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Adventure – Assignment
Jack Hurst
Equilibrium
Disruption
RecognitionAttempt to repair the damage
New Equilibrium
Character Type How they appear in your chosen movie.
The Hero The hero is Moana as she reacts to all the other characters and is the only one on the main adventure.
The Villain The villains are Chief Tui as he doesn’t want Moana to go beyond the reefs which means she wouldn’t be able to
go on the adventure. Maui is also a villain as he traps Moana in a cave so she couldn’t go on the adventure and he
could steal her boat. Another villain is Tamatoa the giant crab because he stops them from having Maui’s hooks
which is needed to fight against Te Feti.
The Helper The helpers are Hei Hei the chicken as he saves the stone from falling into the sea and Pua the pig who has made
Moana feel safer than she would if she was by herself. Another helper is Grandma Tala as a stingray as she helps
Moana to keep going when she wants to quit.
The Donor The donor is Grandma Tala as she gives Moana the heart of Te Feti just before she dies that night. She also tells
Moana about the voyagers and the boats as the generations above her kept them secret. If Grandma Tala didn’t
give this information then Moana wouldn’t have gone on her adventure.
The Dispatcher The dispatcher is Grandma Tala as she is the person who told Moana about what adventure she needs to go on
and Sina, her mother, helped her pack as Moana’s dad didn’t want Moana to go.
The Princess or prize The prize in Moana is the heart of Te Feti as it is the only thing that could stop the damage Te Feti is causing.
The Princess’ Father The princess’ father is Maui as Moana needs to persuade him to give up the heart of Te Feti so everything can be
back to normal, harvesting the food and catching the fish.
The False Hero The false hero is Maui as he is the one character that thinks everything he does is correct and everyone loves him.
He also wanted to take the credit for restoring the heart of Te Feti but after the journey he had changed and didn’t
want to block Moana out.
WWWWWH
Who Moana, Grandma Tala, Chief Tui, Sina, Maui, Te Feti, Tamatoa, Hei Hei, Pua, Villagers.
What The start of the movie shows Moana growing up and her becoming head of the island. Moana is then
sent on an adventure to restore the heart of Te Feti but first she needs to find Maui who stole the heart
of Te Feti in the first place. He takes lots of persuading to get him to join her. Once she gets Maui’s help,
they sail across the sea to find Te Feti and had to try and find where the heart of Te Feti goes. Moana
discovers that the heart of Te Feti belongs on the chest of Te Feti and then places the stone in Te Feti and
she turns back into flowers and grass. Moana then sails back home where the island is gaining back
nature that had died before she left.
Where Moana is in the islands of Polynesia – Hawaii, Tonga, Tahiti.
When The movie is set around 3000 years ago.
Why Moana needed to restore the heart of Te Feti as nature was being killed and the fish were dying. This
meant that humans didn’t have any food to harvest or catch.
How Moana travels across the sea on a boat and Maui has a hook that enables him to change animals.
Initial Ideas
Idea 1
Who 3 friends, 1 is the hero, 1 is the princess and the other is the false hero. There is also a villain in the game that the
dispatcher/donor/helper gets them to play.
What There is a group of friends that go to Tokyo for a holiday and on their way back to their hotel from a meal out, they
are stopped by a man who needs their help. The man persuades them to help him as he is stuck in a real life game
as he can’t complete it. Once they are in the game, they have to run away from the villain and find a trophy to win
the game. However, the players have trails of neon colours following them for 2 metres which makes the game a
lot harder. The man gives the main friend a magical item which helps him to win the game setting all of them free.
After they win, the ‘princess’ falls in love with the ‘hero’ as he has liked her for a while, but the ‘false hero’ is trying
to claim he won and the ‘princess’ should be giving him attention. They go back to their hotel and the ‘false hero’
leaves Tokyo early. The others set up their own real life video game company.
Where Tokyo Japan on the streets.
When They are on a group holiday in 2050 as they wanted to try the safer real life games.
Why They wanted to go to Japan to try out the real life games to develop them into different countries instead of game
consoles.
How The group of friends were trying different games that were safer but after their meal they got dragged into a
dangerous game.
Idea 2
Who A prince who is the hero. A princess who is the prize. A dispatcher who is the prince’s father. A helper which is a
small alien. A false hero who is from Pluto. A villain who is the princess’ father.
What All of the planets in the solar system look after certain stars and own what they have earnt, however Pluto doesn’t
have any stars as it has destroyed and lost them all. The prince from Jupiter wants to save and marry the princess
from Pluto so is sent on the mission of saving her by his father who wants him to bring her back to Jupiter.
However, on his way to Pluto his transport crashes on to Neptune so he goes on an adventure to find a working
mode of transport. Once he finds the transport, he lands on Pluto, sneaks the princess out and flew away back to
Jupiter.
Where In space on Jupiter, Neptune and Pluto.
When Happens in the future when everyone is living on the planets.
Why Pluto wants to take all of the stars so they are in control as Pluto doesn’t have any more stars left. The rest of the
solar system have to work together to keep the sky looking as magical as it does.
How The prince uses the dome cars to take himself and the ‘helper’, his pet alien, to Pluto and back.
Idea 3
Who A cat is the hero. A mouse is the dispatcher and donor. The humans are the villains. The mouse’s sister is the
character that needs rescuing.
What The cat who lives in a sweetshop sees a mouse which she chases and the cat gets stuck down the tunnel so the cat
and the mouse eventually become friends with each other. The mouse then needs help from the cat to go find his
sister who has gone missing after she went on a wonder. The cat and the mouse go on an adventure to find out
where his sister has gone, but the humans are stopping them get anywhere as they are scared of mice. After
searching through the night, they decide to sneak into Buckingham Palace and have a look in there. In the
basement they find the sister sleeping in all the old dusty blankets left in the boxes. After climbing to the correct
shelves they get her to go home with them back to the mice’s home, the cat goes back to the sweetshop where
she lives. A few time a week the mice and the cat go on more adventures around London without coming into
contact with any humans.
Where In London, a sweetshop, the tunnels, the streets and Buckingham Palace
When In 1899 when there weren’t many cars or people around.
Why The cat wanted to attack the mouse as she hadn’t caught one for years being in the sweetshop but ended up going
on los of adventures with him.
How They travelled through tunnels, through the streets when it was dark to miss all the humans.
Mind Map
Mood Board
Research
Existing Product – VOGUE Magazine
I have chosen this VOGUE magazine cover as it has a neon theme which could give me ideas for my work.
This cover has been produced in a studio setting as the photography is a portrait photo with the subject facing straight on with the
camera. The editing of the cover has enabled them to increase the amount of neon added. As the model is holding the middle star,
the editors have added the other 4 stars that get larger as they go out and added fading and coloured shadows to make them look
like neon lights.
The lighting is bright with neon tints which are reflected on her top and her glasses. The neon lighting has also been added to the
central star that the model is holding to create a focus point. The photograph is a portrait photo as the magazine is about beauty
and fashion which this magazine have gone for a neon theme. The model is wearing a sequin dress as it reflects the lights better to
create a shine and a glow. They have used this top as the black contrast from the bright lights and the orange and yellow colours are
added the top as well creating a board. The photographer has added these reflective glasses to emphases the brightness of the
neon and to add the neon theme to her face without using loads of makeup. The makeup artist has used neutral skin makeup with
pink lipstick which compliments the theme and her nails as they are pink as well. They have tied her hair back, so it creates the
smooth look and doesn’t distract from the composition. The colours are the standard neon colours you see on signs, blue, green,
pink and purple all bright colours to add lighting effects. In post-production, they have used a bright matt yellow to contrast from
the bright glowing colours below and to work with the yellow at the bottom. VOGUE always has its signature font with every letter
as a capital and uses the same or similar font but in lower case for the subheadings or information. This is done to keep the
uniformity on the page and between magazines as it you know where the font is from.
I think the meaning behind this cover is that the light you carry is reflected to other people and influences them.
This research has helped me as I have looked at the neon styles and colours which is what I am wanting to use in my project. I have
also seen that the little amount of information on the front cover is more effective than having more information.
Existing Product – Pac-Man
I have chosen the game Pac Man as it is the most well-known pixel art game and is the best game to help me for my work.
The Game: I am going to talk about the characters, how the game is played, the screen layout, the rewards/punishments, the cut
scenes and the menu. Characters – the characters are simple designs that you can see are made of pixels, so they look quite boxy
around the edges. Both Pac-Man and the ghosts have been animated to move a when they aren’t stationary which makes the game
look more realistic for a pixel game. Pac-Man also has simple movements which makes the animation easier as game development
was as developed then. Game Play – The game is very easy to understand as it’s a simple concept with easy controls. The game is
quite basic so there aren’t loads of rules or features you need to learn about. The concept is to eat the blobs for points whilst
dodging the ghosts, but you could get the power up to eat the ghosts and score more points. Screen Layout – the layout of the
screen was a rectangle with a maze style game in the middle. There is the high score at the top of the screen and the lives and
rewards at the bottom of the screen. This creates a basic layout but an addictive game to play. Rewards/Punishment – you would
gain extra points if you ate the ghosts and the fruits (cherries, strawberries and peaches etc.) However, if you got caught by a ghost
you would loose one of your 5 lives until you run out of lives and the game would end. Cut Scene – The first cut scene is showing
how the game works with simple animations. It also has the high score on that device, the character/nicknames of the ghosts and
what points are awarded for what action. The second cut scene is when you have eaten all the blobs in the maze as it resets the
game but keeps the same score. This is again a simple animation of Pac-Man running away. Menu – the menu is a simple design that
has the play option, the controls and the credits. There is also the title in Pac-Man style and the line of ghosts with Pac-Man.
Audio: There is an intro/theme tune for Pac-Man and a few sound effects when playing the game. Sound Effects – there is a sound
effect for eating the blobs, getting rewards, when ghosts are near by, when Pac-Man gains a power up and then when he eats the
ghosts. These are all short, simple sound effects as the game does become very quick so lots could happen at once mixing the sound
effects if they were any longer. Intro/Theme Tune – this song is quick and sounds like it is building tension up like the game would
the further you go into it. This song is also very repetitive which reflects the game as you do the same task every time trying to get a
higher score. This song is also simple which compliments the rest of the game as nothing has been over complicated. I also think this
song could make the player more annoyed if they keep loosing as it builds the tension and anger.
This research has helped me with my ideas for my game as I want to make it a simpler game with a menu, cut scene, song and game
play that all compliments each other to produce a high-quality product.
Existing Product – Pixels
I have chosen to use pixel as one of my research products as it is like my game as they are fighting against characters from games.
For all these posters they have had the photograph taken on a greenscreen or in the actual location and then had lots of editing
added to it after to create the high-quality posters. The subjected in each poser has been positioned to the lower half of the poster
making more room for the post-production effects as they are bigger than the humans in the movie. The editing has been used to
add the main characters from Pac-Man, Centipede and Donkey Kong as those are the characters attacking in the movie. This works
well as it shows more about the movie and what happens with no text on the poster.
For the top poster which tells you the most about the movie, you can see that they have used bright lighting and neon glows/trails
to give that extra effect of being in a game rather than being in real life. In the lower half of the poster. The characters are getting
ready for fighting against Pac-Man, Centipede, Donkey Kong and more. You can see they have guns which are for breaking down the
pixels when a group of pixels are hit which slows down the pixel characters. All the characters are in natural, causal clothing as this
happens suddenly, so they must drop everything and go. Pixels is set in New York and London as shown on the posters. In the top
poster the colours are mainly blue on the guns, in the sky and the tile which could infer there isn’t any anger about having to fight
the pixels, they are doing what they must to save the cities. The other main colour is yellow as Pac-Man is so big in the background.
This shows that Pac-Man is the biggest game in the 1980s when it was released.
For the other 2 posters, they both use natural lighting as they are pictures of cities which would be hard to replicate in a studio.
Then the other 2 main game characters (after Pac-Man) Centipede and Donkey Kong have been added and shown playing their
game on earth to a large scale. Both use the blue font that is blocky to replicate being made up of pixels, they have used the same
font and style in all 3 posters to keep the sense of uniformity like it is in the film. Centipede has a hint of pink in the sky to brighten
the pink used in the game and Donkey Kong has a pink sky which compliments him and the brown barrel.
This research has helped me with thinking about the colour scheme and how the different colours compliment each other. It has
also made me think about creating a few ideas for the different advertisement products I will be creating soon.
Existing Product – Nerve
I have chosen Nerve as it has a similar idea of playing a game and being trapped until you win and has similar colours.
For the first poster the photographs are taken in a studio and at a location for the street photo, which is the street used for one of
the dares. The portrait photos are close ups of the actors faces which could foreshadow that they will do anything to win the game.
In editing, the close-up shots have been merged/faded onto the street photo and into the other photo to be able to have all the
main aspects from the movie. The title has been added with the letters being vertical and in the center of the poster separating the
2 characters. I would say the pink has been used to act as a contrast from the faces that have been tinted blue and teal. Also in the
middle of the poster in the title, they have added the motorbike scene which is the main dare Vee and Sam complete.
For the top poster, the lighting has been used to add colour to the dark theme as the neon links back to the film as there are lots of
bright neon lights used. The lighting has also been used to reflect of the road to highlight the blurry image as it looks like it is raining.
As the close ups are used for the portrait pictures, you can’t see the costumes or hair which would keep your focus on the name of
the movie, so it becomes better known. When thinking about the colours, the editor has gone for an analogous colour scheme as
they have used blue and blue-green/teal for the tints on the actor’s faces. They have also used pink and white to contrast from the
blue and teal to make the key information stand out such as the title, the date and the actors names. The text is all in capitals and is
all in the same font which keeps an equal look from top to bottom.
For the second poster, the photo has been taken in a studio and it looks like Vee is about to play the game. Again the shot is a close-
up and makes the audience feel like they are in the phone and we are watching her decided to play the game. In post-production,
they have added text and shapes to recreate the menu for the game Nerve and reversed it to give the effect of being in the phone.
To keep the theme the same between posters, they have used the same fonts and colours and again they have used an analogous
colour scheme of blue-green and green as the green is neon so it stands out against the teal, showing Vee will play the game.
This research has helped me to see the use of different colour schemes such as the analogous colour scheme which is a possible
addition to my idea. I have also learnt that adding layers is also an effective technique for adding more information with out over
crowding the poster.
Research Summary
What have you learned from your research?
I have learnt that to create a professional package you need to keep the theme and style the same as they are more recognisable. To keep
the style the same you could use the same colours, fonts, layouts, key aspects from the movie and/or the game. I have also learnt that it is a
good idea to have a couple of posters for the movie so you can show more detail about the movie with less text. Linking to that I also think
that less text is more effective on a magazine cover and a film poster as movies are visual with little to no text. Another thing I have learnt
about is the use of colours and colour schemes in movies as you must think about how the colours work individually and together. The main
thing I learnt about video games is that simpler concepts are more effective as it means anyone can play it and it is easy to learn
What aspects of the research will you include within your work?
I will be using all the above as I have found the best aspects from each section and putting these together will create a high-
quality package for Screen Yorkshire.
Bibliography
Namco. 1980. Pac-Man.
Columbus's 1492 Pictures and Sandler's Happy Madison Production. 2015. Pixels.
Allison Shearmur Productions. 2016. Nerve.
Enrique Vega. 2018. VOGUE.
Pre-production
Planning
Style Sheet
Magazine and Advert Layouts
Video Game Layout
Script
Sound Effects
Sound Effect Needed How I Will Create This Sound
Actor/Locations
Actor Role Location For Recording
Music
Band Name Track Name Link
Contingency
What Could Go Wrong? What Could You Do If It Does?
Risk Assessment
What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will
you do if it does?
Production
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen, demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
Evaluation
Research
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appel
Overall strengths and weaknesses of the final package.

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Adventure - Assignment

  • 3. Character Type How they appear in your chosen movie. The Hero The hero is Moana as she reacts to all the other characters and is the only one on the main adventure. The Villain The villains are Chief Tui as he doesn’t want Moana to go beyond the reefs which means she wouldn’t be able to go on the adventure. Maui is also a villain as he traps Moana in a cave so she couldn’t go on the adventure and he could steal her boat. Another villain is Tamatoa the giant crab because he stops them from having Maui’s hooks which is needed to fight against Te Feti. The Helper The helpers are Hei Hei the chicken as he saves the stone from falling into the sea and Pua the pig who has made Moana feel safer than she would if she was by herself. Another helper is Grandma Tala as a stingray as she helps Moana to keep going when she wants to quit. The Donor The donor is Grandma Tala as she gives Moana the heart of Te Feti just before she dies that night. She also tells Moana about the voyagers and the boats as the generations above her kept them secret. If Grandma Tala didn’t give this information then Moana wouldn’t have gone on her adventure. The Dispatcher The dispatcher is Grandma Tala as she is the person who told Moana about what adventure she needs to go on and Sina, her mother, helped her pack as Moana’s dad didn’t want Moana to go. The Princess or prize The prize in Moana is the heart of Te Feti as it is the only thing that could stop the damage Te Feti is causing. The Princess’ Father The princess’ father is Maui as Moana needs to persuade him to give up the heart of Te Feti so everything can be back to normal, harvesting the food and catching the fish. The False Hero The false hero is Maui as he is the one character that thinks everything he does is correct and everyone loves him. He also wanted to take the credit for restoring the heart of Te Feti but after the journey he had changed and didn’t want to block Moana out.
  • 4. WWWWWH Who Moana, Grandma Tala, Chief Tui, Sina, Maui, Te Feti, Tamatoa, Hei Hei, Pua, Villagers. What The start of the movie shows Moana growing up and her becoming head of the island. Moana is then sent on an adventure to restore the heart of Te Feti but first she needs to find Maui who stole the heart of Te Feti in the first place. He takes lots of persuading to get him to join her. Once she gets Maui’s help, they sail across the sea to find Te Feti and had to try and find where the heart of Te Feti goes. Moana discovers that the heart of Te Feti belongs on the chest of Te Feti and then places the stone in Te Feti and she turns back into flowers and grass. Moana then sails back home where the island is gaining back nature that had died before she left. Where Moana is in the islands of Polynesia – Hawaii, Tonga, Tahiti. When The movie is set around 3000 years ago. Why Moana needed to restore the heart of Te Feti as nature was being killed and the fish were dying. This meant that humans didn’t have any food to harvest or catch. How Moana travels across the sea on a boat and Maui has a hook that enables him to change animals.
  • 6. Idea 1 Who 3 friends, 1 is the hero, 1 is the princess and the other is the false hero. There is also a villain in the game that the dispatcher/donor/helper gets them to play. What There is a group of friends that go to Tokyo for a holiday and on their way back to their hotel from a meal out, they are stopped by a man who needs their help. The man persuades them to help him as he is stuck in a real life game as he can’t complete it. Once they are in the game, they have to run away from the villain and find a trophy to win the game. However, the players have trails of neon colours following them for 2 metres which makes the game a lot harder. The man gives the main friend a magical item which helps him to win the game setting all of them free. After they win, the ‘princess’ falls in love with the ‘hero’ as he has liked her for a while, but the ‘false hero’ is trying to claim he won and the ‘princess’ should be giving him attention. They go back to their hotel and the ‘false hero’ leaves Tokyo early. The others set up their own real life video game company. Where Tokyo Japan on the streets. When They are on a group holiday in 2050 as they wanted to try the safer real life games. Why They wanted to go to Japan to try out the real life games to develop them into different countries instead of game consoles. How The group of friends were trying different games that were safer but after their meal they got dragged into a dangerous game.
  • 7. Idea 2 Who A prince who is the hero. A princess who is the prize. A dispatcher who is the prince’s father. A helper which is a small alien. A false hero who is from Pluto. A villain who is the princess’ father. What All of the planets in the solar system look after certain stars and own what they have earnt, however Pluto doesn’t have any stars as it has destroyed and lost them all. The prince from Jupiter wants to save and marry the princess from Pluto so is sent on the mission of saving her by his father who wants him to bring her back to Jupiter. However, on his way to Pluto his transport crashes on to Neptune so he goes on an adventure to find a working mode of transport. Once he finds the transport, he lands on Pluto, sneaks the princess out and flew away back to Jupiter. Where In space on Jupiter, Neptune and Pluto. When Happens in the future when everyone is living on the planets. Why Pluto wants to take all of the stars so they are in control as Pluto doesn’t have any more stars left. The rest of the solar system have to work together to keep the sky looking as magical as it does. How The prince uses the dome cars to take himself and the ‘helper’, his pet alien, to Pluto and back.
  • 8. Idea 3 Who A cat is the hero. A mouse is the dispatcher and donor. The humans are the villains. The mouse’s sister is the character that needs rescuing. What The cat who lives in a sweetshop sees a mouse which she chases and the cat gets stuck down the tunnel so the cat and the mouse eventually become friends with each other. The mouse then needs help from the cat to go find his sister who has gone missing after she went on a wonder. The cat and the mouse go on an adventure to find out where his sister has gone, but the humans are stopping them get anywhere as they are scared of mice. After searching through the night, they decide to sneak into Buckingham Palace and have a look in there. In the basement they find the sister sleeping in all the old dusty blankets left in the boxes. After climbing to the correct shelves they get her to go home with them back to the mice’s home, the cat goes back to the sweetshop where she lives. A few time a week the mice and the cat go on more adventures around London without coming into contact with any humans. Where In London, a sweetshop, the tunnels, the streets and Buckingham Palace When In 1899 when there weren’t many cars or people around. Why The cat wanted to attack the mouse as she hadn’t caught one for years being in the sweetshop but ended up going on los of adventures with him. How They travelled through tunnels, through the streets when it was dark to miss all the humans.
  • 12. Existing Product – VOGUE Magazine I have chosen this VOGUE magazine cover as it has a neon theme which could give me ideas for my work. This cover has been produced in a studio setting as the photography is a portrait photo with the subject facing straight on with the camera. The editing of the cover has enabled them to increase the amount of neon added. As the model is holding the middle star, the editors have added the other 4 stars that get larger as they go out and added fading and coloured shadows to make them look like neon lights. The lighting is bright with neon tints which are reflected on her top and her glasses. The neon lighting has also been added to the central star that the model is holding to create a focus point. The photograph is a portrait photo as the magazine is about beauty and fashion which this magazine have gone for a neon theme. The model is wearing a sequin dress as it reflects the lights better to create a shine and a glow. They have used this top as the black contrast from the bright lights and the orange and yellow colours are added the top as well creating a board. The photographer has added these reflective glasses to emphases the brightness of the neon and to add the neon theme to her face without using loads of makeup. The makeup artist has used neutral skin makeup with pink lipstick which compliments the theme and her nails as they are pink as well. They have tied her hair back, so it creates the smooth look and doesn’t distract from the composition. The colours are the standard neon colours you see on signs, blue, green, pink and purple all bright colours to add lighting effects. In post-production, they have used a bright matt yellow to contrast from the bright glowing colours below and to work with the yellow at the bottom. VOGUE always has its signature font with every letter as a capital and uses the same or similar font but in lower case for the subheadings or information. This is done to keep the uniformity on the page and between magazines as it you know where the font is from. I think the meaning behind this cover is that the light you carry is reflected to other people and influences them. This research has helped me as I have looked at the neon styles and colours which is what I am wanting to use in my project. I have also seen that the little amount of information on the front cover is more effective than having more information.
  • 13. Existing Product – Pac-Man I have chosen the game Pac Man as it is the most well-known pixel art game and is the best game to help me for my work. The Game: I am going to talk about the characters, how the game is played, the screen layout, the rewards/punishments, the cut scenes and the menu. Characters – the characters are simple designs that you can see are made of pixels, so they look quite boxy around the edges. Both Pac-Man and the ghosts have been animated to move a when they aren’t stationary which makes the game look more realistic for a pixel game. Pac-Man also has simple movements which makes the animation easier as game development was as developed then. Game Play – The game is very easy to understand as it’s a simple concept with easy controls. The game is quite basic so there aren’t loads of rules or features you need to learn about. The concept is to eat the blobs for points whilst dodging the ghosts, but you could get the power up to eat the ghosts and score more points. Screen Layout – the layout of the screen was a rectangle with a maze style game in the middle. There is the high score at the top of the screen and the lives and rewards at the bottom of the screen. This creates a basic layout but an addictive game to play. Rewards/Punishment – you would gain extra points if you ate the ghosts and the fruits (cherries, strawberries and peaches etc.) However, if you got caught by a ghost you would loose one of your 5 lives until you run out of lives and the game would end. Cut Scene – The first cut scene is showing how the game works with simple animations. It also has the high score on that device, the character/nicknames of the ghosts and what points are awarded for what action. The second cut scene is when you have eaten all the blobs in the maze as it resets the game but keeps the same score. This is again a simple animation of Pac-Man running away. Menu – the menu is a simple design that has the play option, the controls and the credits. There is also the title in Pac-Man style and the line of ghosts with Pac-Man. Audio: There is an intro/theme tune for Pac-Man and a few sound effects when playing the game. Sound Effects – there is a sound effect for eating the blobs, getting rewards, when ghosts are near by, when Pac-Man gains a power up and then when he eats the ghosts. These are all short, simple sound effects as the game does become very quick so lots could happen at once mixing the sound effects if they were any longer. Intro/Theme Tune – this song is quick and sounds like it is building tension up like the game would the further you go into it. This song is also very repetitive which reflects the game as you do the same task every time trying to get a higher score. This song is also simple which compliments the rest of the game as nothing has been over complicated. I also think this song could make the player more annoyed if they keep loosing as it builds the tension and anger. This research has helped me with my ideas for my game as I want to make it a simpler game with a menu, cut scene, song and game play that all compliments each other to produce a high-quality product.
  • 14. Existing Product – Pixels I have chosen to use pixel as one of my research products as it is like my game as they are fighting against characters from games. For all these posters they have had the photograph taken on a greenscreen or in the actual location and then had lots of editing added to it after to create the high-quality posters. The subjected in each poser has been positioned to the lower half of the poster making more room for the post-production effects as they are bigger than the humans in the movie. The editing has been used to add the main characters from Pac-Man, Centipede and Donkey Kong as those are the characters attacking in the movie. This works well as it shows more about the movie and what happens with no text on the poster. For the top poster which tells you the most about the movie, you can see that they have used bright lighting and neon glows/trails to give that extra effect of being in a game rather than being in real life. In the lower half of the poster. The characters are getting ready for fighting against Pac-Man, Centipede, Donkey Kong and more. You can see they have guns which are for breaking down the pixels when a group of pixels are hit which slows down the pixel characters. All the characters are in natural, causal clothing as this happens suddenly, so they must drop everything and go. Pixels is set in New York and London as shown on the posters. In the top poster the colours are mainly blue on the guns, in the sky and the tile which could infer there isn’t any anger about having to fight the pixels, they are doing what they must to save the cities. The other main colour is yellow as Pac-Man is so big in the background. This shows that Pac-Man is the biggest game in the 1980s when it was released. For the other 2 posters, they both use natural lighting as they are pictures of cities which would be hard to replicate in a studio. Then the other 2 main game characters (after Pac-Man) Centipede and Donkey Kong have been added and shown playing their game on earth to a large scale. Both use the blue font that is blocky to replicate being made up of pixels, they have used the same font and style in all 3 posters to keep the sense of uniformity like it is in the film. Centipede has a hint of pink in the sky to brighten the pink used in the game and Donkey Kong has a pink sky which compliments him and the brown barrel. This research has helped me with thinking about the colour scheme and how the different colours compliment each other. It has also made me think about creating a few ideas for the different advertisement products I will be creating soon.
  • 15. Existing Product – Nerve I have chosen Nerve as it has a similar idea of playing a game and being trapped until you win and has similar colours. For the first poster the photographs are taken in a studio and at a location for the street photo, which is the street used for one of the dares. The portrait photos are close ups of the actors faces which could foreshadow that they will do anything to win the game. In editing, the close-up shots have been merged/faded onto the street photo and into the other photo to be able to have all the main aspects from the movie. The title has been added with the letters being vertical and in the center of the poster separating the 2 characters. I would say the pink has been used to act as a contrast from the faces that have been tinted blue and teal. Also in the middle of the poster in the title, they have added the motorbike scene which is the main dare Vee and Sam complete. For the top poster, the lighting has been used to add colour to the dark theme as the neon links back to the film as there are lots of bright neon lights used. The lighting has also been used to reflect of the road to highlight the blurry image as it looks like it is raining. As the close ups are used for the portrait pictures, you can’t see the costumes or hair which would keep your focus on the name of the movie, so it becomes better known. When thinking about the colours, the editor has gone for an analogous colour scheme as they have used blue and blue-green/teal for the tints on the actor’s faces. They have also used pink and white to contrast from the blue and teal to make the key information stand out such as the title, the date and the actors names. The text is all in capitals and is all in the same font which keeps an equal look from top to bottom. For the second poster, the photo has been taken in a studio and it looks like Vee is about to play the game. Again the shot is a close- up and makes the audience feel like they are in the phone and we are watching her decided to play the game. In post-production, they have added text and shapes to recreate the menu for the game Nerve and reversed it to give the effect of being in the phone. To keep the theme the same between posters, they have used the same fonts and colours and again they have used an analogous colour scheme of blue-green and green as the green is neon so it stands out against the teal, showing Vee will play the game. This research has helped me to see the use of different colour schemes such as the analogous colour scheme which is a possible addition to my idea. I have also learnt that adding layers is also an effective technique for adding more information with out over crowding the poster.
  • 16. Research Summary What have you learned from your research? I have learnt that to create a professional package you need to keep the theme and style the same as they are more recognisable. To keep the style the same you could use the same colours, fonts, layouts, key aspects from the movie and/or the game. I have also learnt that it is a good idea to have a couple of posters for the movie so you can show more detail about the movie with less text. Linking to that I also think that less text is more effective on a magazine cover and a film poster as movies are visual with little to no text. Another thing I have learnt about is the use of colours and colour schemes in movies as you must think about how the colours work individually and together. The main thing I learnt about video games is that simpler concepts are more effective as it means anyone can play it and it is easy to learn What aspects of the research will you include within your work? I will be using all the above as I have found the best aspects from each section and putting these together will create a high- quality package for Screen Yorkshire.
  • 17. Bibliography Namco. 1980. Pac-Man. Columbus's 1492 Pictures and Sandler's Happy Madison Production. 2015. Pixels. Allison Shearmur Productions. 2016. Nerve. Enrique Vega. 2018. VOGUE.
  • 23. Sound Effects Sound Effect Needed How I Will Create This Sound
  • 26. Contingency What Could Go Wrong? What Could You Do If It Does?
  • 27. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does?
  • 29. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 38. Overall strengths and weaknesses of the final package.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  7. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  8. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  9. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  10. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  11. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  12. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  13. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.