How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
3. ● Hyper-casual games can acquire users on scale at extremely low CPIs. Instead of
addressing a niche audience, they go broad and appeal to the masses.
● Ad-funded games have biggest share of revenues in first days when users are most
active. Games focused on IAP monetise users after couple of days; makes most of their
money after long time.
● Users continue to have a great appetite for new games, so ideally you have the next title
ready before they finish the last one.
7. - Study Top Games using spreadsheet - what qualities do they have:
- Average time or length of the session
- Online / offline
- Single/Multiplayer
- Core mechanic description
- Goal (=finish all levels) /Fail (=hit obstacle/wall/…)
- Special (=unlock balls & platform skins for coins,...)
- Improvement suggestions
- Review Top Chart games (what works what doesn’t)
- Check App Store game recommendations
10. Maximize ROI
Ad mediation
Ad networks
Analytics
Remote
Config
iAp
App Rating
Various
Bonuses
Customization
GDPR
Auth
Monetization
Quest System
Stats handling
Game
Leaderboards
Common gp
features
...
Game Game
GameGame Game
GameGame Game
GameGame Game
GameGame Game
GameGame Game
19. Phase 1
● GEO=US
● CPI test - if below $0,50 (Voodoo goes as low as $0,07)
● Go for volume, target App Installs only
● Facebook and Google largest traffic sources
● Few days - to gather statistically significant
sample
20. Creatives
● Store creatives can greatly improve CR %
● Icon is the #1 creative you have
● Iterative approach
● Simplicity & focus on gameplay
● Real life objects vs game
22. ● Retention
○ D1 >= 40-50%
● CPI <$0,50
If both are met - game ready for global launch
If at least one is met - feedback to the product team
23. Phase 2
● Repeat of Phase 1 with updated product
● Selection of best creatives
● Less time needed to draw conclusions
24. The same as in Phase 1:
● Retention
○ D1 >= 40-50%
● CPI <$0,50
If both are met - game ready for global launch
If at least one is met - feedback to the product team
If none are met - leave the game be and focus on the next one.