of interest visible from the different points of view (car, plane, ship) of the rescue team.
A mashup is a Web application that combines data from one or more sources into a single integrated tool. The goal of the project is the possibility to visualize sustainable restaurants on the territory.
A mashup is a Web application that combines data from one or more sources into a single integrated tool. The goal of the project is the possibility to visualize sustainable restaurants on the territory.
This report describes an approach of using a “Master-Slave” network communication mechanism by using Java Bindings for OpenGL API (Jogl), based on a real implementation, to achieve the effect of displaying 3D object within multiple screens.
This report describes an approach of using a “Master-Slave” network communication mechanism by using Java Bindings for OpenGL API (Jogl), based on a real implementation, to achieve the effect of displaying 3D object within multiple screens.
This report presents the design and the architecture of a java library that allows the final user to interact with applications through non conventional devices, like the Nintendo Wii® Controller (WiiMote), the microphone and the webcam. It has been developed as a java API, that can be easily integrated inside any kind of software that is suitable to be controlled by devices different from a keyboard or a mouse. In particular in this report we will show how it has been used inside
WorldWind sdk, the open source NASA world exploring tool.
This project aim to be a run-time street builder done inside World Wind. This application works drawing texturized shapes accordingly to the position given by the user. The program modifies the terrain taken the elevation from these shapes in order to have a street every time over the terrain. User can: add and remove pieces of shap, add and remove shape, select shapes already present, move points of the street, modify the blend. All these stuff are explained inside this paper.
This project aim to be a run-time street builder done inside World Wind. This application works drawing texturized shapes accordingly to the position given by the user. The program modifies the terrain taken the elevation from these shapes in order to have a street every time over the terrain. User can: add and remove pieces of shap, add and remove shape, select shapes already present, move points of the street, modify the blend. All these stuff are explained inside this paper.
The objective of this project is the extension of the framework WorldWind to allow the user to interact directly with the terrain through a series of specially developed tools.
YARCA (Yet Another Raycasting Application) Projectgraphitech
The scope of this project is to extend NASA’s World Wind to make it possible to visualize ray casting not only in intersection with the terrain, but also to consider 3D objects, which we call barriers, that will be hit by rays emitted by other objects which we call transmitters, calculating the coverage area and field of view of the transmitters and showing how the transmission signal is reflected onto the objects’ surfaces.
YARCA (Yet Another Raycasting Application) Projectgraphitech
The scope of this project is to extend NASA’s World Wind to make it possible to visualize ray casting not only in intersection with the terrain, but also to consider 3D objects, which we call barriers, that will be hit by rays emitted by other objects which we call transmitters, calculating the coverage area and field of view of the transmitters and showing how the transmission signal is reflected onto the objects’ surfaces.
Implementation of Hybrid Terrain Representation in Nasa WorldWind: Regular Gr...graphitech
In this project we incorporated the use of a TIN inside WorldWind's regular grid. Direct rendering of both the regular grid and the TIN would generate geometric discontinuities. We used several methods to eliminate these discontinuities.
Implementation of Hybrid Terrain Representation in Nasa WorldWind: Regular Gr...graphitech
In this project we incorporated the use of a TIN inside WorldWind's regular grid. Direct rendering of both the
regular grid and the TIN would generate geometric discontinuities. We used several methods to eliminate
these discontinuities.