Emily Porter conducted research on existing puzzle and side-scrolling games to inform the design of her own game. She created prototypes of both game types but ultimately decided to focus on a side-scrolling game. For planning, she created still images of a match-3 puzzle game and a side-scrolling game where the player must reach class on time. She used Photoshop to animate characters in her side-scrolling game concept. The game has a globally appealing traveling theme where players defeat enemies in different world locations.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
2. RESEARCH
I started by researching 3 existing games similar to the type of game I want to create, I
found out about: game developers, the deign, the features, how you play and how popular
the games are. My research originally was very detailed and precise on puzzle games, I
managed the time perfectly and had everything laid out clearly. But then I changed my
game idea and had to re-do some main part of my research and add some information on
side-scrolling games. I decided to make this switch as I felt I could do more illustration wise
with a side-scrolling game rather than a puzzle game. I created a questionnaire for two
participant, I asked questions based on colour and design and also on audio. My two
participants where Emma and Leon, and their information did help me with the audio
especially, as I only made theme music rather that using sound effects, I found this
information out once I'd observed both interviews and had written up in detail about them
both and how I respond to their answers. I kept myself in good time management
throughout the first research week, but had to spend time at the end of the project to go
back and edit some side-scrolling information. I felt my research offered an insight into
games from the perspective of attractiveness and how small details add so much to a very
simple game.
3. Planning
For my planning I wanted to experiment both with puzzle
games and side-scrolling games, as I'd be indecisive on which
to choose. I made two experiments (still images of a game in
gameplay), one was a match 3 puzzle game, you match three
shapes together until you fill you bar up and level up. My
second experiment was a boy who was late to glass and had to
get their before he gets caught and sent to detention, it’s a
side scrolling game and players must dodge objects in the
hallway and get to the class before time runs out. I did spend
too long on my second experiment as I got carried away with it
being perfect but I did by the end of completing both know for
sure id make a side scrolling game as I came out looking much
better and more detailed. When using photoshop abode for
creating illustrations is where I feel I do good detailed work
therefore I felt I should use that skill for my actual game.
Planning, even though took longer than should, it was detailed
and I felt I had a solid platform to start production of my
game.
4. Time management
Time management is something I've struggled with in the past and
again with this project I focused on the minute details too much rather
than completion on time. I hope to have a solid idea from the start for
my FMP and stick to my original idea and not give myself too much to
do. I gave myself I weekly planner and stuck to the rotation just needed
an extra week to go back and finish certain points. Time management is
something I really want to work on and I'll do this by again making a
planner but sticking to the plan and not adding things till my first
original plan in completed.
5. Technical Qualities
I used photoshop timeline to create an snip it of what would my game be like
in gameplay. I had the main character start by running through the castle and
pointing down him gun to shoot, I added 3 red bullets, for effect, to be
released from the gun and hit each enemy. The enemy then started to flash 4
times before disappearing completely. When the squad member approaches
the ninja, I had the ninja run a few steps before he was then shot and
disappeared. With the mummy I wanted more movement as it’s the last
enemy of the level. Therefore I had the squad member stop and stand still as
the mummy came out of the case (which the lid moves to the side) and the
mummy opens its eyes, which are red, and move its arms out in front of it
and turn and start walking towards the squad member. The squad member
then points the gun and shoots and the mummy after the bullets hit flashes
and disappears. I believe the animation worked well and I was able to show
off all the work I put into each and individual character. Next time I'd space
out each animation before creating it.
6. Authentic Qualities
I believe my game visually looked
professional and like running live game. I
spend time to add details such as chandelier,
trees, statues and hieroglyphics to add to
the professional, authentic feel and to add
an attractiveness that will want to player to
want to keep playing to see what's coming
next. I think the game could be developed to
be played on many devices such as PC,
PlayStation etc as its an easy playing game
with lots going on visually. It also based on
travelling the world as a squad so therefore
multiple could easily be developed into the
game and the game is globally attractive due
to the traveling aspect.
7. Audience Appeal
My game is attractive through the visual aspects and how its
unexpected. The player is enticed through different places throughout
the world in different times and defeating enemies that fit each world,
the players has no indications of what's coming so the unexpected
keeps the players playing because they want to know what's next. I've
made my colour scheme bright and made sure certain, fun details are
seen (e.g. hieroglyphics, trees, castle details). My game will be aimed
towards children as children have more sense of adventure than adults
and are more unlikely to have to any places related to them in the
game therefore they can make the locations what ever they want and
get more excited about the new locations their unlocking.