SlideShare a Scribd company logo
1 of 23
Download to read offline
EXHIBIT CATALOG
1
CONTENTS
Features................................................................................................................ 2
Exhibition Map...................................................................................................... 3
Exhibits
Experience VR.................................................................................................... 4
Reality or Perception?........................................................................................ 5
Bringing Worlds to Life..................................................................................... 11
Inside a VR Headset......................................................................................... 16
Creating Virtual Worlds.................................................................................... 19
Technical Summary.............................................................................................. 21
Exhibit Equipment List and Dimensions............................................................... 22
Reinventing Reality is a 5,000 ft2
exhibition that investigates the
science of virtual reality. Guests not only have fully-immersive VR
experiences, but also learn in fun and interactive ways how human
perception, tracking technology and digital models all come together
to make imaginary worlds feel real.
FEATURES
S I Z E
5,000 square feet
L A N G U A G E S
English, Spanish (French available)
TA R G E T A U D I E N C E
Families with children, teens,
adults, school groups
D W E L L T I M E
45 minutes to 1 hour
T H R O U G H P U T
120 guests per hour
S H I P P I N G
Four 53’0” trucks. Inbound shipping
paid by host venue
I N S TA L L AT I O N A N D D I S M A N T L E P E R I O D
10 business days each, supervisor provided
H O S T I N G C O N S I D E R AT I O N S
Internet connectivity is required within gallery
space
T E C H S U P P O R T
Available through TeamViewer
2
3
EXHIBITION MAP
CREATING VIRTUAL
WORLDS
5
INSIDE A VR
HEADSET
4
BRINGING
WORLDS TO LIFE
3
REALITY OR
PERCEPTION?
2
EXPERIENCE VR
1
4
AREA TITLE
EXPERIENCE VR
BIG IDEA
Virtual reality matches your perspective in
real time so you feel completely immersed
in another world.EXHIBIT TITLE
DIVE INTO VR
VISITOR EXPERIENCE
In this introductory experience, guests are submerged in an
underwater virtual enviroment. As they look around and explore
they notice that the luminous jellyfish react instantly to their
movements. Audio prompts encourage guests to slide the headset
up to their forehead to experience virtual reality tracking on the
large screen in front of them.
4 exhibit stations
Bilingual instructions
Closed Captions
5
AREA TITLE
REALITY OR PERCEPTION?
EXHIBIT TITLE
STRETCH YOURSELF
VISITOR EXPERIENCE
On a virtual space station, the guest sees a lab scientist brush their slowly stretching
virtual arm, while a real brush strokes their real arm. Since the physical sensation
matches what the guest sees, they are startled to feel as though their real arm is
stretching to an impossible length. After the activity, a short video explains how this works.
This exhibit recreates an early VR lab experiment based on the ‘rubber hand illusion’
where you temporarily believe that a rubber hand is your own hand.
2 exhibit stations
BIG IDEA
Coordinated visual and sensory cues can fool
us into believing a virtual body is ours.
Bilingual instructions and
interpretive graphics included
Closed Captions
6
AREA TITLE
REALITY OR PERCEPTION?
EXHIBIT TITLE
BAR OR FAR?
VISITOR EXPERIENCE
For this compelling illusion, guests watch a split-screen video which
shows two mouths. One is saying the word “bar” and the other is
saying the word “far,” but only the sound of “bar” is played. When
guests look at the mouth saying “bar,” they hear the word “bar.”
However, when they look at the mouth saying “far,” they hear the
word “far” instead. The visitor is surprised to learn that what they see
overrides what they hear.
Bilingual instructions and interpetive
graphics included
Closed Captions
BIG IDEA
The eyes can trick the brain into hearing
sounds that don’t exist.
7
AREA TITLE
REALITY OR PERCEPTION?
Bilingual interpretive
graphics included
VISITOR EXPERIENCE
Here, younger guests can let their imaginations run wild by
engaging with a giant dragon that appears to be flying through
a cave straight at them. Even though they know the artwork is
flat, their brains are deceived into seeing depth where there is
none. This trompe l’eoil was commisisoned from world-renowned
illusionist artist Edgar Mueller, and provides a great photo-op.
BIG IDEA
Virtual reality engineers and artists both play
with light and shadow to trick our brains into
seeing depth.EXHIBIT TITLE
TROMPE L’OEIL
AREA TITLE
REALITY OR PERCEPTION?
8
BIG IDEA
Virtual reality, like optical illusions, relies
on visual trickery to challenge human
perception.
VISITOR EXPERIENCE
Here, guests interact with some astonishing optical illusions. For the
checkerboard shadow illusion, they slide a panel back and forth and learn to
their amazement that two seemingly-different diamonds are actually identical,
even though they appear to be extremely different shades of gray. The
Ebbinghaus illusion and Shepard Table illusion further illustrate how we don’t
always see what we think we see.
EXHIBIT TITLE
VISUAL ILLUSIONS
Bilingual instructions
and interpretive graphics
included
AREA TITLE
REALITY OR PERCEPTION?
9
BIG IDEA
Computers can now detect exactly what we
are looking at, transforming how we interact
with VR content.
VISITOR EXPERIENCE
Using cutting-edge eye tracking technology, guests play
a game of finding futuristic spacecraft and other unusual
natural features in an ethereal landscape using only their
eyes. The image is only in focus where they are looking, while
the rest of the scene is blurred. Bystanders can see this but,
incredibly, the player won’t notice.
EXHIBIT TITLE
EYE TRACKING AND VR
2 exhibit stations
Bilingual instructions
and interpretive graphics
included
10
AREA TITLE
REALITY OR PERCEPTION?
BIG IDEA
Stereoscopes, like VR, draw on our brain’s
ability to combine slightly different images to
create the illusion of depth.
VISITOR EXPERIENCE
Guests peer into a large stereoscope viewer at an animated
galactic landscape, ablaze with stars and planets. They can see
left and right images on two screens and, when looking through
the viewer, the images fuse together to form a fully three-
dimensional scene. Spaceships and flying objects soar across
the display when the guest pushes a button. Low-tech View-
Masters working on the same principle are placed nearby.
EXHIBIT TITLE
STEREO VISION
2 exhibit stations
Bilingual instructions
and interpretive
graphics included
11
AREA TITLE
BRINGING WORLDS TO LIFE
BIG IDEA
Depth cameras create 3D models of spaces
and objects that can be used in virtual reality.
VISITOR EXPERIENCE
While moving and dancing in front of a depth camera
positioned within giant screens, guests see a live point
cloud of their bodies. These billions of points show
the location of every reflection, and perfectly capture
their physical movements. Pin screens are available for
guests to create their own low-tech depth model. 
Depth cameras allow VR creators to scan real objects
and environments and then place them in a virtual
world.
EXHIBIT TITLE
DEPTH CAMERA:
MAPPING REALITY
Bilingual instructions and
interpretive graphics included
12
AREA TITLE
BRINGING WORLDS TO LIFE
BIG IDEA
Depth cameras allow you to project and
interact with real 3D objects in virtual
environments.
VISITOR EXPERIENCE
In this exhibit, guests experiment with augmented
reality and see their friends appear virtually as a live
point cloud. While one guest stands in front of the
depth camera, another can view and walk around the
point cloud model on the iPad.
EXHIBIT TITLE
AR DEPTH DATA
Custom app features bilingual options
13
AREA TITLE
BRINGING WORLDS TO LIFE
BIG IDEA
Your brain constantly collects information
about the position of objects around you to
form a model of the world.
VISITOR EXPERIENCE
Using dry erase pens, guests trace colorful block
animals onto a glass frame. As they move between
each of the three drawing stations, they notice
that their view of the creatures changes.
EXHIBIT TITLE
PERSPECTIVE INSPECTOR:
REAL WORLD
Bilingual instructions and interpretive
graphics included
14
AREA TITLE
BRINGING WORLDS TO LIFE
BIG IDEA
VR worlds feel so believable because the
digital models shift at exactly the same rate
as the user’s own movements.
VISITOR EXPERIENCE
Here, a virtual model of the same animals in Perspective
Inspector: Real World are shown on the large screen.
As guests slide a VR headset between three stations,
they notice that the scene is changing to match the
perspective of the VR headset.
EXHIBIT TITLE
PERSPECTIVE INSPECTOR:
DIGITAL WORLD
Bilingual instructions and
interpretive graphics included
15
AREA TITLE
BRINGING WORLDS TO LIFE
BIG IDEA
Sounds are attached to objects in a virtual
reality environment to make the experience
feel extremely realistic.
VISITOR EXPERIENCE
In this interactive music experience, guests are challenged
to put together the band to play a concert. Wearing a set
of unique VR headphones, they lean close to the stages
to determine the location of each musician--drummer,
singer, keyboardist, and guitarist. As the guest places each
musician on the correct stage it lights up. When the whole
band is set up, the concert begins!
EXHIBIT TITLE
VIRTUAL SOUND 
2 exhibit stations
Bilingual instructions and interpretive
graphics included
Closed Captions
16
AREA TITLE
INSIDE A VR HEADSET
BIG IDEA
To engage and interact with the virtual world
effectively, tiny sensors in the VR headset
constantly track our head’s direction and
precise location.
VISITOR EXPERIENCE
Here, guests explore a woodland landscape while seeing how different
types of sensors affect how the VR headset tracks movement. Visitors
can turn on/off the Rotation sensor, which allows them to see all
around them. They can also experiment with the Translation sensor,
which allows movement in six directions for fully immersive VR. 
After visitors experiment with the sensors, a short video plays on the
screen and in headset, explaining how headset tracking works.
EXHIBIT TITLE
TRACKING MOVEMENT 
2 exhibit stations
Explanatory video plays on screen
Bilingual instructions
and interpretive video
included
17
AREA TITLE
INSIDE A VR HEADSET
BIG IDEA
External cameras and sensors see invisible
lights (infrared LEDs) on the headset to detect
and track where you are looking.
VISITOR EXPERIENCE
Entering a scene at dusk populated with creatures, guests can
turn on and off infrared cameras that track the movement of
the headset. Without the cameras, the scene freezes, but when
the cameras are on, visitors are immersed in a virtual world. A
live feed camera on the monitor reveals the hidden LEDs on the
headset, allowing visitors to see how their movement is tracked.
After visitors experiment with the buttons, a short video plays on
the screen and in headset, explaining how this works.
EXHIBIT TITLE
OUTSIDE-IN TRACKING 
Explanatory video plays on screen
2 exhibit stations
Bilingual instructions
and interpretive video
included
18
AREA TITLE
INSIDE A VR HEADSET
BIG IDEA
Current VR headsets have built-in cameras
and sensors that detect their exact location,
making VR more convenient and accessible.
VISITOR EXPERIENCE
Here, guests experience how a VR headset can use internal
cameras and sensors to map its surroundings and immerse
the viewer in a virtual world. Guests are guided through a
calibrating activity which then pops them into a virtual desert
environment. They can explore the animated desert terrain and 
enjoy getting up close to the animals and geological features. 
Afterward, a short video plays on screen and in headset
explaining how inside-out tracking works.
EXHIBIT TITLE
INSIDE-OUT TRACKING 
2 exhibit stations
Explanatory video plays on screen
Bilingual instructions
and interpretive video
included
19
AREA TITLE
CREATING VIRTUAL WORLDS
BIG IDEA
People are using virtual and augmented
reality at work to design, train, learn, and
create new experiences.
VISITOR EXPERIENCE
In this area, guests can imagine what the future holds for
immersive technologies and visualize STEM-related career
opportunities. Six STEM professionals spanning a range
of industries from healthcare to space exploration are
interviewed in the series of two-minute documentaries.
These are shown across three stations, each comprising
two large monitors.
The content is available at:
www.virtualsciencecenter.org/careers-creators 
EXHIBIT TITLE
CAREERS AND CREATORS 
3 exhibit stations; each includes 2 monitors
Videos are subtitled and dubbed. Audio wands
are included that allow guests to listen in English
or Spanish.
Open Captions
20
AREA TITLE
CREATING VIRTUAL WORLDS
BIG IDEA
In addition to learning about the science of
virtual reality, guests enjoy a thrilling full-body
VR experience.
VISITOR EXPERIENCE
Leaving reality behind, guests can choose to float down the
Grand Canyon, make 3-D sculptures or slash the beats to music
in one of twelve VR Experience Pods. Faciliators use simple
RFID cards to start each five minute VR experience, and an
instruction video demonstrates how to put on and take off
the headset. A customized software platform runs the VR
experiences which can be selected by the host venue. 
EXHIBIT TITLE
VR EXPERIENCE PODS 
12 exhibit stations
with full VR set-up
VR experiences are
customizable
Closed Captions on
request
21
INCLUDED
•	 15 unique interactive exhibits
•	 12 VR Experience Pods
•	 6 Careers and Creators modules
•	 4 staff stations
•	 6 area graphic panels
•	 Exhibit support laptop
•	 Custom show controller
•	 WLAN base and satellite station
•	 Custom stools
•	 Batteries and chargers
VENUE REQUIREMENTS
•	 Exhibit lighting requires (6) 110V 20A circuits and multimedia
requires (8) 110V 20A circuits.
•	 Daily exhibit operation and support requires one fast internet-
connected Ethernet link to the system support location with
ports 80, 443, and 5938 open to traffic between the support
laptop and the internet.
•	 Acceptable temperature range is 65-80 degrees Fahrenheit.
•	 Acceptable humidity range is 30-60% relative humidity.
OPERATIONS AND TECHNICAL SUPPORT
Reinventing Reality includes a show control support laptop.
Individual exhibits can be started up, shut down, and have
their app relaunched via the computer management tool on
the support laptop. The entire exhibition can also be powered
on, shut down, and set to run on custom schedules through
the show control web interface, from any device connected to
the exhibits network.
Exhibits are connected to a Wireless Local Area Network
(WLAN) via Wi-Fi to Ethernet bridges to connect the show
control program and to allow troubleshooting from the
support laptop. Offsite support is available via TeamViewer
to the support laptop, which can reach non-internet-
connected exhibit computers using Windows Remote Desktop
on the local network. Each Core VR station is also running
TeamViewer.
NETWORK SECURITY
All exhibit computers (except the Core VR stations) are
kept off the internet by disabling DNS at the machine level.
Automatic Windows updates are disabled and updates for
Oculus and Steam are disabled by machine level firewall for
exhibits connected to the internet and by isolation from the
internet. Core VR team connection runs in semi-offline mode
for game licensing and support purposes only.
TECHNICAL SUMMARY
22
EXHIBIT EQUIPMENT LIST AND DIMENSIONS
EXHIBIT NAME AREA L D H QUANTITY EQUIPMENT
Dive into VR
Experience VR 4'2" 18'0" 8'10" 4
75” display; VR computer; Oculus Rift S VR
headset; custom floor mats
Overhead structure 7'0" 1'6" 8'5"
Stretch Yourself Reality or Perception? 6'6" 2'8 6'6" 2 43” display, VR computer, Oculus Rift, S VR headset, custom interactive
Bar or Far? Reality or Perception? 5'6" 2'4" 6'6" 1 32” display, speaker, video player
Trompe L'oeil Reality or Perception? 10'3" 5'0" 8'5" 1 SEG fabric print on custom frame
Visual Illusions Reality or Perception? 5'6" 2'4" 6'6" 1 Custom interactives built into tabletop
Eye Tracking and VR Reality or Perception? 6'6" 2'4" 6'6" 2 43” display, VR computer, Tobii eye tracker
Stereo Vision Reality or Perception? 5'6" 1'6" 6'6" 2 17” displays (2), computer, polished steel mirror
Depth Camera:
Mapping Reality
Bringing Worlds to Life 14'0" 14'0" 9'0" 1 46” displays (4) , computer, depth camera, custom floor mat, table with pinscreens
AR Depth Data Bringing Worlds to Life 1'6" 2'0" 2'6" 1 12.9” iPad Pro in Armodilo case, table w/ tether
Perspective Inspector:
Real World
Bringing Worlds to Life 8'6" 12'3" 8'6" 1 Custom set w/ animals, drawing stations on railing (3), dry erase markers
Perspective Inspector:
Virtual World
Bringing Worlds to Life 8'6" 8' 6" 8'6" 1 75” display, VR computer, Oculus Rift S VR headset, custom interactive stations on railing (3)
Virtual Sound Bringing Worlds to Life 7'9" 5'1" 6'6" 2
43” display, VR computer, Oculus Rift VR headset, U-shaped custom table with integrated
interactive, custom VR headphones
Tracking Movement Inside a VR Headset 6'6" 3'3" 4'6" 2 27” display (2), VR computers (2), Oculus Rift S VR headset on custom mounts (2)
Outside-In Tracking Inside a VR Headset 6'6" 3'3" 5'0" 2
27” display (2), VR computers (2), Oculus Rift VR headset on custom mounts (2), infrared
sensors, infrared cameras
Inside-Out Tracking Inside a VR Headset 6'6" 3'3" 4'6" 2 27” display (2), VR computers (2), Oculus Rift S VR headset on custom mounts (2)
Careers and Creators Creating Virtual Worlds 5'5" 3'1" 8'0" 6 43” display, SD cards, 2 soundsticks per display
VR Experience Pods Creating Virtual Worlds 8'6" 3'0" 8'6" 12 32” display, Oculus Rift S VR headset, custom floor mats

More Related Content

What's hot

3 D (3-Dimensional) Glasses
3 D (3-Dimensional) Glasses3 D (3-Dimensional) Glasses
3 D (3-Dimensional) GlassesPaurav Shah
 
Seminar on 3D Technology
Seminar on 3D TechnologySeminar on 3D Technology
Seminar on 3D TechnologyRudhin Menon
 
Mindrones VFX presentation (Blender Conference 2006)
Mindrones VFX presentation (Blender Conference 2006)Mindrones VFX presentation (Blender Conference 2006)
Mindrones VFX presentation (Blender Conference 2006)mindrones
 
Evolution of the senses
Evolution of the sensesEvolution of the senses
Evolution of the sensesAnkit Agrawal
 
3D Technology in the cinema and at home (Samantha Lusby Report )
3D Technology in the cinema and at home (Samantha Lusby Report )3D Technology in the cinema and at home (Samantha Lusby Report )
3D Technology in the cinema and at home (Samantha Lusby Report )Samantha Lusby
 
Animatronics POWERPOINT PRESENTATION
Animatronics POWERPOINT PRESENTATIONAnimatronics POWERPOINT PRESENTATION
Animatronics POWERPOINT PRESENTATIONGurwinderkaur45
 
OCULUS VIRTUAL REALITY TECHNOLOGY
OCULUS VIRTUAL REALITY TECHNOLOGYOCULUS VIRTUAL REALITY TECHNOLOGY
OCULUS VIRTUAL REALITY TECHNOLOGYAkshay Balu
 
how 3d technology works
how 3d technology workshow 3d technology works
how 3d technology worksYashi Rawal
 
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016Richard Hoffmann
 

What's hot (18)

3D television
3D television3D television
3D television
 
3 D (3-Dimensional) Glasses
3 D (3-Dimensional) Glasses3 D (3-Dimensional) Glasses
3 D (3-Dimensional) Glasses
 
3 d television
3 d television3 d television
3 d television
 
Seminar on 3D Technology
Seminar on 3D TechnologySeminar on 3D Technology
Seminar on 3D Technology
 
Virtual reality and Its Origin
Virtual reality and Its OriginVirtual reality and Its Origin
Virtual reality and Its Origin
 
Mindrones VFX presentation (Blender Conference 2006)
Mindrones VFX presentation (Blender Conference 2006)Mindrones VFX presentation (Blender Conference 2006)
Mindrones VFX presentation (Blender Conference 2006)
 
Exhibit Educator's Guide
Exhibit Educator's GuideExhibit Educator's Guide
Exhibit Educator's Guide
 
3d glasses
3d glasses 3d glasses
3d glasses
 
Evolution of the senses
Evolution of the sensesEvolution of the senses
Evolution of the senses
 
Presentation1
Presentation1Presentation1
Presentation1
 
3D display without glasses
3D display without glasses3D display without glasses
3D display without glasses
 
VR and google Cardboard
VR and google CardboardVR and google Cardboard
VR and google Cardboard
 
3D Technology in the cinema and at home (Samantha Lusby Report )
3D Technology in the cinema and at home (Samantha Lusby Report )3D Technology in the cinema and at home (Samantha Lusby Report )
3D Technology in the cinema and at home (Samantha Lusby Report )
 
Animatronics POWERPOINT PRESENTATION
Animatronics POWERPOINT PRESENTATIONAnimatronics POWERPOINT PRESENTATION
Animatronics POWERPOINT PRESENTATION
 
OCULUS VIRTUAL REALITY TECHNOLOGY
OCULUS VIRTUAL REALITY TECHNOLOGYOCULUS VIRTUAL REALITY TECHNOLOGY
OCULUS VIRTUAL REALITY TECHNOLOGY
 
3 d technology
3 d technology3 d technology
3 d technology
 
how 3d technology works
how 3d technology workshow 3d technology works
how 3d technology works
 
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016
HTC Vive, FOVE, Playstation VR and more - Presentation Meetup 20 Feb 2016
 

Similar to Reinventing Reality Exhibit Catalog

All about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftAll about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftSaurabh Sawhney
 
Magic Mirror for Science Museum
Magic Mirror for Science MuseumMagic Mirror for Science Museum
Magic Mirror for Science MuseumFootfallCam
 
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...AugmentedWorldExpo
 
Seminar presentation
Seminar presentationSeminar presentation
Seminar presentationBrij Kishore
 
Guide to Virtual Reality Storytelling
Guide to Virtual Reality StorytellingGuide to Virtual Reality Storytelling
Guide to Virtual Reality StorytellingDejan Gajsek
 
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...9895353186
 
Tri 3d Media Educational Hologram Ppt
Tri 3d Media Educational Hologram PptTri 3d Media Educational Hologram Ppt
Tri 3d Media Educational Hologram Pptfreshmenz
 
Virtual Reality for Training, Learning, Education and Visualisation
Virtual Reality for Training, Learning, Education and VisualisationVirtual Reality for Training, Learning, Education and Visualisation
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
 
VR Headsets - Where Are They Going?
VR Headsets - Where Are They Going?VR Headsets - Where Are They Going?
VR Headsets - Where Are They Going?David W. Ewing
 
Steve Dann (Amplified Robot): Escape Room VR
Steve Dann (Amplified Robot): Escape Room VRSteve Dann (Amplified Robot): Escape Room VR
Steve Dann (Amplified Robot): Escape Room VRAugmentedWorldExpo
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Realitydrstupid
 
8 Technologies and Trends to Inspire Creativity and Enhance Teaching
8 Technologies and Trends to Inspire Creativity and Enhance Teaching8 Technologies and Trends to Inspire Creativity and Enhance Teaching
8 Technologies and Trends to Inspire Creativity and Enhance TeachingExtreme Networks
 
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...AugmentedWorldExpo
 

Similar to Reinventing Reality Exhibit Catalog (20)

All about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus RiftAll about Virtual Reality & Oculus Rift
All about Virtual Reality & Oculus Rift
 
Magic Mirror for Science Museum
Magic Mirror for Science MuseumMagic Mirror for Science Museum
Magic Mirror for Science Museum
 
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
Bill Meyer (Virtual Science Center): Turning Kids on to STEM by Letting Them ...
 
Seminar presentation
Seminar presentationSeminar presentation
Seminar presentation
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Guide to Virtual Reality Storytelling
Guide to Virtual Reality StorytellingGuide to Virtual Reality Storytelling
Guide to Virtual Reality Storytelling
 
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
TREND TECHNOLOGY,general seminar ,DEGREE SEMINAR TOPICS,PG SEMINAR, VIRTUAL R...
 
Tri 3d Media Educational Hologram Ppt
Tri 3d Media Educational Hologram PptTri 3d Media Educational Hologram Ppt
Tri 3d Media Educational Hologram Ppt
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Virtual Reality for Training, Learning, Education and Visualisation
Virtual Reality for Training, Learning, Education and VisualisationVirtual Reality for Training, Learning, Education and Visualisation
Virtual Reality for Training, Learning, Education and Visualisation
 
VR Headsets - Where Are They Going?
VR Headsets - Where Are They Going?VR Headsets - Where Are They Going?
VR Headsets - Where Are They Going?
 
Eticopy
EticopyEticopy
Eticopy
 
Steve Dann (Amplified Robot): Escape Room VR
Steve Dann (Amplified Robot): Escape Room VRSteve Dann (Amplified Robot): Escape Room VR
Steve Dann (Amplified Robot): Escape Room VR
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Reality
 
Intronaut
IntronautIntronaut
Intronaut
 
Ijetcas16 208
Ijetcas16 208Ijetcas16 208
Ijetcas16 208
 
Being-in-the-World in Times of Virtuality: An Art and Science Perspective
Being-in-the-World in Times of Virtuality: An Art and Science PerspectiveBeing-in-the-World in Times of Virtuality: An Art and Science Perspective
Being-in-the-World in Times of Virtuality: An Art and Science Perspective
 
V r 2.o
V r 2.oV r 2.o
V r 2.o
 
8 Technologies and Trends to Inspire Creativity and Enhance Teaching
8 Technologies and Trends to Inspire Creativity and Enhance Teaching8 Technologies and Trends to Inspire Creativity and Enhance Teaching
8 Technologies and Trends to Inspire Creativity and Enhance Teaching
 
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...
Kalan Ray (Magnopus): Bringing the Land of the Dead to Life: The Making of Co...
 

Recently uploaded

Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 

Recently uploaded (20)

Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 

Reinventing Reality Exhibit Catalog

  • 2. 1 CONTENTS Features................................................................................................................ 2 Exhibition Map...................................................................................................... 3 Exhibits Experience VR.................................................................................................... 4 Reality or Perception?........................................................................................ 5 Bringing Worlds to Life..................................................................................... 11 Inside a VR Headset......................................................................................... 16 Creating Virtual Worlds.................................................................................... 19 Technical Summary.............................................................................................. 21 Exhibit Equipment List and Dimensions............................................................... 22
  • 3. Reinventing Reality is a 5,000 ft2 exhibition that investigates the science of virtual reality. Guests not only have fully-immersive VR experiences, but also learn in fun and interactive ways how human perception, tracking technology and digital models all come together to make imaginary worlds feel real. FEATURES S I Z E 5,000 square feet L A N G U A G E S English, Spanish (French available) TA R G E T A U D I E N C E Families with children, teens, adults, school groups D W E L L T I M E 45 minutes to 1 hour T H R O U G H P U T 120 guests per hour S H I P P I N G Four 53’0” trucks. Inbound shipping paid by host venue I N S TA L L AT I O N A N D D I S M A N T L E P E R I O D 10 business days each, supervisor provided H O S T I N G C O N S I D E R AT I O N S Internet connectivity is required within gallery space T E C H S U P P O R T Available through TeamViewer 2
  • 4. 3 EXHIBITION MAP CREATING VIRTUAL WORLDS 5 INSIDE A VR HEADSET 4 BRINGING WORLDS TO LIFE 3 REALITY OR PERCEPTION? 2 EXPERIENCE VR 1
  • 5. 4 AREA TITLE EXPERIENCE VR BIG IDEA Virtual reality matches your perspective in real time so you feel completely immersed in another world.EXHIBIT TITLE DIVE INTO VR VISITOR EXPERIENCE In this introductory experience, guests are submerged in an underwater virtual enviroment. As they look around and explore they notice that the luminous jellyfish react instantly to their movements. Audio prompts encourage guests to slide the headset up to their forehead to experience virtual reality tracking on the large screen in front of them. 4 exhibit stations Bilingual instructions Closed Captions
  • 6. 5 AREA TITLE REALITY OR PERCEPTION? EXHIBIT TITLE STRETCH YOURSELF VISITOR EXPERIENCE On a virtual space station, the guest sees a lab scientist brush their slowly stretching virtual arm, while a real brush strokes their real arm. Since the physical sensation matches what the guest sees, they are startled to feel as though their real arm is stretching to an impossible length. After the activity, a short video explains how this works. This exhibit recreates an early VR lab experiment based on the ‘rubber hand illusion’ where you temporarily believe that a rubber hand is your own hand. 2 exhibit stations BIG IDEA Coordinated visual and sensory cues can fool us into believing a virtual body is ours. Bilingual instructions and interpretive graphics included Closed Captions
  • 7. 6 AREA TITLE REALITY OR PERCEPTION? EXHIBIT TITLE BAR OR FAR? VISITOR EXPERIENCE For this compelling illusion, guests watch a split-screen video which shows two mouths. One is saying the word “bar” and the other is saying the word “far,” but only the sound of “bar” is played. When guests look at the mouth saying “bar,” they hear the word “bar.” However, when they look at the mouth saying “far,” they hear the word “far” instead. The visitor is surprised to learn that what they see overrides what they hear. Bilingual instructions and interpetive graphics included Closed Captions BIG IDEA The eyes can trick the brain into hearing sounds that don’t exist.
  • 8. 7 AREA TITLE REALITY OR PERCEPTION? Bilingual interpretive graphics included VISITOR EXPERIENCE Here, younger guests can let their imaginations run wild by engaging with a giant dragon that appears to be flying through a cave straight at them. Even though they know the artwork is flat, their brains are deceived into seeing depth where there is none. This trompe l’eoil was commisisoned from world-renowned illusionist artist Edgar Mueller, and provides a great photo-op. BIG IDEA Virtual reality engineers and artists both play with light and shadow to trick our brains into seeing depth.EXHIBIT TITLE TROMPE L’OEIL
  • 9. AREA TITLE REALITY OR PERCEPTION? 8 BIG IDEA Virtual reality, like optical illusions, relies on visual trickery to challenge human perception. VISITOR EXPERIENCE Here, guests interact with some astonishing optical illusions. For the checkerboard shadow illusion, they slide a panel back and forth and learn to their amazement that two seemingly-different diamonds are actually identical, even though they appear to be extremely different shades of gray. The Ebbinghaus illusion and Shepard Table illusion further illustrate how we don’t always see what we think we see. EXHIBIT TITLE VISUAL ILLUSIONS Bilingual instructions and interpretive graphics included
  • 10. AREA TITLE REALITY OR PERCEPTION? 9 BIG IDEA Computers can now detect exactly what we are looking at, transforming how we interact with VR content. VISITOR EXPERIENCE Using cutting-edge eye tracking technology, guests play a game of finding futuristic spacecraft and other unusual natural features in an ethereal landscape using only their eyes. The image is only in focus where they are looking, while the rest of the scene is blurred. Bystanders can see this but, incredibly, the player won’t notice. EXHIBIT TITLE EYE TRACKING AND VR 2 exhibit stations Bilingual instructions and interpretive graphics included
  • 11. 10 AREA TITLE REALITY OR PERCEPTION? BIG IDEA Stereoscopes, like VR, draw on our brain’s ability to combine slightly different images to create the illusion of depth. VISITOR EXPERIENCE Guests peer into a large stereoscope viewer at an animated galactic landscape, ablaze with stars and planets. They can see left and right images on two screens and, when looking through the viewer, the images fuse together to form a fully three- dimensional scene. Spaceships and flying objects soar across the display when the guest pushes a button. Low-tech View- Masters working on the same principle are placed nearby. EXHIBIT TITLE STEREO VISION 2 exhibit stations Bilingual instructions and interpretive graphics included
  • 12. 11 AREA TITLE BRINGING WORLDS TO LIFE BIG IDEA Depth cameras create 3D models of spaces and objects that can be used in virtual reality. VISITOR EXPERIENCE While moving and dancing in front of a depth camera positioned within giant screens, guests see a live point cloud of their bodies. These billions of points show the location of every reflection, and perfectly capture their physical movements. Pin screens are available for guests to create their own low-tech depth model.  Depth cameras allow VR creators to scan real objects and environments and then place them in a virtual world. EXHIBIT TITLE DEPTH CAMERA: MAPPING REALITY Bilingual instructions and interpretive graphics included
  • 13. 12 AREA TITLE BRINGING WORLDS TO LIFE BIG IDEA Depth cameras allow you to project and interact with real 3D objects in virtual environments. VISITOR EXPERIENCE In this exhibit, guests experiment with augmented reality and see their friends appear virtually as a live point cloud. While one guest stands in front of the depth camera, another can view and walk around the point cloud model on the iPad. EXHIBIT TITLE AR DEPTH DATA Custom app features bilingual options
  • 14. 13 AREA TITLE BRINGING WORLDS TO LIFE BIG IDEA Your brain constantly collects information about the position of objects around you to form a model of the world. VISITOR EXPERIENCE Using dry erase pens, guests trace colorful block animals onto a glass frame. As they move between each of the three drawing stations, they notice that their view of the creatures changes. EXHIBIT TITLE PERSPECTIVE INSPECTOR: REAL WORLD Bilingual instructions and interpretive graphics included
  • 15. 14 AREA TITLE BRINGING WORLDS TO LIFE BIG IDEA VR worlds feel so believable because the digital models shift at exactly the same rate as the user’s own movements. VISITOR EXPERIENCE Here, a virtual model of the same animals in Perspective Inspector: Real World are shown on the large screen. As guests slide a VR headset between three stations, they notice that the scene is changing to match the perspective of the VR headset. EXHIBIT TITLE PERSPECTIVE INSPECTOR: DIGITAL WORLD Bilingual instructions and interpretive graphics included
  • 16. 15 AREA TITLE BRINGING WORLDS TO LIFE BIG IDEA Sounds are attached to objects in a virtual reality environment to make the experience feel extremely realistic. VISITOR EXPERIENCE In this interactive music experience, guests are challenged to put together the band to play a concert. Wearing a set of unique VR headphones, they lean close to the stages to determine the location of each musician--drummer, singer, keyboardist, and guitarist. As the guest places each musician on the correct stage it lights up. When the whole band is set up, the concert begins! EXHIBIT TITLE VIRTUAL SOUND  2 exhibit stations Bilingual instructions and interpretive graphics included Closed Captions
  • 17. 16 AREA TITLE INSIDE A VR HEADSET BIG IDEA To engage and interact with the virtual world effectively, tiny sensors in the VR headset constantly track our head’s direction and precise location. VISITOR EXPERIENCE Here, guests explore a woodland landscape while seeing how different types of sensors affect how the VR headset tracks movement. Visitors can turn on/off the Rotation sensor, which allows them to see all around them. They can also experiment with the Translation sensor, which allows movement in six directions for fully immersive VR.  After visitors experiment with the sensors, a short video plays on the screen and in headset, explaining how headset tracking works. EXHIBIT TITLE TRACKING MOVEMENT  2 exhibit stations Explanatory video plays on screen Bilingual instructions and interpretive video included
  • 18. 17 AREA TITLE INSIDE A VR HEADSET BIG IDEA External cameras and sensors see invisible lights (infrared LEDs) on the headset to detect and track where you are looking. VISITOR EXPERIENCE Entering a scene at dusk populated with creatures, guests can turn on and off infrared cameras that track the movement of the headset. Without the cameras, the scene freezes, but when the cameras are on, visitors are immersed in a virtual world. A live feed camera on the monitor reveals the hidden LEDs on the headset, allowing visitors to see how their movement is tracked. After visitors experiment with the buttons, a short video plays on the screen and in headset, explaining how this works. EXHIBIT TITLE OUTSIDE-IN TRACKING  Explanatory video plays on screen 2 exhibit stations Bilingual instructions and interpretive video included
  • 19. 18 AREA TITLE INSIDE A VR HEADSET BIG IDEA Current VR headsets have built-in cameras and sensors that detect their exact location, making VR more convenient and accessible. VISITOR EXPERIENCE Here, guests experience how a VR headset can use internal cameras and sensors to map its surroundings and immerse the viewer in a virtual world. Guests are guided through a calibrating activity which then pops them into a virtual desert environment. They can explore the animated desert terrain and  enjoy getting up close to the animals and geological features.  Afterward, a short video plays on screen and in headset explaining how inside-out tracking works. EXHIBIT TITLE INSIDE-OUT TRACKING  2 exhibit stations Explanatory video plays on screen Bilingual instructions and interpretive video included
  • 20. 19 AREA TITLE CREATING VIRTUAL WORLDS BIG IDEA People are using virtual and augmented reality at work to design, train, learn, and create new experiences. VISITOR EXPERIENCE In this area, guests can imagine what the future holds for immersive technologies and visualize STEM-related career opportunities. Six STEM professionals spanning a range of industries from healthcare to space exploration are interviewed in the series of two-minute documentaries. These are shown across three stations, each comprising two large monitors. The content is available at: www.virtualsciencecenter.org/careers-creators  EXHIBIT TITLE CAREERS AND CREATORS  3 exhibit stations; each includes 2 monitors Videos are subtitled and dubbed. Audio wands are included that allow guests to listen in English or Spanish. Open Captions
  • 21. 20 AREA TITLE CREATING VIRTUAL WORLDS BIG IDEA In addition to learning about the science of virtual reality, guests enjoy a thrilling full-body VR experience. VISITOR EXPERIENCE Leaving reality behind, guests can choose to float down the Grand Canyon, make 3-D sculptures or slash the beats to music in one of twelve VR Experience Pods. Faciliators use simple RFID cards to start each five minute VR experience, and an instruction video demonstrates how to put on and take off the headset. A customized software platform runs the VR experiences which can be selected by the host venue.  EXHIBIT TITLE VR EXPERIENCE PODS  12 exhibit stations with full VR set-up VR experiences are customizable Closed Captions on request
  • 22. 21 INCLUDED • 15 unique interactive exhibits • 12 VR Experience Pods • 6 Careers and Creators modules • 4 staff stations • 6 area graphic panels • Exhibit support laptop • Custom show controller • WLAN base and satellite station • Custom stools • Batteries and chargers VENUE REQUIREMENTS • Exhibit lighting requires (6) 110V 20A circuits and multimedia requires (8) 110V 20A circuits. • Daily exhibit operation and support requires one fast internet- connected Ethernet link to the system support location with ports 80, 443, and 5938 open to traffic between the support laptop and the internet. • Acceptable temperature range is 65-80 degrees Fahrenheit. • Acceptable humidity range is 30-60% relative humidity. OPERATIONS AND TECHNICAL SUPPORT Reinventing Reality includes a show control support laptop. Individual exhibits can be started up, shut down, and have their app relaunched via the computer management tool on the support laptop. The entire exhibition can also be powered on, shut down, and set to run on custom schedules through the show control web interface, from any device connected to the exhibits network. Exhibits are connected to a Wireless Local Area Network (WLAN) via Wi-Fi to Ethernet bridges to connect the show control program and to allow troubleshooting from the support laptop. Offsite support is available via TeamViewer to the support laptop, which can reach non-internet- connected exhibit computers using Windows Remote Desktop on the local network. Each Core VR station is also running TeamViewer. NETWORK SECURITY All exhibit computers (except the Core VR stations) are kept off the internet by disabling DNS at the machine level. Automatic Windows updates are disabled and updates for Oculus and Steam are disabled by machine level firewall for exhibits connected to the internet and by isolation from the internet. Core VR team connection runs in semi-offline mode for game licensing and support purposes only. TECHNICAL SUMMARY
  • 23. 22 EXHIBIT EQUIPMENT LIST AND DIMENSIONS EXHIBIT NAME AREA L D H QUANTITY EQUIPMENT Dive into VR Experience VR 4'2" 18'0" 8'10" 4 75” display; VR computer; Oculus Rift S VR headset; custom floor mats Overhead structure 7'0" 1'6" 8'5" Stretch Yourself Reality or Perception? 6'6" 2'8 6'6" 2 43” display, VR computer, Oculus Rift, S VR headset, custom interactive Bar or Far? Reality or Perception? 5'6" 2'4" 6'6" 1 32” display, speaker, video player Trompe L'oeil Reality or Perception? 10'3" 5'0" 8'5" 1 SEG fabric print on custom frame Visual Illusions Reality or Perception? 5'6" 2'4" 6'6" 1 Custom interactives built into tabletop Eye Tracking and VR Reality or Perception? 6'6" 2'4" 6'6" 2 43” display, VR computer, Tobii eye tracker Stereo Vision Reality or Perception? 5'6" 1'6" 6'6" 2 17” displays (2), computer, polished steel mirror Depth Camera: Mapping Reality Bringing Worlds to Life 14'0" 14'0" 9'0" 1 46” displays (4) , computer, depth camera, custom floor mat, table with pinscreens AR Depth Data Bringing Worlds to Life 1'6" 2'0" 2'6" 1 12.9” iPad Pro in Armodilo case, table w/ tether Perspective Inspector: Real World Bringing Worlds to Life 8'6" 12'3" 8'6" 1 Custom set w/ animals, drawing stations on railing (3), dry erase markers Perspective Inspector: Virtual World Bringing Worlds to Life 8'6" 8' 6" 8'6" 1 75” display, VR computer, Oculus Rift S VR headset, custom interactive stations on railing (3) Virtual Sound Bringing Worlds to Life 7'9" 5'1" 6'6" 2 43” display, VR computer, Oculus Rift VR headset, U-shaped custom table with integrated interactive, custom VR headphones Tracking Movement Inside a VR Headset 6'6" 3'3" 4'6" 2 27” display (2), VR computers (2), Oculus Rift S VR headset on custom mounts (2) Outside-In Tracking Inside a VR Headset 6'6" 3'3" 5'0" 2 27” display (2), VR computers (2), Oculus Rift VR headset on custom mounts (2), infrared sensors, infrared cameras Inside-Out Tracking Inside a VR Headset 6'6" 3'3" 4'6" 2 27” display (2), VR computers (2), Oculus Rift S VR headset on custom mounts (2) Careers and Creators Creating Virtual Worlds 5'5" 3'1" 8'0" 6 43” display, SD cards, 2 soundsticks per display VR Experience Pods Creating Virtual Worlds 8'6" 3'0" 8'6" 12 32” display, Oculus Rift S VR headset, custom floor mats