This document discusses virtual reality and augmented reality. It provides examples of how VR and AR are currently being used in various fields such as education, medicine, tourism, and more. Key information includes definitions of VR and AR, descriptions of technologies like Google Cardboard and zSpace, and specific applications in areas like virtual tours, therapy, and more immersive learning experiences. Overall, the document outlines the growing potential for VR and AR across many industries including opportunities for interactive and engaging education.
VRsutz is a virtual reality arcade located in the heart of Brossard on blvd. Taschereau. With the latest technology equipment you may now fully immerse yourself into other realities and try your favorite games in the first person as if you were really there!
Virtual reality is an activity for everybody of any age, whether you are alone or with friends and without any restrictions. At VRsutz we pride ourselves in offering exclusive equipment and an unforgettable experience at the lowest prices. Come visit us today for your first encounter with the future!'
https://vrsutz.com
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This whitepaper describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the paper at: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
How Games, Augmented and Virtual Reality are Disrupting Corporate Learning - ...SeriousGamesAssoc
Consumer experiences with games, virtual and augmented reality are shaping demand for a new generation of corporate digital learning. How do you develop a generation of learners who may have spent more time with video games than in school? How do you give your learners super power with augmented reality? How do you develop virtual reality “flight simulators” for any task that’s too dangerous, expensive or inconvenient to practice in real life? How do you leverage the popularity of mobile gaming to develop leadership skills?
Bold, tightly integrated digital learning strategies will determine the winners in the new landscape. The biggest payouts will go to the digital disruptors. In this session, you’ll learn how serious games, mobile microlearning, augmented and virtual reality is poised to forever change the way people learn and organizations teach. The session will show how leading Fortune 500 companies are:
• using virtual reality as “the ultimate empathy machine” to develop develop customer service and people skills,
• leveraging the two billion phones that were just turned into a magic lens of augmented reality to develop everything from on-boarding to performance support,
• developing skills with games that thrive on a sense of engagement, storytelling, character identification, immersion, problem solving, and accomplishment,
You will learn how industry leaders from healthcare, financial service and manufacturing are ushering in a new era of experiential and visceral learning with digital consumer media.
VRsutz is a virtual reality arcade located in the heart of Brossard on blvd. Taschereau. With the latest technology equipment you may now fully immerse yourself into other realities and try your favorite games in the first person as if you were really there!
Virtual reality is an activity for everybody of any age, whether you are alone or with friends and without any restrictions. At VRsutz we pride ourselves in offering exclusive equipment and an unforgettable experience at the lowest prices. Come visit us today for your first encounter with the future!'
https://vrsutz.com
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This whitepaper describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the paper at: https://www.qualcomm.com/documents/whitepaper-making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
How Games, Augmented and Virtual Reality are Disrupting Corporate Learning - ...SeriousGamesAssoc
Consumer experiences with games, virtual and augmented reality are shaping demand for a new generation of corporate digital learning. How do you develop a generation of learners who may have spent more time with video games than in school? How do you give your learners super power with augmented reality? How do you develop virtual reality “flight simulators” for any task that’s too dangerous, expensive or inconvenient to practice in real life? How do you leverage the popularity of mobile gaming to develop leadership skills?
Bold, tightly integrated digital learning strategies will determine the winners in the new landscape. The biggest payouts will go to the digital disruptors. In this session, you’ll learn how serious games, mobile microlearning, augmented and virtual reality is poised to forever change the way people learn and organizations teach. The session will show how leading Fortune 500 companies are:
• using virtual reality as “the ultimate empathy machine” to develop develop customer service and people skills,
• leveraging the two billion phones that were just turned into a magic lens of augmented reality to develop everything from on-boarding to performance support,
• developing skills with games that thrive on a sense of engagement, storytelling, character identification, immersion, problem solving, and accomplishment,
You will learn how industry leaders from healthcare, financial service and manufacturing are ushering in a new era of experiential and visceral learning with digital consumer media.
Google Tech Talk given on January 24, 2011 in Mountain View, CA on gamification and how to get three »missing ingredients« right: meaning, mastery, and autonomy.
Emerging Learning and Development Models: Part TwoSahil Parikh
In part two of this series on emerging L&D models in gamification, Dr. David Chandross highlights the power of coupled learning through fantasy games.
Check us out at www.gameandtrain.com for more information and great content!
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
Extreme is growing and now is the time to join. Learn how you can make an impact as opposed to being just another number. Learn more at ExtremeNetworks.com/Careers
Google Tech Talk given on January 24, 2011 in Mountain View, CA on gamification and how to get three »missing ingredients« right: meaning, mastery, and autonomy.
Emerging Learning and Development Models: Part TwoSahil Parikh
In part two of this series on emerging L&D models in gamification, Dr. David Chandross highlights the power of coupled learning through fantasy games.
Check us out at www.gameandtrain.com for more information and great content!
With 2021 coming to an end, 2022 is poised to be an important year for Metaverse. There are dozens of Metaverse on the market and it can be difficult to tell which is a good project. Therefore, visionary entrepreneurs have already developed many Metaverse projects and these projects are attracting great attention.
Extreme is growing and now is the time to join. Learn how you can make an impact as opposed to being just another number. Learn more at ExtremeNetworks.com/Careers
Gartner predicted that 2016 would be a defining year for cloud as private cloud begins to give way to hybrid cloud, and nearly half of large enterprises will have hybrid cloud deployments by the end of 2017.
As we arrive at the halfway mark of 2016, we decided to conduct a survey of cloud users to get their thoughts on the state of the market and to find out what trends they are most interested in. Here’s are the results of that survey.
Secure Mobility with Analytics for the Private CloudExtreme Networks
Addressing the top IT priorities in 2015 for high performance wireless, business analytics, and highly secure network access to the cloud, Extreme Networks announces the industry’s most complete Secure Mobility with Analytics for the Private Cloud solution. Extreme Networks’ all-inclusive solution combines equipment, software, and licenses to deliver the mobile performance to drive business results. The package is offered at a special discount from April 1st to Dec. 31st 2015 at up to 50 percent off, with 50 percent off first year of maintenance, for existing HP and Aruba customers.
Extreme Networks offers HP and Aruba customers a strong and stable alternative with proven and long-standing wired and wireless integration, application analytics, advanced policy administration and over the air security, that is managed from a single interface.
CIOs are directing their IT teams to upgrade their legacy Wi-Fi networks to improve the user experience, leverage analytics, increase productivity and assure security and compliance. The Extreme Networks’ all-inclusive offering meets all these needs by integrating wired/wireless, establishing policy and compliance and harvesting data with application analytics to help improve business outcomes.
The Extreme Networks solution includes its award-winning IdentiFi™ wireless technology, its NetSight® single pane of glass management system, its Mobile IAM with award-winning network access control (NAC) for onboarding and Purview technology, the industry’s first solution bridging management and analytics.
50 Powerful Statistics About Tech Megatrends Affecting Every BusinessExtreme Networks
There are five mega trends impacting the IT departments of every company: Mobile, Social, Cloud, Apps and Big Data. In this presentation, Vala Afshar reveals ten startling stats for each mega trend.
A bit about Augmented Reality http://k3hamilton.com/AR/
Based on a presentation given on May 27, 2010 by Karen Hamilton and Jorge Olenenwa
Website has moved to http://k3hamilton.com/AR/ due to closing of wikispaces
Virtual Reality, a simulated environment in three dimensions, is not new but emerging technologies and companies like Facebook and Microsoft have recently pushed it back into the spotlight. There is a huge future in VR and meaningful experiences are being developed for it. In this webinar,
~ Discover what Virtual Reality is and gain a brief historical summary of it
~ Understand how VR will change everything ranging from gaming to education
~ Learn about the various products coming out in 2015
~ See how libraries and makerspaces are making use of VR
“What is real? How do you define 'real'? If you're talking about what you can feel, what you can smell, what you can taste and see, then 'real' is simply electrical signals interpreted by your brain.” ~ Morpheus
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
Providers of live, linear, and VOD content strive to engage viewers on all of the most popular screens - and there will soon be two new device types to add to the must-reach list. Virtual reality (VR) devices like Samsung Gear VR, Oculus Rift, HTC Vive, Playstation VR, and Google Cardboard will be added first. A little further out, augmented reality (AR) devices like Microsoft HoloLens and Meta 2 will also belong on the list.
“Augmented Reality or Computer-Mediated Reality is nothing but the extension of existing reality in real time with the help of computer software’s or programs which helps the user to better interact with it.”
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
presented by Khaja
The presentation focuses on the technology of VR and its Future in various fields
The applications prove Virtual Reality TECH. as one of the emerging technology, one should focus on
Calongne vr simulations games ctu doctoral july 2017Cynthia Calongne
Two virtual reality, virtual worlds, games and simulation research workshops at the Colorado Technical University Doctoral Symposium July 12-13, 2017 hosted by Dr. Cynthia Calongne, aka Lyr Lobo in the Metaverse.
Teenage Vaping is on the Rise: Vape Sensor Solutions SlideShareExtreme Networks
Presented by Extreme Networks and IPVideo
Known by different names, e-cigs, e-hookahs, mods, vape pens and a USB flash drive shaped JUUL are all forms of e-cigarettes and are a part of the vaping epidemic. The dangers of vaping are real and prevalent today in our schools.
This SlideShare was part of a webinar and discusses:
* The Challenges with Vaping
* Multi-Sensors
* System Architecture and Design of K-12 Solution
* Software Integration for Alarm and Alert Notification
* Solutions Certified on Extreme Products
Introducing and and Implementing eSports at SUNY CantonExtreme Networks
Today 20% of schools have implemented an eSports program and another 50% are considering adding one. This presentation shares how it’s done, directly from SUNY Canton, the first SUNY college to offer varsity eSports in 2018. The leaders of this program take you through SUNY Canton’s eSports journey and how their innovative investment has aided recruitment and retention. Along the way, they created one of the largest dedicated gaming installations in the Northeast: a 1,800 square-foot space with 25 high-end gaming rigs.
Customers deploying Extreme’s Automated Campus architecture have benefited from the combination of our Shortest-Path Bridging technology (Extreme Fabric Connect), along with our Extreme Management Center platform. Together, these solutions streamline the network and simplify operations, while providing integrated analytics, policy and insight – all through a single pane of glass.
But time doesn’t stand still, and we continue to evolve these solutions. We wanted to share our most recent 10 enhancements - available now or in the very near future – to help you start thinking about how to take your network to the next-level!
Here’s a quick scan of the top ways the best network for healthcare helps you deliver better patient outcomes. You’ll recognize challenges like balancing the Facebook and Netflix needs of patients and visitors with the guarantee of privacy for patient medical records. And how do you insure the best possible doctor and patient experience, while safe-guarding the network from outside attack? Here are the top challenges of healthcare IT, and how to solve them painlessly.
Extreme Networks and Avaya IP Networking StrategyExtreme Networks
On May 30, 2017, it was announced that Extreme officially won the bid to acquire Avaya’s networking business. To understand how that benefits Extreme and Avaya’s customers and partners, as well as the overall market landscape, to learn more about Extreme & Avaya’s IP networking strategy including the acquired Avaya networking assets. This session will provide insight on Extreme & Avaya’s commitment to existing product families as well as our goals and direction for the future
Take Your K-12 IT Management From Pain to Bliss in 12 stepsExtreme Networks
EdTech is rapidly expanding and bringing intimidating new challenges to primary/secondary and k-12 IT departments. Today’s classrooms are providing virtual and augmented reality for students. Entire classes often simultaneously participate in online assessments or final exams. The Internet of Things is introducing new sensors and devices to schools.
Higher Education and The Digital Connected ExperienceExtreme Networks
EdTech is rapidly expanding and bringing daunting new challenges to higher education IT departments. Today’s classrooms are providing virtual and augmented reality for students. Entire classes often simultaneously participate in online assessments or final exams. The Internet of Things is introducing new sensors and devices to campus. Physical security in terms of cameras and locks are moving online. Here are ten of the most anxiety-inducing pain points for higher education IT managers, and how to put them to rest.
How to Build a Business Case for Unified Wired/Wireless Cloud-Managed NetworksExtreme Networks
Trying to build a business case for unified wired/wireless cloud-managed networks? It's all about advancing the business and moving beyond "keeping the lights on." Here are some tips to get that next purchase approved.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
4. You really have to experience
it yourself to appreciate it
Your vision will be filled
With images without
distracting visuals of
your “real” environment
5. Google Cardboard is just one, low cost version of a
virtual reality device. These are goggles fully block your
view of the real
world and only allow
you to see a virtual
world projected
through a screen
in the goggles.
http://www.knowyourmobile.com/wearable-technology/apple-vr-headset/23433/how-will-apple-vr-headset-compare-oculus-rift-htc-vive
12. “The definition of virtual reality comes, naturally, from the definitions for both
‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we
experience as human beings. So the term ‘virtual reality’ basically means ‘near-
reality’. This could, of course, mean anything but it usually refers to a specific
type of reality emulation.”
http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html
Virtual Reality is able to present complex data in an accessible way to
students which is both fun and easy to learn.”
13. 13
“One of the biggest hurdles to selling virtual reality is that no TV
commercial or magazine ad can do it justice. They simply can’t convey
the feeling of wonder people experience when they don VR goggles for
the first time and are transported to an immersive new world where
everything around them appears to be almost real.”
QZ Article
21. Miami Doctors Use Cardboard Virtual Reality Tech to Save Baby’s Life
https://www.youtube.com/watch?v=Pn_cIIPHoJc
22. Ophthalmology
QZ Site
By Alice Truong
two years ago when the vision in
his weak eye was 20/70 while wearing glasses. In July, he reported gaining
about 80% of his stereo vision and near 20/20 vision with his glasses.”
“When I started [experimenting], I didn’t have any
stereo vision,” he tells Quartz. That was almost
24. http://ecityinteractive.com/blog/6-innovative-colleges-universities-using-virtual-reality-tours-enhance-recruitment/
The Unseen Benefits of the Virtual Tour
Around the world, universities and colleges are signing up to develop virtual reality
tours or incorporate other interactive elements such as 360 degree photography,
guided online tours, and interactive campus maps.. . . Using virtual reality allows
you to bring students to your campus life in a different way than a real life tour:
they can see areas where classes could be in session and real dorm rooms and
living areas. . .
26. https://hbr.org/2016/09/virtual-and-augmented-reality-will-reshape-retail
September 9, 2016
“Your camping trip is coming up. You and a friend go shopping for a
tent. Spotting one you like, you both crawl inside to check the
capacity. But there’s something unusual about this scenario: You’re in
Boston. Your buddy is in Houston. And neither of you is anywhere
near a sporting goods store. Virtual reality (VR), along with its sister
technology augmented reality (AR), offers retailers the opportunity to
transform how people shop . . .”
29. http://www.socialjusticesolutions.org/2016/08/05/virtual-reality-goggles-treating-phobias-rumor-empathy-psious/
Virtual reality (VR) is coming to psychotherapy.
Modules are currently available for fear of flying, needles, heights, public speaking,
animals/insects, driving, claustrophobia, agoraphobia, social anxiety, and
generalized anxiety. Given that as soon as one is confronted with fear the
intervention also involves imagining or activating a “safe place” from which to
function in the face of fear, positive modules are available that provide coaching in
breathing exercise, mindfulness, and Jacobsen Relaxation (progressive muscle
relaxation).
August 5, 2016
31. On the next page is something very
different. There is a link to a video
that is an attempt to show what it is
like for someone who has autism;
how they see and hear the world.
Autism
An article about the video:
http://www.newsweek.com/virtual-reality-video-shows-what-its-be-autistic-468644
June 9, 2016
32. Autism TM (Too Much Information) Virtual Reality
Experience
https://www.youtube.com/watch?v=Sn_EeqyGH40
Published on Jun 9, 2016
35. Virtual Reality
The user is immersed in a realistic or
imaginary environment. Most VR
experiences use viewers such as Google
Cardboard, Gear VR, or Oculus Rift.
Examples:
Apps such as Cardboard,
NYTVR, DiscoveryVR,
YouVisit
36. Augmented Reality
The blending of virtual reality
and real life
Images, videos, and animations are
superimposed on a real world
environment or triggered by posters, book
illustrations, 2 dimensional images or 3
dimensional objects.
Examples: Television overlays,
books, QuiverVision, Aurasma, zSpace,
Pokemon Go, and many others
37. Here are the ten topics:
1 Television overlays
2 Augmented reality enhanced books
3 QuiverVision
4 Elements 4D
5 4D Anatomy
6 Enchantium Musical Strings
7 Pokémon GO
8 zSpace
9 Microsoft Hololens
10 Educational Value and Examples
41. There are books that you can purchase
with animals that come to life and
atoms that split
2
42. Thanks to the digital magic of Augmented Reality, you can trigger an explosion or create chemical chaos in your own room without ruining a single
43. There are web sites with printable
handouts that come alive when viewed
with a SmartPhone app. QuiverVision
is one of them.
http://www.quivervision.com
3
44. Children color black and white
pages, then use the
QuiverVision APP to animate
them.
http://www.quivervision.com
You can download and print
many of them for free.
“Quiver Education content is
designed around topics as
diverse as biology, geometry,
and the solar system.”
45. “We think this is the first killer application for augmented
reality because it’s part story, part game, part educational
experience, all in one beautiful package,”
DAQRI co-founder Gaia Dempsey
4
46. “Elements 4D is an interactive chemistry learning
experience, using blocks,. . . illustrating a different
chemical element on each side with an accompanying
augmented reality mobile app which utilizes smartphone
and tablet cameras to view and interact with the blocks.
Students combine the elements
from the periodic table to create
chemical reactions and new
molecules in the virtual space.
48. …or print out them out and
fold them around any 2” x 2”
wooden blocks
49. You just need 6 blocks
for the Elements 4D, so 3
orders would provide 5
sets.
50. Touch a hydrogen to an oxygen and the viewer will
see a chemically correct water molecule displayed
on their screen.” DAQRI co-founder Gaia Dempsey
51.
52. Anatomy 4D
www.4danatomy.com
With 4D Anatomy, you can
“Tilt, rotate and dissect
real specimens . . .
Zoom and rotate images,
Export images into your own
presentations”
5
55. Daqri's
Enchantium
Musical Strings
“This is an interactive musical instrument. Every time you play, you
can design it afresh. You can create music in 4D by using three
different cards. The color and sound of the laser beam string can also
be changed by tapping the circle. You can change the distance
between the cards and increase or decrease the pitch. Music creation
in this game is really easy. You simply need to strum the strings.”
Free
57. https://www.iste.org/explore/articleDetail?articleid=788
“If educators can capture kids’
passion for the game, imagine the
learning and engagement we can
create. Here are 14 ways you can use
the augmented reality game to
promote and build excitement about
your school and drive learning for
students.”
58. http://www.tcea.org/blog/pokemon-go/
This blog was updated on September 18, 2016
“In my perfect world, learning at
school would look like Pokemon GO.
It would be active, it would allow
people of all ages to come together
to solve problems, it would be
engaging, it would be fun, and
people would feel good about what
they learn and accomplish.”
59. How can you utilize the game “Pokemon Go” in your classroom in a
meaningful way? Student excitement about this game can be easily
harnessed to support all kinds of fun and pedagogically-sound lessons
and activities!
http://blog.discoveryeducation.com/blog/2016/07/13/pokemongo
60. zSpace offers an advanced type of virtual reality. If you want
to see an example of the interactivity go to the web site and
view the video.
zSpace Site
8
61. I’ve tried it. I was asked to “touch the fluttering butterfly wing”. This is
a type of “Positive Parallax” where the image appears to jump out of
the screen.
63. On the next screen there is a video that shows children using zSpace as
part of the Los Altos School District Partnership. The zSpace costs
$4000.
64. http://zspace.com/
The zSpace bus allows students to do biology dissections,
explore volcanoes and get a close look at a human brain and
heart for a hands-on learning experience.
https://www.youtube.com/watch?v=BT_HOeVWzBU&t=2s
67. 6/15/16
"When I was observing other types of
augmented reality in the classroom, I
saw that first students have an a-ha
moment where they understood it and
it made them want to look at more.
That has been the driving force for me."
https://thejournal.com/Articles/2016/06/15/Augmented-and-Virtual-Reality-Where-Is-the-Educational-
Value.aspx?Page=3
Using zSpace
10
68. Augmented Reality
http://tech.co/augmented-reality-brings-interactive-learning-classroom-2016-01
In 2016, . . . advancements in technology will start to really make a mark in
education. Augmented reality opens up a previously unexplored avenue for
education. The possibilities are still slightly unknown as developing AR tech
continues to skyrocket. AR allows students and teachers to expand the
physical world. It does this with a form of virtual overlay.
69. http://www.teachthought.com/the-future-of-learning/technology/32-augmented-reality-apps-for-the-classroom-from-edshelf/
“Augmented Reality (AR) is a growing field of technology where real life is
modified and enhanced by computer-generated sights and sounds. The most
common use of AR can be seen through mobile apps. Point your device’s
camera at something that the app recognizes, and it will generated a 3D
animation or video superimposed over whatever is on your camera’s screen.
The effect makes the computer-generated item appear like it’s really there..”
August 18, 2016
70. Use these
resources to bring
augmented reality
to your classroom
The use of augmented reality in classrooms is growing, as more educators
discover this affordable option for bringing a new dimension to the printed page
— and to physical objects — in a way that can engage and motivate learners.
ISTE Augmented Reality article
71. 8/10/2016
Inspire Students
with Olympic
Technologies
ISTE Olympic Technology article
“Every two years the Olympic Games offer a spectacle of skill, endurance and
perseverance. They regale us with human interest stories and inspiration. They
also serve as showcases for technologies that measure, display and entertain.”
77. Using Them
A new interactive robot named Leka provides sensory stimulation through movement, lights,
vibration and sound.
http://www.roboticstrends.com/article/leka_social_robot_helps_special_needs_children/CES
A new motion-sensitive social robot
called Leka provides sensory
stimulation through movement,
lights, vibration and sound. It is
designed to help children with
autism spectrum disorder, Down’s
syndrome, or multiple disabilities.
82. Powered by Google’s Blockly, OzoBlockly
“This simplified visual programming language enables
children to learn programming while learning how to think
creatively, reason logically and work collaboratively.”
Ozobot
83.
84. $129
Maximum speed: 7 feet per second
Battery duration: 60 minutes
Range: 100 feet
“Over 30 apps that are free
for your iOS, Android, or
Windows devices”
“Pair your mobile device
with the Sphero 2.0 via
Bluetooth”
88. For Inspiration and Recognition of
Science and Technology
FIRST is a not-for-profit that
inspires young people to
become science and technology leaders.
89. Students programmed their robots to cut the Thanksgiving
Day parade ribbon and shoot confetti to kick off the parade.
91. New York (CNN)Hardly a week goes by anymore without
some sort of drone incident in the headlines, almost always
for some dubious, nefarious or ridiculous reason (or in the
case of the plot to smuggle porn, drugs and guns into a
Maryland prison via a drone, for all three of those reasons).
Drones crashing big
Sporting events, including
U.S. Open, college football
92. Drones are one of the most surprising technologies
for good. Drones are being used for humanitarian
purposes, such as delivering aid, tracking
environmental conditions, and helping out in
disaster relief.
102. Team Edtech Best Drones for the Classroom/
“I’ll outline a few “legitimate” reasons you may get a drone as well
as some of the best drones for your price range. After all, drones
are certain to increase student engagement in your classroom
projects!”
104. “. . . drones, just like all technology, are themselves neither
good nor evil. Rather, it’s all in how we use them. Given the
right context and guidance, drones can make a creative tool
for learning, creativity, and experimentation.”
http://www.edudemic.com/drones-classroom-can-happen/
113. https://www.youtube.com/user/crashcoursekids
This bi-weekly show from the producers of Crash Course is all about
gradeschool science. We'll look at Earth, Habitats, Space, Chemical
Reactions, Engineering, and much much more with host Sabrina Cruz.
So, join us every Tuesday and Thursday for new uploads.
117. Pre
by Jonathan Bergman and Aaron Sams
https://www.sophia.org/flipped-classroom
See the Full Survey Results. You’ll flip!
→ See the Full Survey Results. You'll Flip!
128. Democracy - A short
introduction
http://ed.ted.com/featured/RgaIhs2wYou can watch the video at:
129. How taking a bath led to
Archimedes’ Principle - Mark Salata
http://ed.ted.com/lessons/mark-salata-how-taking-a-bath-led-to-archimedes-principle
You can watch the video at:
130. The last banana: A thought experiment
in probability - Leonardo Barichello
http://ed.ted.com/lessons/the-last-banana-a-thought-experiment-in-probability-leonardo-barichello
You can watch the video at:
131. How misused modifiers can
hurt your writing - Emma Bryce
http://ed.ted.com/lessons/how-misused-modifiers-can-hurt-your-writing-emma-bryce
You can watch the video at:
132.
133. Khan Academy
If you have not visited lately, go explore.
South African-born engineer, inventor and
investor. He is the CEO and CTO of SpaceX, CEO
and product architect of Tesla Motors, and
chairman of SolarCity.
154. http://www.fablevisionlearning.com/
Beginning with paper, cardstock,
and cardboard, Maker Studio
provides an accessible, low-cost
way to imagine, design, invent,
and fabricate 2D designs, pop-ups,
and 3D projects like geometric
constructions and working
machines.