SlideShare a Scribd company logo
1 of 125
Download to read offline
LECTURE 1: INTRODUCTION
COMP 4026 – Advanced HCI
Semester 5 - 2016
Mark Billinghurst
University of South Australia
Lecturer
•  Mark Billinghurst
•  PhD University of Washinton
•  Director of the Empathic Computing Lab
•  Expert in AR, 3D user interfaces
•  mark.billinghurst@unisa.edu.au
Class Logistics
•  Weekly lecture (2 hrs)
•  Thursday 11am – 1pm
•  Room D2-34
•  Assessment
•  Project Concept Design – 10%
•  Class participation/Design journal – 40%
•  HCI Project – 50%
•  What you will need
•  Design Journal/Sketch Book
HCI Project
• Pick an advanced interface technology
• Wearable, AR/VR, Bio sensor, Computer Vision
• Identify a user need that it addresses
• Product a concept design
• Develop an interactive prototype
• Conduct a user evaluation
• Write a research report
• 8-10 pages conference format
Project Technologies Available
What You Will Learn
•  History of HCI Trends
•  Interaction Design Fundamentals
•  Design Thinking Processes
•  Advanced Interface Technology
•  Wearable Computing
•  Augmented/Virtual Reality
•  Sensing systems
•  Experimental Design/Evaluation
•  Research Directions
TRENDS IN HCI
Processing Power
Courtesy Matt Rettig, CMU
SpaceWar Demo
•  http://www.masswerk.at/spacewar/
Doug Englebart Mouse (1968)
•  https://www.youtube.com/watch?v=1MPJZ6M52dI
Ivan Sutherland Sketchpad Demo
•  https://www.youtube.com/watch?v=DWAIp3t6SLU
https://www.youtube.com/watch?v=2zfqw8nhUwA
Xerox Star
https://www.youtube.com/watch?v=zVw86emu-K0
Processing Power
Operate
Experience
Adapt
EXPERIENCE DESIGN
“The product is no longer the basis
of value.The experience is.”
Venkat Ramaswamy
The Future of Competition.
Experience Economy
experiences



services



products



components
Value
Sony CSL © 2004
Gilmore + Pine: Experience Economy
Function
Emotion
Good Experience Design
• Reactrix
•  Top down projection
•  Camera based input
•  Reactive Graphics
•  No instructions
•  No training
Reactrix Demo – car race
Reactrix Demo – Coke interactive
How to improve experience of picking up rubbish?
World’s Deepest Rubbish Bin
• The Fun Theory – http://www.funtheory.com
• https://www.youtube.com/watch?v=tcrhp-IWK2w
Improve the experience of walking up stairs?
Musical Stairs
•  The Fun Theory – http://www.funtheory.com
•  https://www.youtube.com/watch?v=2lXh2n0aPyw
What to do?
• Imagine
• You re bringing a new product to market
• Your #2 competitor has been in the market for
over a year, selling millions of units
• Your #1 competitor launches the same month
• Your technology is slower than your competitors
• Your technology is older than your competitors
• Your last product failed in the market
• Do you compete on Price ?
• Do you compete on Technology ?
• Do you compete on Features ?
Wrong: Compete on user experience !
NintendoWii
• Cheap - $500
• Unique game play
• Wireless 3 DOF controller
• Position and orientation sensing
• Aiming to broaden user base
• Can play previous games/downloads
Sales to Sept 2011
Using the N-gage
SideTalking
•  www.sidetalkin.com
INTERACTION DESIGN
Interaction Design
Designing interactive products to support people
in their everyday and working lives		
	 	 	 	Preece, J., (2002). Interaction Design
•  Design of User Experience with Technology
Bill Verplank on Interaction Design
•  https://www.youtube.com/watch?v=Gk6XAmALOWI
• Interaction Design involves answering three questions:
•  What do you do? - How do you affect the world?
•  What do you feel? – What do you sense of the world?
•  What do you know? – What do you learn?
Bill Verplank
• Artist/Engineer:
• concerned with what’s on the screen
• Interface Designer:
• concerned with person in front of the screen
• often takes static view of interface
• Interaction Designer
•  Concerned with engaging with technology over time
•  Creating two way conversation with machine
What is Interaction Design?
•  https://www.youtube.com/watch?v=OZPLCjrewj8
HCI and Interaction Design
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
Develop alternative prototypes/concepts and compare them
And iterate, iterate, iterate....
DISCOVERY
Interaction Design Process
Evaluate
(Re)Design
Identify needs/
establish
requirements
Build an
interactive
version
Final Product
Develop alternative prototypes/concepts and compare them
And iterate, iterate, iterate....
Goal
Create a deep understanding of the
user and problem space
Who are your Users?
Everyone!
Understanding Specific Needs
Designing for Everyone
Designing for Everyone pleases No one
Who REALLY are your Users/Stakeholders?
• Not as obvious as you think:
— those who interact directly with the product
— those who manage direct users
— those who receive output from the product
— those who make the purchasing decision
— those who use competitor’s products
• Three categories of user (Eason, 1987):
— primary: frequent hands-on
— secondary: occasional or via someone else
— tertiary: affected by its introduction, or will influence its purchase
Smart Shopping Cart
Smart Shopping Cart
•  https://www.youtube.com/watch?v=OeSqnLZXKM4
Who are the Stakeholders?
Check-out operators
CustomersManagers and owners
• Suppliers
• Local shop 

owners
99
What do we mean by ‘needs’?
•  Users rarely know what is possible
•  Users can’t tell you what they ‘need’ to achieve goals
•  Instead, look at existing tasks:
–  their context
–  what information do they require?
–  who collaborates to achieve the task?
–  why is the task achieved the way it is?
•  Envisioned tasks:
–  can be rooted in existing behaviour
–  can be described as future scenarios
Consider theWhole User
NeedsAnalysis Methods
Learn from
people
Learn from
analogous
settings
Learn from
Experts
Immersive
yourself in
context
Learn from People
• Who
•  Brainstorm interesting people to meet
•  Think of extremes
• How
•  Plan the interaction and logistics
•  Invite participants
•  Create a trusted atmosphere
• What
•  Pay attention to your environment
•  Capture your immediate observations
Interviewing
• Understanding people’s thoughts, emotions, motivations
• Understanding people’s choices and behaviours
• Key way to identify needs
Learn from Experts
• Experts have in-depth knowledge about topic
• Can give large amount of information in short time
• Choose Participants
• Expertise, radical opinion, etc
• Set up for productive conversation
• Plan, capture, document
Immersive yourself in Context
• Observing the problem space around you
• Plan observations
• What emotions do you experience?
• What challenges?
• Explore and take notes
• Sketches, notes, photos
• Capture what you have seen
• Reflections, post-it notes
Understanding the User
A day in the Life of.. Cultural Probes.. Role Playing..
Cultural Probes:Equator Domestic Probes
What? How?Why?
• Observation analysis
• Start from Concrete Observation
• What is the person doing?
• Move to Understanding
• How are they doing it?
• Finish with interpretation
• Why are they doing it?
Seek Inspiration inAnalogous Setting
• Inspiration in different context than problem space
• Eg redesign library by going to Apple store
• Think of Analogies that connect with challenge
• Similar scenarios in different places
• Make arrangements for activities
• Logistics
• Absorb experience
• Observe, ask
Analogous Settings
•  Analogies provide way to get fresh perspective
•  Identify key aspects of problem space
•  Look for opportunities for analogies
Define the Problem
•  Expresses the problem you are addressing
• Defines your unique point of view
• Unique design vision based on needs analysis
• Two Goals
• Deep understanding of users and design space
• Actionable problem statement (point of view)
Stakeholder
• Identify key elements of target person
• Demographics
• Occupation
• Motivation
• Express as adjective description
• Develop typical persona
Personas
•  Personas are a design tool to help visualize who you are
designing for and imagine how person will use the product
•  A persona is an archetype that represents the behavior and
goals of a group of users
•  Based on insights and observations from customer research
•  Not real people, but synthesised from real user
characteristics
•  Bring them to life with a name, characteristics, goals,
background
•  Develop multiple personas
Persona
•  Capture elements relevant to problem
Empathy Map
• Synthesize observations and draw out insight
• 4 quadrant layout
• SAY: What are some quotes and defining words your
user said?
• DO: What actions and behaviors did you notice?
• THINK: What might your user be thinking? What does
this tell you about his or her beliefs?
• FEEL: What emotions might your subject be feeling?
Empathy Map
•  https://www.youtube.com/watch?v=oyMqNFG1wgM
Example
Expressing the Problem
[User] needs [verb phrase] in a way that [way]
How might we [verb phrase] ?
Need
• Human emotional or physical necessities.
• Needs help define your design
• Needs are verbs not Nouns
• Verbs - (activities and desires)
• Nouns (solutions)
• Identify needs directly out of the user traits you
noted, or from contradictions between
• disconnect between what she says and what she does..
Insight
• A remarkable realization that you could leverage to
better respond to - a design challenge.
• Insights often grow from contradictions between two
user attributes
• either within a quadrant or two different quadrants
• Asking “Why?” when you notice strange behavior.
Problem Definition Creates Insight
User + Need = Insight
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

More Related Content

What's hot

Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRMark Billinghurst
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionMark Billinghurst
 
MHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience PrototypingMHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience PrototypingMark Billinghurst
 
COMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and EvaluationCOMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and EvaluationMark Billinghurst
 
COMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeCOMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeMark Billinghurst
 
Mobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMark Billinghurst
 
Rapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented RealityRapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented RealityMark Billinghurst
 
Designing Outstanding AR Experiences
Designing Outstanding AR ExperiencesDesigning Outstanding AR Experiences
Designing Outstanding AR ExperiencesMark Billinghurst
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsMark Billinghurst
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsMark Billinghurst
 
Comp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingComp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingMark Billinghurst
 
Comp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsComp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsMark Billinghurst
 
COMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionCOMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionMark Billinghurst
 
COMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic DisplaysCOMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic DisplaysMark Billinghurst
 
COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionMark Billinghurst
 
Lecture 2 Presence and Perception
Lecture 2 Presence and PerceptionLecture 2 Presence and Perception
Lecture 2 Presence and PerceptionMark Billinghurst
 
COMP 4026 - Lecture1 introduction
COMP 4026 - Lecture1 introductionCOMP 4026 - Lecture1 introduction
COMP 4026 - Lecture1 introductionMark Billinghurst
 

What's hot (20)

Designing Usable Interface
Designing Usable InterfaceDesigning Usable Interface
Designing Usable Interface
 
From Interaction to Empathy
From Interaction to EmpathyFrom Interaction to Empathy
From Interaction to Empathy
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
COMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VRCOMP 4010: Lecture 4 - 3D User Interfaces for VR
COMP 4010: Lecture 4 - 3D User Interfaces for VR
 
COMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR InteractionCOMP 4010 Lecture9 AR Interaction
COMP 4010 Lecture9 AR Interaction
 
MHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience PrototypingMHIT603: Lecture 4 - Experience Prototyping
MHIT603: Lecture 4 - Experience Prototyping
 
COMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and EvaluationCOMP 4026 Lecture3 Prototyping and Evaluation
COMP 4026 Lecture3 Prototyping and Evaluation
 
COMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeCOMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and Prototype
 
Mobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface Design
 
Rapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented RealityRapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented Reality
 
Designing Outstanding AR Experiences
Designing Outstanding AR ExperiencesDesigning Outstanding AR Experiences
Designing Outstanding AR Experiences
 
Comp4010 lecture11 VR Applications
Comp4010 lecture11 VR ApplicationsComp4010 lecture11 VR Applications
Comp4010 lecture11 VR Applications
 
COMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR ApplicationsCOMP 4010 - Lecture11 - AR Applications
COMP 4010 - Lecture11 - AR Applications
 
Comp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and PrototypingComp4010 Lecture5 Interaction and Prototyping
Comp4010 Lecture5 Interaction and Prototyping
 
Comp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR SystemsComp4010 Lecture7 Designing AR Systems
Comp4010 Lecture7 Designing AR Systems
 
COMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR InteractionCOMP 4010: Lecture11 AR Interaction
COMP 4010: Lecture11 AR Interaction
 
COMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic DisplaysCOMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
COMP 4010 - Lecture4 VR Technology - Visual and Haptic Displays
 
COMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR InteractionCOMP 4010 Lecture 9 AR Interaction
COMP 4010 Lecture 9 AR Interaction
 
Lecture 2 Presence and Perception
Lecture 2 Presence and PerceptionLecture 2 Presence and Perception
Lecture 2 Presence and Perception
 
COMP 4026 - Lecture1 introduction
COMP 4026 - Lecture1 introductionCOMP 4026 - Lecture1 introduction
COMP 4026 - Lecture1 introduction
 

Viewers also liked

Mobile AR Lecture6 - Introduction to Unity 3D
Mobile AR Lecture6 - Introduction to Unity 3DMobile AR Lecture6 - Introduction to Unity 3D
Mobile AR Lecture6 - Introduction to Unity 3DMark Billinghurst
 
COMP 4010 Lecture10: AR Tracking
COMP 4010 Lecture10: AR TrackingCOMP 4010 Lecture10: AR Tracking
COMP 4010 Lecture10: AR TrackingMark Billinghurst
 
COMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR DisplaysCOMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR DisplaysMark Billinghurst
 
Building Usable AR Interfaces
Building Usable AR InterfacesBuilding Usable AR Interfaces
Building Usable AR InterfacesMark Billinghurst
 
2016 AR Summer School Lecture3
2016 AR Summer School Lecture32016 AR Summer School Lecture3
2016 AR Summer School Lecture3Mark Billinghurst
 
Building AR and VR Experiences
Building AR and VR ExperiencesBuilding AR and VR Experiences
Building AR and VR ExperiencesMark Billinghurst
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARMark Billinghurst
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityMark Billinghurst
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google CardboardMark Billinghurst
 
Creating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning ExperiencesCreating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning ExperiencesMark Billinghurst
 
Getting Started with C/C# Game Development Part 1
Getting Started with C/C# Game Development Part 1Getting Started with C/C# Game Development Part 1
Getting Started with C/C# Game Development Part 1CEGD
 
Introduction to wave engine
Introduction to wave engineIntroduction to wave engine
Introduction to wave enginewaveengineteam
 
Unity L01 - Game Development
Unity L01 - Game DevelopmentUnity L01 - Game Development
Unity L01 - Game DevelopmentMohammad Shaker
 
EA: Optimization of mobile Unity application
EA: Optimization of mobile Unity applicationEA: Optimization of mobile Unity application
EA: Optimization of mobile Unity applicationDevGAMM Conference
 
Spatial Audio for Augmented Reality
Spatial Audio for Augmented RealitySpatial Audio for Augmented Reality
Spatial Audio for Augmented RealityMark Billinghurst
 
Casual and Social Games with Unity
Casual and Social Games with UnityCasual and Social Games with Unity
Casual and Social Games with UnityTadej Gregorcic
 
Developing VR in Unity
Developing VR in UnityDeveloping VR in Unity
Developing VR in UnityAdityo Pratomo
 
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Codemotion
 

Viewers also liked (20)

Mobile AR Lecture6 - Introduction to Unity 3D
Mobile AR Lecture6 - Introduction to Unity 3DMobile AR Lecture6 - Introduction to Unity 3D
Mobile AR Lecture6 - Introduction to Unity 3D
 
COMP 4010 Lecture10: AR Tracking
COMP 4010 Lecture10: AR TrackingCOMP 4010 Lecture10: AR Tracking
COMP 4010 Lecture10: AR Tracking
 
COMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR DisplaysCOMP 4010 Lecture9 AR Displays
COMP 4010 Lecture9 AR Displays
 
Building Usable AR Interfaces
Building Usable AR InterfacesBuilding Usable AR Interfaces
Building Usable AR Interfaces
 
2016 AR Summer School Lecture3
2016 AR Summer School Lecture32016 AR Summer School Lecture3
2016 AR Summer School Lecture3
 
Building AR and VR Experiences
Building AR and VR ExperiencesBuilding AR and VR Experiences
Building AR and VR Experiences
 
Unity 3d Basics
Unity 3d BasicsUnity 3d Basics
Unity 3d Basics
 
COMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in ARCOMP 4010 Lecture12 Research Directions in AR
COMP 4010 Lecture12 Research Directions in AR
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
 
Building VR Applications For Google Cardboard
Building VR Applications For Google CardboardBuilding VR Applications For Google Cardboard
Building VR Applications For Google Cardboard
 
ARE 2011 AR Authoring
ARE 2011 AR AuthoringARE 2011 AR Authoring
ARE 2011 AR Authoring
 
Creating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning ExperiencesCreating Immersive and Empathic Learning Experiences
Creating Immersive and Empathic Learning Experiences
 
Getting Started with C/C# Game Development Part 1
Getting Started with C/C# Game Development Part 1Getting Started with C/C# Game Development Part 1
Getting Started with C/C# Game Development Part 1
 
Introduction to wave engine
Introduction to wave engineIntroduction to wave engine
Introduction to wave engine
 
Unity L01 - Game Development
Unity L01 - Game DevelopmentUnity L01 - Game Development
Unity L01 - Game Development
 
EA: Optimization of mobile Unity application
EA: Optimization of mobile Unity applicationEA: Optimization of mobile Unity application
EA: Optimization of mobile Unity application
 
Spatial Audio for Augmented Reality
Spatial Audio for Augmented RealitySpatial Audio for Augmented Reality
Spatial Audio for Augmented Reality
 
Casual and Social Games with Unity
Casual and Social Games with UnityCasual and Social Games with Unity
Casual and Social Games with Unity
 
Developing VR in Unity
Developing VR in UnityDeveloping VR in Unity
Developing VR in Unity
 
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015
Hands On with the Unity 5 Game Engine! - Andy Touch - Codemotion Roma 2015
 

Similar to COMP 4026 - Lecture 1

Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesMark Billinghurst
 
UX Workshop at Startit@KBC
UX Workshop at Startit@KBCUX Workshop at Startit@KBC
UX Workshop at Startit@KBCUXprobe
 
When Mobile meets UX/UI powered by Growth Hacking Asia
When Mobile meets UX/UI powered by Growth Hacking AsiaWhen Mobile meets UX/UI powered by Growth Hacking Asia
When Mobile meets UX/UI powered by Growth Hacking AsiaGrowth Hacking Asia
 
Lecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRLecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRMark Billinghurst
 
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
 
Participatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New SolutionsParticipatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New SolutionsJennifer Briselli
 
IxDA Sydney UX Research Mentoring Circle - 2. Planning Research
IxDA Sydney UX Research Mentoring Circle - 2. Planning ResearchIxDA Sydney UX Research Mentoring Circle - 2. Planning Research
IxDA Sydney UX Research Mentoring Circle - 2. Planning ResearchJieyun Yang
 
Putting Personas to Work at IIBA Cleveland
Putting Personas to Work at IIBA ClevelandPutting Personas to Work at IIBA Cleveland
Putting Personas to Work at IIBA ClevelandCarol Smith
 
Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14Robert Stribley
 
Introduction to Information Architecture & Design - SVA Workshop 10/04/14
Introduction to Information Architecture & Design - SVA Workshop 10/04/14Introduction to Information Architecture & Design - SVA Workshop 10/04/14
Introduction to Information Architecture & Design - SVA Workshop 10/04/14Robert Stribley
 
What I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchWhat I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchSolutionStream
 
Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Samantha Bailey
 
Introduction to Information Architecture & Design - 12/06/14
Introduction to Information Architecture & Design - 12/06/14Introduction to Information Architecture & Design - 12/06/14
Introduction to Information Architecture & Design - 12/06/14Robert Stribley
 
UX & Design Thinking for BI Applications
UX & Design Thinking for BI ApplicationsUX & Design Thinking for BI Applications
UX & Design Thinking for BI Applicationsibi
 
Slide share design thinking workshop mba hec
Slide share   design thinking workshop mba hecSlide share   design thinking workshop mba hec
Slide share design thinking workshop mba hecEdouard Ferron-Mallett
 
Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14Robert Stribley
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an OverviewJulie Grundy
 

Similar to COMP 4026 - Lecture 1 (20)

Using Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR InterfacesUsing Interaction Design Methods for Creating AR and VR Interfaces
Using Interaction Design Methods for Creating AR and VR Interfaces
 
UX Workshop at Startit@KBC
UX Workshop at Startit@KBCUX Workshop at Startit@KBC
UX Workshop at Startit@KBC
 
Designing Mobile UX
Designing Mobile UXDesigning Mobile UX
Designing Mobile UX
 
When Mobile meets UX/UI powered by Growth Hacking Asia
When Mobile meets UX/UI powered by Growth Hacking AsiaWhen Mobile meets UX/UI powered by Growth Hacking Asia
When Mobile meets UX/UI powered by Growth Hacking Asia
 
Designing the user experience
Designing the user experienceDesigning the user experience
Designing the user experience
 
Lecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VRLecture 6 Interaction Design for VR
Lecture 6 Interaction Design for VR
 
Proyectos Investigación y Desarrollo
Proyectos Investigación y DesarrolloProyectos Investigación y Desarrollo
Proyectos Investigación y Desarrollo
 
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden Insights
 
Participatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New SolutionsParticipatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New Solutions
 
IxDA Sydney UX Research Mentoring Circle - 2. Planning Research
IxDA Sydney UX Research Mentoring Circle - 2. Planning ResearchIxDA Sydney UX Research Mentoring Circle - 2. Planning Research
IxDA Sydney UX Research Mentoring Circle - 2. Planning Research
 
Putting Personas to Work at IIBA Cleveland
Putting Personas to Work at IIBA ClevelandPutting Personas to Work at IIBA Cleveland
Putting Personas to Work at IIBA Cleveland
 
Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14Introduction to Information Architecture & Design - SVA Workshop 06/21/14
Introduction to Information Architecture & Design - SVA Workshop 06/21/14
 
Introduction to Information Architecture & Design - SVA Workshop 10/04/14
Introduction to Information Architecture & Design - SVA Workshop 10/04/14Introduction to Information Architecture & Design - SVA Workshop 10/04/14
Introduction to Information Architecture & Design - SVA Workshop 10/04/14
 
What I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchWhat I learned at Cooper U about Design Research
What I learned at Cooper U about Design Research
 
Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012
 
Introduction to Information Architecture & Design - 12/06/14
Introduction to Information Architecture & Design - 12/06/14Introduction to Information Architecture & Design - 12/06/14
Introduction to Information Architecture & Design - 12/06/14
 
UX & Design Thinking for BI Applications
UX & Design Thinking for BI ApplicationsUX & Design Thinking for BI Applications
UX & Design Thinking for BI Applications
 
Slide share design thinking workshop mba hec
Slide share   design thinking workshop mba hecSlide share   design thinking workshop mba hec
Slide share design thinking workshop mba hec
 
Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14Introduction to Information Architecture & Design - SVA Workshop 03/22/14
Introduction to Information Architecture & Design - SVA Workshop 03/22/14
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 

More from Mark Billinghurst

Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented RealityMark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesMark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VRMark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR SystemsMark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR SystemsMark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR PrototypingMark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR InteractionMark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR TechnologyMark Billinghurst
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: PerceptionMark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XRMark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseMark Billinghurst
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional InterfacesMark Billinghurst
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsMark Billinghurst
 

More from Mark Billinghurst (20)

Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 

Recently uploaded

React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...
Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...
Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...Nikki Chapple
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...panagenda
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxfnnc6jmgwh
 
Infrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsInfrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsYoss Cohen
 
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...Karmanjay Verma
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Karmanjay Verma
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesBernd Ruecker
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...itnewsafrica
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfIngrid Airi González
 
A Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxA Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxAna-Maria Mihalceanu
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsRavi Sanghani
 
Digital Tools & AI in Career Development
Digital Tools & AI in Career DevelopmentDigital Tools & AI in Career Development
Digital Tools & AI in Career DevelopmentMahmoud Rabie
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Mark Simos
 
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Strongerpanagenda
 
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesMuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesManik S Magar
 

Recently uploaded (20)

React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...
Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...
Microsoft 365 Copilot: How to boost your productivity with AI – Part two: Dat...
 
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
Why device, WIFI, and ISP insights are crucial to supporting remote Microsoft...
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptxGenerative AI - Gitex v1Generative AI - Gitex v1.pptx
Generative AI - Gitex v1Generative AI - Gitex v1.pptx
 
Infrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platformsInfrared simulation and processing on Nvidia platforms
Infrared simulation and processing on Nvidia platforms
 
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...React JS; all concepts. Contains React Features, JSX, functional & Class comp...
React JS; all concepts. Contains React Features, JSX, functional & Class comp...
 
Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#Microservices, Docker deploy and Microservices source code in C#
Microservices, Docker deploy and Microservices source code in C#
 
QCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architecturesQCon London: Mastering long-running processes in modern architectures
QCon London: Mastering long-running processes in modern architectures
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...Abdul Kader Baba- Managing Cybersecurity Risks  and Compliance Requirements i...
Abdul Kader Baba- Managing Cybersecurity Risks and Compliance Requirements i...
 
Generative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdfGenerative Artificial Intelligence: How generative AI works.pdf
Generative Artificial Intelligence: How generative AI works.pdf
 
A Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxA Glance At The Java Performance Toolbox
A Glance At The Java Performance Toolbox
 
Potential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and InsightsPotential of AI (Generative AI) in Business: Learnings and Insights
Potential of AI (Generative AI) in Business: Learnings and Insights
 
Digital Tools & AI in Career Development
Digital Tools & AI in Career DevelopmentDigital Tools & AI in Career Development
Digital Tools & AI in Career Development
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
 
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better StrongerModern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
Modern Roaming for Notes and Nomad – Cheaper Faster Better Stronger
 
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesMuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
 

COMP 4026 - Lecture 1