Sanjay Goel presented research on expanding the design of e-learning and interactive systems beyond just the cognitive domain. Surveys found low ratings for e-learning quality and computer-based training. Educational software needs to consider learning in the cognitive, affective, and psychomotor domains. Learners highly rated practices like applying concepts practically and understanding others' views, while memorizing facts was lowest rated. A taxonomy classified learners' expression and its effect on perceived learning. Research opportunities include evaluating learning theories in e-learning contexts and creating e-learning theories. Computer games could better address feminine players' interests and the needs of elderly users.