SlideShare a Scribd company logo
Virtual Reality (VR), Simulations and Games:
Research Opportunities
Dr. Cynthia Calongne
July 12-13, 2017 Workshops
CTU Symposium Summer 2017
AGENDA
TERMINOLOGY
VR RESEARCH
VIRTUAL WORLDS
PHOTOGRAMMETRY
VR AR GAME RESEARCH
AREAS FOR VR RESEARCH
DESCRIPTION
Join us as we explore research opportunities and breakthroughs in VR technology.
This session will explore recent topics in virtual reality and how it is used in virtual
worlds and for strengthening communities.
Highlights from the research conducted at social good agencies, such as the Nonprofit
Commons, Virtual Ability, and the Infinite Metaverse Alliance are the tip of the iceberg
for how people benefit from VR and from dissertation research. In addition, we’ll
discuss opportunities for simulation design and game design to support simulating
experiences and provide educational opportunities.
The use of VR in business spans prototyping designs, strengthening leadership and
trust to modeling ideas and forming strong team relationships. In addition, the
research community has a call for support from Information Assurance and Cyber
Security researchers as well as the prototyping of entertainment games and the
development of serious game designs for education, research and development,
nonprofits, and business.
Bottom area
OBJECTIVES
1. Examine the terminology and its research implications.
2. Identify the types of virtual reality technology and certain usability factors.
3. Explore the virtual world communities, including the Nonprofit Commons,
and how researchers can work with these groups to gain support for their
studies.
4. Visualize the experience of conducting research and work in virtual worlds.
5. Discover opportunities for further study and how to get connected to the
research community.
Bottom area
PRESENCE
The connection between people and content
Where people meet and intersect with technology
Without people, 3D spaces are lifeless as art
Lovely and moving, but lacking a certain substance
TERMINOLOGY
Virtual Reality (VR)
Virtual Worlds (VWs)
Head-mounted display (HMD) devices
Head tracking
Gesture-based recognition
Facial tracking
Photogrammetry
Animation and motion capture (Mocap)
Games
3D VR Games
MIT’s Action Research Global Wellbeing and Gross National Happiness Lab
Presencing Institute
Calongne vr simulations games ctu doctoral july 2017
VIRTUAL REALITY CHARACTERISTICS
• A 3D environment that exists inside the system to simulate an experience
• A computer-generated, simulated environment with sensory stimuli that
responds to user interaction
sight, sound, vibration, simulated sensations
• Immersion
An immersive VR environment uses
a head-mounted display (HMD) device
some mix of gesture or facial recognition
navigation devices
VR IN VIRTUAL WORLDS
Virtual Worlds – virtual reality environment with presence and interaction
• Simulated spaces and experiences with people, communication, and interaction
• Ability to create, modify and destroy elements within the virtual world
• Ability to simulate real-life places, animate avatars, gestures, & use physics
VR-VW COMPARISONS
Virtual worlds do not require HMDs
3D content on a 2D display monitor
Use camera controls to look at content
Interaction: mouse, pad or trackball
Sit at a desk
Animations use an animation override
Mesh virtual worlds may use HMDs
VR users view 3D content on a HMD
Gesture and motion tracking device
Sit or stand in a multidirectional pod
Capture expressions for use in world
Motion capture suit for real-time movement
VIRTUAL REALITY RESEARCH AREAS
Simulation – uses virtual reality to render & support a simulated experience
• Healthcare – stroke therapy, medical education, burn treatment, surgery
• Psychology – symbolic modeling
• Whole Brain Health
• VR Experiences – EcoRIft – Mojave Desert
• Societal problems
• Experiential media
• Safety training
• Military education
• Virtual Human Interaction Lab
RESEARCH GROUPS
Infinite Metaverse Alliance (IMA)
Military OpenSimulator Enterprise Strategy (MOSES)
Virtual Harmony & the AU Metaverse
Women in Virtual Reality
Virtual Human Interaction Lab (VHIL)
IMA RESEARCH WORKING GROUPS (WGS)
Software Standards
Commerce WG
Web-Worlds WG
Community WG
Education WG
Security WG
Test Management WG
The Arts WG
NONPROFIT COMMONS & SOCIAL GOOD
The world’s nonprofit agencies http://nonprofitcommons.org/
Meet in Second Life on Friday’s at 8:30AM Pacific time (10+ years)
Share technology strategies
Create 3D simulations, games & apps
Present at conferences, host workshops, & events
Collaborate on nurturing social good
Organizations
Virtual Ability http://www.virtualability.org/
Caravan Studios - Safe at Night http://www.caravanstudios.org/
One Billion Rising (VAWA)
And many universities, healthcare agencies, & groups for people in need
Nonprofit Commons Attends a SLMOOC17 Jeffersonian Dinner
Education Conferences in VR and in the Physical Space
Medical and Classroom Simulations
VR Spaces are Better
with People
Medical Simulation at a Hong Kong University
Dancing While Answering Workshop Questions
Calongne vr simulations games ctu doctoral july 2017
WOMEN IN VIRTUAL REALITY
New forms of journalism - Nonny de la Peña – Emblematic Group
VR experience called Hunger on the L.A. streets
Art education – Elizabeth Reede WoofbertVR
VR & AR – Christina Heller of VR Playhouse
ARVR academy – Liv Erickson – next gen of VR developers
VR, Robotics & AI – Alisha Seam at AT&T Foundry
CTU Virtual World Simulation Class
From Pedagogy to Game Elements: Designing While Inside the Game
Simulating Life: AI and Medical Simulations
OPEN SOURCE VR
Hypergrid – the 3D Metaverse
Neal Stephenson’s Snow Crash – avatar interaction in 3D
IMA RESEARCH INITIATIVES
Innovations in Head-mounted display (HMD) devices
Depth of focus issue
Ergonomics
Safety
User experience
Calongne vr simulations games ctu doctoral july 2017
Calongne vr simulations games ctu doctoral july 2017
VIRTUAL REALITY & VIRTUAL WORLDS
Virtual Reality – 3D environment that exists inside the system that simulates reality
• A computer-generated, simulated environment with sensory stimuli (sight, sound,
vibration, sensations) that responds to user interaction. Immersive VR may use a
head-mounted display (HMD) device, gesture or facial recognition, & navigation.
Virtual Worlds – virtual reality environment with presence and interaction
• Simulated spaces and experiences with people, communication, and interaction
• Ability to create, modify and destroy elements within the virtual world
• Ability to simulate real-life places, animate avatars, gestures, & use physics
What is the difference? At this time, most virtual worlds do not have viewers or
client software driven by head-mounted display devices with head-tracking. Users view
3D content on a 2D display monitor using a mouse, pad or trackball. A PC or laptop that
can play streaming videos & 3D games is often suitable for virtual world use.
VIRTUAL WORLD SIMULATION
VW Simulation – uses virtual reality to render & support a simulated experience
• Presence – avatar or mouselook
• Interaction – with objects & others
• Animation – avatar movement within the world
• Communication – between avatars and with objects
• Scripts – control of object and world behavior
• Camera – control of where an avatar looks
• Snapshot – camera for taking photos in world
• Terrain – the ground textures
• Objects – primitive, sculpty or 3D mesh objects using vector graphics
• Textures – transforms a block of wood into a realistic-looking shape
VR RESEARCH REALISM
Photogrammetry
• Avatar realism - simulating your real self in a virtual space
• Used 72-90 cameras to capture a person to render in 3D
Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
PHOTOGRAMMETRY
STUDIO
Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
ASSEMBLING
THE IMAGES
Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
PHOTOGRAMMETRY
RESEARCH
BUILDING A
LIFELIKE
3D AVATAR
Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
U.S. ARMY & MOSES RESEARCH
Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
Assembling 90
images into a 3D
mesh avatar
Rigging the
bones for
animating the
avatar with
gestures
AVATAR REALISM
CRITICAL FOR
MILITARY
TRAINING
SIMULATIONS
Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
The mesh avatar
looks like the user
Stretches to sit,
walk,
gesture,
and move
Robo Recall
The Climb
EVE: Valkyrie
Need for Speed No Limits VR
Star Wars Battlefront:
Rogue One X-Wing VR Mission
Minecraft VR
Werewolves Within
VR GAMES 2016-2017
Werewolves Within – VR version of the party game Werewolf or Mafia
• Cross-platform, Oculus Rift, PlayStation VR, HTC Vive
Minecraft VR
• Oculus Rift (Mojang/MS & Doom mastermind John Carmack)
Star Wars Battlefront: Rogue One X-Wing VR Mission
• PlayStation VR
Need for Speed No Limits VR
• Google Daydream
EVE: Valkyrie - EVE Online Universe of New Eden
• Oculus Rift, PlayStation VR, HTC Vive
The Climb
• Oculus Touch or HTC Vive controllers for scaling mountains
Robo Recall – included with the Oculus Touch
Gaudiosi, J. (2017, January 10). The 10 best virtual reality games you can play right now. Men’s Journal. Retrieved from
http://www.mensjournal.com/gear/collections/the-10-best-virtual-reality-games-you-can-play-right-now-w460325/werewolves-within-w460335
GAME TERMINOLOGY & EXAMPLES
Games – digital games in 2D or 3D for simulating play or life experiences
• Massive Multiplayer Online Roleplaying Games (MMORPGs) – World of Warcraft
• Action, First Person Shooter, and Real-time Strategy Games – Call of Duty
• Pervasive Games & Augmented Reality Games – Pokémon Go, Ingress
• Alternate reality games – Halo 2 I Love Bees, The Black Watchmen
• Simulations - The Sims, SimCity, Spore, EVE Online, Minecraft
• Serious games– FoldIt, Re-Mission 2, Pain Squad
• Gamification – Super Better, Khan Academy
• Social games – Farmville, Mafia Wars
• FreePlay – Sims FreePlay
Niantic. (2016). Ingress [Software]. Retrieved from https://www.ingress.com/
Calongne vr simulations games ctu doctoral july 2017
VR & AR GAMES RESEARCH
43
Defining the future of military education
Emphasizing character strengths, values, and role of the Soldier Guardian
Location: Virtual Harmony & the AU Metaverse
Hosted by The Air University Innovations & Integrations Division
Research Lead, Simulation & Game Designer: Dr. Andrew Stricker
CTU team members: Dr. Cynthia Calongne and Dr. Barbara Truman
Cynthia Calongne &
Andy Stricker at MIT
Barbara Truman
VR & AR GAME EXAMPLES
44
Examples from research games designed for research & educational use
1. Hostage Rescue Game
2. The Mars Expedition Strategy Challenge
3. Mars Geothermal
4. Slippery Rock Falls
5. PADDIE
6. Aircraft Crew Communications
7. SurvivalSim – based on a Special Forces game
8. The Enigma Challenge – cyber ops game
-- based on Alan Turing’s The Imitation Game
VR HARDWARE TECHNOLOGY
HMDs for VR
• Oculus, Microsoft HoloLens, HTC Vive, PlayStation VR
360 Degree Video for VR on a Smartphone
• Google Cardboard ~ free to $12
• More sophisticated clones ~ $30-35
Navigation in 3D space – movement
Realism in motion capture, gesture-based tracking, facial tracking
THE NEED FOR VR RESEARCH
Research topics for games, virtual worlds, VR, & 3D VR games
• Interaction devices, presence, multiplayer controls
• Social issues, cyber bullying, ethics, VAWA
• Applied contexts for learning skills
• Modeling cities of the future, climate models, scientific studies
• Mapping Google Earth to VR environments with interactive models
• Interdisciplinary – healthcare, education, STEM, military, environmental, etc.
RESEARCH EXAMPLES
Hardware – wearable, motion capture, realism, gesture & facial tracking
Software – 3D games, simulations, entertainment, social
User Experience – comfort, ergonomics, synthesis, deep immersion
Business Cases – learning, entertainment, work, simulation, what-if
Research – studying what is not possible today
Strengths-based Research
• Enigma Challenge – a pervasive game with a 3D immersive virtual world simulation
• Uses the Thomas-Kilmann Conflict Mode Instrument, the Kolb Learning Style Inventory,
the Values in Action Character Strength Survey
SIMULATION RESEARCH PRINCIPLES
48
Designing VR & AR games to explore the future of the Soldier Guardian
Foundations in character strengths and virtue-based research
Featuring:
Virtual world simulation
Unity3D development
Mobile apps
Analytics dashboards for tracking behavior, game responses & feedback
Draw me a sheep – a study in perspectives
The Little Prince and sheep with Lyr Lobo at Burning Man
It is only with the heart that one can see clearly
What is essential is invisible to the eyes
The interface above
The scene
Objects derendered
or made invisible
around it
Simulating the desert
The Little Prince and the Fox – Primitive Shapes Twisted & Animated
Simulating the Desert
xBase Virtual World
Simulation using
OpenSimulator
Players visit geo-
locations noted on
the mobile app,
gather intelligence.
Decode cyphers,
interpret, & report
for debrief in the
simulation.
A Team-of-Teams
blended reality
challenge
As player move
around physical
locations,
Simulated threats
occur.
They obtain clues
that they decode in
multiples of small
teams.
Mutually exclusive
and collectively
exhaustive teams
have a hierarchical
structure
Participants do not
need to know or
communicate with
other members &
have stratified roles.
Non-MECE are for
unpredictable
situations. Improvise
& have overlapping
responsibilities.
Roles in the game
Simulated terrorist
threats
Operators
Forward Ops, Cyber
Ops, Analysts,
Decoders,
Interpretors
With the virtual
Engima machine for
decoding &
interpreting
They use an app
created from the
Unity 5 version of
the game to collect
the clues.
They decode them
using an Imitation
Device similar to
Alan Turing’s work.
VIRTUAL REALITY RESEARCH LINKS
Research on equipment, interfaces, and educational use
• http://www.stantec.com/about-us/news/2016/stantec-launches-second-virtual-reality-research-
initiative.html
• https://artsmediaengineering.asu.edu/research-and-initiatives/research-projects
• http://www.sciencemag.org/news/2016/08/robo-suit-and-virtual-reality-reverse-some-paralysis-people-
spinal-cord-injuries
• https://learning.blogs.nytimes.com/2016/08/31/reader-idea-new-york-times-virtual-reality-in-the-
classroom/?_r=0
• https://www.eschoolnews.com/2016/09/19/survey-schools-still-havent-tried-virtual-reality/
• https://www.oswego.edu/news/story/new-partnership-advances-virtual-reality-research-suny-oswego
• https://vpr.colostate.edu/virtualreality/press/
NAVIGATION DEVICE LINKS
Navigation devices for simulating movement
Virtusphere
http://www.roadtovr.com/virtual-reality-virtusphere-omnidirectional-treadmill/
Virtusphere image
http://www.roadtovr.com/wp-content/uploads/2014/12/Optimized-
20141207_152309.jpg
Video https://www.youtube.com/watch?v=2e5Qvac3BB8
HOSTING AND GRAPHICS LINKS
SnickSnoodle’s Easy OpenSim Server Setup Ubuntu
http://jayrcelasecondlifetechnologist.blogspot.com/2017/07/opensim-hypergrid-sniksnoodle-factor.html
OpenSimulator Server Setup:
https://github.com/sniksnoodle/opensim_server
Additional Hardware Considerations on Graphics Cards
https://venturebeat.com/2016/08/25/nvidia-geforce-gtx-1080-review-insane-gaming-and-vr-power-in-one-
graphics-card/
VR Simulations & Games
How can you get involved?
For More Information:
ccalongne@coloradotech.edu
Dr. Cynthia Calongne
Lyr Lobo in the Metaverse
Lyr Lobo
calongne@pcisys.net

More Related Content

What's hot

Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoFuture Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Robert Pratten
 
Maps for Understanding VR & Reality: Kent Bye's ITC Keynote
Maps for Understanding VR & Reality: Kent Bye's ITC KeynoteMaps for Understanding VR & Reality: Kent Bye's ITC Keynote
Maps for Understanding VR & Reality: Kent Bye's ITC Keynote
Kent Bye
 
Reflection on My Digital Pedagogy
Reflection on My Digital PedagogyReflection on My Digital Pedagogy
Reflection on My Digital Pedagogy
S. Hendy
 
The Language of Interaction
The Language of InteractionThe Language of Interaction
The Language of Interaction
frog
 
Second life ppt
Second life pptSecond life ppt
Second life ppt
Howard Gregory
 
19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...
19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...
19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...
eMadrid network
 
Training Avatars for the Metaverse
Training Avatars for the MetaverseTraining Avatars for the Metaverse
Training Avatars for the Metaverse
BrentDavis68
 
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]Augmenting Education: The Collision of Real and Virtual Worlds [VRA]
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]
Bryan Loar
 
UX Cambridge Crafted round-up
UX Cambridge Crafted round-upUX Cambridge Crafted round-up
UX Cambridge Crafted round-up
Crafted
 
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]
Bryan Loar
 
Virtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and BeyondVirtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and Beyond
Alja Isakovic
 
280 MAPA coursework1 ppt
280 MAPA  coursework1 ppt280 MAPA  coursework1 ppt
280 MAPA coursework1 ppt
QIN JIANG
 
Thinking Like a Storyteller
Thinking Like a StorytellerThinking Like a Storyteller
Thinking Like a Storyteller
Cindy Chastain
 
Immersive worlds Pafos Sept-2012
Immersive worlds Pafos Sept-2012Immersive worlds Pafos Sept-2012
Immersive worlds Pafos Sept-2012
Niki Lambropoulos PhD
 
101 Concepts for Games Innovation
101 Concepts for Games Innovation101 Concepts for Games Innovation
101 Concepts for Games Innovation
Mihai Pohontu
 
New alexandrians e pub generation
New alexandrians e pub generationNew alexandrians e pub generation
New alexandrians e pub generation
Dodge City Public Schools
 
Produsage within games and it’s potential future
Produsage within games and it’s potential futureProdusage within games and it’s potential future
Produsage within games and it’s potential future
JAKESINAR2011
 
Ideas You Can Play With
Ideas You Can Play WithIdeas You Can Play With
Ideas You Can Play With
Stephen Anderson
 
The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)
Stephen Anderson
 
The Fourth Dimension of Virtual Reality
The Fourth Dimension of Virtual RealityThe Fourth Dimension of Virtual Reality
The Fourth Dimension of Virtual Reality
Siterma The World In 4D
 

What's hot (20)

Future Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in TorontoFuture Storyworlds: Presentation to ARGfest 2012 in Toronto
Future Storyworlds: Presentation to ARGfest 2012 in Toronto
 
Maps for Understanding VR & Reality: Kent Bye's ITC Keynote
Maps for Understanding VR & Reality: Kent Bye's ITC KeynoteMaps for Understanding VR & Reality: Kent Bye's ITC Keynote
Maps for Understanding VR & Reality: Kent Bye's ITC Keynote
 
Reflection on My Digital Pedagogy
Reflection on My Digital PedagogyReflection on My Digital Pedagogy
Reflection on My Digital Pedagogy
 
The Language of Interaction
The Language of InteractionThe Language of Interaction
The Language of Interaction
 
Second life ppt
Second life pptSecond life ppt
Second life ppt
 
19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...
19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...
19_10_2018 Seminario eMadrid sobre «Juegos Serios», por Paloma Díaz y Telmo Z...
 
Training Avatars for the Metaverse
Training Avatars for the MetaverseTraining Avatars for the Metaverse
Training Avatars for the Metaverse
 
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]Augmenting Education: The Collision of Real and Virtual Worlds [VRA]
Augmenting Education: The Collision of Real and Virtual Worlds [VRA]
 
UX Cambridge Crafted round-up
UX Cambridge Crafted round-upUX Cambridge Crafted round-up
UX Cambridge Crafted round-up
 
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]
Augmenting Education: The Collision of Real and Virtual Worlds [SECAC]
 
Virtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and BeyondVirtual Worlds Introduction: Second Life and Beyond
Virtual Worlds Introduction: Second Life and Beyond
 
280 MAPA coursework1 ppt
280 MAPA  coursework1 ppt280 MAPA  coursework1 ppt
280 MAPA coursework1 ppt
 
Thinking Like a Storyteller
Thinking Like a StorytellerThinking Like a Storyteller
Thinking Like a Storyteller
 
Immersive worlds Pafos Sept-2012
Immersive worlds Pafos Sept-2012Immersive worlds Pafos Sept-2012
Immersive worlds Pafos Sept-2012
 
101 Concepts for Games Innovation
101 Concepts for Games Innovation101 Concepts for Games Innovation
101 Concepts for Games Innovation
 
New alexandrians e pub generation
New alexandrians e pub generationNew alexandrians e pub generation
New alexandrians e pub generation
 
Produsage within games and it’s potential future
Produsage within games and it’s potential futureProdusage within games and it’s potential future
Produsage within games and it’s potential future
 
Ideas You Can Play With
Ideas You Can Play WithIdeas You Can Play With
Ideas You Can Play With
 
The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)The Architecture of Understanding (World IA Day Chicago Keynote)
The Architecture of Understanding (World IA Day Chicago Keynote)
 
The Fourth Dimension of Virtual Reality
The Fourth Dimension of Virtual RealityThe Fourth Dimension of Virtual Reality
The Fourth Dimension of Virtual Reality
 

Similar to Calongne vr simulations games ctu doctoral july 2017

Mellaniu M Limited2
Mellaniu M Limited2Mellaniu M Limited2
Mellaniu M Limited2
guest810786
 
Create a metaverse world
Create a metaverse worldCreate a metaverse world
Create a metaverse world
MohammadRizwan126
 
Build metaverse worlds
Build metaverse worldsBuild metaverse worlds
Build metaverse worlds
MohammadRizwan126
 
Vitual Reality
Vitual RealityVitual Reality
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptxElec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
Josepheapan
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
Akash Bhokare
 
The Future of Virtual Worlds
The Future of Virtual WorldsThe Future of Virtual Worlds
The Future of Virtual Worlds
Andrew Hughes
 
VR - Virtual reality
VR - Virtual realityVR - Virtual reality
VR - Virtual reality
Rohit Jain
 
Virtual reality.pptx
Virtual reality.pptxVirtual reality.pptx
Virtual reality.pptx
B05AvaniKushwaha
 
138290 633676467827677500
138290 633676467827677500138290 633676467827677500
138290 633676467827677500
bndrbilli
 
ICS2208 lecture7
ICS2208 lecture7ICS2208 lecture7
ICS2208 lecture7
Vanessa Camilleri
 
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptxElec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
KalaiselviDevaraj
 
Virtual worlds (2)
Virtual worlds (2)Virtual worlds (2)
Virtual worlds (2)
Hàjrá Årshâd
 
virtual-reality-889-HYcNcWM.pptx
virtual-reality-889-HYcNcWM.pptxvirtual-reality-889-HYcNcWM.pptx
virtual-reality-889-HYcNcWM.pptx
19431YASWANTHKUMAR
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
Akshay Patole
 
Virtual Reality and Augmented Reality
Virtual Reality and Augmented RealityVirtual Reality and Augmented Reality
Virtual Reality and Augmented Reality
Rup Chowdhury
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
Sumit Kumar Sharma
 
Metaverse.pptx
Metaverse.pptxMetaverse.pptx
Metaverse.pptx
SupriyaDicholkar
 
Elec-Virtual-Reality-PPT.pptx
Elec-Virtual-Reality-PPT.pptxElec-Virtual-Reality-PPT.pptx
Elec-Virtual-Reality-PPT.pptx
keriti9370
 
Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe
kaishik gundu
 

Similar to Calongne vr simulations games ctu doctoral july 2017 (20)

Mellaniu M Limited2
Mellaniu M Limited2Mellaniu M Limited2
Mellaniu M Limited2
 
Create a metaverse world
Create a metaverse worldCreate a metaverse world
Create a metaverse world
 
Build metaverse worlds
Build metaverse worldsBuild metaverse worlds
Build metaverse worlds
 
Vitual Reality
Vitual RealityVitual Reality
Vitual Reality
 
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptxElec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
The Future of Virtual Worlds
The Future of Virtual WorldsThe Future of Virtual Worlds
The Future of Virtual Worlds
 
VR - Virtual reality
VR - Virtual realityVR - Virtual reality
VR - Virtual reality
 
Virtual reality.pptx
Virtual reality.pptxVirtual reality.pptx
Virtual reality.pptx
 
138290 633676467827677500
138290 633676467827677500138290 633676467827677500
138290 633676467827677500
 
ICS2208 lecture7
ICS2208 lecture7ICS2208 lecture7
ICS2208 lecture7
 
Elec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptxElec Virtual Reality PPT.pptx
Elec Virtual Reality PPT.pptx
 
Virtual worlds (2)
Virtual worlds (2)Virtual worlds (2)
Virtual worlds (2)
 
virtual-reality-889-HYcNcWM.pptx
virtual-reality-889-HYcNcWM.pptxvirtual-reality-889-HYcNcWM.pptx
virtual-reality-889-HYcNcWM.pptx
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Virtual Reality and Augmented Reality
Virtual Reality and Augmented RealityVirtual Reality and Augmented Reality
Virtual Reality and Augmented Reality
 
Virtual reality report
Virtual reality reportVirtual reality report
Virtual reality report
 
Metaverse.pptx
Metaverse.pptxMetaverse.pptx
Metaverse.pptx
 
Elec-Virtual-Reality-PPT.pptx
Elec-Virtual-Reality-PPT.pptxElec-Virtual-Reality-PPT.pptx
Elec-Virtual-Reality-PPT.pptx
 
Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe Virtual reality-What you see is what you believe
Virtual reality-What you see is what you believe
 

More from Cynthia Calongne

Relay for Life of Second Life_a Nonprofit Commons Tour.pdf
Relay for Life of Second Life_a Nonprofit Commons Tour.pdfRelay for Life of Second Life_a Nonprofit Commons Tour.pdf
Relay for Life of Second Life_a Nonprofit Commons Tour.pdf
Cynthia Calongne
 
AI for Nonprofits_Exploring the News_ Creative Use and Challenges
AI for Nonprofits_Exploring the News_ Creative Use and ChallengesAI for Nonprofits_Exploring the News_ Creative Use and Challenges
AI for Nonprofits_Exploring the News_ Creative Use and Challenges
Cynthia Calongne
 
Fantasy Faire of SL 2024 by Lyr Lobo.pptx
Fantasy Faire of SL 2024 by Lyr Lobo.pptxFantasy Faire of SL 2024 by Lyr Lobo.pptx
Fantasy Faire of SL 2024 by Lyr Lobo.pptx
Cynthia Calongne
 
Finding Educator Freebies in the Metaverse Lyr Lobo.pptx
Finding Educator Freebies in the Metaverse Lyr Lobo.pptxFinding Educator Freebies in the Metaverse Lyr Lobo.pptx
Finding Educator Freebies in the Metaverse Lyr Lobo.pptx
Cynthia Calongne
 
GenAI for Creativity and Education.pptx
GenAI  for Creativity and Education.pptxGenAI  for Creativity and Education.pptx
GenAI for Creativity and Education.pptx
Cynthia Calongne
 
NPC at the OpenSimulator Community Conference 2023.pdf
NPC at the OpenSimulator Community Conference 2023.pdfNPC at the OpenSimulator Community Conference 2023.pdf
NPC at the OpenSimulator Community Conference 2023.pdf
Cynthia Calongne
 
AI in Prompt Engineering by Dr Calongne at CTU.pdf
AI in Prompt Engineering by Dr Calongne at CTU.pdfAI in Prompt Engineering by Dr Calongne at CTU.pdf
AI in Prompt Engineering by Dr Calongne at CTU.pdf
Cynthia Calongne
 
Lyr Lobo is Surfing the Metaverse VWMOOC 2023.pdf
Lyr Lobo is Surfing the Metaverse VWMOOC 2023.pdfLyr Lobo is Surfing the Metaverse VWMOOC 2023.pdf
Lyr Lobo is Surfing the Metaverse VWMOOC 2023.pdf
Cynthia Calongne
 
STEAMy AI and NLP VWMOOC23.pdf
STEAMy AI and NLP VWMOOC23.pdfSTEAMy AI and NLP VWMOOC23.pdf
STEAMy AI and NLP VWMOOC23.pdf
Cynthia Calongne
 
Transforming Education in the Metaverse.pptx
Transforming Education in the Metaverse.pptxTransforming Education in the Metaverse.pptx
Transforming Education in the Metaverse.pptx
Cynthia Calongne
 
STEAMy AI in Education_VWEC AI Expert Series.pdf
STEAMy AI in Education_VWEC AI Expert Series.pdfSTEAMy AI in Education_VWEC AI Expert Series.pdf
STEAMy AI in Education_VWEC AI Expert Series.pdf
Cynthia Calongne
 
AI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptx
AI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptxAI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptx
AI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptx
Cynthia Calongne
 
Fantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptx
Fantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptxFantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptx
Fantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptx
Cynthia Calongne
 
OSCC-2022-Presentation-ExoPlanet.pdf
OSCC-2022-Presentation-ExoPlanet.pdfOSCC-2022-Presentation-ExoPlanet.pdf
OSCC-2022-Presentation-ExoPlanet.pdf
Cynthia Calongne
 
Sharing 18 years of teaching in the Metaverse.pdf
Sharing 18 years of teaching in the Metaverse.pdfSharing 18 years of teaching in the Metaverse.pdf
Sharing 18 years of teaching in the Metaverse.pdf
Cynthia Calongne
 
How to Design a Course and Teach in VWs and VR.pptx
How to Design a Course and Teach in VWs and VR.pptxHow to Design a Course and Teach in VWs and VR.pptx
How to Design a Course and Teach in VWs and VR.pptx
Cynthia Calongne
 
GSE2022-Metaverse in Education by Calongne.pptx
GSE2022-Metaverse in Education by Calongne.pptxGSE2022-Metaverse in Education by Calongne.pptx
GSE2022-Metaverse in Education by Calongne.pptx
Cynthia Calongne
 
Fantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdf
Fantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdfFantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdf
Fantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdf
Cynthia Calongne
 
Education in the Metaverse_Reflections at eLCC.pptx
Education in the Metaverse_Reflections at eLCC.pptxEducation in the Metaverse_Reflections at eLCC.pptx
Education in the Metaverse_Reflections at eLCC.pptx
Cynthia Calongne
 
VR 2022 Learning in the Metaverse.pdf
VR 2022 Learning in the Metaverse.pdfVR 2022 Learning in the Metaverse.pdf
VR 2022 Learning in the Metaverse.pdf
Cynthia Calongne
 

More from Cynthia Calongne (20)

Relay for Life of Second Life_a Nonprofit Commons Tour.pdf
Relay for Life of Second Life_a Nonprofit Commons Tour.pdfRelay for Life of Second Life_a Nonprofit Commons Tour.pdf
Relay for Life of Second Life_a Nonprofit Commons Tour.pdf
 
AI for Nonprofits_Exploring the News_ Creative Use and Challenges
AI for Nonprofits_Exploring the News_ Creative Use and ChallengesAI for Nonprofits_Exploring the News_ Creative Use and Challenges
AI for Nonprofits_Exploring the News_ Creative Use and Challenges
 
Fantasy Faire of SL 2024 by Lyr Lobo.pptx
Fantasy Faire of SL 2024 by Lyr Lobo.pptxFantasy Faire of SL 2024 by Lyr Lobo.pptx
Fantasy Faire of SL 2024 by Lyr Lobo.pptx
 
Finding Educator Freebies in the Metaverse Lyr Lobo.pptx
Finding Educator Freebies in the Metaverse Lyr Lobo.pptxFinding Educator Freebies in the Metaverse Lyr Lobo.pptx
Finding Educator Freebies in the Metaverse Lyr Lobo.pptx
 
GenAI for Creativity and Education.pptx
GenAI  for Creativity and Education.pptxGenAI  for Creativity and Education.pptx
GenAI for Creativity and Education.pptx
 
NPC at the OpenSimulator Community Conference 2023.pdf
NPC at the OpenSimulator Community Conference 2023.pdfNPC at the OpenSimulator Community Conference 2023.pdf
NPC at the OpenSimulator Community Conference 2023.pdf
 
AI in Prompt Engineering by Dr Calongne at CTU.pdf
AI in Prompt Engineering by Dr Calongne at CTU.pdfAI in Prompt Engineering by Dr Calongne at CTU.pdf
AI in Prompt Engineering by Dr Calongne at CTU.pdf
 
Lyr Lobo is Surfing the Metaverse VWMOOC 2023.pdf
Lyr Lobo is Surfing the Metaverse VWMOOC 2023.pdfLyr Lobo is Surfing the Metaverse VWMOOC 2023.pdf
Lyr Lobo is Surfing the Metaverse VWMOOC 2023.pdf
 
STEAMy AI and NLP VWMOOC23.pdf
STEAMy AI and NLP VWMOOC23.pdfSTEAMy AI and NLP VWMOOC23.pdf
STEAMy AI and NLP VWMOOC23.pdf
 
Transforming Education in the Metaverse.pptx
Transforming Education in the Metaverse.pptxTransforming Education in the Metaverse.pptx
Transforming Education in the Metaverse.pptx
 
STEAMy AI in Education_VWEC AI Expert Series.pdf
STEAMy AI in Education_VWEC AI Expert Series.pdfSTEAMy AI in Education_VWEC AI Expert Series.pdf
STEAMy AI in Education_VWEC AI Expert Series.pdf
 
AI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptx
AI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptxAI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptx
AI Art Exhibit for SLEA4 in 2023 by Lyr Lobo.pptx
 
Fantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptx
Fantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptxFantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptx
Fantasy Faire of SL 2023 NPC tour by Lyr Lobo.pptx
 
OSCC-2022-Presentation-ExoPlanet.pdf
OSCC-2022-Presentation-ExoPlanet.pdfOSCC-2022-Presentation-ExoPlanet.pdf
OSCC-2022-Presentation-ExoPlanet.pdf
 
Sharing 18 years of teaching in the Metaverse.pdf
Sharing 18 years of teaching in the Metaverse.pdfSharing 18 years of teaching in the Metaverse.pdf
Sharing 18 years of teaching in the Metaverse.pdf
 
How to Design a Course and Teach in VWs and VR.pptx
How to Design a Course and Teach in VWs and VR.pptxHow to Design a Course and Teach in VWs and VR.pptx
How to Design a Course and Teach in VWs and VR.pptx
 
GSE2022-Metaverse in Education by Calongne.pptx
GSE2022-Metaverse in Education by Calongne.pptxGSE2022-Metaverse in Education by Calongne.pptx
GSE2022-Metaverse in Education by Calongne.pptx
 
Fantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdf
Fantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdfFantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdf
Fantasy Faire 2022 of Second Life NPC Tour by Lyr Lobo.pdf
 
Education in the Metaverse_Reflections at eLCC.pptx
Education in the Metaverse_Reflections at eLCC.pptxEducation in the Metaverse_Reflections at eLCC.pptx
Education in the Metaverse_Reflections at eLCC.pptx
 
VR 2022 Learning in the Metaverse.pdf
VR 2022 Learning in the Metaverse.pdfVR 2022 Learning in the Metaverse.pdf
VR 2022 Learning in the Metaverse.pdf
 

Recently uploaded

View Inheritance in Odoo 17 - Odoo 17 Slides
View Inheritance in Odoo 17 - Odoo 17  SlidesView Inheritance in Odoo 17 - Odoo 17  Slides
View Inheritance in Odoo 17 - Odoo 17 Slides
Celine George
 
3. Maturity_indices_of_fruits_and_vegetable.pptx
3. Maturity_indices_of_fruits_and_vegetable.pptx3. Maturity_indices_of_fruits_and_vegetable.pptx
3. Maturity_indices_of_fruits_and_vegetable.pptx
UmeshTimilsina1
 
1. Importance_of_reducing_postharvest_loss.pptx
1. Importance_of_reducing_postharvest_loss.pptx1. Importance_of_reducing_postharvest_loss.pptx
1. Importance_of_reducing_postharvest_loss.pptx
UmeshTimilsina1
 
QCE – Unpacking the syllabus Implications for Senior School practices and ass...
QCE – Unpacking the syllabus Implications for Senior School practices and ass...QCE – Unpacking the syllabus Implications for Senior School practices and ass...
QCE – Unpacking the syllabus Implications for Senior School practices and ass...
mansk2
 
RDBMS Lecture Notes Unit4 chapter12 VIEW
RDBMS Lecture Notes Unit4 chapter12 VIEWRDBMS Lecture Notes Unit4 chapter12 VIEW
RDBMS Lecture Notes Unit4 chapter12 VIEW
Murugan Solaiyappan
 
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdf
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdfPRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdf
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdf
nservice241
 
MVC Interview Questions PDF By ScholarHat
MVC Interview Questions PDF By ScholarHatMVC Interview Questions PDF By ScholarHat
MVC Interview Questions PDF By ScholarHat
Scholarhat
 
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Alvaro Barbosa
 
MathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptxMathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptx
nolicaliso1
 
2 Post harvest Physiology of Horticulture produce.pptx
2 Post harvest Physiology of Horticulture  produce.pptx2 Post harvest Physiology of Horticulture  produce.pptx
2 Post harvest Physiology of Horticulture produce.pptx
UmeshTimilsina1
 
Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17
Celine George
 
Dot NET Interview Questions PDF By ScholarHat
Dot NET Interview Questions PDF By ScholarHatDot NET Interview Questions PDF By ScholarHat
Dot NET Interview Questions PDF By ScholarHat
Scholarhat
 
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...
Nguyen Thanh Tu Collection
 
MATATAG CURRICULUM sample lesson exemplar.docx
MATATAG CURRICULUM sample lesson exemplar.docxMATATAG CURRICULUM sample lesson exemplar.docx
MATATAG CURRICULUM sample lesson exemplar.docx
yardenmendoza
 
Odoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List ScanningOdoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List Scanning
Celine George
 
slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...
slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...
slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...
MANIVALANSR
 
C Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdfC Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdf
Scholarhat
 
2024 Winter SWAYAM NPTEL & A Student.pptx
2024 Winter SWAYAM NPTEL & A Student.pptx2024 Winter SWAYAM NPTEL & A Student.pptx
2024 Winter SWAYAM NPTEL & A Student.pptx
Utsav Yagnik
 
Node JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHatNode JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHat
Scholarhat
 
Introduction to Banking System in India.ppt
Introduction to Banking System in India.pptIntroduction to Banking System in India.ppt
Introduction to Banking System in India.ppt
Dr. S. Bulomine Regi
 

Recently uploaded (20)

View Inheritance in Odoo 17 - Odoo 17 Slides
View Inheritance in Odoo 17 - Odoo 17  SlidesView Inheritance in Odoo 17 - Odoo 17  Slides
View Inheritance in Odoo 17 - Odoo 17 Slides
 
3. Maturity_indices_of_fruits_and_vegetable.pptx
3. Maturity_indices_of_fruits_and_vegetable.pptx3. Maturity_indices_of_fruits_and_vegetable.pptx
3. Maturity_indices_of_fruits_and_vegetable.pptx
 
1. Importance_of_reducing_postharvest_loss.pptx
1. Importance_of_reducing_postharvest_loss.pptx1. Importance_of_reducing_postharvest_loss.pptx
1. Importance_of_reducing_postharvest_loss.pptx
 
QCE – Unpacking the syllabus Implications for Senior School practices and ass...
QCE – Unpacking the syllabus Implications for Senior School practices and ass...QCE – Unpacking the syllabus Implications for Senior School practices and ass...
QCE – Unpacking the syllabus Implications for Senior School practices and ass...
 
RDBMS Lecture Notes Unit4 chapter12 VIEW
RDBMS Lecture Notes Unit4 chapter12 VIEWRDBMS Lecture Notes Unit4 chapter12 VIEW
RDBMS Lecture Notes Unit4 chapter12 VIEW
 
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdf
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdfPRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdf
PRESS RELEASE - UNIVERSITY OF GHANA, JULY 16, 2024.pdf
 
MVC Interview Questions PDF By ScholarHat
MVC Interview Questions PDF By ScholarHatMVC Interview Questions PDF By ScholarHat
MVC Interview Questions PDF By ScholarHat
 
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
Benchmarking Sustainability: Neurosciences and AI Tech Research in Macau - Ke...
 
MathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptxMathematicsGrade7-Presentation-July-12024.pptx
MathematicsGrade7-Presentation-July-12024.pptx
 
2 Post harvest Physiology of Horticulture produce.pptx
2 Post harvest Physiology of Horticulture  produce.pptx2 Post harvest Physiology of Horticulture  produce.pptx
2 Post harvest Physiology of Horticulture produce.pptx
 
Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17Mail Server Configuration Using App passwords in Odoo 17
Mail Server Configuration Using App passwords in Odoo 17
 
Dot NET Interview Questions PDF By ScholarHat
Dot NET Interview Questions PDF By ScholarHatDot NET Interview Questions PDF By ScholarHat
Dot NET Interview Questions PDF By ScholarHat
 
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...
BÀI TẬP BỔ TRỢ 4 KỸ NĂNG TIẾNG ANH LỚP 12 - GLOBAL SUCCESS - FORM MỚI 2025 - ...
 
MATATAG CURRICULUM sample lesson exemplar.docx
MATATAG CURRICULUM sample lesson exemplar.docxMATATAG CURRICULUM sample lesson exemplar.docx
MATATAG CURRICULUM sample lesson exemplar.docx
 
Odoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List ScanningOdoo 17 Events - Attendees List Scanning
Odoo 17 Events - Attendees List Scanning
 
slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...
slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...
slidesgo-mastering-the-art-of-listening-insights-from-robin-sharma-2024070718...
 
C Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdfC Interview Questions PDF By Scholarhat.pdf
C Interview Questions PDF By Scholarhat.pdf
 
2024 Winter SWAYAM NPTEL & A Student.pptx
2024 Winter SWAYAM NPTEL & A Student.pptx2024 Winter SWAYAM NPTEL & A Student.pptx
2024 Winter SWAYAM NPTEL & A Student.pptx
 
Node JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHatNode JS Interview Question PDF By ScholarHat
Node JS Interview Question PDF By ScholarHat
 
Introduction to Banking System in India.ppt
Introduction to Banking System in India.pptIntroduction to Banking System in India.ppt
Introduction to Banking System in India.ppt
 

Calongne vr simulations games ctu doctoral july 2017

  • 1. Virtual Reality (VR), Simulations and Games: Research Opportunities Dr. Cynthia Calongne July 12-13, 2017 Workshops CTU Symposium Summer 2017
  • 3. DESCRIPTION Join us as we explore research opportunities and breakthroughs in VR technology. This session will explore recent topics in virtual reality and how it is used in virtual worlds and for strengthening communities. Highlights from the research conducted at social good agencies, such as the Nonprofit Commons, Virtual Ability, and the Infinite Metaverse Alliance are the tip of the iceberg for how people benefit from VR and from dissertation research. In addition, we’ll discuss opportunities for simulation design and game design to support simulating experiences and provide educational opportunities. The use of VR in business spans prototyping designs, strengthening leadership and trust to modeling ideas and forming strong team relationships. In addition, the research community has a call for support from Information Assurance and Cyber Security researchers as well as the prototyping of entertainment games and the development of serious game designs for education, research and development, nonprofits, and business. Bottom area
  • 4. OBJECTIVES 1. Examine the terminology and its research implications. 2. Identify the types of virtual reality technology and certain usability factors. 3. Explore the virtual world communities, including the Nonprofit Commons, and how researchers can work with these groups to gain support for their studies. 4. Visualize the experience of conducting research and work in virtual worlds. 5. Discover opportunities for further study and how to get connected to the research community. Bottom area
  • 5. PRESENCE The connection between people and content Where people meet and intersect with technology Without people, 3D spaces are lifeless as art Lovely and moving, but lacking a certain substance
  • 6. TERMINOLOGY Virtual Reality (VR) Virtual Worlds (VWs) Head-mounted display (HMD) devices Head tracking Gesture-based recognition Facial tracking Photogrammetry Animation and motion capture (Mocap) Games 3D VR Games
  • 7. MIT’s Action Research Global Wellbeing and Gross National Happiness Lab Presencing Institute
  • 9. VIRTUAL REALITY CHARACTERISTICS • A 3D environment that exists inside the system to simulate an experience • A computer-generated, simulated environment with sensory stimuli that responds to user interaction sight, sound, vibration, simulated sensations • Immersion An immersive VR environment uses a head-mounted display (HMD) device some mix of gesture or facial recognition navigation devices
  • 10. VR IN VIRTUAL WORLDS Virtual Worlds – virtual reality environment with presence and interaction • Simulated spaces and experiences with people, communication, and interaction • Ability to create, modify and destroy elements within the virtual world • Ability to simulate real-life places, animate avatars, gestures, & use physics
  • 11. VR-VW COMPARISONS Virtual worlds do not require HMDs 3D content on a 2D display monitor Use camera controls to look at content Interaction: mouse, pad or trackball Sit at a desk Animations use an animation override Mesh virtual worlds may use HMDs VR users view 3D content on a HMD Gesture and motion tracking device Sit or stand in a multidirectional pod Capture expressions for use in world Motion capture suit for real-time movement
  • 12. VIRTUAL REALITY RESEARCH AREAS Simulation – uses virtual reality to render & support a simulated experience • Healthcare – stroke therapy, medical education, burn treatment, surgery • Psychology – symbolic modeling • Whole Brain Health • VR Experiences – EcoRIft – Mojave Desert • Societal problems • Experiential media • Safety training • Military education • Virtual Human Interaction Lab
  • 13. RESEARCH GROUPS Infinite Metaverse Alliance (IMA) Military OpenSimulator Enterprise Strategy (MOSES) Virtual Harmony & the AU Metaverse Women in Virtual Reality Virtual Human Interaction Lab (VHIL)
  • 14. IMA RESEARCH WORKING GROUPS (WGS) Software Standards Commerce WG Web-Worlds WG Community WG Education WG Security WG Test Management WG The Arts WG
  • 15. NONPROFIT COMMONS & SOCIAL GOOD The world’s nonprofit agencies http://nonprofitcommons.org/ Meet in Second Life on Friday’s at 8:30AM Pacific time (10+ years) Share technology strategies Create 3D simulations, games & apps Present at conferences, host workshops, & events Collaborate on nurturing social good Organizations Virtual Ability http://www.virtualability.org/ Caravan Studios - Safe at Night http://www.caravanstudios.org/ One Billion Rising (VAWA) And many universities, healthcare agencies, & groups for people in need
  • 16. Nonprofit Commons Attends a SLMOOC17 Jeffersonian Dinner
  • 17. Education Conferences in VR and in the Physical Space
  • 18. Medical and Classroom Simulations
  • 19. VR Spaces are Better with People
  • 20. Medical Simulation at a Hong Kong University
  • 21. Dancing While Answering Workshop Questions
  • 23. WOMEN IN VIRTUAL REALITY New forms of journalism - Nonny de la Peña – Emblematic Group VR experience called Hunger on the L.A. streets Art education – Elizabeth Reede WoofbertVR VR & AR – Christina Heller of VR Playhouse ARVR academy – Liv Erickson – next gen of VR developers VR, Robotics & AI – Alisha Seam at AT&T Foundry
  • 24. CTU Virtual World Simulation Class
  • 25. From Pedagogy to Game Elements: Designing While Inside the Game
  • 26. Simulating Life: AI and Medical Simulations
  • 27. OPEN SOURCE VR Hypergrid – the 3D Metaverse Neal Stephenson’s Snow Crash – avatar interaction in 3D
  • 28. IMA RESEARCH INITIATIVES Innovations in Head-mounted display (HMD) devices Depth of focus issue Ergonomics Safety User experience
  • 31. VIRTUAL REALITY & VIRTUAL WORLDS Virtual Reality – 3D environment that exists inside the system that simulates reality • A computer-generated, simulated environment with sensory stimuli (sight, sound, vibration, sensations) that responds to user interaction. Immersive VR may use a head-mounted display (HMD) device, gesture or facial recognition, & navigation. Virtual Worlds – virtual reality environment with presence and interaction • Simulated spaces and experiences with people, communication, and interaction • Ability to create, modify and destroy elements within the virtual world • Ability to simulate real-life places, animate avatars, gestures, & use physics What is the difference? At this time, most virtual worlds do not have viewers or client software driven by head-mounted display devices with head-tracking. Users view 3D content on a 2D display monitor using a mouse, pad or trackball. A PC or laptop that can play streaming videos & 3D games is often suitable for virtual world use.
  • 32. VIRTUAL WORLD SIMULATION VW Simulation – uses virtual reality to render & support a simulated experience • Presence – avatar or mouselook • Interaction – with objects & others • Animation – avatar movement within the world • Communication – between avatars and with objects • Scripts – control of object and world behavior • Camera – control of where an avatar looks • Snapshot – camera for taking photos in world • Terrain – the ground textures • Objects – primitive, sculpty or 3D mesh objects using vector graphics • Textures – transforms a block of wood into a realistic-looking shape
  • 33. VR RESEARCH REALISM Photogrammetry • Avatar realism - simulating your real self in a virtual space • Used 72-90 cameras to capture a person to render in 3D Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
  • 34. PHOTOGRAMMETRY STUDIO Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
  • 35. ASSEMBLING THE IMAGES Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
  • 36. PHOTOGRAMMETRY RESEARCH BUILDING A LIFELIKE 3D AVATAR Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry
  • 37. U.S. ARMY & MOSES RESEARCH Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry Assembling 90 images into a 3D mesh avatar Rigging the bones for animating the avatar with gestures
  • 38. AVATAR REALISM CRITICAL FOR MILITARY TRAINING SIMULATIONS Maxwell, D. (2016). Photogrammetry. Retrieved from https://militarymetaverse.org/photogrammetry The mesh avatar looks like the user Stretches to sit, walk, gesture, and move
  • 39. Robo Recall The Climb EVE: Valkyrie Need for Speed No Limits VR Star Wars Battlefront: Rogue One X-Wing VR Mission Minecraft VR Werewolves Within
  • 40. VR GAMES 2016-2017 Werewolves Within – VR version of the party game Werewolf or Mafia • Cross-platform, Oculus Rift, PlayStation VR, HTC Vive Minecraft VR • Oculus Rift (Mojang/MS & Doom mastermind John Carmack) Star Wars Battlefront: Rogue One X-Wing VR Mission • PlayStation VR Need for Speed No Limits VR • Google Daydream EVE: Valkyrie - EVE Online Universe of New Eden • Oculus Rift, PlayStation VR, HTC Vive The Climb • Oculus Touch or HTC Vive controllers for scaling mountains Robo Recall – included with the Oculus Touch Gaudiosi, J. (2017, January 10). The 10 best virtual reality games you can play right now. Men’s Journal. Retrieved from http://www.mensjournal.com/gear/collections/the-10-best-virtual-reality-games-you-can-play-right-now-w460325/werewolves-within-w460335
  • 41. GAME TERMINOLOGY & EXAMPLES Games – digital games in 2D or 3D for simulating play or life experiences • Massive Multiplayer Online Roleplaying Games (MMORPGs) – World of Warcraft • Action, First Person Shooter, and Real-time Strategy Games – Call of Duty • Pervasive Games & Augmented Reality Games – Pokémon Go, Ingress • Alternate reality games – Halo 2 I Love Bees, The Black Watchmen • Simulations - The Sims, SimCity, Spore, EVE Online, Minecraft • Serious games– FoldIt, Re-Mission 2, Pain Squad • Gamification – Super Better, Khan Academy • Social games – Farmville, Mafia Wars • FreePlay – Sims FreePlay Niantic. (2016). Ingress [Software]. Retrieved from https://www.ingress.com/
  • 43. VR & AR GAMES RESEARCH 43 Defining the future of military education Emphasizing character strengths, values, and role of the Soldier Guardian Location: Virtual Harmony & the AU Metaverse Hosted by The Air University Innovations & Integrations Division Research Lead, Simulation & Game Designer: Dr. Andrew Stricker CTU team members: Dr. Cynthia Calongne and Dr. Barbara Truman Cynthia Calongne & Andy Stricker at MIT Barbara Truman
  • 44. VR & AR GAME EXAMPLES 44 Examples from research games designed for research & educational use 1. Hostage Rescue Game 2. The Mars Expedition Strategy Challenge 3. Mars Geothermal 4. Slippery Rock Falls 5. PADDIE 6. Aircraft Crew Communications 7. SurvivalSim – based on a Special Forces game 8. The Enigma Challenge – cyber ops game -- based on Alan Turing’s The Imitation Game
  • 45. VR HARDWARE TECHNOLOGY HMDs for VR • Oculus, Microsoft HoloLens, HTC Vive, PlayStation VR 360 Degree Video for VR on a Smartphone • Google Cardboard ~ free to $12 • More sophisticated clones ~ $30-35 Navigation in 3D space – movement Realism in motion capture, gesture-based tracking, facial tracking
  • 46. THE NEED FOR VR RESEARCH Research topics for games, virtual worlds, VR, & 3D VR games • Interaction devices, presence, multiplayer controls • Social issues, cyber bullying, ethics, VAWA • Applied contexts for learning skills • Modeling cities of the future, climate models, scientific studies • Mapping Google Earth to VR environments with interactive models • Interdisciplinary – healthcare, education, STEM, military, environmental, etc.
  • 47. RESEARCH EXAMPLES Hardware – wearable, motion capture, realism, gesture & facial tracking Software – 3D games, simulations, entertainment, social User Experience – comfort, ergonomics, synthesis, deep immersion Business Cases – learning, entertainment, work, simulation, what-if Research – studying what is not possible today Strengths-based Research • Enigma Challenge – a pervasive game with a 3D immersive virtual world simulation • Uses the Thomas-Kilmann Conflict Mode Instrument, the Kolb Learning Style Inventory, the Values in Action Character Strength Survey
  • 48. SIMULATION RESEARCH PRINCIPLES 48 Designing VR & AR games to explore the future of the Soldier Guardian Foundations in character strengths and virtue-based research Featuring: Virtual world simulation Unity3D development Mobile apps Analytics dashboards for tracking behavior, game responses & feedback
  • 49. Draw me a sheep – a study in perspectives
  • 50. The Little Prince and sheep with Lyr Lobo at Burning Man
  • 51. It is only with the heart that one can see clearly What is essential is invisible to the eyes
  • 52. The interface above The scene Objects derendered or made invisible around it
  • 54. The Little Prince and the Fox – Primitive Shapes Twisted & Animated
  • 56. xBase Virtual World Simulation using OpenSimulator Players visit geo- locations noted on the mobile app, gather intelligence. Decode cyphers, interpret, & report for debrief in the simulation.
  • 57. A Team-of-Teams blended reality challenge As player move around physical locations, Simulated threats occur. They obtain clues that they decode in multiples of small teams.
  • 58. Mutually exclusive and collectively exhaustive teams have a hierarchical structure Participants do not need to know or communicate with other members & have stratified roles. Non-MECE are for unpredictable situations. Improvise & have overlapping responsibilities.
  • 59. Roles in the game Simulated terrorist threats Operators Forward Ops, Cyber Ops, Analysts, Decoders, Interpretors With the virtual Engima machine for decoding & interpreting
  • 60. They use an app created from the Unity 5 version of the game to collect the clues. They decode them using an Imitation Device similar to Alan Turing’s work.
  • 61. VIRTUAL REALITY RESEARCH LINKS Research on equipment, interfaces, and educational use • http://www.stantec.com/about-us/news/2016/stantec-launches-second-virtual-reality-research- initiative.html • https://artsmediaengineering.asu.edu/research-and-initiatives/research-projects • http://www.sciencemag.org/news/2016/08/robo-suit-and-virtual-reality-reverse-some-paralysis-people- spinal-cord-injuries • https://learning.blogs.nytimes.com/2016/08/31/reader-idea-new-york-times-virtual-reality-in-the- classroom/?_r=0 • https://www.eschoolnews.com/2016/09/19/survey-schools-still-havent-tried-virtual-reality/ • https://www.oswego.edu/news/story/new-partnership-advances-virtual-reality-research-suny-oswego • https://vpr.colostate.edu/virtualreality/press/
  • 62. NAVIGATION DEVICE LINKS Navigation devices for simulating movement Virtusphere http://www.roadtovr.com/virtual-reality-virtusphere-omnidirectional-treadmill/ Virtusphere image http://www.roadtovr.com/wp-content/uploads/2014/12/Optimized- 20141207_152309.jpg Video https://www.youtube.com/watch?v=2e5Qvac3BB8
  • 63. HOSTING AND GRAPHICS LINKS SnickSnoodle’s Easy OpenSim Server Setup Ubuntu http://jayrcelasecondlifetechnologist.blogspot.com/2017/07/opensim-hypergrid-sniksnoodle-factor.html OpenSimulator Server Setup: https://github.com/sniksnoodle/opensim_server Additional Hardware Considerations on Graphics Cards https://venturebeat.com/2016/08/25/nvidia-geforce-gtx-1080-review-insane-gaming-and-vr-power-in-one- graphics-card/
  • 64. VR Simulations & Games How can you get involved? For More Information: ccalongne@coloradotech.edu Dr. Cynthia Calongne Lyr Lobo in the Metaverse Lyr Lobo calongne@pcisys.net