2. Group of lads living in 90s Manchester form
a band with intentions of becoming the
next Stone Roses. The 5 teens cant stay out
of trouble at school, as the one thing on
their mind is Spike Island, the greatest gig
of the 90s.
The lads record a demo tape of their music
to try and give to the band when they get
in, but fail to get tickets to the gig when the
seller doesn't show up. After failing to get
tickets they are all still determined to get in.
The day of the gig and the lads set off
to Widnes in hopes to see their
favourite band play despite not having
tickets.
They arrive and head to the main gates, but with no tickets they are
denied entry. Their first attempt of getting in is fighting their way
through security. As expected this didn’t work. The lads come into
some luck and gain 1 ticket. 1 of the lads go in leaving the rest outside
with the demo tape. The rest of the lads sneak their way around but is
still left on the wrong side of the fence along with everyone else that
doesn’t have a ticket. Still with the demo tape in hand they enjoy the
gig from the outside.
After the gig they all return back to Manchester
having lost the tape and one of the members
joining a new band. The lads then all decide its
time for them to go their separate ways.
3. Character type How they appear in your story
The Hero Tits – The lead singer of the band and the one that makes most of the decisions for him
and his friends
The Villian Ste- Tits’ older brother who steals their tickets and isn't a very great role model to Tits.
The Helper Dodge, Little Gaz, Penfold, Zippy – All Tits’ mates and fellow band members who join him
on the way to Spike Island.
The Donor Sally Harris – A girl who they bump into outside of the gig who later becomes Tits’
girlfriend.
The Dispatcher
The Princess or prize Spike island entry/ Sally Harris – Both are wanted by Tits.
The Princess’s Father
The False Hero Dodge – Who Tits thinks is his friend but later falls out with due to him joining different
band.
4. WWWWWH
Who Group of school lads – Tits, Dodge, Little Gaz, Penfold and Zippy all in a band together.
What They all want to go see The Stone Roses Perform live at Spike Island. But struggle to get in due to not having
tickets for the gig.
Why So they can try and give the band their demo tape and get a record deal.
When 1990
Where Manchester and Widnes (location of Spike Island)
How
6. Idea 1
Who 4 teenage friends
What 4 friends embark on a camping trip by themselves in a forest. End up splitting up, looking for firewood,
some people get lost.
Why They had just finished their year of college and decide to go on a group camping trip for the weekend.
When Set in the 90s.
Where A small woods in a forest located in the middle of nowhere.
How The group decide to make a fire and split off into groups of two. Each group end up lost and not able to find
each other.
7. Idea 2
Who 2 brothers, one aged 8 at the other 16.
What Both of them have had to evacuate to the countryside due to the war. Neither of them are been treat very
well so they aim to escape and go back to London without realising the consequences.
Why They both hate where they have been sent to and think living in the city is a lot safer for them
When 1915
Where Both of the brothers were sent to Suffolk in the countryside
How When allowed out to play in the garden they each pack a small bag and run away looking for the nearest
city.
8. Idea 3
Who A young girl – aged 13
What She can control peoples minds just from looking into them and they follow any of her instructions.
Why She does this to get back at people due to been bullied all throughout school.
When Mid 2000s
Where England, down south
How
9. Mind Map:
Camping trip
Location
At first very safe
environment at
first
Forest later becomes very
gloomy and unsafe
Characters
Group of teenagers just
finished their school year
and decide to go camping
The problem
They split up to find
firewood and the forest
suddenly becomes
gloomy.
They all keep
hearing wolf
like noises
The game idea
Some form of maze from a
birds eye view. 3 lives. Collect
all the sticks and make it to
other side without being
caught by wolves
10. Mood board:
A gloomy forest to make
the scene more intense
and scary.
To start with a nice warm and
inviting scene to create contrast
when it drastically changes to a cold
and gloomy forest
Characters chased by wolfs?
Likeable characters so viewer
feels more empathetic
12. The masthead on this cover is in a large bold font to draw attention to
the magazine when its in a shop.
The photo on the cover was taken in a studio and in post production
some effects have been added such as scratches and smudges to
appear as if the character is behind a bus shelter. This creates a grimy
aesthetic to reflect the film.
The film title is also in a large bold font in a bright colour to entice the
reader to the film advertisement.
The “smarter movie magazine” text below the masthead tells the
reader that the magazine is superior to other film magazines and
shows that is is of a higher quality.
As well as this the “exclusive” text tells the reader that this magazine
contains something that no other magazines contain, giving the reader
more of a reason to buy the magazine.
13. Compared to the magazine cover the billboard
advert doesn't’t give away too much information
about the film. They have kept the advert simple
but still effective enough to tell the viewer what
the film is. A large bold font of the film title to
show what the film is called and when it is
released. The colour scheme on the billboard is
much darker than its surroundings so it stands
out therefore drawing attention to it when a car
is driving past. The dark background emphasizes
the film title as it’s a much lighter colour;
drawing more attention to the key information
on the billboard.
14. Pac - Man
This game features a maze, where the character has to
work his way round collecting points without getting
caught by the ghosts. The character is given 5 lives until you
lose and have to restart the game. The Pac-Man sound
effects are mainly a robotic eating noise when collecting
the yellow pieces. This is a similar concept to my game as it
will also feature a maze in the style of a forest. And the aim
will be to get to the others side while collecting firewood
on the way whist avoiding wolves.
15. The banner of the magazine tells the reader what films the
magazine contains. Its been written in the rule of three to keep it
short and informative while still keeping the readers attention.
The main image on the cover is large and cover the masthead
making it stand out. As well as this the characters eyes are
looking directly into the camera catching the viewers attention
right from the start. The cover reflects the genre of the film with
the bottom line “feel the force”. The barcode is in the bottom
right-hand corner as its necessary on the cover but isn't taking
the viewers attention away from the actual magazine. At the
very bottom of the magazine there is a rhetorical question which
leaves the reader wanting to buy the magazine and read on. On
this cover the date price and website name is in a much smaller
font as its less important than most of the other features.
16. Frogger
Frogger is a game where the aim is to get all 5 frogs to
the top of the screen while trying to avoid vehicles or
falling in the water. If the frog is hit by a vehicle or falls
in the water then you have to re start the game. There’s
a sound effect when the frog jumps and a different
sound effect when the frog dies.
17. Research Summary
• What have you learned from your research?
• What aspects of the research will you include within your on work?
30. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.