1. Ted Selker has conducted research on user interfaces, ergonomics, and context-aware computing at IBM and Stanford University.
2. He teaches courses on industrial design, human-computer interaction, and evaluating products through a cognitive science lens.
3. His work focuses on designing technology that is respectful of human intention through sensors, virtual sensors, and adaptive interfaces across different domains and scenarios.
COMP4010 Lecture 4 - VR Technology - Visual and Haptic Displays. Lecture about VR visual and haptic display technology. Taught on August 16th 2016 by Mark Billinghurst from the University of South Australia
An Introduction to Wearable Computers given on Thursday December 11th 2014 by Mark Billinghurst. Presented to people from CitiGroup and so case studies were from the financial sector.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
COMP4010 Lecture 4 - VR Technology - Visual and Haptic Displays. Lecture about VR visual and haptic display technology. Taught on August 16th 2016 by Mark Billinghurst from the University of South Australia
An Introduction to Wearable Computers given on Thursday December 11th 2014 by Mark Billinghurst. Presented to people from CitiGroup and so case studies were from the financial sector.
COMP 4010 Lecture 5 on Interaction Design for Virtual Reality. Taught by Gun Lee on August 21st 2018 at the University of South Australia. Slides by Mark Billinghurst
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
COMP4010 Lecture 5 taught by Bruce Thomas at University of South Australia on August 24th 2017. This class was about using Interaction Design techniques for developing effective VR interfaces. Slides by Mark Billinghurst.
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
TCC Worldwide Online Conference presentation on Web Privacy and Information Accountability by students from Colorado Technical University on April 18, 2012.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
Realify your Secret Idea with Lean Startup MethodsKate Rutter
Admit it. Inside you there is a secret product idea. Yet it falls prey to that deadly statement: “Someday, when I have more time…”
In an action-packed 180 minutes, you’ll “realify” it: get that idea out and into the world. This session is about skill-building through personal expression; a structured and engaging way to get hands-on with design methods from the Lean UX / Lean Startup world and explore an idea that is personally meaningful.
These techniques are directly and immediately applicable to UX design in the enterprise, startups and mid-sized companies.
Why buttons suck, and other truths about ancient UIs & interactions that do not utilize possibilities of current techologies.
(UXcamp Europe 2013, Berlin)
Lecture on AR Interaction Techniques given by Mark Billinghurst on November 1st 2016 at the University of South Australia as part of the COMP 4010 course on VR.
Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
A product designer and a passionate change agent, I am a firm believer in the power of science, technology and art in addressing today’s complex socio-economic issues and market needs. With background in Mechanical Engineering as well in integrated product design (Engineering, design and Business) and with eight years of experience in the Energy and Transmission sector, I have been instrumental in promoting continuous innovation and have authored several patents
My Background in engineering and product design has developed in me astute observation skill, Design thinking and ability to look from end users point of view and made me more a doer than a mere thinker; it has equipped me with the knowledge and skill to realize an idea, whether it is solving technical challenges faced during my professional, academic life or developing solutions for societal problem as part of “Manthan” group & “Jagrati Yatra”.
Did a crash course in User Experience for participants at the iCube Innovation startup bootcamp. Credit to Mark Billinghurst and Aga Szostek for their knowledge (and slides).
COMP4010 Lecture 5 taught by Bruce Thomas at University of South Australia on August 24th 2017. This class was about using Interaction Design techniques for developing effective VR interfaces. Slides by Mark Billinghurst.
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
A lecture give on AR Tehchnology taught as part of the COMP 4010 course on AR/VR. This lecture was taught by Mark Billinghurst on August 10th 2021 at the University of South Australia.
TCC Worldwide Online Conference presentation on Web Privacy and Information Accountability by students from Colorado Technical University on April 18, 2012.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
Realify your Secret Idea with Lean Startup MethodsKate Rutter
Admit it. Inside you there is a secret product idea. Yet it falls prey to that deadly statement: “Someday, when I have more time…”
In an action-packed 180 minutes, you’ll “realify” it: get that idea out and into the world. This session is about skill-building through personal expression; a structured and engaging way to get hands-on with design methods from the Lean UX / Lean Startup world and explore an idea that is personally meaningful.
These techniques are directly and immediately applicable to UX design in the enterprise, startups and mid-sized companies.
Why buttons suck, and other truths about ancient UIs & interactions that do not utilize possibilities of current techologies.
(UXcamp Europe 2013, Berlin)
Lecture on AR Interaction Techniques given by Mark Billinghurst on November 1st 2016 at the University of South Australia as part of the COMP 4010 course on VR.
Keynote speech given by Mark Billinghurst at the CHIuXiD conference in Jakarta, Indonesia on April 14th 2016. This talk describes the research area of Empathic Computing and examples from research projects in this area.
A product designer and a passionate change agent, I am a firm believer in the power of science, technology and art in addressing today’s complex socio-economic issues and market needs. With background in Mechanical Engineering as well in integrated product design (Engineering, design and Business) and with eight years of experience in the Energy and Transmission sector, I have been instrumental in promoting continuous innovation and have authored several patents
My Background in engineering and product design has developed in me astute observation skill, Design thinking and ability to look from end users point of view and made me more a doer than a mere thinker; it has equipped me with the knowledge and skill to realize an idea, whether it is solving technical challenges faced during my professional, academic life or developing solutions for societal problem as part of “Manthan” group & “Jagrati Yatra”.
For those who couldn’t attend Wikimania, the annual international Wikimedia conference, this panel of top contributors to the wiki community reviews some of the latest developments, lessons learned, and what to expect from Wikimedia in the future.
Adina Levin of SocialText leads a panel that includes Wikimedia executives and other noted wiki experts as they share highlights from Wikimania 2009. The panelists discuss a project that would allow Wikimedia to be more usable for contributers, opportunities to help Wikimedia move forward, and the latest wiki trends.
Yahoo!'s Micah Alpern describes the culture of Wikimania. Sue Gardner, Wikimedia's executive director, covers the foundations priorities and projects. Ed Chi of PARC summarizes his much-discussed research on the slowing growth of Wikipedia, with data, models, and possible explanations. Naoko Komura shows off the achievements of Wikimedia's Usability Project and describes its future plans. Jack Herrick of wikiHow describes his company's efforts to increase contributions to wikis.
The broad wiki community is strong, productive, and inventive, and our panelists are a few of the people who help make it a success. Whether you use wikis for reference, contribute to wikis at work, use other kinds of user-contributed media, or participate in open-source communities, you'll learn a lot from these experts.
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...BayCHI
The way most organizations think and work on products and services isn't suited to the unpredictable world we live in. Instead, companies need new ways of thinking and working to adapt into innovative, agile, and commercially successful organizations who creates great products and services. Peter Merholz, one of the authors of Adaptive Path's new book, Subject to Change, will share a handful of breakthrough ideas for succeeding in a future that you can't predict.
Fontys - Demystify AI. Wat is er mogelijk met AI en wat niet?BigDataExpo
Er is een explosie van toepassingen van Neural Nets en Deep learning. Wat kunnen deze wel en wat kunnen ze niet. Wat kan deze ontwikkeling voor U betekenen?
This is a lecture I gave to my User Experience class at General Assembly on Interaction Design. It covers a brief history, and the various approaches that are being used.
I borrowed from other sources to a degree, which I have cited extensively.
Project Link Box is open source make robot project.
We try to assemble open source hardware and open source program. and sharing idea and collaboration
Designing with the user in mind: how user-centred design (UCD) can work for ...Jennifer Cham
Free talk video (you just need to get the access code by email) is here: https://www.iscb.org/cms_addon/multimedia/flvmedia.php?i=1377
Presented at ISMB ECCB 2013 conference: http://www.iscb.org/ismbeccb2013
It is recognised that bioinformatics resources often suffer from usability problems: for example, they can be too complex for the infrequent user to navigate, and they can “lack sophistication” compared to other websites that people use in their daily lives. In this presentation, Dr. Jenny Cham, User-Experience Analyst at the European Bioinformatics Institute, UK, will describe specific case studies to show how user-centred design (UCD) principles can be applied to bioinformatics services.
As well as improved usability, the benefits of UCD can include more effective decision-making for design ideas and technologies during development; enhanced team-working and communication; cost effectiveness; and ultimately a bioinformatics service that more closely meets the needs of its target research community.
1) Computational Thinking – WHAT, HOW, WHY
2) Block-based Language – HANDS-ON
Before 21st century- you had to understand how computer programs work.
In 21st century, you need to know how to make computers work the way you want.
Multi-Touch Tangible Interface; HCI trends, projects, and developmentJazmi Jamal
Lecture series on Multi-touch. Topic covers; History of HCI, Environment computing, Introduction to tangible interface, IT Project management, and multi-touch workshop. Created in Q1 2010
Designing for physical versus digital productscxpartners
My slides from Interaction 12 in Dublin, Ireland. User experience is important but it's not everything: Designing for physical versus digital products.
SkillsFuture Festival at NUS 2019- Machine Learning for HumansNUS-ISS
Presented by Mr Patrice Choong, Director, The Sandbox, Innovation & Entrepreneurship Office, Ngee Ann Polytechnic, at SkillsFuture Festival at NUS 2019
With Fashion Week to inspire us, this webinar focuses on sharing a few favorite digital trends for 2018. Instead of discussing denim separates and art-inspired prints, our team explores hot digital to keep an eye on. The webinar focuses on emerging technologies, exciting design trends and standout digital strategies to adopt in the new year.
Associate Creative Director Jessica DeJong and Chief Strategist Kalev Peekna dive into concepts that could disrupt how we think about digital experiences, as well as trends to easily fold into your 2018 marketing strategy.
Access the full recording: https://youtu.be/N_4XAsXDoYI
Similar to Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functional Design (20)
The Importance of Facial Features, Gretchen Anderson at BayCHIBayCHI
What's the key facial feature of your design? That one element that grabs people on an irrational level, reflects the big concept, and becomes the icon for your product or service. Gretchen Anderson points to BMW cars' split grill, Tivo's big, bright "pause" button, and the Flip camera's flip-out USB plug as examples of successful facial features. Yes, strive for usability, but the most usable designs can be boring. Your design needs personality, too!
Jared Spool: Revealing Design Treasures from The AmazonBayCHI
Jared Spool at BayCHI: Revealing Design Treasures from The Amazon
On its surface, Amazon.com just seems like a large e-commerce site, albeit a successful one. Its design isn't flashy, nor is it much to write home about. But deep within its pages are hidden secrets—secrets that every designer should know about.
Jeff Johnson at BayCHI: Designing with the Mind in MindBayCHI
Jeff Johnson at BayCHI in July 2010: Designing with the Mind in Mind: The Psychological Basis for UI Design Rules
http://www.baychi.org/calendar/20100713/
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...BayCHI
Carol Dweck at BayCHI, May 11, 2010: Mindset is a simple idea discovered by world-renowned Stanford University psychologist Carol Dweck in decades of research on achievement and success—a simple idea that makes all the difference. In a fixed mindset, people believe their basic qualities, like their intelligence or talent, are simply fixed traits. They spend their time documenting their intelligence or talent instead of developing them. Dweck's research also shows that praising intelligence can harm motivation by creating a fixed mindset. People also tend to believe that talent alone creates success—without effort. They're wrong. In a growth mindset, people believe that their most basic abilities can be developed through dedication and hard work—brains and talent are just the starting point. This view creates a love of learning and a resilience that is essential for great accomplishment. Virtually all great people have had these qualities. Teaching a growth mindset creates motivation and productivity in the worlds of business, education, and sports.
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-PatternsBayCHI
Christian Crumlish at BayCHI April 13, 2010: Designing for social interaction is hard. People are unpredictable, consistency is a mixed blessing, and co-creation with your users requires a dizzying flirtation with loss of control. Christian will present the dos and don'ts of social web design using a sampling of interaction patterns, design principles and best practices to help you improve the design of your digital social environments.
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordBayCHI
Baroque harpsichordists excelled at taking simple melodies and creating elaborate, beautiful pieces of music. But in their desire to push the boundaries of experimentation, these keyboard virtuosi eventually ornamented the music beyond the limits of good taste, making the composer's original melody unrecognizable. Listen to enough Baroque music, and you'll ultimately decide, "This is ridiculous. I never want to hear another harpsichord!"
Something similar happens in Web design. With new technology comes a natural desire to experiment, challenging fundamental design rules to push the limits of web applications. As designers explore just how far they can go, there inevitably comes a breaking point, where you think, "This is ridiculous. I never want to see another rounded corner!"
In both cases, the lesson learned is that just because you can, doesn't mean you should.
Web application interaction design brings a wealth of creative freedom and makes it increasingly important to identify the functional rationale for UI choices rather than gut reactions like "this is the way users are accustomed to it" or "this just looks better." Elaine will discuss how to approach web application design when, instead of one dominant voice, there's a multitude of web product and design philosophies.
Elaine Wherry is co-founder and VP of Products at Meebo. Originally a classically-trained violinist, Elaine graduated from Stanford University with a degree in Symbolic Systems with a concentration in Human-Computer Interaction. After graduating, she became the manager of Usability and Design at Synaptics. She co-founded Meebo.com in 2005 with two good friends, Seth Sternberg and Sandy Jen. Initially, she wrote Meebo's JavaScript framework and went on to build and oversee Meebo's web, user experience, and product management teams. Today, Meebo has approximately 40 million unique users in the United States and nearly 100 million unique users worldwide, according to Quantcast.
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...BayCHI
The human eye, with the assistance of an eye tracking apparatus, may serve as an input controller to a computer system. Much like point-select operations with a mouse, the eye can "look-select", and thereby activate items such as buttons, icons, links, or text. Evaluating the eye working in concert with an eye tracking system requires a methodology that uniquely addresses the characteristics of both the eye and the eye tracking apparatus. Among the interactions considered are eye typing and mouse emulation. Eye typing involves using the eye to interact with an on-screen keyboard to generate text messages. Mouse emulation involves using the eye for conventional point-select operations in a graphical user interface. In this case, the methodologies for evaluating pointing devices (e.g., Fitts' law and ISO 9241-9) are applicable but must be tailored to the unique characteristics of the eye, such as saccadic movement. This presentation surveys and reviews these and other issues in evaluating eye-tracking systems for computer input.
Scott MacKenzie is associate professor of Computer Science and Engineering at York University, Toronto, Canada. His research is in human-computer interaction with an emphasis on human performance measurement and modeling, experimental methods and evaluation, interaction devices and techniques, alphanumeric entry, language modeling, and mobile computing. He has more than 100 peer-reviewed publications in the field of Human-Computer Interaction, including more than 30 from the ACM's annual SIGCHI conference. He has given numerous invited talks over the past 20 years.
Juliette Melton at BayCHI: Real World Remote ResearchBayCHI
Remote research can raise the quality and lower the costs of your user research efforts; using a combination of surveys, video, screensharing, and phone, you can connect with a much broader range of users than you could using traditional lab-based usability tests, while using resources more efficiently than you would doing contextual research. In this workshop-style talk, Juliette Melton will cover recruiting sources, technology tools, and caveats you might not have thought of, including managing time zones and participant distraction. We will also address pros and cons of increasingly popular non-scripted research services.
Juliette Melton at BayCHI: Real World Remote ResearchBayCHI
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http://www.baychi.org/calendar/20100112/#2
Technology users are technology observers as well, monitoring for problems or opportunities that might arise. Designing interfaces to support the monitoring of technology presents unique challenges, like detecting situations and knowing how and when to respond, coping with a changing operating environment, and the changing knowledge of the observer.
Conrad describes "Heed," a scale and framework to help observers of a system evaluate which situations need scrutiny and when. He gives an example heed-based interface that encourages the development of situation awareness. Learn how the framework and interface can be applied in three different scenarios: server performance, a business's finances, and user experience in a community forum.
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...BayCHI
http://www.baychi.org/calendar/20100112/#2
Technology users are technology observers as well, monitoring for problems or opportunities that might arise. Designing interfaces to support the monitoring of technology presents unique challenges, like detecting situations and knowing how and when to respond, coping with a changing operating environment, and the changing knowledge of the observer.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
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The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
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• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Industrial Design Intelligence: Evaluation Supporting Aesthetic and Functional Design
1.
2. CMU Silicon Valley
TED SELKER Buisness mentoring
MIT
Media Lab The Generator Fund
User System Ergonomic Research Context Aware Group
IBM Almaden Research Center, 1999 - 2008
Stanford University
Physical, D
Graphical,
M
T
& Cognitive
L
B
ALU
Reg
Human Computer Interface
5. :Industrial Design Intelligence:
Engineering and evaluation a perspective
http://cac.media.mit.edu/weblogs/idi04/assignments
•
Sept 12 :TrackPoint; the makings of an ergonomic product and article
Sept 14 :Famous Industrial Design examples; Design of the 20th Century
Sept 19 :Discussion of product design projects
• Sept 21 :Thinkpad stories of design challenges and solutions
Sept 26 :Prototyping stories, deconstruct product
• Sept 28 :Invention and evaluation of graphical interfaces
Oct 3 :Physical model making
Oct 5 :Discuss project description proposals and paper
Oct 10 :Columbus day
Oct 12 :Discuss project description proposals, discuss ID magazine
Oct 17 :The Idea of Design: perspectives from the design world
Oct 19 :Project mock-ups presented, and discuss Charles Eames
Oct 24 :Discuss Design for the real world, and Raymond Loewy
Oct 26 :Discuss project evaluation and Richard Sapper
Nov 7 :Sensation and Perception and deconstruct product
Nov 9 :Memory and Learning
Nov 14 :Writing a paper
Nov 16 :Motor control
Nov 21 :Project evaluation discussion
Nov 23 :Thanksgiving
Nov 28 :Discuss drafts of papers
Nov 30 :Product lifecycle
Dec 5 :Psychology of everyday things
Dec 7 :Presenting projects
Dec 12 :Project reviews
6. Industrial Design Intelligence:
Courses and workshops
The movement of product design from a style-based
discipline to a cognitive science and engineering-
supported, aesthetics-based discipline. We strive
to expose technology gracefully in products. A
course in mechatronics is a small beginning for a
product designer to understand the vast array of
materials, how to design new materials, and how to
understand the psychological and behavioral
realities of humans. Multidisciplinary teams can
help, but it is difficult for people to continually
argue from different perspectives. We must educate
ourselves to span evaluation engineering and
aesthetics to move product design into a future
where things look and act in a natural way.
7.
8.
9.
10.
11. • We live in “virtual” and “real” worlds
• We must evaluate to contribute
With new,
Intelligent,
Technology
13. Product Design?
• Art: creating ideas to create an emotional reaction
• Science: creating ideas that other people cite
• Design: is creating things of value
14.
15.
16. What does a designer do?
Necessity: mother of invention?
• Plan to create something?
• Limits to planning
– Practice helps (chess)
• Empathy does it exist?
– I know what the designer will do
– I know what the engineer will need
– I know how this will be used
• Assign a designer?
– Domain and technology matter
• Grocery shopping aint rocket science
17. Kitchen technology born with people
190,000 years of cooking,
Plumbing 1500 BC
Namche Bazzar today
19. Make rather than store dishes?
• Personalized dishes
• When you need them
20. Smart useful things
• Materials Chameleon mug
– Look like a mug when coffee
– Look like a tumber when ice tea
• Electronics Leftover timer
– Count days in fridge
• Smarts … Talking Trivet…
– Needs re-warming
– Hot and ready to eat
– Cooked and ready to take out
– Fire!
31. In Keyboard
Pointing
Finger Control Everywhere!
Remote Controls
Air Traffic Control TrackPoint
Surgical Instruments
Sightless Pointing
Prosthetics pointing
Steering
Two Handed
Industrial
Controllers
Arcade Games
In Mouse Scrolled
32. Towards a Behavioral Motor Match
• Placement
• Eye Tracking
• Wiggly Fingers
• Going Fast
• Movement Feedback
• Gripiness
• Mouse Lockout
Select and Type
33.
34.
35.
36. Scrolling....
Does another input help?
great 3
very good 2
good 1
OK 0
poor -1
very poor -2
terrible -3
Mouse WheelMouse JSMouse 2hand
39. Forms and their implications
Keyboard size and implications
Hinge and implications
• Keyboard size and implications
• Hinge implications
• Durability, maintainability
• look
41. Artifacts and Evaluation
Hildegard Schmaltz <schhi@leatherman.com>
08/13/2001 06:38 PM
To: "Ted Selker (E-mail)" <selker@media.mit.edu>
cc:
Subject: WAVE IS DANGEROUS
Dear Mr. Selker,
We are very sorry to hear of your accident with the Wave. Your email was
the first time that we have heard of this type of accident with this tool.
In consulting with our engineering department, they wonder if the tool may
have a damaged component. We would like to get the tool back to the factory
for inspection and repair or replacement as soon as possible.
For your convenience, we can have your tool picked up by UPS Call Tag
42. User System Ergonomic Research
IBM Almaden Research Center
San Jose California
Physical,
Graphical,
& Cognitive
Human Computer Interface
49. A Spoon that teaches cooking
• Better food
• Teaching cooking
50. Sec.
Graphical interface mappings 20
17.5
Selction Performance: Masked (top) and Unmasked
15
16
12.5
14
12 Restrained
Free
10
10
8
7.5
6
4
Masked 5 Day 1
2 2.5
Unmasked
0
No Mask -20 -40 -60 -80 -100 0
T1 T2 T3 T4
51. Invention is a performance -
Personal credo
• Inventing is like an action movie
– Grab for a branch, it breaks, land in the water and swim…
– The way it doesn’t work moves you forward
• Audition stories and roles
– Think of many possible ways out
• keep thinking about it
• All the world is a stage.
– Slowly replace pantomime for real sets and actors
• Have things/ideas compete, not people
• Pretend things are the way you want them
• Create it from anything
– All tools are made of other tools
– Prototype here and now
52. 1. Annotated smart kitchen Recognizing and coaching activity in kitchen
2. Alzheimer's Living Center Adaptive interface to support communication for people with dementia
3. Attention vending machine Socially interpreted interactive media in a vending machine
4. Audio interface tool Tool for exploring audio interface for voting and telephones
5. Attention meter Camera input for interactive
6. Bike alert Auto system for telling bike car door might open
7. Car coach Feedback to improve driving
8. Climbing interface Platform for museum interactive
9. Context builder Context aware application engine
10. Considerate thing Sensor/ electronics platform for making considerate things
Context
11. Chameleon tables Computer interactive tables with height control and sensing
12. Digital cigarette Motivation and relationship building demonstration
13. Disruption manager Semantic based system to mediate desktop interactions
14. Driftcatcher Socially aware email annotation interactive
15. Dishmaker Recycling kitchen manufacturing
Aware
16. e-Bed Eye gesture based GUI
17. e-Clay 24 degree of freedom design input tool
18. e-Floor Socially aware floor interactive
19. e-Helmet Wearable for mediating communication for bicyclist
20. e-Threshold Context aware receptionist
Platforms
21. EyeaRe Glasses that can tell interest alertness
22. Exercar Pedaling accelerator improves acuity and reduces fatigue
23. Face Interface Caricature teaching of facial gesture interface affordances
24. Gesture music ball Instrument builds itself for you
25. Haptic tuner Adaptive feedback to coordinate and improve peoples musical collaboration
Demonstrations and design 26. Interruption Manager GUI mediation for any platform
27. Kitchen phone System to control and enhance grocery experiences
tools for recognizing and 28. Invision Eye gesture based preference system
29. Low Error Voting Interface New approach to ballot design for improved access and accuracy
respecting intention across 30. Media jukebox Model and feedback smart interactive for selection of media
31. Media windshield Augmented reality car
domains and scenarios 32. Minerva Viewing food to suggest recipes
33. Mobile essence Meeting collaboration support system
34. MrWeb, Collaborative web tools
35. PlaceMap Location aware engine
36. Power bra Power harvesting system collects 1 watt from breathing
37. Secure Architecture For Voting Electronically New approach to reliability/security
Ted Selker 38. SMS mediator No cell phone software meeting mediator
Selker@media.mit.edu 39.
40.
Smart dice
Smart spoon
Progressive math teaching interactive
Sensors for teaching cooking
41. Smart sink Sensing use of sink for ease and safety
42. Smart refrigerator Energy reducing, food improving preservation
43. Smart utensils Sensing to teach and coach food preparation
44. Talking Trivet, e-sleeve, shoulder pet One sensor systems that react to intention
45. Thought for food Systems to use common sense and feedback to interact with food and recipes
46. USPS concept truck Annotation, location awareness support for commercial delivery, (8 demos)
47. Voyager Location aware system for interactive campus, grocery store, etc.
48. Wireless dashboard Harvested power for sensing and control