3. Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World Katniss’s district (district 12) is living in poverty after a failed rebellion years ago.
The Call to Adventure They are called to a name picking to find out who will take part in the hunger games.
The Refusal
Katniss refuses to let primrose take part in the game and steps up as volunteer instead of her
sister and Peeta is chosen as the second tribute.
Mentor Help
Peeta and Katniss are escorted to the capitol with Effie and their mentor Haymitch who is the
only survivor of the hunger games from district 12
Crossing the Threshold
When they arrive at the capitol they are put into training with the other tributes from every
district.
Test/Allies/Enemies
During the training the capitol weren’t paying attention to her so to get their attention she
fires an arrow towards the capitol and hits an apple on the buffet table which created tension
between the game maker and Katniss, thinking this will put her in a bad position but it ended
up getting her the highest score. During an interview Peeta confesses his love for Katniss and
Katniss thinks he said it just to get sponsors so then is unsure if Peeta is an ally or enemy.
Approach
At the beginning of the hunger games Katniss instantly puts herself in danger by going straight
to the middle to try and get supplies, she then runs away and escapes death. Ignoring
Haymitch’s advice which was to stay away from the middle.
Ordeal
After being forced towards the others by the game makers, Katniss runs into the careers who
has allied with Peeta, however when the careers try to kill Katniss, peeta suggests for them to
wait over night to attack and when doing so, rue allies with Katniss to kill the careers by
cutting down the tracker jacker nest. When stung by the tracker jackers Katniss’s vision goes
blurry and she has hallucinations. Rue soon dies and she finds Peeta, a new rule is introduced
to let there be 2 winner providing they are in the same district.
Reward
At the end of the games, Katniss and Peeta head to the centre of the games to be pushed to
fight the last tribute. The game maker decides to change rules and change it back to 1 winner
instead of 2 winner if they are from the same district. This causes Peeta and Katniss to turn on
the capitol and threaten to eat the poisonous berries which would give them no winner,
making the capitol give up and declare they are both winners.
Road Back
They are picked up by the plane from the hunger games where they can change, freshen up
and prepare for more interviews as the victors
Atonement
When they get out of the hunger games they speak to their mentor and haymitch warns
Katniss that she has made a mistake turning against the capitol.
Return
They return back to the district and are greeted by all of the members of the district. Katniss
reunites with her family and Gale and President Snow plots his next move.
The Hunger Games
5. In the district, poor and living
with her family
Prim gets chosen to be in the
hunger games, Katniss
volunteers as tribute instead
In the hunger games, fighting
people, making allies and enemies
Wins the games with Peeta after
threatening to commit with the
poisonous berries.
Returns to the district famous from
the games but still in poverty.
6. Character type How they appear in your story
The Hero Katniss. Main Character who goes to the hunger games after standing up as volunteer so that her
sister doesn’t have to go. She also comes back victorious from them
The Villain The villains are the game makers who try to get them to kill each other and also the other tributes,
mainly the careers. President snow is the main villain being the head of the government running the
games.
The Helper Peeta joins Katniss after reuniting and wins the games together, soon to become the star-crossed
lovers that they had the appearance of before the games. Rue also being one of Katniss’ allies helps
the hero and is therefore a helper, she helps Katniss try to kill the careers and make a fire, hunt and
survive.
The Donor The donor would be all the people who gave sponsors for Katniss and Peeta. An example being
Haymitch after he provides Katniss with the medicine she needs when she is hurt and providing her
with a bow and arrows.
The Dispatcher The dispatcher would be all of the people who helped them get ready and prepared for the games.
Effie chooses the names, Haymitch mentors them and Cinna helps her prepare too.
The Princess or prize The ‘princess’ of the film could be seen as primrose as she was saved by Katniss from going into the
hunger games. However the prize was winning the games and returning back to her family.
The False Hero There are a number of false heroes in the huger games as they are pretty much all false heroes
because even Katniss and Peeta, who are the main characters and victors, killed people. Meaning
they aren’t quite the heroes they seem to be. The capitol are the main false heroes for putting the
characters in the games but then helping them out by providing them with supplies and helping
7. WWWWWH
Who Katniss, Peeta, Rue, Haymitch, Effie
What Katniss and Peeta are chosen and go into the hunger games to take part.
Why After a failed rebellion 74 years ago, it has been an annual thing for 74 years that 2
people from each district, 1 boy and 1 girl between the ages of 12 and 18 are picked to
fight to their death.
When Every year
Where In a public arena created by the game makers in the capitol.
How Katniss and Peeta work together to take down the other tributes and win together.
10. Idea 1
Who Aten, Shani and Officer.
What Aten and Shani escape prison to go to the pyramids where they have to complete a series of puzzles, but one
wrong move and an alarm is triggered and guards are on their way. They need to get the treasure and escape as
quick as possible. Aten and Shani soon confess their love for each other whilst trying to work through the puzzles.
Why After being prisoned for stealing from markets to help out their families, they go on the hunt to find the famous
ancient Egyptian treasure because they know somebody they can sell it to which will help save their families from
poverty. They get help from their prisoner officer who help them escape and tell them what they need to do to get
it.
When Mid summer, at the warmest point of the year where the rivers and lakes are all dried up and their families are
suffering most with no food or water.
Where Ancient Egyptian times, in Giza where the pyramids are and soon move to the city.
How During the puzzles they were collecting artifacts which gave them more time for the final puzzle, if they do not
finish the final puzzle before the timer ends the alarms will be triggered… They finish the last puzzle after the alarm
11.
12. Idea 2
Who Katherine Maguire, Jonathan Walker
What Katherine and Jonathan fight to see who will keep the Maguire family business
Why Jonathan wants the family business and it is the most successful business in their city. He is willing to risk his life to
get it. Katherine was adopted by the Maguire family as a baby and as she is not related by blood and only adopted
Jonathan thinks that he should be the head as he is the cousin of Katherine’s mother.
When On a winter afternoon
Where 'Ye old Maguire Bank’ in the city
How After a threatening call from Jonathan, Katherine puts up guards and hears voices of her dad as a guardian angel
telling her to do whatever it takes to keep the business. She takes the advice and fights Jonathan to his death and
keeps the business and goes back inside to celebrate.
13.
14. Idea 3
Who 11 year old girl called Hope
What 11 year old girl discovers her pet blob from the planet Blobbers in her room when she wakes up one day, the blob
belongs to her and changes colour depending on her mood. One day the blob gets hyper and turns a bright,
glowing white. It begins to teleport and energetic and starts causing chaos across the town.
Why The girls eats a bag of really sugary sweets even though the blob warned her not to, but she did not understand.
When Summer day during the school holidays
Where In the town where the girl lives in.
How The girl calms down and finally gets tired after a day of sugar rush and makes a public apology to say sorry and
gives everyone their stuff back and the blob is sent back to his planet.
17. The colour scheme of the magazine is reds and oranges mostly, giving off the fire theme as
Katniss is known as ‘the girl on fire’ it also contrasts the background as the background is very
lights. They also used a gradient blue text as the coverlines to make that bit also stand out
compared to the rest of the cover.
The font and style of the logo changes with each magazine cover to fit it to match the style of
the film or a certain character from a film. For example, this magazine has changed the logo
to fit the theme of the hunger games. More specifically, Katniss as she is the character
featured on the cover and is also known as ‘the girl on fire’ in the movies so was suitable to
fit her ‘theme’. They use lots of different fonts in the cover which also brings attention to
different sections of the cover. For example, each of the coverlines have a heading which
introduces the coverline, each of them have a different font, this is used to separate and
contrast the headings to the coverlines. There is a mix of both serif and sans serif fonts which
contrast too. The font of ‘il fuoco dentro’ (more information inside) is in a similar font to the
original hunger games font on the book covers and DVD covers.
There is only one main image on this magazine which is taken in a studio with her ‘throne’ to
show that she is the ‘queen’ (head) of them all, being the main character and the hero of the
story. Also using an image of the mocking jay which is a very big part of the story as she is the
mocking jay, and the mocking jay symbolizes her and the film heavily. The studio lighting is
used to emphasize the costume and contrast it with the background, with highlights on her
body to make it stand out more and shadowing the throne and her legs to make it darker to
represent her 2 personalities of ‘Katniss, the sweet innocent girl from district 12’ to ‘Katniss
Everdeen, The girl on fire, the mocking jay and the protector of all district, the champion of
the hunger games’.
Like most magazine covers this one has a main image with bigger texts as the main heading
and for the name of the magazine company, with smaller text for the coverlines/ this is done
to draw attention using the images and main headline and then the smaller text is grabbing
closer attention when they look at it through different fonts and bright colours.
The text has a mix of capital and normal lettering to draw attention to different sections too.
For example, the name of the magazine is in big, bold lettering which draws your attention to
that first and then to the middle section of the image which has the name of the person
featured and tells you the contents of inside the magazine explaining there is exclusive
content from the protagonist (Katniss aka Jennifer)
18. The magazine. Like most, has a main image with text around the borders. Sometimes this writing
is only at one side like this one, sometimes it can be at both. This is used done so that there isn’t
anything important from the image covered by the text. The colour scheme of this magazine is
quite simple, neutral colours with black, grey, white and a hint of a golden yellow colour. These
colours go well together and give a rich aesthetic. The colours yellow, black and white are
contrasting colours, making it stand out and the text visible on the darker backgrounds or lighter
background.
The fonts are are a mix of sans serif and serif to make the subheading of the coverline stand out
more than the coverline, to draw attention to introduce the coverlines. A big bold font is used for
the title of the magazine to draw attention to know it is called to get future publishes. His name is
in a big yellow fancy font to make it stand out more and draw attention if you are/aren’t familiar
of his name, providing information which also ‘advertises him’. The less important information
like the date and issue is used in a smaller font as this doesn’t need as much attention as the
coverlines as the coverlines provide you with information you need to know about the magazine
before you read it. Finally, they use a different font to all, for the ‘Art and Design’ coverline to
make it fit the theme of art and design, giving it a more artsy font.
The studio image used is well lighted to emphasize his face and show his ’beauty and charm’
referring to the magazine being in the ‘Gentleman’s journal’. The lighting is also used to
emphasize his ring and show off his wealth which also ‘advertises him’.
The coverlines include the contents of the magazine, telling us the different sections such as
‘style’, ‘business’, ‘interview’ and ‘Art and Design’ split to show each section of the magazine.
These headlines don’t necessarily stand out as being stereotypically masculine but the coverlines
themselves are based around a balanced masculine/gentleman stories such as style and fashion
which is more of a ‘gentleman’s’ along with motorbike riding which is seen to be more of a
‘masculine’ lifestyle.
19. The color scheme of this double page spread (article)
are greys, very light blues and dark grey. These colours
are all neutral colours, representing a target audience
of both male and female, and of all ages as it is neutral
which is aimed at all. There is one simple image taken
professionally, as the background which contrasts from
the writing and bond himself as the background is pale
and the writing is black the writing is bold and and in
caps for the big heading and subheading. Bond is also
wearing a dark suit which contrasts from the
background. The image includes Bond’s famous car that
he uses in this movie. This will make the magazine’s
audience want to watch the film if they haven’t already
as it tells you a it of information about the movie and
Bond in general. This also allows Bond fans attractions
to the page as well.
20. This magazine article is heavily directed at girls. This is shown
through the use of stereotypical feminine colours such as pink
and purple which the article includes a lot of. They also have
aimed it at teenage girls through the use of their image as they
have a studio image making it professional-looking as well as
having them working out, making fan girls obsess. This also
includes their name and each band member’s name in case you
are unfamiliar with them, this introduces them to a whole new
audience and promotes them as well as the magazine. The
mise-en-scene of the page is used to break up text so that its
not all text as if it was just a page with solid writing they are
less likely for people to read it but they break it down with
images and quote boxes to make sure that the interest is still
their for the readers and make them want to carry on and
finish reading the article. The colour scheme also matches with
max’s shoes as he is wearing purple shoes and the colour
scheme is pink and purple mainly.
21. Research Summary
• What have you learned from your research?
From my research I have found different styles, layouts and types of both magazine covers
and articles to match their target audience and to fit the theme of the main focus for
example on the magazine front cover for ’movie’ with Katniss being the main focus, the
changed the logo to match theme theme of ‘the girl on fire’ and worked around her. The
most popular magazines have only one image to draw attention to that before reading.
However some magazines and articles have a mise-en-scene of images which usually
includes one main image with smaller images throughout, giving more images that the
audience want to see, as well as more promotion and advertisement for the
person/character. I also learnt that using different sizes, fonts and colours of text which
draws attention to different sections to grab attention form the audience to the sections
they want to read about.
• What aspects of the research will you include within your on work?
From this research I am going to make sure that for magazine covers/film posters I will only
use one image or a mise-en-scene with one main image with smaller images places around
as this will draw attention to someone without it being too busy.
22. Bibliography
1. Best Movie’ Magazine, October 2015, Katniss Everdeen (Jennifer Lawrence)
https://www.fanpop.com/clubs/the-hunger-games/images/38950908/title/katniss-everdeen-
hunger-games-mockingjay-part-2-fanart
2. ‘Gentleman’s Journal’ Magazine, July/August 2017, Ansel Elgort
https://images.squarespace-cdn.com/content/v1/5a4e5ca3bff200eee88076d3/1517427031321-
SUNL2E2BT8M8DE5XXC6J/tumblr_osxi66u5im1v5c7yto1_1280.jpg?format=1000w
3. James bond article from the release of Skyfall
https://laurastanfordmediastudies.files.wordpress.com/2016/02/degrdrsg.png?w=809
4. ‘The Wanted’ Article from a teens magazine, after the release of their single ‘lose my mind’
http://3.bp.blogspot.com/-
eRGzltOE5ZQ/Tv9GpaM_jpI/AAAAAAAAADA/gT72gAyAAUE/s400/hghg.png
27. Final Decisions
This is the colour scheme I have chosen for the film to show the setting and
storyline of the treasure and the dessert sand.
This is the colour scheme I chose for the magazine so that it has a light
background and doesn’t draw too much attention away from the writing.
This is the font I have chosen as the logo for the film.
This is the font I have chosen for the magazines title.
Book Antiqua This is the font I have chosen for the text on the magazine and film
28. Magazine Cover
layout
Coverline
Coverline
Coverline
Main Coverline in big
text
Date / Price
Title of the magazine in big bold writing at
the top draw the most attention and
advertise the company
Coverlines and date/price placed in the blue
section mostly to be readable against the
background in the font ‘book antiqua’
Bar Code custom made
on dafont.com
Edited background of
Egyptian pyramids.
29. Double Page Spread
Aenean eu amet
malesuada
lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Mauris vehicula tellus eget feugiat pretium. Donec ut libero
posuere, hendrerit ligula sed, finibus erat. Sed tempor nunc
sed augue hendrerit vehicula. Maecenas placerat mauris a
posuere luctus. Vestibulum iaculis urna vel neque
commodo luctus eu sed erat. Fusce efficitur odio ut
faucibus tincidunt. Nulla quis facilisis dui, auctor porta sem.
Quisque sed cursus purus. Cras id tristique libero, a
consectetur mauris. Praesent pulvinar tempus nulla eu
interdum. Nulla facilisi.
Aenean eu risus vitae diam pharetra lacinia. Donec
vehicula, eros at volutpat accumsan, augue turpis interdum
eros, sit amet lobortis nisi risus sed nibh. Suspendisse
bibendum tempor interdum. Sed dignissim gravida pretium.
Ut sollicitudin sagittis velit nec vulputate. Proin rhoncus
eros lacinia sapien sagittis,
fermentum aliquet lectus
molestie. Donec nibh mi,
consequat quis enim
sed, venenatis lacinia
diam. Vivamus congue
pharetra diam. Nulla mi
nibh, eleifend sit amet
sapien a, volutpat sodales
h. magna
Treasure
Photo
photo
photo
photo
Curabitur pulvinar augue nec elit
porta, lacinia ullamcorper odio auctor.
Pellentesque fringilla posuere
convallis. Aliquam mattis erat sit amet
tempus tristique. Etiam porttitor
vestibulum urna non commodo. Donec
enim diam, molestie vitae mollis et,
congue eu nibh. Donec dignissim
elementum metus, vitae pulvinar felis
porta sit amet. Vivamus sed odio ac
quam hendrerit lacinia in a dolor.
Maecenas pulvinar mattis dui sit amet
finibus.
photo
TITLE Each circle is a snippet of the
film from locations to the
treasure to the challenges
they face.
Text in the font ‘calibri’ apart
from the title which will be in
‘Bohemian Soul’
photo
30. Film Poster Escaping
The Night
The film title in the font ‘Bohemian Soul’ in large
white writing to contrast the background.
Image of the main character wearing the mask of
Anubis (the main treasure) including the tears old
gold as they are the most important thing they
were looking for to save their families and make
them better as it gives ’magical’ healing properties
The background image is a photo of the pyramids
but with mostly sky showing.
31. Contingency
What can go wrong? What can you do if it does?
Model might not show up Ask someone to fill in their role
Computer could break Move to another computer
Camera could break Pay for camera and get a new one
SD Card could be lost/broken Back it up to one drive/the computer
The studio could be fully booked Book it for another time or go elsewhere
Go back into lockdown Try doing it from home or use pre-existing photos
Isolation for me or model Try doing it from home or use pre-existing photos
32. Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
The lights in the studio get very hot so someone could
hurt themselves on it.
Seek first aid help/first aid box
Someone could get injured/burnt from equipment Seek first aid help/first aid box
Wires on the floor Make sure any wires on the ground are out of the way
or cautious when around them
Bright lights Don’t look directly into the lights
Ventilation Have windows/doors open
Tripping over bags Keep them out of the way or on the desks
Covid Wear a mask if possible, sanitise and ventilate the
room
33. So far my double page spread is looking good. It
is exactly how I had pictured it when planning
and it has stuck to my theme and plan well. I
have stuck to the colour scheme. The
techniques I have used so far include cutting
images out and into shapes through the use of
the quick selection, magic wand and object
select tool. I have also used the cutout filter to
make the images original and also to make it
look comic-like and to fit the theme I wanted. I
also used image adjustments to create the right
shade as well as using inner glows and the
different blending options to I have used an
overlay to create the old scroll look. The
weaknesses of my work so far are that I haven’t
got too many techniques so therefore I have
not had the chance to learn too many new
techniques and skills.
34. My magazine front cover so far I think does look good and it
looks professional. However I feel like the background
colour may need changing as it doesn’t fit my colour
scheme. I may also need to add more too it as it is quite
plain. The techniques I have used including various option
of the blending options for the text. This gave it the golden,
shiny look as well as giving them shadows to make it read-
able. I also used a colour balance on the eyes to make the
colour of her eyes stand out. I also need to fix the
background as some of the white is still showing front the
layer below.
35. So far my film poster is looking good and is almost finished. It is
exactly how I had pictured it when planning and it has stuck to my
theme and plan well. I have stuck to the colour scheme. The
techniques I have used so far include cutting images out and into
shapes through the use of the quick selection, magic wand and
object select tool. I have also used the cutout filter to make the
images original and also to make it look comic-like and to fit the
theme I wanted. I also used image adjustments to create the right
shade as well as using inner glows and the different blending
options to I have used an overlay to create the old scroll look. The
weaknesses of my work so far are that I haven’t got too many
techniques so therefore I have not had the chance to learn too
many new techniques and skills. I could also change the lighting
of some parts of the image as some are quite dark.
37. Synopsis
My movie is about two poor criminals, one man and one woman. They are sentenced to prison after being caught stealing
from the market to bring food home from their starving families. Whilst in prison, they overhear two officers speaking after
an alarm is triggered. They mention the sacred treasure that is hidden in the middle of the pyramids. Shani and Aten
escape prison, whilst the guards are distracted, to go find the treasure but when they get to the pyramids they realise it’s
not going to be as simple as they thought. They complete mazes, puzzles, riddles and find the object to progress through to
get to the middle, attempting to take the golden mask of Anubis which holds the tears if gold which is an ingredient of life.
At the end they get to the treasure and grab it which triggers an alarm ad they only have 45 seconds to escape before the
doors shut and the guards reach them. They escape successfully and sell the mask to a collector which gives the two
families a chance for a new life. They move to the city living happy and rich.
41. The images I chose were images that would represent ideas of what I want the
game to look like. This included pyramids as the background which is how it will
set the setting of the film with it being set in the ancient Egyptian times.
You can choose between 2 characters. These 2 characters are the main characters
of the movie so therefore, you can be Aten or Shani.
The mazes and puzzles are all examples and ideas of what the game will be and
its function/aim. Like the impossible quiz, if you get the answer wrong after 3
lives you start the game from the beginning. The game will have 4 types of levels:
riddles, jigsaws which get harder as you progress, mazes which also get harder as
they go along, and find the object where there will be a big montage of images
laying out a scene, you will be told which object to find and then you must find it
in the image. Examples of these objects were the pixel art Egyptian artifacts like
the ones in the mood board.
42. Mario party- the game is similar to Mario party
as it has a series of mini games including mazes.
On the game there is a series of minigames that
you can play with different modes of ether solo,
4 player, 2v2, 1vs3, team minigames and solo.
My game has the option for either solo or 2
player games.
50 Rooms 3- this is similar the main aim and idea
of my game as the aim of my game is to
complete every level to escape the pyramids
safely with the treasure by completing a series of
puzzles and clues.
Jigsaw Puzzles Epic- this game is similar as the
aim of the game is to complete puzzles. Which is
similar to my game as one of the types of levels
within the game.
Waldo & Friends has a similar aspect to the game
I have planned to create. This is another section
of the game which includes finding hidden
objects.
Riddles and Answers- my game is also
similar to riddles and answers as a
section of the levels. However as mine
is also a mini game, it includes a
multichoice rather than tapping to
give the answer.
43. Style Sheet
This colour scheme is the colour scheme that I have chosen to make the actual game screen. The
level of the game I have chosen to create is the maze. For this they will need to get to the centre of
the maze, collect the artifact to move onto the next level. For this I will be using these colours to
create the character that will be moving around and the maze itself which will be pyramid themed
as the whole movie and game is set inside of a pyramid. They will have as many attempts as they
need to find the right path before the timer goes off. If the timer goes off or they have not made it
to the middle, they will loose and the game will restart from the beginning.
This colour scheme is what I have chosen to make the background of the screen on the game. This
will be an image of pyramids with moving clouds in the background. Therefore the colour scheme
fits to the sand and sky.
Escaping
TheNight
This is a brief idea of what I want my game to look like. The background is an original pixel drawing
which will be animated to make the clouds move in the background, a timer to be counting down
to show how the timer works and that is the limited time you have to complete the level before
you loose and need to restart. The design also includes the logo in the top left to make it obvious
that it is the game of ‘Escaping the Night’.
44. Contingency
What can go wrong? What can you do if it does?
Go back into lockdown Work from home if I can.
Computer could break Move to another computer.
Files may be lost Back all files up onto one drive.
Run out of time Catch up with work when possible in own time if
possible.
Bus runs late Catch up with work when possible in own time or lesson.
Dehydrate Drink plenty of water.
Losing the internet Prepare to connect to a hotspot or find a possible offline
solution.
Computer may break Make sure everything is backed up onto one drive to
access it on other devices.
45. Risk Assessment
What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will
you do if it does?
Back ache Go for short walks every half an hour.
Eye strain Take a break from looking at the computer every so often.
Headache Take a break from looking at the computer every so often.
Trip over wires Make sure all wires are out of the way.
Dehydrate Drink plenty of water.
48. Game Summary
The game is based from the scaping the night movie. This includes a digital game version of some of the mazes,
puzzles and riddles that are included. You have to progress through the levels to get to the end (the centre). You get
3 chances but if you get it wrong 3 times you die and have to restart the whole game. The levels will not be in the
same order every time but they go from easier to harder as you go along.
50. Levels
There will be about 50 levels throughout the game, the difficulty of the levels goes up as you progress through the game. You get three
lives before you die and have to restart. Each time you restart the levels will shuffle so you wont get the same order questions. It is a mix
of different types of levels. Some will be puzzles, some will be mazes, soe will be riddles and some will be find the object. It will start
with simple straight forward levels and as you go through it the levels will slowly get more and more complicated. For example the first
level could be a maze which is really simple and only has a few turns whereas when you get to the end it will be a really difficult level
like a really difficult riddle or find the object level. When/if they get to the end it means they have successfully completed the game and
have ‘escaped the pyramids with the treasure’
52. Research
The strengths of my research were that I had looked at many games to compare them to my idea. This
helped me see how different types of games were created which helped me see how I could create my film
synopsis and my researched also allowed me to pitch a definite plan as to what sort of levels I wanted to
represent in the game and I looked at similar themed games to help with this. The strengths of my ancient
Egyptian history research helped me to have a high understanding of what was important to the Egyptians
such as the pyramids and the mask of Anubis, it also allowed me to have an understanding about the
importance of the tears of gold that the mask cried whilst it was being worn. This helped me brainstorm
ideas for my film to make it ancient Egyptian themed and helped me think of ways I can adapt that to my
game design. My research helped me with the theme of my game and after researching films and series with
a similar idea it helped me put together my design ideas.
The weaknesses of my research were that I hadn’t researched into too much detail when it came to the
actual character designs and how to create different things. Because of this, I didn’t always use the research
time wisely when I could have for several things. For example, if I had researched how to create a walk cycle
for my character, I would have found that the image and canvas was too small, so I didn’t have enough detail
to create the walk cycle. With the walk cycle it would have shown a better understanding in different
animations techniques. Another weakness of my research was that I mainly focused more on the background
than the actual game, this was not intended but I did end up spending more time creating this than the
game.
53. Planning
The strengths of my planning were that I had a clear image of what I wanted to do. This allowed me to
plan how I was going to create my levels, what they were going to look like and quickly allow me to create
this too. My planning strengths also included creating ideas for different layouts and I experimented
before my production to see what would work and what wouldn’t for both my print production and my
movie synopsis for part 1 as well as my levels for my game design.
The weaknesses of my planning were that I hadn’t planned out what my character was going to look like,
only my research helped me with a basic idea which meant that when it came to creating my poster and
magazine, I didn’t actually have much of a plan for what I wanted them to wear or have a plan for how I
wanted it to be. Also, when it came to creating my game, I had done some more research about ancient
egyptian characters, so I had more of an idea of what I wanted to make my characters look like.
My planning helped with my production because it allowed me to have a clear idea as to what I wanted
to create, what order I was going to create it in and how I was going to create each thing for both
my game and movie. However as I mentioned before I didn’t have a plan for my photography section and
plan for what I wanted my characters to look like when it came to
One thing I could have done better with my planning was my techniques and ways I was going to create
each part of my project. This would have improved it by giving a range of techniques and ways to create it
rather than using the same few repeatedly.
54. Time Management
I managed my time well as I had a set prepared plan for what I was going to make and then that
allowed to me to get straight on with it and get it done fairly quicky. With additional time I may have
been able to add more detail and maybe an extra level but I am happy with what I have got and it is
exactly how I wanted to make it. One thing that I have noticed, which I am working on, is that for
each project I always rush my production so it’s not always at the best it can be but by the time that
I have noticed it’s too late to recreate or add more detail. I feel like this happened for my
animation.
My time management for part 1 of the project was well planned out as it gave me just the right time
I wanted and needed to get my project to where I wanted it to be and to the quality I wanted. I am
very happy with the way it turned out.
55. Technical Qualities
I think that techniques I used are okay but I feel like it could be better. I have put enough detail into
the character. This was because I had made the canvas size to small to add a more detailed
character to the final level. Compared to other similar existing products, my work may not be as
high standard with detail and completion of the game levels itself. However, it is still how I wanted it
to turn out and I am still proud of what I have made. I think that the animation I have done has
worked, better than I excepted for some parts of it and it is exactly how I had planned for it to turn
out.
For my print products I think that I used some great techniques and ways to create things exactly
how I had wanted it. I was really happy with the way it turned out.
56. Aesthetic Qualities
I think that the aesthetic qualities of my work are exactly how I wanted them to turn out. I really like
the look of my work and there is little that I would change about it. It fits the theme of the game
and movie well as it has the Egyptian theme that I was aiming for. Comparing it to other games
which are similar such as ‘Riddles and Answers’ my game has more detail and is more aesthetically
pleasing. I used shading on my pixel art and added texture to my work which really helped it look
better too.
My movies aesthetic qualities were exactly how I wanted them to be, and I am really impressed
with how it turned out. I really like what I have created ad wouldn’t change anything about it.
57. Aural Qualities
I really like the background and the levels of my game. I think they were made well and made how I
wanted them to look. If I was to improve something I would probably improve the characters as
they weren’t done quite as high detailed as I would have liked them to be which would have made
the game a little bit more professional looking. I think that my game is creative and colourful which
is what I was aiming for too. I think the idea for the game and the way I created it was also just as
creative as I had come u with ways to make certain things possible. For example, for the riddle I had
to use a box to slow uncover the text so that it looked like it was being typed out by the person
playing the game.
In my poster and magazines, I think my idea was very creative and unique. I really like what I have
created and there isn't much I would improve apart from planning my characters a bit more to make
them wear costumes to fit the theme.
58. Audience Appeal
My target audience was aimed at all ages but mainly younger adults/teenagers. I achieved this by
the gameplay and of the print products as well as the aesthetic qualities and appeal. I created this
through the Egyptian setting which was created and would look impressive to this age group. The
game itself may be difficult for some children which is why it it is aimed more at slightly older
audiences as it does get more and more difficult as you progress through the game. However, the
way that the game looks and the music/sound effects in with the game appeal more to younger
audiences as it’s upbeat, bright and colourful. My print production is also appealing to my target
audience as it has aspects of both a typical teen move as well as some kids aesthetics with the
characters, colours and design.
59. Overall strengths and weaknesses of the final
package.
I think that overall, the strengths of my work are my techniques and gameplay. This was a strength
because I think it went together really well, the game design and how I created the gameplay
worked really well and the techniques I used to create them and my for my print production I think
the strengths were my techniques for my editing and layout to make it unique and fun.
However, my weaknesses are my pixel art as I had never done it before the project and wasn’t too
confident with it. Along with my music and sound effects which didn’t come out quite how I would
have liked it to. I would have liked to spend more time earning how to create the music better and
made it more appealing. The weaknesses for my print was that I didnt pan what I wanted my
characters too look like so it didn't turn out 100% the way I wanted it to. However, I am still happy
with what I have.
Editor's Notes
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
Choose a recent product similar to your own and annotate it- magazine front cover and adverts.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to watch it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
Style of game, graphics, storyline, game mechanics (how it works and you play it), audience appeal. How will my research help with my productions/what aspects of it can I use?
Model of game
Game theme images
Explanation of levels
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.