5 Best Practices for Cost-Efficient User AcquisitionChartboost
Chartboost’s Head of International Pepe Agell spoke today at GDC 2015 about cost-efficient user acquisition for your mobile game. In case you missed it, check out the recap here.
Engaging the Mobile Gaming Audience Programmatically: What brands need to knowChartboost
In the webinar Pepe Agell, Chartboost’s very own VP of Corporate Strategy, and Jocelyn Sheltraw, Head of Mobile at Rubicon Project walk through:
• how mobile programmatic works and why in-app always trumps mobile web
• the value of in-game audiences
• ad formats that deliver the most powerful ROI
• tactics to infuse real-time bidding into your current UA strategy
• how to approach decoding your data to maximize ad buys
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
PC and Mobile: Going Cross Platform Post LaunchKongregate
These are slides from Mel Montano’s talks about PC and Mobile cross-platform game launches at Casual Connect Berlin and White Night Prague 2017. She uses her experience in publishing and cross-platform games via Humble Bundle to provide real-world actionable items to help in pursuing a secondary (or tertiary or more) launch on a very different platform.
Going cross-platform increases your potential audience, pleases your current userbase, and can grow your lifetime revenue. The leap from mobile to PC and vice-versa is fraught with complications from perceived game value, freemium/premium, to the specifics of UX/UI changes. This talk gives actionable insights for your cross-platform PC and mobile plans.
5 Best Practices for Cost-Efficient User AcquisitionChartboost
Chartboost’s Head of International Pepe Agell spoke today at GDC 2015 about cost-efficient user acquisition for your mobile game. In case you missed it, check out the recap here.
Engaging the Mobile Gaming Audience Programmatically: What brands need to knowChartboost
In the webinar Pepe Agell, Chartboost’s very own VP of Corporate Strategy, and Jocelyn Sheltraw, Head of Mobile at Rubicon Project walk through:
• how mobile programmatic works and why in-app always trumps mobile web
• the value of in-game audiences
• ad formats that deliver the most powerful ROI
• tactics to infuse real-time bidding into your current UA strategy
• how to approach decoding your data to maximize ad buys
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
PC and Mobile: Going Cross Platform Post LaunchKongregate
These are slides from Mel Montano’s talks about PC and Mobile cross-platform game launches at Casual Connect Berlin and White Night Prague 2017. She uses her experience in publishing and cross-platform games via Humble Bundle to provide real-world actionable items to help in pursuing a secondary (or tertiary or more) launch on a very different platform.
Going cross-platform increases your potential audience, pleases your current userbase, and can grow your lifetime revenue. The leap from mobile to PC and vice-versa is fraught with complications from perceived game value, freemium/premium, to the specifics of UX/UI changes. This talk gives actionable insights for your cross-platform PC and mobile plans.
How to publish Western smartphone games in China -- GDC talk from Yodo1.comWagner Au
How to launch Western iOS and Android games in China, with case studies of Western hit games that have done well there. Tips include: Localize your games with the tastes of Chinese gamers in mind, promote and distribute your games on China's local social networks, and localize your monetization strategy.
Designed to Win: How to Monetize Users and Enhance Experience in Your Game Vungle
Game developers often struggle to create a balance between monetization and great user experience that translates into player engagement and loyalty. However, there are a few games that not only seamlessly blend advertising, but also use advertising to improve the economy of the game and enhance overall player satisfaction. In this session, you will learn how to select natural points in the game flow and design events or placements for ads that enhance monetization without compromising the user experience. You will learn a simple framework based on research in psychology, behavioral economics and game design and the combined experience gained from advising more than 1000 publishers that's applicable to your game right away.
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Case Study of social and mobile gaming leader Peak Games and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Mobile Games - New frontier of the business to boost and monitoring your pote...Cristian Salaris
Bitbuu Games has thought of a solution that allows partners and itself to obtain revenues from in-app purchases and from advertising mediation in order to fully offset the costs incurred for the creation of the video game by Bitbuu Games and the advertising campaigns by the partner.
The system consists in the partner allocating an advertising budget to the game that will be used to quickly scale the ranking of the App Store through ``boost``, the latter will generate an ``Organic Uplift`` effect or a number of organic downloads as a result.
The allocation for an initial minimum number of downloads is in fact able to generate a high volume of organic traffic in the following weeks
Delivered at Casual Connect Eastern Europe 2018. Unity has been known as a leading player in game engines and Ads space for the last several years. However, recently the company released a few great products which already help hundreds of developers to improve their mobile games performance, retention and IAP revenues. This talk is about Unity’s platform approach to mobile games creation and operations.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
7 insights that you need to know about hyper-casual in 2019Matthaus Krzykowski
Knowing how to leverage data is a necessity for game developers today. The majority of the top 10 games work with Tenjin products and services to do user acquisition and monetization. This presentation includes, amongst others, our sizing of the hyper-casual markets in the last 3 years and a prediction for 2019.
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
Delivered at Casual Connect Asia 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
How to publish Western smartphone games in China -- GDC talk from Yodo1.comWagner Au
How to launch Western iOS and Android games in China, with case studies of Western hit games that have done well there. Tips include: Localize your games with the tastes of Chinese gamers in mind, promote and distribute your games on China's local social networks, and localize your monetization strategy.
Designed to Win: How to Monetize Users and Enhance Experience in Your Game Vungle
Game developers often struggle to create a balance between monetization and great user experience that translates into player engagement and loyalty. However, there are a few games that not only seamlessly blend advertising, but also use advertising to improve the economy of the game and enhance overall player satisfaction. In this session, you will learn how to select natural points in the game flow and design events or placements for ads that enhance monetization without compromising the user experience. You will learn a simple framework based on research in psychology, behavioral economics and game design and the combined experience gained from advising more than 1000 publishers that's applicable to your game right away.
Yodo1 has been dedicated to one goal: building a platform that opens the world of gaming success to anyone with the talent to develop great games. Starting with our own titles—including Rodeo Stampede, Transformers: Earth Wars, and Crossy Roads—we learned to publish successfully worldwide and in China. Our signature East-meets-West approach helped us amass over 1.5 billion players and has driven the creation of unique, world-class game management, marketing, and monetization tools.
Case Study of social and mobile gaming leader Peak Games and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Mobile Games - New frontier of the business to boost and monitoring your pote...Cristian Salaris
Bitbuu Games has thought of a solution that allows partners and itself to obtain revenues from in-app purchases and from advertising mediation in order to fully offset the costs incurred for the creation of the video game by Bitbuu Games and the advertising campaigns by the partner.
The system consists in the partner allocating an advertising budget to the game that will be used to quickly scale the ranking of the App Store through ``boost``, the latter will generate an ``Organic Uplift`` effect or a number of organic downloads as a result.
The allocation for an initial minimum number of downloads is in fact able to generate a high volume of organic traffic in the following weeks
Delivered at Casual Connect Eastern Europe 2018. Unity has been known as a leading player in game engines and Ads space for the last several years. However, recently the company released a few great products which already help hundreds of developers to improve their mobile games performance, retention and IAP revenues. This talk is about Unity’s platform approach to mobile games creation and operations.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
7 insights that you need to know about hyper-casual in 2019Matthaus Krzykowski
Knowing how to leverage data is a necessity for game developers today. The majority of the top 10 games work with Tenjin products and services to do user acquisition and monetization. This presentation includes, amongst others, our sizing of the hyper-casual markets in the last 3 years and a prediction for 2019.
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
Delivered at Casual Connect Asia 2016
Gamedesire.com is a successful, multi-language social gaming platform that has been on the market for 10 years. It has millions of satisfied customers and a faithful community of players. How have we built and kept it running with almost no marketing spending? How can mixing casual and casino games drive revenue? How do we acquire new users and reactivate old ones? This session will provide practical examples, tips and solutions to these questions.
Mobile games that scratch the humor itch. We create and publish humorous mobile games by partnering with world-renowned brands and top developers in their genre. This enables us to launch games cheaper with increased probability of becoming a Top 100 earners in the app stores.
TouchSpin Gaming is developing the world's most advanced multiplayer social slot games. These are the next step in social casino and make slot games as competitive as poker.
Ray Flame Entertainment is an online MMO-browser game publisher located in Los Angeles, California with branches in China. Our current titles are Lords and Evil, Heroes of Gaia, Heroes of Kung Fu and etc.
We'll give a better approach about game industry and its evolution. We'll see the different departments of a videogames studio, a publisher, a developer... We'll review lots of KPIs and metrics to introduce ourself betters to the industry terms
Check out my iOS development course on Udemy and get 97% discount with this link:
https://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE
SkillPod White Label Gaming Platform Overview GameZBoost
SkillPod Media, a gaming industry enabler, offering localized white label platforms and 3rd party premium games content solutions to publishers and game developers across the globe.
Content marketing is high on brands' marketing agendas. But making content that can connect isn’t easy. The best content seamlessly integrates brands into the lives of their consumers.
Marketing expertise needs to shift from channels and disciplines to specific sub-cultures, hobbies & interests. In this type of environment leveraging gaming culture can be hugely influential.
YOU ARE?
VP Product, MPL
THE CHALLENGE IS?
Mobile Premier League is an online gaming platform. Founded in 2018 by Srinivas Kiran and Shubham Malhotra, the platform currently offers 60 games in categories such as fantasy sports, sports games, puzzle, casual and board games. MPL’s revenue from operations grew 28.9% to $65.6 million (Rs 497 crore) in FY22 - Income from online gaming formed 97% of the total collections which grew 25.7% to $63.87 million in FY22 and the sale of merchandise such as jerseys and advertisement income were other sources of income at $1.45 million and $310K respectively.
You have joined MPL as VP, Product.
Apart from competing with other online gaming platforms, MPL faces stiff competition from PC and console games. The user base is still high for such gamers and you have seen marketplaces cropping up all over social media selling pre-owned consoles. You feel this could be a new revenue vertical for you wherein users can sell pre-owned consoles. This could also attract new TAM for you and you feel you can experiment a new vertical on the current platform.
You have to come up with a detailed plan covering the following:-
Product features to be rolled out on the current platform (how big is the market for such use case, think how the new feature will look like on your current app, how can you nudge these new users to try your games on MPL, etc.)
Market sizing/business opportunity/Monetization strategy, if any?
Go-to-market plan/strategy to acquire new users
Balsamiq, Figma wireframe preferred
What are the success metrics?
Seminar will outline the size, scope and reach of casual gaming worldwide as well as the role casual games play in people’s lives. We will lead a conversation on the benefits of integrating gaming into your marketing or content strategy and briefly discuss Exent’s long history in this market. We will then review the various ways site owners and marketers have “Gamified” themselves including, but not limited to, Advergaming, content plays, advertising programs, and social gaming. We will end with a look at the future of gaming and its implications.
Mobile Game Regulation Overview - ChinaJames LaLonde
The #chinamarket is the largest for #mobilegames in the world. It also has the strictest #regulations. In my talk at the WhiteNight Legal Roundtable, I covered all the key topics for #gamepublishing in #chinabusiness. The video and article is here: https://lnkd.in/g4nHP9H
WhiteNights Game Conference Session on China Regulatory & TaxJames LaLonde
Overview of the regulatory and tax considerations for publishing mobile games in China. A presentation that was given at the WhiteNights Game Industry conference on 7 October 2020
Hasbro and Yodo1 Strategic Partnership Overview James LaLonde
An overview of the Hasbro and Yodo1 Games Strategic Partnership for China. Prepared for game developers who are interested in leveraging key Hasbro IP in China in their games.
Based in Beijing, China with offices and partnerships throughout the world, Yodo1 has a strong track record of bringing great games to gamers in China and all over the world.
The Belt and Road Advisory has compiled the Top Ten changes in China's Belt and Road Initiative in 2018. For more see: https://beltandroad.ventures/products-and-services/belt-and-road-top-10-of-2018
A pictorial overview of how leading games companies have leveraged KTplay to drive more player engagement and revenue in their games. With user acquisitions costs climbing ever higher, retaining and monetizing the players you already have is a critical component to success in the mobile market. KTplay’s in-game community platform opens a two-way communication channel between publishers and their players, to increase engagement, retention, monetization, and customer satisfaction amongst their high-value customers.
Belt and Road 101 by the Belt and Road Advisory James LaLonde
All you need to know about the biggest opportunity of the 21st century. Never Before has the Belt and Road been explained in 15 easy to understand pages! With 10 detailed case studies and a total of 50 pages, this report is the most concise and easy to digest overview of the Belt and Road Initiative you can find. Contact us to learn more: www.beltandroadadvisory.com
This training booklet seeks to help you and your company understand what the Belt and Road Initiative (BRI) is and how to tap into the opportunities it offers. Think of it as a concise and practical guide to the BRI that is free from political slogans and enables you to understand the initiative; facilitating your engagement with it in a way that benefits you and your company.
RTM Asia is a leading business accelerator for the key markets in Asia (China, Japan, South Korea) that has helped over 100 clients find market and product success as well as launched three successful spin off startups: Yodo1 Games, yoli, and NetSuite Japan (invested in by Transcosmos Inc, and subsequently sold to Oracle Corporation. Contact us today so we can help you accelerate your company's growth in Asia.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-pilot-review/
AI Pilot Review: Key Features
✅Deploy AI expert bots in Any Niche With Just A Click
✅With one keyword, generate complete funnels, websites, landing pages, and more.
✅More than 85 AI features are included in the AI pilot.
✅No setup or configuration; use your voice (like Siri) to do whatever you want.
✅You Can Use AI Pilot To Create your version of AI Pilot And Charge People For It…
✅ZERO Manual Work With AI Pilot. Never write, Design, Or Code Again.
✅ZERO Limits On Features Or Usages
✅Use Our AI-powered Traffic To Get Hundreds Of Customers
✅No Complicated Setup: Get Up And Running In 2 Minutes
✅99.99% Up-Time Guaranteed
✅30 Days Money-Back Guarantee
✅ZERO Upfront Cost
See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxrickgrimesss22
Discover the essential features to incorporate in your Winzo clone app to boost business growth, enhance user engagement, and drive revenue. Learn how to create a compelling gaming experience that stands out in the competitive market.
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
In this slide, we show the simulation example and the way to compile this solver.
In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
2. “Bring the best games from around the world
to gamers around the world”
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3. Investor Highlights
One-stop, comprehensive solution
Turnkey solution solves Western developers obstacles for success in China market
Proven ability to secure and execute partnerships
Partnerships with app stores, IP owners, advertising partners, international brands and celebrities
Superior monetization performance
50%+ YoY ARPU growth for both Ad and IAP monetized games
Significant expansion opportunity with platform model
Open Publishing Platform (OPP) driving company growth and leadership position in industry
Sustainable franchises and long-term revenue stream
Multiple 5+ year franchises, the oldest dating back to 2012
Proven gaming know-how and ability to identify good games
The most featured China based global publisher; 4 franchises with 100mm+ downloads
1
3
4
5
6
2
7 Already profitable and have tremendous upside potential
Core publishing business already profitable, addition of OPP brings positive top & bottom line impact
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Track Record of Transforming Great Indie Game
Experiences into Sustaining Brand Franchise
AppStore Best 2016
Featured over 10,000 times
8-Year Franchise
300mm+ Downloads in China
AppStore + Google Best of 2015
10. Democratizing
7 Years of
Business Logic,
Methodologies,
Process and
Technology
Yodo1 Publishing Platform – Magnifying Our Impact On the Games Industry
Yodo1 Publishing
Mobile PC H5
Publishing to Mobile & Emerging
Games Market
Yodo1 Open Publishing Platform
Ads KTplay License Payments
Allow Developers to Self-Publish
Using Yodo1 Platform Modules
Self PublishingFull Publishing
1+ Billion Downloads+
Multiple Global Game IP’s
Extensive Distribution and Monetization
Network with Over 100 Partners Globally
Trusted Publishing Brand Recognized by
1000s of Developers Globally
All Games – since 2017The Best Games – since 2011
RevenueX
Global Publishing & China Publishing Global Publishing & China Publishing
12. Strong Pipeline & Proven Launching Strategy – Well Positioned for Potential Global IPs
Top 10 Game
in 19 Countries
Top 100 Game
in 135 Countries
1
2
3
Carefully selected, creative game
mechanics
Finely crafted features backed by years of
operating experiences
Tight-knit Partnerships with App Platform
and Content Publishers
Resources and Established Plan for Live Ops4
Launched in Jan 2019 Within
5 Days
of
Launch…
Games in Production Pipeline
13. Other Growth Platforms – PC, MiniApps & H5
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Yodo1’s + Tencent to Bring Five of Our Top Games
to WeChat’s Mini-Games Platform in a Strategic
Coproduction Partnership…
Additional Strategic Partnership With Major
OEM’s Such as Oppo to Bring More Yodo1 IP’s to
Emerging Mini-Games Platforms in China…
Yodo1 Will Retain All Publishing Rights for these
Mini-Game Co-Productions in Global Platforms Ex-
China…
:
14. Bringing the World’s Top 1000 Games to China – An Even Bigger Blue Ocean Opportunity
A Platform To Help
Global Games Break
Through The China
Gaming Market’s
Barriers to Entry
Yodo1 Open Publishing Platform
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15. Self Publishing – Democratizing the Process of Publishing Games in China
Yodo1 Open Publishing Platform
Ad Monetization In-Game-Payment Distribution License Marketing/Promotion
-
- -
Impression/DAU
&
eCPM and Fill Rate
Retention Rates
-
Providing the easiest way for developers to generate revenue from the fastest growing market
Platform packed with 7 years of publishing experiences and continuously refined toolkits
16. OPP – The best way to Market, Manage and Monetize your games
OPP helps developers manage and monetize
players better in China and Globally
Refined Turn-Key Solution Strong Value Propositions for Developers
OPP provides tools that Yodo1 has used and fine-
tuned for hundreds of games over the course of
many years
Selected Developer Partnerships
“Yodo1’s China Ad monetization is better than anything I’ve
encountered, outperforming the best AD networks even in Tier1
countries such as the United States” – Ed Kay, CEO, Dinoboss
Manage players better
Monetize games better
Reclaim
your Ad revenue
Market
games better
17. KTplay – One-Stop Community Management Solution
Community Forums
Integrated Community Management
Manage your players better by increasing engagement. Aggregate, track and influence your most
valuable user’s behavior from within the game!
q Rich forums for sharing video, images
and text. Facilitates homegrown
influencers
q Customizable skin matches your
game’s UI “Never leave the game”
Messaging and Notifications
Advanced CRM Management Console and Analytics
q Messages & interstitials guarantee
higher hit rates for your target audience
q Influence player behavior with in-game
rewards
q Track your most valuable users
through what they post in forums and
through privatized messages
q Manage, moderate and control
community in real-time
q Powerful backend for tracking
behavior with pull API for your
own BI
18. RevenueX – Rejuvenating the Revenue Streams of Great (older) Games!
Identify Games
with Potential
Careful selection of
developer partners with the
highest possibility of success
Live Ops with
Creativity
Use hands-on creative services to
drive virality, increase likelihood of
being featured and improve
retention
Systematically
Optimize
Fine-tune game features to drive
monetization metrics upwards
dramatically
Quickly Increase Revenue with Minimum Effort
Optimize eCPMs
Make more $ per ads
displayed
Increase
Impressions/DAU
Display more ads without
impacting user retention
Increase User
Acquisition
Create snowball effects
through viral marketing & UA
More than Double
Your Revenue
From the very first month
you begin
19. Case Study: Steppy Pants Optimized using RevX
§ Increased impression per
DAU by strategically places
ads while minimizing impact
on user engagement
§ Increased eCPM with more
efficient and more targeted
localized ads network
Localization Taking
Advantage of Local Events
Fostering User Engagement
One month after signing…
“God of Wealth” character around
Chinese New Year
Community events on Yodo1’s
KTplay platform to drive
Virality
Ability to Win Apple’s
Featuring
Excellent relationship with
AppStores as most highly
featured publishers
Managed Ad Services
“In the very first month with RevenueX we took home 5x more revenue [in the first
month] than what we were earning before!” – Stephen Last, Co-founder, Super
Entertainment
3-year old game with stable
revenue and ranking but under-
optimized
Featured on Japan App Store,
#1 Game for 18 Days
25x Gross Revenue