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Adventure – Assignment
Jack Hurst
I picked the film Moana.
Equilibrium – Moana has to find Maui to go on the voyage with her.
New Equilibrium – Moana has to
persuade Maui to teach her how to
sail and to join her on restoring the
heart of Te Fiti.
Recognition – Moana realises she is
trapped in the cave as she hears Maui
sailing away.
Disruption – Maui blocks Moana in a
cave to steal her boat and to get rid of
her.
Attempt to repair – Moana climbs a
statue and escapes out of a hole in the
cave and then jumps into the sea
which then lifts her onto the boat with
her special powers.
Equilibrium – Moana is being forced to become leader of the island.
New Equilibrium – Moana has to find
Maui to go on the voyage with her as
she is allowed to go on the voyage.
Recognition – Moana’s father realises
Moana is wanting to go beyond the
reefs as she knows about the past
voyagers.
Disruption – Moana’s grandma is
telling Moana about the stories which
distracts her about becoming leader of
the island as it is her father that wants
her to become leader.
Attempt to repair – Moana’s father
threatens to burn the ships down so
she can’t go on a voyage to restore the
heart of Te Fiti
Equilibrium – Moana has to persuade Maui to teach her how to sail and to join her.
New Equilibrium – Maui doesn’t have
his hook which means he can’t change
into different animals.
Recognition – They are being fired at
with arrows and ropes.
Disruption – They are being attacked
by Kakamora (the coconut pirates)
who are trying to steal the heart of
Te Fiti.
Attempt to repair – They fight back
and steal back the heart of Te Fiti as
the pirates took it.
Equilibrium - Maui doesn’t have his hook so he can’t change into different animals.
New Equilibrium – Moana and Maui
find Te Fiti and try to restore the
heart.
Recognition – Maui knew Tamatoa
before as he steals all the shiny items.
Disruption – Tamatoa the crab has
Maui’s hook.
Attempt to repair – They go to
Tamatoa’s cave and work together to
get Maui’s hook back.
Equilibrium – Moana and Maui find Te Fiti and try to restore the heart.
New Equilibrium – Maui’s hook is
damaged so he leaves her by herself in
the middle of the ocean.
Recognition – Moana saw a better
path for them to go.
Disruption – Moana thought they
couldn’t make it to where they were
going.
Attempt to repair – Moana takes them
that way but Te Fiti strikes at them.
Equilibrium – Maui’s hook is damaged so he leaves her.
New Equilibrium – Moana has to find
Te Fiti again.
Recognition – Grandma Tala realises
Moana is struggling so she appears as
a sting ray.
Disruption – Moana wants to give up
on her voyage so the ocean takes the
heart back.
Attempt to repair – Grandma Tala
helps Moana gain courage and
confidence to carry on with the
voyage. Moana swims to the bottom
of the ocean to get the heart of Te Fiti.
Equilibrium – Moana has to find Te Fiti again.
New Equilibrium – Moana has to
restore the heart of Te Fiti.
Recognition – She doesn’t find this a
problem as she has just seen her
grandma.
Disruption – She is by herself and had
to sail to Te Fiti.
Attempt to repair – She uses her
sailing skills to guide her way to Te Fiti
and gets ready to
Equilibrium – Moana has to restore the heart of Te Fiti.
New Equilibrium – The End.
Recognition – Moana realises that the
island is where Te Fiti lies, not where
the heart goes.
Disruption – The heart of Te Fiti
doesn’t go where Moana thought it
goes.
Attempt to repair – Moana holds the
heart up so Te Fiti can come towards
her and she can restore the heart of
Te Fiti.
Character Type How they appear in your chosen film.
The Hero The hero is Moana as she reacts to all the other characters and is the only one on the main adventure.
The Villain The villains are Chief Tui as he doesn’t want Moana to go beyond the reefs which means she wouldn’t be able to
go on the adventure. Maui is also a villain as he traps Moana in a cave so she couldn’t go on the adventure and he
could steal her boat. Another villain is Tamatoa the giant crab because he stops them from having Maui’s hooks
which is needed to fight against Te Fiti.
The Helper The helpers are Hei Hei the chicken as he saves the stone from falling into the sea and Pua the pig who has made
Moana feel safer than she would if she was by herself. Another helper is Grandma Tala as a stingray as she helps
Moana to keep going when she wants to quit.
The Donor The donor is Grandma Tala as she gives Moana the heart of Te Fiti just before she dies that night. She also tells
Moana about the voyagers and the boats as the generations above her kept them secret. If Grandma Tala didn’t
give this information then Moana wouldn’t have gone on her adventure.
The Dispatcher The dispatcher is Grandma Tala as she is the person who told Moana about what adventure she needs to go on
and Sina, her mother, helped her pack as Moana’s dad didn’t want Moana to go.
The Princess or prize The prize in Moana is the heart of Te Fiti as it is the only thing that could stop the damage Te Fiti is causing.
The Princess’ Father The princess’ father is Maui as Moana needs to persuade him to give up the heart of Te Fiti so everything can be
back to normal, harvesting the food and catching the fish.
The False Hero The false hero is Maui as he is the one character that thinks everything he does is correct and everyone loves him.
He also wanted to take the credit for restoring the heart of Te Fiti but after the journey he had changed and didn’t
want to block Moana out.
WWWWWH
Who Moana, Grandma Tala, Chief Tui, Sina, Maui, Te Fiti, Tamatoa, Hei Hei, Pua, Villagers.
What The start of the film shows Moana growing up and her becoming head of the island. Moana is then sent
on an adventure to restore the heart of Te Fiti but first she needs to find Maui who stole the heart of Te
Fiti in the first place. He takes lots of persuading to get him to join her. Once she gets Maui’s help, they
sail across the sea to find Te Fiti and had to try and find where the heart of Te Fiti goes. Moana discovers
that the heart of Te Fiti belongs on the chest of Te Fiti and then places the stone in Te Fiti and she turns
back into flowers and grass. Moana then sails back home where the island is gaining back nature that had
died before she left.
Where Moana is in the islands of Polynesia – Hawaii, Tonga, Tahiti.
When The film is set around 3000 years ago.
Why Moana needed to restore the heart of Te Fiti as nature was being killed and the fish were dying. This
meant that humans didn’t have any food to harvest or catch.
How Moana travels across the sea on a boat and Maui has a hook that enables him to change animals.
Initial Ideas
Idea 1
Who A prince who is the hero. A princess who is the prize. A dispatcher who is the prince’s father. A helper which is a
small alien. A false hero who is from Pluto. A villain who is the princess’ father.
What All of the planets in the solar system look after certain stars and own what they have earnt, however Pluto doesn’t
have any stars as it has destroyed and lost them all. The prince from Jupiter wants to save and marry the princess
from Pluto so is sent on the mission of saving her by his father who wants him to bring her back to Jupiter.
However, on his way to Pluto his transport crashes on to Neptune so he goes on an adventure to find a working
mode of transport. Once he finds the transport, he lands on Pluto, sneaks the princess out and flew away back to
Jupiter.
Where In space on Jupiter, Neptune and Pluto.
When Happens in the future when everyone is living on the planets.
Why Pluto wants to take all of the stars so they are in control as Pluto doesn’t have any more stars left. The rest of the
solar system have to work together to keep the sky looking as magical as it does.
How The prince uses the dome cars to take himself and the ‘helper’, his pet alien, to Pluto and back.
Idea 2
Who 3 friends, 1 is the hero, 1 is the princess and the other is the false hero. There is also a villain in the game that the
dispatcher/donor/helper gets them to play.
What There is a group of friends that go to Tokyo for a holiday and on their way back to their hotel from a meal out, they
are stopped by a man who needs their help. The man persuades them to help him as he is stuck in a real life game
as he can’t complete it. Once they are in the game, they have to run away from the villain and find a trophy to win
the game. However, the players have trails of neon colours following them for 2 metres which makes the game a
lot harder. The man gives the main friend a magical item which helps him to win the game setting all of them free.
After they win, the ‘princess’ falls in love with the ‘hero’ as he has liked him for a while, but the ‘false hero’ is trying
to claim he won and the ‘princess’ should be giving him attention. They go back to their hotel and the ‘false hero’
leaves Tokyo early. The others set up their own real life video game company.
Where Tokyo Japan on the streets.
When They are on a group holiday in 2050 as they wanted to try the safer real life games.
Why They wanted to go to Japan to try out the real life games to develop them into different countries instead of game
consoles.
How The group of friends were trying different games that were safer but after their meal they got dragged into a
dangerous game.
Idea 3
Who A cat is the hero. A mouse is the dispatcher and donor. The humans are the villains. The mouse’s sister is the
character that needs rescuing.
What The cat who lives in a sweetshop sees a mouse which she chases and the cat gets stuck down the tunnel so the cat
and the mouse eventually become friends with each other. The mouse then needs help from the cat to go find his
sister who has gone missing after she went on a wonder. The cat and the mouse go on an adventure to find out
where his sister has gone, but the humans are stopping them get anywhere as they are scared of mice. After
searching through the night, they decide to sneak into Buckingham Palace and have a look in there. In the
basement they find the sister sleeping in all the old dusty blankets left in the boxes. After climbing to the correct
shelves they get her to go home with them back to the mice’s home, the cat goes back to the sweetshop where
she lives. A few time a week the mice and the cat go on more adventures around London without coming into
contact with any humans.
Where In London, a sweetshop, the tunnels, the streets and Buckingham Palace
When In 1899 when there weren’t many cars or people around.
Why The cat wanted to attack the mouse as she hadn’t caught one for years being in the sweetshop but ended up going
on lots of adventures with him.
How They travelled through tunnels, through the streets when it was dark to miss all the humans.
Mind Map – Story
Mind Map – The Film Package
Mood Board
Exposure technique for my poster. I am going to use
these for trails coming off the characters on the game.
These 3 pictures are inspiration for the backgrounds
to my poster and advertisement pieces.
Here is some clothes ideas for if I used female character. I like the all black look with baggy
trousers for a runner game at night at it will be more comfortable and easier to hide.
Here is some clothes ideas for if I used male character. I like the all black look
with baggy trousers for a runner game at night at it will be more comfortable
and easier to hide. I also like the baggy jackets and loose chains/belts.
Research
Existing Product – VOGUE Magazine
I have chosen this VOGUE magazine cover as it has a neon theme which will give me ideas for my work.
This cover has been produced in a studio setting as the photograph is a portrait photo with the subject facing straight on with the
camera. The editing of the cover has enabled them to increase the amount of neon added. As the model is holding the middle star,
the editors have added the other 4 stars that get larger as they go out and added fading and coloured shadows to make them look
like neon lights.
The lighting is bright with neon tints which are reflected on her top and her glasses. The neon lighting has also been added to the
central star that the model is holding to create a focus point. The photograph is a portrait photo as the magazine is about beauty
and fashion which this magazine has gone for a neon theme. The model is wearing a sequin dress as it reflects the lights better to
create a shine and a glow. They have used this top as the black contrast from the bright lights and the orange and yellow colours are
added the top as well creating a boarder. The photographer has added these reflective glasses to emphases the brightness of the
neon and to add the neon theme to her face without using loads of makeup. The makeup artist has used neutral skin makeup with
pink lipstick which compliments the theme and her nails as they are pink as well. They have tied her hair back, so it creates the
smooth look that doesn’t distract from the composition. The colours are the standard neon colours you see on signs, blue, green,
pink and purple all bright colours to add lighting effects. In post-production, they have used a bright matt yellow to contrast from
the bright glowing colours below and to work with the yellow at the bottom. VOGUE always has its signature font with every letter
as a capital and uses the same or similar font but in lower case for the subheadings or information. This is done to keep the
uniformity on the page and between magazines as it you know where the font is from.
I think the meaning behind this cover is that the light you carry is reflected to other people and influences them.
This research has helped me as I have looked at the neon styles and colours which is what I am wanting to use in my project. I have
also seen that the little amount of information on the front cover is more effective than having more information.
Existing Product – Pac-Man
I have chosen the game Pac Man as it is the most well-known pixel art game and is the best game to help me for my work.
The Game: I am going to talk about the characters, how the game is played, the screen layout, the rewards/punishments, the cut
scenes and the menu. Characters – the characters are simple designs that you can see are made of pixels, so they look quite boxy
around the edges. Both Pac-Man and the ghosts have been animated to move when they aren’t stationary which makes the game
look more realistic for a pixel game. Pac-Man also has simple movements which makes the animation easier as game development
was as developed then. Game Play – The game is very easy to understand as it’s a simple concept with easy controls. The game is
quite basic so there aren’t loads of rules or features you need to learn about. The concept is to eat the circles for points whilst
dodging the ghosts, but you could get the power up to eat the ghosts and score more points. Screen Layout – the layout of the
screen is a portrait rectangle with a maze style game in the middle. There is the high score at the top of the screen and the lives and
rewards at the bottom of the screen. This creates a basic layout but an addictive game to play. Rewards/Punishment – you would
gain extra points if you ate the ghosts and the fruits (cherries, strawberries and peaches etc.) However, if you got caught by a ghost
you would loose one of your 5 lives until you run out of lives and the game would end. Cut Scene – The first cut scene is showing
how the game works with simple animations. It also has the high score on that device, the character/nicknames of the ghosts and
what points are awarded for what action. The second cut scene is when you have eaten all the circles in the maze as it resets the
game but keeps the same score. This is again a simple animation of Pac-Man running away. Menu – the menu is a simple design that
has the play option, the controls and the credits. There is also the title in Pac-Man style and the line of ghosts and Pac-Man.
Audio: There is an intro/theme tune for Pac-Man and a few sound effects when playing the game. Sound Effects – there is a sound
effect for eating the circles, getting rewards, when ghosts are near by, when Pac-Man gains a power up and then when he eats the
ghosts. These are all short, simple sound effects as the game does become very quick so lots could happen at once mixing the sound
effects if they were any longer. Intro/Theme Tune – this song is quick and sounds like it is building tension up like the game would
the further you go into it. This song is also very repetitive which reflects the game as you do the same task every time trying to get a
higher score. This song is also simple which compliments the rest of the game as nothing has been over complicated. I also think this
song could make the player more competitive making them play loads building up anger.
This research has helped me with my ideas for my game as I want to make it a simpler game with a menu, cut scene, song and game
play that all compliments each other to produce a high-quality product.
Existing Product – Pixels
I have chosen to use Pixel as one of my research products as it is like my film as they are fighting against characters from games.
For all these posters they have had the photograph taken on a greenscreen or in the actual location and then had lots of editing
added to it after to create the high-quality posters. The subject in each poster has been positioned to the lower half of the poster
making more room for the post-production effects as they are bigger than the humans in the film. The editing has been used to add
the main characters from Pac-Man, Centipede and Donkey Kong as those are the main games attacking in the film. This works well
as it shows more about the film and what happens with no text on the poster.
For the top poster which tells you the most about the film, you can see that they have used bright lighting and neon glows/trails to
give that extra effect of being in a game rather than being in real life. In the lower half of the poster the characters are getting ready
for fighting against Pac-Man, Centipede, Donkey Kong and more. You can see they have guns which are for breaking down the pixels
when a group of pixels are hit which slows down the pixel characters. All the characters are in natural, causal clothing as this
happens suddenly, so they must drop everything and go. Pixels is set in a few cities around the world as shown on the posters. In the
top poster the colours are mainly blue on the guns, in the sky and the tile which could infer there isn’t any anger about having to
fight the pixels, they are doing what they must to save the cities. The other main colour is yellow as Pac-Man is so big in the
background. This shows that Pac-Man is the biggest game in the 1980s when it was released.
For the other 2 posters, they both use natural lighting as they are pictures of cities which would be hard to replicate in a studio.
Then the other 2 main game characters (after Pac-Man) which are Centipede and Donkey Kong, have been added and shown playing
their game on earth to a large scale. Both use the blue font that is blocky to replicate being made up of pixels, they have used the
same font and style in all 3 posters to keep the theme of the prints the same. Centipede has a hint of pink in the sky to brighten the
pink used in the game and Donkey Kong has a pink sky which compliments him and the brown barrel.
This research has helped me with thinking about the colour scheme and how the different colours compliment each other. It has
also made me think about creating a few ideas for the different advertisement products I will be creating soon.
Existing Product – Nerve
I have chosen Nerve as it has a similar idea of playing a game and being trapped until you win and has similar colours.
For the first poster the photographs are taken in a studio and at a location for the street photo, which is the street used for one of
the dares. The portrait photos are close ups of the actors faces which could foreshadow that they will do anything to win the game.
In editing, the close-up shots have been merged/faded onto the street photo and into the other photo to be able to have all the
main aspects from the film. The title has been added with the letters being vertical and in the center of the poster separating the 2
characters. I would say the pink has been used to act as a contrast from the faces that have been tinted blue and teal. Also, in the
middle of the poster in the title, they have added the motorbike scene which is the main dare Vee and Ian/Sam complete.
For the top poster, the lighting has been used to add colour to the dark theme as the neon links back to the film as there are lots of
bright neon lights used. The lighting has also been used to reflect of the road to highlight the blurry image as it looks like it is raining.
As the close ups are used for the portrait pictures, you can’t see the costumes or hair which would keep your focus on the name of
the film, so it becomes better known. When thinking about the colours, the editor has gone for an analogous colour scheme as they
have used blue and blue-green/teal for the tints on the actor’s faces. They have also used pink and white to contrast from the blue
and teal to make the key information stand out such as the title, the date and the actors names. The text is all in capitals and is all in
the same font which keeps an equal look from top to bottom.
For the second poster, the photo has been taken in a studio and it looks like Vee is about to play the game. Again, the shot is a close-
up and makes the audience feel like they are in the phone and are watching her decided to play the game. In post-production, they
have added text and shapes to recreate the menu for the game Nerve and reversed it to give the effect of being in the phone.
To keep the theme the same between posters, they have used the same fonts and colours and again they have used an analogous
colour scheme of blue-green and green as the green is neon so it stands out against the teal, showing Vee will play the game. They
have used teal for Vee in both posters rather than swapping between a few colours to make the posters more recognisable if a
viewer seems them separately.
This research has helped me to see the use of different colour schemes such as the analogous colour scheme which is a possible
addition to my idea. I have also learnt that adding layers is also an effective technique for adding more information with out over
crowding the poster.
Research Summary
What have you learned from your research?
I have learnt that to create a professional package you need to keep the theme and style the same as they are more recognisable. To keep
the style the same you could use the same colours, fonts, layouts, key aspects from the film and/or the game. I have also learnt that it is a
good idea to have a couple of posters for the film so you can show more detail about the film with less text. Linking to that I also think that
less text is more effective on a magazine cover and a film poster as films are visual with little to no text. Another thing I have learnt about is
the use of colours and colour schemes in films as you must think about how the colours work individually and together. The main thing I
learnt about video games is that simpler concepts are more effective as it means anyone can play it and it is easy to learn.
What aspects of the research will you include within your work?
I will be using all the above as I have found the best aspects from each section and putting these together will create a high-
quality package for Screen Yorkshire.
Bibliography
Anon. (2016). Nerve. Available: https://en.wikipedia.org/wiki/Nerve_(2016_film). Last accessed 24th Nov 2020.
Anon. (2019). Pac-Man. Available: https://en.wikipedia.org/wiki/Pac-Man. Last accessed 24th Nov 2020.
Anon. (2015). Pixels. Available: https://en.wikipedia.org/wiki/Pixels_(2015_film). Last accessed 24th Nov 2020.
Anon. (2018). Vogue beauty. Available: https://models.com/work/vogue-taiwan-vogue-taiwan-beauty-cover--april-
2018. Last accessed 24th Nov 2020.
Pre-production
Planning
Style Sheet
Colours and inspiration:
For the poster, the advertisement and the video game, I will be using blue, blue/green and green for
the trails and I will use red and orange for the first background accessory colours. I have done this as
the blue and greens are in a analogous colour scheme and then the red and oranges are in a split
compliment and/or complimentary colour scheme. This means the colours are next to each other and
then the colour groups are opposite meaning they work well with each other. Above I have shown
some inspiration for the designs and colours, I have shown the idea for the trail, the colours used in
Tokyo and the colour schemes from Google and Adobe Colour.
Graphics:
When watching Jumanji I
saw an idea that would work
well in my videogame and
advertisement. I will use this
for some adverts to highlight
dates, names and any more
key information. I could also
use this for my videogame
menu screen or game over
page as it is easily created
out of pixels.
I like how the colours are
changed depending on the
character which is
something I could show for
my characters when the
player is deciding what
colour to pick.
Video Game:
I am going to create a side on, 2D pixel art game to link to my film
idea as it is a simpler concept with simpler designs available to do
rather than a 3D with depth. I am going to make a game like the
top picture with the neon colours like the middle picture. It will
look pixelated as the game could be zoomed out a bit more like
the bottom picture for adding more detail.
Magazine and Advert Layouts
These layouts are for film posters and
magazine covers. I have drawn the basic
aspects of my idea but I am going for a
minimalistic theme so it will be simple
drawings. I really like the colour choices as
they compliment each other creating a more
professional design. I have decided to try with
the title at the bottom and at the top of the
page as I wasn’t sure but looking at them now,
I prefer the title at the top so that what I will
do for my final design. I will also change the
order of the trails to go with the colour wheel,
I will go blue for the left character, blue/green
for the middle character and green for the
right character.
These layouts are for film posters and portrait
advertisement products such as bus stop
posters. This is a second idea for a poster as
from my research earlier, I have seen that a
few posters are made for the film. I have
made this poster simple with the characters
the main focus. I like the gradient of colours as
you go down the poster and that the title of
the film is vertical as well. I could add the red
and orange into the poster by the writing and
adding a glow like a neon sign. Again I have
tried the information at the top and the
bottom of the poster and prefer the
information at the bottom. I could add some
buildings in the background to show Tokyo.
These layouts are for bus advertisements as they are longer than a
usual landscape page. I thought linking this to the other film poster will
help to create a type of uniform for these advertising piece and create
a signature style. I have used the gradient for the trails to keep the
same order from the colour wheel which means the colours work best
in that order. I had an idea to create the title, names and dates in the
style shown above to make it look like a pixel menu to link to the video
game for the whole package to work better. I would say that the
information looks better on the right of the poster which also gives the
public more time to read the bus as it is the last thing on the bus.
Here are some colours for
the accessory colours.
(and white)
Magazine and Advert Layouts
Clothes:
I need 3 outfits for my magazine cover and for
my advertisements as there are 3 different
characters. I am going to use all black clothing
with the same shoes, socks and gloves to create
a uniform look. For my first outfit I am going to
wear black jeans with a belt, a black long-sleeved
thermal and a black beanie. For my second outfit
I am going to wear black cargo trousers with a
belt, a black short-sleeved top, a black body
warmer and a black bandana. For my final outfit I
am going to wear black joggers, a long-sleeved
black top and a pair of dark round sunglasses.
Location:
I am going to take the photos at
home as I will cut round the figure
and trail in Photoshop, to be able to
add them to my background when
I’ve drawn it. This will mean I can
edit the trails individually and add
tints to resemble the neon lights.
Trails:
To create the trails, I am going to
change my exposure to around 8
seconds on my camera to catch the
light as it is moved away from the
person.
Fonts:
What font should I use? - Calibri Light (Body)
What font should I use? - Arial Nova Cond Light
What font should I use? - Arial Nova Cond
What font should I use? - Arial Nova
What font should I use? - Arial Nova Light
What font should I use? - Arial Narrow
What font should I use? - Arial Black
What font should I use? – Bahnschrift
What font should I use? - Bahnschrift Light
What font should I use? - Bahnschrift Condensed
What font should I use? - Bahnschrift SemiCondensed
What font should I use? Bahnschrift Light Condensed
What font should I use? - Georgia
What font should I use? – Georgia Pro Black
What font should I use? Georgia Pro Light
What font should I use? - Georgia Pro Cond
What font should I use? - Georgia Pro Cond Light
I have found 3 different fonts and found different variations
to show what the options are with them. My favourite font is
Bahnschrift as there are many options to choose from.
Bahnschrift and Ariel are very similar but for a poster I would
just use one font.
Video Game Layout
Here is a drawing for part of my videogame level in Japan. The main aim of this game is to jump over the holes in the road as you
run down the street away from the Japanese soldier to try and find the trophy. I’ve used pictures from Google to get inspiration
for the buildings, sky and colours. In Japan there are lots of colours used for the neon lights, so I have decided to use 2 colours in
each level, for the first level I have chosen red and orange lights as shown above.
Script – Game 1
This whole speech is from the narrator.
“Hello and welcome to Neon Dash”
“The aim of Neon Dash is to jump over the holes. At the end of each
street, you can collect a trophy which adds 100 points to your
score. Fall in a hole and it is game over. The more streets you run
through, the higher your score is. If you see a white symbol, it is a
power up”
“To control your crew mate, use the space bar to jump over the
gaps. To collect a trophy run into the trophy as you leave the street
and it will be added to your score.”
“Have fun and good luck!”
Animation with the script.
For each section, the narrator is talking about, that section will be
highlighted and have a simple animation to support it.
I wanted to keep the script short as the game is simple and I don’t
want to over complicate it.
Name of the game
Play
Controls
Objective
Credits
Script – Game 2
This whole speech is from the narrator.
“Hello and welcome to Neon Fall”
“The aim of Neon Fall is to dodge the platforms. Each platform
dodge, you gain 100 points. If you grab a coin, you gain 200 points.
The gradient background shows you how much of the level you
have left. Unlock characters to expand the game.”
“To control your crew mate, use the left and right arrows. To collect
a coin, fall through it on your way down and it will be added to your
score.”
“Have fun and good luck!”
Menu Screen
For each section, the narrator is talking about, that section will be
highlighted and have a simple animation to support it.
I wanted to keep the script short as the game is simple and I don’t
want to over complicate it.
Name of the game
Play
Controls
Objective
Credits
Sound Effects
Sound Effect Needed – Game 1 How I Will Create This Sound
Starting the game. 3 2 1 Go I will use Beepbox for all of my sound effects as it is a
simple software to use and does what I need to create
the sounds.
Jumping.
Collecting the trophy.
Activating a power up.
Game Over.
Sound Effect Needed – Game 2 How I Will Create This Sound
Starting to fall. I will use Beepbox for all of my sound effects as it is a
simple software to use and does what I need to create
the sounds.
Collecting coins.
Hitting a platform
Landing
Level completed.
New character unlocked.
Actor/Locations
Actor Role Location For Recording
Myself The 1st boy Home.
Myself The 2nd boy (younger boy) Home.
Myself The 3rd boy Home.
I will be using the 3 main characters from my film to create the posters and advertisement so I will take 3 pictures
with the exact same background but I will change my outfit and my location in shot. I will then edit the 3 pictures
onto 1 page so they are all running together.
I will be using 3 outfits to make the characters varied and distinguishable from each other but the outfits will all be
linked for the game.
I decided to not use other actors as it would create more problems with COVID and I also don’t have to rely on other
people as it could effect my schedule.
Music
Band Name Track Name Link
I will be making my own music for the menu screen, the cut screen and the game.
I will use Beep Box for these soundtracks as I want simple music so the music doesn’t become distracting from the
game. From my research about Pac-Man I have learnt that a simpler game and soundtrack work well together as the
game becomes more playable and addictive.
Contingency Plan
What Could Go Wrong? What Could You Do To Prevent This? What Could You Do If It Does?
As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the computer.
I could loose my work – PowerPoints and
Photoshop.
I will save after each section is completed
or save before you leave your computer.
I will have to type it up again as my notes
are on paper.
The lights could run out of battery
because they won’t be plugged in.
I will charge the batteries before using
them and I will turn off the lights
between shots.
I would have to recharge them again and
do the other section at another time.
The camera battery could run out of
charge.
I will fully charge the battery before using
the camera and will turn the camera off
when changing outfits.
I will have to borrow another battery.
The camera could move slightly effecting
the final shot.
I will make sure everyone will keep away
from the tripod and to not apply
pressure when changing the camera
settings.
I will have to restart the photography
process.
I could run out of time for the animation
and soundtracks
I will make my game to have a simpler
concept and simpler soundtracks.
I will have to focus on the main parts of
the project to get done.
Risk Assessment
What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will
you do if it does?
As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the
computer.
The camera could be dropped when setting up the shot. Hold the camera still and twist the tripod instead of the
camera meaning less movement for the camera.
The lights could be dropped. Hold the lights on the bracket as you need the other
hand for turning the lights on and off.
Production
I have added my prints into my blog as they do not show up well when the PowerPoint is embedded.
Neon Dash
In 2050, college graduates MARTY OWENS, ADAN SMITH and FRANKIE CARTER are on a quest to experience the new technology called ‘Become The Player’ which is
developed in Tokyo. Their experience does not go to plan.
MARTY OWENS, the man who understands videogame development more than anyone else, has just graduated from college with his two best friends, ADAN SMITH and
FRANKIE CARTER (they all specialise in videogame development). The three are getting ready to go to Tokyo as there is brand new videogame technology called ‘Become
the Player’ which has gained the most interest by MARTY as he wants to develop more of these games. All three of them fly to Tokyo and begin to try out the games one
at a time. They analyse the 15 games they play to see what to improve and how they can adapt them. All 15 games are shown, 10 of them are shown when the three are
leaving after they played the game, the other five are shown when the three are playing the game. Showing five games creates a contrast to Neon Dash as Neon Dash is
the only unsafe game to play. Showing the five games also creates a contrast as Neon Dash is the only dark game which foreshadows the danger. On their last night they
go out for a meal as a reward for their efforts.
On their way back to the hotel, they get stopped by a man who wants their help. The man who is called CHAD LEE has got himself stuck in a game called Neon Dash. Neon
Dash is a game set in the streets of Tokyo which are covered in neon lights. The aim of Neon Dash is to collect the trophy whilst being chased by a Japanese soldier, but
the players have a neon trail behind them making it harder to hide. He tricks the other three to help him, but he does not tell them that this version of Neon Dash is
dangerous. After being told how to play the game and what does not work, the four begin to play. The more they play the game, the more MARTY, ADAN and FRANKIE
realise what danger they are in. The first attempt to grab the trophy is made by MARTY but the trophy disappears as the game has become glitch from a loose wire in the
electrics. After they are playing for about 10 minutes, the soldier glitches and smashes into a building which sends shock waves down the street, forcing a building to fall
on to FRANKIE. To save FRANKIE, CHAD distracts the soldier whilst MARTY and ADAN pull FRANKIE from the rubble. Now that CHAD is being chased, the other three must
help but luckily CHAD finds a power up and throws it to MARTY. MARTY uses this to become invisible which means the soldier cannot see him, so he has more routes to
the trophy. Just before his power up disables itself, MARTY grabs the trophies which stops the hole game and removes the soldier who was inches away from catching
CHAD.
Now they had won, CHAD was free from Neon Dash after being stuck in there for a few months. As their adrenalin becomes weaker, they all realise how much danger the
game puts you in and go straight to the headquarters to get it removed before anyone else gets stuck. Once the game was removed, they all go back to their hotel and
start talking to CHAD who is also a videogame developer and wants to work on real life videogames.
Skipping 10 years into the future, the four men have created the biggest Become the Player technology company in the UK and are growing their company every day.
Their most popular game is called Neon Dash.
Synopsis
Final Products – Magazine Cover
Final Products – Film Poster
Final Products – Bus Advert
Final Products – Billboard
Final Products – Film Production Company
Here I have create a film production brand with some contact products, some mock ups to show work spaces and some products for the
merch of all the movies that the company produces (bags and tags).
Final Products – Merchandise
Here I have created some merch for Neon Dash which also shows my film production company.
If My Products Were Actually Made1
My Film
If my film was developed and produced I would
change a few things. Firstly I would change one
of the male characters to be a female character
which wasn’t possible to do for my prints
because of the COVID rules. I had to be the
three characters as I couldn’t use any other
people that were not in my household. At the
start of the movie I would show them playing
more of the 15 games that they play when in
Tokyo before coming across Neon Dash. This
would help to create a contrast between them
as all the games should be safe. I would also
add flashbacks to their childhood, showing
them together playing some of the 15 games to
show how much they love games and that they
have been wanting to do this for years. Finally, I
would show the characters in the future
together working on their company for real life
games. There will be scenes that are the same
as the start but them grown up such as the
three main characters walking out their houses
and meeting each other on the street.
Neon Dash
If Neon Dash was developed and created as a
real game, I would like to add coins to be able
to buy new characters if they aren’t unlocked
already. You could also unlock a new character
once you get to a certain level or collect
enough symbols of some kind. I would develop
a range of characters to go with the Tokyo
theme to make the game more varied and
suitable for more interests. As the game is an
endless running game, I would like to have a
range of streets and colour combinations for
the accent colours. The character could run
through all the tourist areas and even to a
different city. I could also make a version of
Neon Dash where you are in levels and each
level is a different city around the world.
Finally, I would add platforms so the character
could jump up them to a new area where there
are loads of coins and powerups but it is more
risky meaning the game could end sooner.
Neon Fall
If Neon Fall was developed and created as a
real game, I would add more levels with
different colours each time for the gradient
background and the platforms. I would want to
make each level slightly different but once I
have used all the combinations, I will have to
reuse the combinations to keep the levels
going. I would also have new character being
unlocked when certain levels are completed or
when the player has collected enough coins to
buy them. Some character will be more
common than other and there will be some
rare character that are hard to unlock. As the
player completes more levels, the levels would
get longer and longer making them harder to
complete and the platforms will have smaller
gaps meaning the reaction time of the player
will have to be quicker. Neon Fall will be a
mobile game on a portrait screen so the player
has more time to react to the platforms
coming up.
If My Products Were Actually Made
Neon Jump
I have been thinking about different games I
could make to link to my film and keep the
neon theme throughout them all. My first idea
is called Neon Jump where you have to jump up
platforms to reach the top platform. It is like
the reverse of Neon Fall which is why it will
have the same aesthetics as Neon Fall. There
will be coins and powerups to collect to help
the player. There will be similar characters to
my other games and I could add smaller aspects
to link them together such as the menu screens
and level completed pages.
Neon Slide
I have been thinking about different games I
could make to link to my film and keep the
neon theme throughout them all. My second
idea was a game called Neon Slide where you
are launched into the air and have to slide
down hills to gain speed and be projected
further over the hill until you come back down
to slide on another hill. The higher you can fly,
the more points you gain and the higher you go
the more coins there are to be collected. The
main aim is to keep the momentum going as it
is easily lost if the player hits the hill too early it
too late as they can’t slide. The background of
my game would be Tokyo's streets but the
higher you go the darker the background gets
to make it look like the character will be closer
to space.
Prints
If my prints were developed and created to the
actual sizes, I would present them on the
products shown before. I would also like to
make more pieces of advertisement such as
social media posts and web adverts as many
people use screens which is the most common
way they see products and films. I then would
like to create a few versions to the posters and
adverts such as different sections of Neon Dash
and the characters playing different games or
the characters running with aspects from a few
games in the background to link the film into
one picture.
If my company was developed and made I
would create more products for the workspaces
when creating film ideas. I would also create
more products for the merchandise such as
branded packaging to keep advertising the
company for more viewers.
Evaluation
Changed font on prints from bah to ariel
Changed name of film to neon dash
Gradient for video game
The products on the actual products didn’t have the same gradient effect as I had to make background bigger
2nd game better portrait for phone game
Research
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appel
Overall strengths and weaknesses of the final package.

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Adventure - Assignment

  • 2. I picked the film Moana. Equilibrium – Moana has to find Maui to go on the voyage with her. New Equilibrium – Moana has to persuade Maui to teach her how to sail and to join her on restoring the heart of Te Fiti. Recognition – Moana realises she is trapped in the cave as she hears Maui sailing away. Disruption – Maui blocks Moana in a cave to steal her boat and to get rid of her. Attempt to repair – Moana climbs a statue and escapes out of a hole in the cave and then jumps into the sea which then lifts her onto the boat with her special powers. Equilibrium – Moana is being forced to become leader of the island. New Equilibrium – Moana has to find Maui to go on the voyage with her as she is allowed to go on the voyage. Recognition – Moana’s father realises Moana is wanting to go beyond the reefs as she knows about the past voyagers. Disruption – Moana’s grandma is telling Moana about the stories which distracts her about becoming leader of the island as it is her father that wants her to become leader. Attempt to repair – Moana’s father threatens to burn the ships down so she can’t go on a voyage to restore the heart of Te Fiti
  • 3. Equilibrium – Moana has to persuade Maui to teach her how to sail and to join her. New Equilibrium – Maui doesn’t have his hook which means he can’t change into different animals. Recognition – They are being fired at with arrows and ropes. Disruption – They are being attacked by Kakamora (the coconut pirates) who are trying to steal the heart of Te Fiti. Attempt to repair – They fight back and steal back the heart of Te Fiti as the pirates took it. Equilibrium - Maui doesn’t have his hook so he can’t change into different animals. New Equilibrium – Moana and Maui find Te Fiti and try to restore the heart. Recognition – Maui knew Tamatoa before as he steals all the shiny items. Disruption – Tamatoa the crab has Maui’s hook. Attempt to repair – They go to Tamatoa’s cave and work together to get Maui’s hook back.
  • 4. Equilibrium – Moana and Maui find Te Fiti and try to restore the heart. New Equilibrium – Maui’s hook is damaged so he leaves her by herself in the middle of the ocean. Recognition – Moana saw a better path for them to go. Disruption – Moana thought they couldn’t make it to where they were going. Attempt to repair – Moana takes them that way but Te Fiti strikes at them. Equilibrium – Maui’s hook is damaged so he leaves her. New Equilibrium – Moana has to find Te Fiti again. Recognition – Grandma Tala realises Moana is struggling so she appears as a sting ray. Disruption – Moana wants to give up on her voyage so the ocean takes the heart back. Attempt to repair – Grandma Tala helps Moana gain courage and confidence to carry on with the voyage. Moana swims to the bottom of the ocean to get the heart of Te Fiti.
  • 5. Equilibrium – Moana has to find Te Fiti again. New Equilibrium – Moana has to restore the heart of Te Fiti. Recognition – She doesn’t find this a problem as she has just seen her grandma. Disruption – She is by herself and had to sail to Te Fiti. Attempt to repair – She uses her sailing skills to guide her way to Te Fiti and gets ready to Equilibrium – Moana has to restore the heart of Te Fiti. New Equilibrium – The End. Recognition – Moana realises that the island is where Te Fiti lies, not where the heart goes. Disruption – The heart of Te Fiti doesn’t go where Moana thought it goes. Attempt to repair – Moana holds the heart up so Te Fiti can come towards her and she can restore the heart of Te Fiti.
  • 6. Character Type How they appear in your chosen film. The Hero The hero is Moana as she reacts to all the other characters and is the only one on the main adventure. The Villain The villains are Chief Tui as he doesn’t want Moana to go beyond the reefs which means she wouldn’t be able to go on the adventure. Maui is also a villain as he traps Moana in a cave so she couldn’t go on the adventure and he could steal her boat. Another villain is Tamatoa the giant crab because he stops them from having Maui’s hooks which is needed to fight against Te Fiti. The Helper The helpers are Hei Hei the chicken as he saves the stone from falling into the sea and Pua the pig who has made Moana feel safer than she would if she was by herself. Another helper is Grandma Tala as a stingray as she helps Moana to keep going when she wants to quit. The Donor The donor is Grandma Tala as she gives Moana the heart of Te Fiti just before she dies that night. She also tells Moana about the voyagers and the boats as the generations above her kept them secret. If Grandma Tala didn’t give this information then Moana wouldn’t have gone on her adventure. The Dispatcher The dispatcher is Grandma Tala as she is the person who told Moana about what adventure she needs to go on and Sina, her mother, helped her pack as Moana’s dad didn’t want Moana to go. The Princess or prize The prize in Moana is the heart of Te Fiti as it is the only thing that could stop the damage Te Fiti is causing. The Princess’ Father The princess’ father is Maui as Moana needs to persuade him to give up the heart of Te Fiti so everything can be back to normal, harvesting the food and catching the fish. The False Hero The false hero is Maui as he is the one character that thinks everything he does is correct and everyone loves him. He also wanted to take the credit for restoring the heart of Te Fiti but after the journey he had changed and didn’t want to block Moana out.
  • 7. WWWWWH Who Moana, Grandma Tala, Chief Tui, Sina, Maui, Te Fiti, Tamatoa, Hei Hei, Pua, Villagers. What The start of the film shows Moana growing up and her becoming head of the island. Moana is then sent on an adventure to restore the heart of Te Fiti but first she needs to find Maui who stole the heart of Te Fiti in the first place. He takes lots of persuading to get him to join her. Once she gets Maui’s help, they sail across the sea to find Te Fiti and had to try and find where the heart of Te Fiti goes. Moana discovers that the heart of Te Fiti belongs on the chest of Te Fiti and then places the stone in Te Fiti and she turns back into flowers and grass. Moana then sails back home where the island is gaining back nature that had died before she left. Where Moana is in the islands of Polynesia – Hawaii, Tonga, Tahiti. When The film is set around 3000 years ago. Why Moana needed to restore the heart of Te Fiti as nature was being killed and the fish were dying. This meant that humans didn’t have any food to harvest or catch. How Moana travels across the sea on a boat and Maui has a hook that enables him to change animals.
  • 9. Idea 1 Who A prince who is the hero. A princess who is the prize. A dispatcher who is the prince’s father. A helper which is a small alien. A false hero who is from Pluto. A villain who is the princess’ father. What All of the planets in the solar system look after certain stars and own what they have earnt, however Pluto doesn’t have any stars as it has destroyed and lost them all. The prince from Jupiter wants to save and marry the princess from Pluto so is sent on the mission of saving her by his father who wants him to bring her back to Jupiter. However, on his way to Pluto his transport crashes on to Neptune so he goes on an adventure to find a working mode of transport. Once he finds the transport, he lands on Pluto, sneaks the princess out and flew away back to Jupiter. Where In space on Jupiter, Neptune and Pluto. When Happens in the future when everyone is living on the planets. Why Pluto wants to take all of the stars so they are in control as Pluto doesn’t have any more stars left. The rest of the solar system have to work together to keep the sky looking as magical as it does. How The prince uses the dome cars to take himself and the ‘helper’, his pet alien, to Pluto and back.
  • 10. Idea 2 Who 3 friends, 1 is the hero, 1 is the princess and the other is the false hero. There is also a villain in the game that the dispatcher/donor/helper gets them to play. What There is a group of friends that go to Tokyo for a holiday and on their way back to their hotel from a meal out, they are stopped by a man who needs their help. The man persuades them to help him as he is stuck in a real life game as he can’t complete it. Once they are in the game, they have to run away from the villain and find a trophy to win the game. However, the players have trails of neon colours following them for 2 metres which makes the game a lot harder. The man gives the main friend a magical item which helps him to win the game setting all of them free. After they win, the ‘princess’ falls in love with the ‘hero’ as he has liked him for a while, but the ‘false hero’ is trying to claim he won and the ‘princess’ should be giving him attention. They go back to their hotel and the ‘false hero’ leaves Tokyo early. The others set up their own real life video game company. Where Tokyo Japan on the streets. When They are on a group holiday in 2050 as they wanted to try the safer real life games. Why They wanted to go to Japan to try out the real life games to develop them into different countries instead of game consoles. How The group of friends were trying different games that were safer but after their meal they got dragged into a dangerous game.
  • 11. Idea 3 Who A cat is the hero. A mouse is the dispatcher and donor. The humans are the villains. The mouse’s sister is the character that needs rescuing. What The cat who lives in a sweetshop sees a mouse which she chases and the cat gets stuck down the tunnel so the cat and the mouse eventually become friends with each other. The mouse then needs help from the cat to go find his sister who has gone missing after she went on a wonder. The cat and the mouse go on an adventure to find out where his sister has gone, but the humans are stopping them get anywhere as they are scared of mice. After searching through the night, they decide to sneak into Buckingham Palace and have a look in there. In the basement they find the sister sleeping in all the old dusty blankets left in the boxes. After climbing to the correct shelves they get her to go home with them back to the mice’s home, the cat goes back to the sweetshop where she lives. A few time a week the mice and the cat go on more adventures around London without coming into contact with any humans. Where In London, a sweetshop, the tunnels, the streets and Buckingham Palace When In 1899 when there weren’t many cars or people around. Why The cat wanted to attack the mouse as she hadn’t caught one for years being in the sweetshop but ended up going on lots of adventures with him. How They travelled through tunnels, through the streets when it was dark to miss all the humans.
  • 12. Mind Map – Story
  • 13. Mind Map – The Film Package
  • 14. Mood Board Exposure technique for my poster. I am going to use these for trails coming off the characters on the game. These 3 pictures are inspiration for the backgrounds to my poster and advertisement pieces. Here is some clothes ideas for if I used female character. I like the all black look with baggy trousers for a runner game at night at it will be more comfortable and easier to hide. Here is some clothes ideas for if I used male character. I like the all black look with baggy trousers for a runner game at night at it will be more comfortable and easier to hide. I also like the baggy jackets and loose chains/belts.
  • 16. Existing Product – VOGUE Magazine I have chosen this VOGUE magazine cover as it has a neon theme which will give me ideas for my work. This cover has been produced in a studio setting as the photograph is a portrait photo with the subject facing straight on with the camera. The editing of the cover has enabled them to increase the amount of neon added. As the model is holding the middle star, the editors have added the other 4 stars that get larger as they go out and added fading and coloured shadows to make them look like neon lights. The lighting is bright with neon tints which are reflected on her top and her glasses. The neon lighting has also been added to the central star that the model is holding to create a focus point. The photograph is a portrait photo as the magazine is about beauty and fashion which this magazine has gone for a neon theme. The model is wearing a sequin dress as it reflects the lights better to create a shine and a glow. They have used this top as the black contrast from the bright lights and the orange and yellow colours are added the top as well creating a boarder. The photographer has added these reflective glasses to emphases the brightness of the neon and to add the neon theme to her face without using loads of makeup. The makeup artist has used neutral skin makeup with pink lipstick which compliments the theme and her nails as they are pink as well. They have tied her hair back, so it creates the smooth look that doesn’t distract from the composition. The colours are the standard neon colours you see on signs, blue, green, pink and purple all bright colours to add lighting effects. In post-production, they have used a bright matt yellow to contrast from the bright glowing colours below and to work with the yellow at the bottom. VOGUE always has its signature font with every letter as a capital and uses the same or similar font but in lower case for the subheadings or information. This is done to keep the uniformity on the page and between magazines as it you know where the font is from. I think the meaning behind this cover is that the light you carry is reflected to other people and influences them. This research has helped me as I have looked at the neon styles and colours which is what I am wanting to use in my project. I have also seen that the little amount of information on the front cover is more effective than having more information.
  • 17. Existing Product – Pac-Man I have chosen the game Pac Man as it is the most well-known pixel art game and is the best game to help me for my work. The Game: I am going to talk about the characters, how the game is played, the screen layout, the rewards/punishments, the cut scenes and the menu. Characters – the characters are simple designs that you can see are made of pixels, so they look quite boxy around the edges. Both Pac-Man and the ghosts have been animated to move when they aren’t stationary which makes the game look more realistic for a pixel game. Pac-Man also has simple movements which makes the animation easier as game development was as developed then. Game Play – The game is very easy to understand as it’s a simple concept with easy controls. The game is quite basic so there aren’t loads of rules or features you need to learn about. The concept is to eat the circles for points whilst dodging the ghosts, but you could get the power up to eat the ghosts and score more points. Screen Layout – the layout of the screen is a portrait rectangle with a maze style game in the middle. There is the high score at the top of the screen and the lives and rewards at the bottom of the screen. This creates a basic layout but an addictive game to play. Rewards/Punishment – you would gain extra points if you ate the ghosts and the fruits (cherries, strawberries and peaches etc.) However, if you got caught by a ghost you would loose one of your 5 lives until you run out of lives and the game would end. Cut Scene – The first cut scene is showing how the game works with simple animations. It also has the high score on that device, the character/nicknames of the ghosts and what points are awarded for what action. The second cut scene is when you have eaten all the circles in the maze as it resets the game but keeps the same score. This is again a simple animation of Pac-Man running away. Menu – the menu is a simple design that has the play option, the controls and the credits. There is also the title in Pac-Man style and the line of ghosts and Pac-Man. Audio: There is an intro/theme tune for Pac-Man and a few sound effects when playing the game. Sound Effects – there is a sound effect for eating the circles, getting rewards, when ghosts are near by, when Pac-Man gains a power up and then when he eats the ghosts. These are all short, simple sound effects as the game does become very quick so lots could happen at once mixing the sound effects if they were any longer. Intro/Theme Tune – this song is quick and sounds like it is building tension up like the game would the further you go into it. This song is also very repetitive which reflects the game as you do the same task every time trying to get a higher score. This song is also simple which compliments the rest of the game as nothing has been over complicated. I also think this song could make the player more competitive making them play loads building up anger. This research has helped me with my ideas for my game as I want to make it a simpler game with a menu, cut scene, song and game play that all compliments each other to produce a high-quality product.
  • 18. Existing Product – Pixels I have chosen to use Pixel as one of my research products as it is like my film as they are fighting against characters from games. For all these posters they have had the photograph taken on a greenscreen or in the actual location and then had lots of editing added to it after to create the high-quality posters. The subject in each poster has been positioned to the lower half of the poster making more room for the post-production effects as they are bigger than the humans in the film. The editing has been used to add the main characters from Pac-Man, Centipede and Donkey Kong as those are the main games attacking in the film. This works well as it shows more about the film and what happens with no text on the poster. For the top poster which tells you the most about the film, you can see that they have used bright lighting and neon glows/trails to give that extra effect of being in a game rather than being in real life. In the lower half of the poster the characters are getting ready for fighting against Pac-Man, Centipede, Donkey Kong and more. You can see they have guns which are for breaking down the pixels when a group of pixels are hit which slows down the pixel characters. All the characters are in natural, causal clothing as this happens suddenly, so they must drop everything and go. Pixels is set in a few cities around the world as shown on the posters. In the top poster the colours are mainly blue on the guns, in the sky and the tile which could infer there isn’t any anger about having to fight the pixels, they are doing what they must to save the cities. The other main colour is yellow as Pac-Man is so big in the background. This shows that Pac-Man is the biggest game in the 1980s when it was released. For the other 2 posters, they both use natural lighting as they are pictures of cities which would be hard to replicate in a studio. Then the other 2 main game characters (after Pac-Man) which are Centipede and Donkey Kong, have been added and shown playing their game on earth to a large scale. Both use the blue font that is blocky to replicate being made up of pixels, they have used the same font and style in all 3 posters to keep the theme of the prints the same. Centipede has a hint of pink in the sky to brighten the pink used in the game and Donkey Kong has a pink sky which compliments him and the brown barrel. This research has helped me with thinking about the colour scheme and how the different colours compliment each other. It has also made me think about creating a few ideas for the different advertisement products I will be creating soon.
  • 19. Existing Product – Nerve I have chosen Nerve as it has a similar idea of playing a game and being trapped until you win and has similar colours. For the first poster the photographs are taken in a studio and at a location for the street photo, which is the street used for one of the dares. The portrait photos are close ups of the actors faces which could foreshadow that they will do anything to win the game. In editing, the close-up shots have been merged/faded onto the street photo and into the other photo to be able to have all the main aspects from the film. The title has been added with the letters being vertical and in the center of the poster separating the 2 characters. I would say the pink has been used to act as a contrast from the faces that have been tinted blue and teal. Also, in the middle of the poster in the title, they have added the motorbike scene which is the main dare Vee and Ian/Sam complete. For the top poster, the lighting has been used to add colour to the dark theme as the neon links back to the film as there are lots of bright neon lights used. The lighting has also been used to reflect of the road to highlight the blurry image as it looks like it is raining. As the close ups are used for the portrait pictures, you can’t see the costumes or hair which would keep your focus on the name of the film, so it becomes better known. When thinking about the colours, the editor has gone for an analogous colour scheme as they have used blue and blue-green/teal for the tints on the actor’s faces. They have also used pink and white to contrast from the blue and teal to make the key information stand out such as the title, the date and the actors names. The text is all in capitals and is all in the same font which keeps an equal look from top to bottom. For the second poster, the photo has been taken in a studio and it looks like Vee is about to play the game. Again, the shot is a close- up and makes the audience feel like they are in the phone and are watching her decided to play the game. In post-production, they have added text and shapes to recreate the menu for the game Nerve and reversed it to give the effect of being in the phone. To keep the theme the same between posters, they have used the same fonts and colours and again they have used an analogous colour scheme of blue-green and green as the green is neon so it stands out against the teal, showing Vee will play the game. They have used teal for Vee in both posters rather than swapping between a few colours to make the posters more recognisable if a viewer seems them separately. This research has helped me to see the use of different colour schemes such as the analogous colour scheme which is a possible addition to my idea. I have also learnt that adding layers is also an effective technique for adding more information with out over crowding the poster.
  • 20. Research Summary What have you learned from your research? I have learnt that to create a professional package you need to keep the theme and style the same as they are more recognisable. To keep the style the same you could use the same colours, fonts, layouts, key aspects from the film and/or the game. I have also learnt that it is a good idea to have a couple of posters for the film so you can show more detail about the film with less text. Linking to that I also think that less text is more effective on a magazine cover and a film poster as films are visual with little to no text. Another thing I have learnt about is the use of colours and colour schemes in films as you must think about how the colours work individually and together. The main thing I learnt about video games is that simpler concepts are more effective as it means anyone can play it and it is easy to learn. What aspects of the research will you include within your work? I will be using all the above as I have found the best aspects from each section and putting these together will create a high- quality package for Screen Yorkshire.
  • 21. Bibliography Anon. (2016). Nerve. Available: https://en.wikipedia.org/wiki/Nerve_(2016_film). Last accessed 24th Nov 2020. Anon. (2019). Pac-Man. Available: https://en.wikipedia.org/wiki/Pac-Man. Last accessed 24th Nov 2020. Anon. (2015). Pixels. Available: https://en.wikipedia.org/wiki/Pixels_(2015_film). Last accessed 24th Nov 2020. Anon. (2018). Vogue beauty. Available: https://models.com/work/vogue-taiwan-vogue-taiwan-beauty-cover--april- 2018. Last accessed 24th Nov 2020.
  • 23. Style Sheet Colours and inspiration: For the poster, the advertisement and the video game, I will be using blue, blue/green and green for the trails and I will use red and orange for the first background accessory colours. I have done this as the blue and greens are in a analogous colour scheme and then the red and oranges are in a split compliment and/or complimentary colour scheme. This means the colours are next to each other and then the colour groups are opposite meaning they work well with each other. Above I have shown some inspiration for the designs and colours, I have shown the idea for the trail, the colours used in Tokyo and the colour schemes from Google and Adobe Colour. Graphics: When watching Jumanji I saw an idea that would work well in my videogame and advertisement. I will use this for some adverts to highlight dates, names and any more key information. I could also use this for my videogame menu screen or game over page as it is easily created out of pixels. I like how the colours are changed depending on the character which is something I could show for my characters when the player is deciding what colour to pick. Video Game: I am going to create a side on, 2D pixel art game to link to my film idea as it is a simpler concept with simpler designs available to do rather than a 3D with depth. I am going to make a game like the top picture with the neon colours like the middle picture. It will look pixelated as the game could be zoomed out a bit more like the bottom picture for adding more detail.
  • 24.
  • 25. Magazine and Advert Layouts These layouts are for film posters and magazine covers. I have drawn the basic aspects of my idea but I am going for a minimalistic theme so it will be simple drawings. I really like the colour choices as they compliment each other creating a more professional design. I have decided to try with the title at the bottom and at the top of the page as I wasn’t sure but looking at them now, I prefer the title at the top so that what I will do for my final design. I will also change the order of the trails to go with the colour wheel, I will go blue for the left character, blue/green for the middle character and green for the right character. These layouts are for film posters and portrait advertisement products such as bus stop posters. This is a second idea for a poster as from my research earlier, I have seen that a few posters are made for the film. I have made this poster simple with the characters the main focus. I like the gradient of colours as you go down the poster and that the title of the film is vertical as well. I could add the red and orange into the poster by the writing and adding a glow like a neon sign. Again I have tried the information at the top and the bottom of the poster and prefer the information at the bottom. I could add some buildings in the background to show Tokyo. These layouts are for bus advertisements as they are longer than a usual landscape page. I thought linking this to the other film poster will help to create a type of uniform for these advertising piece and create a signature style. I have used the gradient for the trails to keep the same order from the colour wheel which means the colours work best in that order. I had an idea to create the title, names and dates in the style shown above to make it look like a pixel menu to link to the video game for the whole package to work better. I would say that the information looks better on the right of the poster which also gives the public more time to read the bus as it is the last thing on the bus. Here are some colours for the accessory colours. (and white)
  • 26. Magazine and Advert Layouts Clothes: I need 3 outfits for my magazine cover and for my advertisements as there are 3 different characters. I am going to use all black clothing with the same shoes, socks and gloves to create a uniform look. For my first outfit I am going to wear black jeans with a belt, a black long-sleeved thermal and a black beanie. For my second outfit I am going to wear black cargo trousers with a belt, a black short-sleeved top, a black body warmer and a black bandana. For my final outfit I am going to wear black joggers, a long-sleeved black top and a pair of dark round sunglasses. Location: I am going to take the photos at home as I will cut round the figure and trail in Photoshop, to be able to add them to my background when I’ve drawn it. This will mean I can edit the trails individually and add tints to resemble the neon lights. Trails: To create the trails, I am going to change my exposure to around 8 seconds on my camera to catch the light as it is moved away from the person. Fonts: What font should I use? - Calibri Light (Body) What font should I use? - Arial Nova Cond Light What font should I use? - Arial Nova Cond What font should I use? - Arial Nova What font should I use? - Arial Nova Light What font should I use? - Arial Narrow What font should I use? - Arial Black What font should I use? – Bahnschrift What font should I use? - Bahnschrift Light What font should I use? - Bahnschrift Condensed What font should I use? - Bahnschrift SemiCondensed What font should I use? Bahnschrift Light Condensed What font should I use? - Georgia What font should I use? – Georgia Pro Black What font should I use? Georgia Pro Light What font should I use? - Georgia Pro Cond What font should I use? - Georgia Pro Cond Light I have found 3 different fonts and found different variations to show what the options are with them. My favourite font is Bahnschrift as there are many options to choose from. Bahnschrift and Ariel are very similar but for a poster I would just use one font.
  • 27. Video Game Layout Here is a drawing for part of my videogame level in Japan. The main aim of this game is to jump over the holes in the road as you run down the street away from the Japanese soldier to try and find the trophy. I’ve used pictures from Google to get inspiration for the buildings, sky and colours. In Japan there are lots of colours used for the neon lights, so I have decided to use 2 colours in each level, for the first level I have chosen red and orange lights as shown above.
  • 28. Script – Game 1 This whole speech is from the narrator. “Hello and welcome to Neon Dash” “The aim of Neon Dash is to jump over the holes. At the end of each street, you can collect a trophy which adds 100 points to your score. Fall in a hole and it is game over. The more streets you run through, the higher your score is. If you see a white symbol, it is a power up” “To control your crew mate, use the space bar to jump over the gaps. To collect a trophy run into the trophy as you leave the street and it will be added to your score.” “Have fun and good luck!” Animation with the script. For each section, the narrator is talking about, that section will be highlighted and have a simple animation to support it. I wanted to keep the script short as the game is simple and I don’t want to over complicate it. Name of the game Play Controls Objective Credits
  • 29. Script – Game 2 This whole speech is from the narrator. “Hello and welcome to Neon Fall” “The aim of Neon Fall is to dodge the platforms. Each platform dodge, you gain 100 points. If you grab a coin, you gain 200 points. The gradient background shows you how much of the level you have left. Unlock characters to expand the game.” “To control your crew mate, use the left and right arrows. To collect a coin, fall through it on your way down and it will be added to your score.” “Have fun and good luck!” Menu Screen For each section, the narrator is talking about, that section will be highlighted and have a simple animation to support it. I wanted to keep the script short as the game is simple and I don’t want to over complicate it. Name of the game Play Controls Objective Credits
  • 30. Sound Effects Sound Effect Needed – Game 1 How I Will Create This Sound Starting the game. 3 2 1 Go I will use Beepbox for all of my sound effects as it is a simple software to use and does what I need to create the sounds. Jumping. Collecting the trophy. Activating a power up. Game Over. Sound Effect Needed – Game 2 How I Will Create This Sound Starting to fall. I will use Beepbox for all of my sound effects as it is a simple software to use and does what I need to create the sounds. Collecting coins. Hitting a platform Landing Level completed. New character unlocked.
  • 31. Actor/Locations Actor Role Location For Recording Myself The 1st boy Home. Myself The 2nd boy (younger boy) Home. Myself The 3rd boy Home. I will be using the 3 main characters from my film to create the posters and advertisement so I will take 3 pictures with the exact same background but I will change my outfit and my location in shot. I will then edit the 3 pictures onto 1 page so they are all running together. I will be using 3 outfits to make the characters varied and distinguishable from each other but the outfits will all be linked for the game. I decided to not use other actors as it would create more problems with COVID and I also don’t have to rely on other people as it could effect my schedule.
  • 32. Music Band Name Track Name Link I will be making my own music for the menu screen, the cut screen and the game. I will use Beep Box for these soundtracks as I want simple music so the music doesn’t become distracting from the game. From my research about Pac-Man I have learnt that a simpler game and soundtrack work well together as the game becomes more playable and addictive.
  • 33. Contingency Plan What Could Go Wrong? What Could You Do To Prevent This? What Could You Do If It Does? As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the computer. I could loose my work – PowerPoints and Photoshop. I will save after each section is completed or save before you leave your computer. I will have to type it up again as my notes are on paper. The lights could run out of battery because they won’t be plugged in. I will charge the batteries before using them and I will turn off the lights between shots. I would have to recharge them again and do the other section at another time. The camera battery could run out of charge. I will fully charge the battery before using the camera and will turn the camera off when changing outfits. I will have to borrow another battery. The camera could move slightly effecting the final shot. I will make sure everyone will keep away from the tripod and to not apply pressure when changing the camera settings. I will have to restart the photography process. I could run out of time for the animation and soundtracks I will make my game to have a simpler concept and simpler soundtracks. I will have to focus on the main parts of the project to get done.
  • 34. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the computer. The camera could be dropped when setting up the shot. Hold the camera still and twist the tripod instead of the camera meaning less movement for the camera. The lights could be dropped. Hold the lights on the bracket as you need the other hand for turning the lights on and off.
  • 35. Production I have added my prints into my blog as they do not show up well when the PowerPoint is embedded.
  • 36. Neon Dash In 2050, college graduates MARTY OWENS, ADAN SMITH and FRANKIE CARTER are on a quest to experience the new technology called ‘Become The Player’ which is developed in Tokyo. Their experience does not go to plan. MARTY OWENS, the man who understands videogame development more than anyone else, has just graduated from college with his two best friends, ADAN SMITH and FRANKIE CARTER (they all specialise in videogame development). The three are getting ready to go to Tokyo as there is brand new videogame technology called ‘Become the Player’ which has gained the most interest by MARTY as he wants to develop more of these games. All three of them fly to Tokyo and begin to try out the games one at a time. They analyse the 15 games they play to see what to improve and how they can adapt them. All 15 games are shown, 10 of them are shown when the three are leaving after they played the game, the other five are shown when the three are playing the game. Showing five games creates a contrast to Neon Dash as Neon Dash is the only unsafe game to play. Showing the five games also creates a contrast as Neon Dash is the only dark game which foreshadows the danger. On their last night they go out for a meal as a reward for their efforts. On their way back to the hotel, they get stopped by a man who wants their help. The man who is called CHAD LEE has got himself stuck in a game called Neon Dash. Neon Dash is a game set in the streets of Tokyo which are covered in neon lights. The aim of Neon Dash is to collect the trophy whilst being chased by a Japanese soldier, but the players have a neon trail behind them making it harder to hide. He tricks the other three to help him, but he does not tell them that this version of Neon Dash is dangerous. After being told how to play the game and what does not work, the four begin to play. The more they play the game, the more MARTY, ADAN and FRANKIE realise what danger they are in. The first attempt to grab the trophy is made by MARTY but the trophy disappears as the game has become glitch from a loose wire in the electrics. After they are playing for about 10 minutes, the soldier glitches and smashes into a building which sends shock waves down the street, forcing a building to fall on to FRANKIE. To save FRANKIE, CHAD distracts the soldier whilst MARTY and ADAN pull FRANKIE from the rubble. Now that CHAD is being chased, the other three must help but luckily CHAD finds a power up and throws it to MARTY. MARTY uses this to become invisible which means the soldier cannot see him, so he has more routes to the trophy. Just before his power up disables itself, MARTY grabs the trophies which stops the hole game and removes the soldier who was inches away from catching CHAD. Now they had won, CHAD was free from Neon Dash after being stuck in there for a few months. As their adrenalin becomes weaker, they all realise how much danger the game puts you in and go straight to the headquarters to get it removed before anyone else gets stuck. Once the game was removed, they all go back to their hotel and start talking to CHAD who is also a videogame developer and wants to work on real life videogames. Skipping 10 years into the future, the four men have created the biggest Become the Player technology company in the UK and are growing their company every day. Their most popular game is called Neon Dash. Synopsis
  • 37. Final Products – Magazine Cover
  • 38. Final Products – Film Poster
  • 39. Final Products – Bus Advert
  • 40. Final Products – Billboard
  • 41. Final Products – Film Production Company Here I have create a film production brand with some contact products, some mock ups to show work spaces and some products for the merch of all the movies that the company produces (bags and tags).
  • 42. Final Products – Merchandise Here I have created some merch for Neon Dash which also shows my film production company.
  • 43. If My Products Were Actually Made1 My Film If my film was developed and produced I would change a few things. Firstly I would change one of the male characters to be a female character which wasn’t possible to do for my prints because of the COVID rules. I had to be the three characters as I couldn’t use any other people that were not in my household. At the start of the movie I would show them playing more of the 15 games that they play when in Tokyo before coming across Neon Dash. This would help to create a contrast between them as all the games should be safe. I would also add flashbacks to their childhood, showing them together playing some of the 15 games to show how much they love games and that they have been wanting to do this for years. Finally, I would show the characters in the future together working on their company for real life games. There will be scenes that are the same as the start but them grown up such as the three main characters walking out their houses and meeting each other on the street. Neon Dash If Neon Dash was developed and created as a real game, I would like to add coins to be able to buy new characters if they aren’t unlocked already. You could also unlock a new character once you get to a certain level or collect enough symbols of some kind. I would develop a range of characters to go with the Tokyo theme to make the game more varied and suitable for more interests. As the game is an endless running game, I would like to have a range of streets and colour combinations for the accent colours. The character could run through all the tourist areas and even to a different city. I could also make a version of Neon Dash where you are in levels and each level is a different city around the world. Finally, I would add platforms so the character could jump up them to a new area where there are loads of coins and powerups but it is more risky meaning the game could end sooner. Neon Fall If Neon Fall was developed and created as a real game, I would add more levels with different colours each time for the gradient background and the platforms. I would want to make each level slightly different but once I have used all the combinations, I will have to reuse the combinations to keep the levels going. I would also have new character being unlocked when certain levels are completed or when the player has collected enough coins to buy them. Some character will be more common than other and there will be some rare character that are hard to unlock. As the player completes more levels, the levels would get longer and longer making them harder to complete and the platforms will have smaller gaps meaning the reaction time of the player will have to be quicker. Neon Fall will be a mobile game on a portrait screen so the player has more time to react to the platforms coming up.
  • 44. If My Products Were Actually Made Neon Jump I have been thinking about different games I could make to link to my film and keep the neon theme throughout them all. My first idea is called Neon Jump where you have to jump up platforms to reach the top platform. It is like the reverse of Neon Fall which is why it will have the same aesthetics as Neon Fall. There will be coins and powerups to collect to help the player. There will be similar characters to my other games and I could add smaller aspects to link them together such as the menu screens and level completed pages. Neon Slide I have been thinking about different games I could make to link to my film and keep the neon theme throughout them all. My second idea was a game called Neon Slide where you are launched into the air and have to slide down hills to gain speed and be projected further over the hill until you come back down to slide on another hill. The higher you can fly, the more points you gain and the higher you go the more coins there are to be collected. The main aim is to keep the momentum going as it is easily lost if the player hits the hill too early it too late as they can’t slide. The background of my game would be Tokyo's streets but the higher you go the darker the background gets to make it look like the character will be closer to space. Prints If my prints were developed and created to the actual sizes, I would present them on the products shown before. I would also like to make more pieces of advertisement such as social media posts and web adverts as many people use screens which is the most common way they see products and films. I then would like to create a few versions to the posters and adverts such as different sections of Neon Dash and the characters playing different games or the characters running with aspects from a few games in the background to link the film into one picture. If my company was developed and made I would create more products for the workspaces when creating film ideas. I would also create more products for the merchandise such as branded packaging to keep advertising the company for more viewers.
  • 45. Evaluation Changed font on prints from bah to ariel Changed name of film to neon dash Gradient for video game The products on the actual products didn’t have the same gradient effect as I had to make background bigger 2nd game better portrait for phone game
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  • 54. Overall strengths and weaknesses of the final package.