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Evaluation
Charlie Atkin
Research
I think that my research was fairly strong as it outlined the sort of games that I wanted
to go for in my production, the research also gave me a chance to refresh my memory
on the games and their gameplay and their story lines and how the game developers
bring the characters and interest them in the game. The games that I researched also
have some similar target audiences so some of the elements that those games used I
could use to my advantage as these games are successful and brought in a large
audience with their game trailers and gameplay, so I may use some of the techniques
that the large companies have used to my advantage. I think that my research might
have been very comprehensive and that I could have spent more time addressing
more games in different genres and this might have helped me in making my video
game more and more enticing to my audience. I think that I might have researched as
many genres as I could have researched to have a better understanding of the game
industry in total and how they use elements to gain attention to attract an audience.
Planning
I think that if I had stuck to my plan that I set out I would have stayed on time in terms
of my production and the rotation, I found myself easily distracted when it came to
production and the complexity of the production meant that I found myself losing
time very easily which meant to me being more and more behind. I think that if I
would have followed my plan very specifically I would have been on time with my
product and it would have been finished in the 5 weeks. I think that in terms of my
planning that if I would have been more detailed in what I planned to do in terms of
each week maybe even each day I would have had my product finished. I think to
make my production better that if I had paid more attention to my work that the
actual plan would have been more accurate and effective.
Time Management
I think that in this rotation I did not manage my time very well as I fell behind
quite easily as I think that I set about with a game idea that might have been
too ambitious for my skill level and I think that I got distracted very easily and
when I got off topic I found it very difficult to get back on track. I think that if I
managed my time better that I would have been on track to finish my game in
time. I think that if I would have used the time that I might have had spare
correctly I could have pulled ahead on my game and and begun to finish the
game earlier. If I had more time I would have added more gameplay to my
game and maybe added elements to the game such as character selection
and a level selection menu.
Technical Qualities
I laid out my main menu like a
lot of game in the 2D
platformer style do with them
being very simplistic
I also used a basic background
colour in my main menu as
this is both easy and simple to
do as well as being effective at
drawing the players attention
to the actual game
I also used red in my menu as this red has the connotations of power and blood which
in a 2D shooting platformer these are themes that are meant to be portrayed by the
playable character as the character is meant to be very strong and be able to take on
the entire game single handedly.
Aesthetic Qualities
I think that my would have looked a lot better if I had followed my plan a lot
closer and hadn’t rushed the production at the last second. I also think that
the proportions of the area that I made my game in wasn't 100% accurate as
when I scaled my finished video up to 1920x1080 the video had black bars on
each side of the video and the video wasn't very sharp and looking kind of
fuzzy so I think that in the video the game doesn't look very good. I think that
my game wasn't as creative as I probably could have made it but the 2D
platformer seemed like a very good idea but I ran out of time after losing
track of time. For the aspects that I liked, I liked the bandana that I put on the
playable character as it just flows behind the character but it might not be
very noticeable so it is a nice little touch to add into the game. If I was to
improve anything I would double check on the dimensions that I built my
game in as when I scaled it up and exported it as a 1080p video the video
looked very grainy and this made the product look not as good as it could
have.
Audience Appeal
I think that I appealed to my target audience as this is a very typical game that
people in my target audience like as the way I made the game it was very
much like the game Broforce and that is a fast, fun and action packed game
that people in my target audience enjoy as it also brings an elements of
comedy to the game as well which is kind of unseen in these games as a lot of
the games take themselves very seriously. I think with my main target
audience being males from the ages of 15-19 gives me a range that I can
appeal the game towards to hopefully entice them to play the game. I think
that a 2D Shooter Platformer is a nice game to use to appeal to my target
audience as it is something that someone can easily pickup whenever as the
point of the game is to finish it but the replay-ability leads players to play
these games over and over again.

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VG Evaluation

  • 2. Research I think that my research was fairly strong as it outlined the sort of games that I wanted to go for in my production, the research also gave me a chance to refresh my memory on the games and their gameplay and their story lines and how the game developers bring the characters and interest them in the game. The games that I researched also have some similar target audiences so some of the elements that those games used I could use to my advantage as these games are successful and brought in a large audience with their game trailers and gameplay, so I may use some of the techniques that the large companies have used to my advantage. I think that my research might have been very comprehensive and that I could have spent more time addressing more games in different genres and this might have helped me in making my video game more and more enticing to my audience. I think that I might have researched as many genres as I could have researched to have a better understanding of the game industry in total and how they use elements to gain attention to attract an audience.
  • 3. Planning I think that if I had stuck to my plan that I set out I would have stayed on time in terms of my production and the rotation, I found myself easily distracted when it came to production and the complexity of the production meant that I found myself losing time very easily which meant to me being more and more behind. I think that if I would have followed my plan very specifically I would have been on time with my product and it would have been finished in the 5 weeks. I think that in terms of my planning that if I would have been more detailed in what I planned to do in terms of each week maybe even each day I would have had my product finished. I think to make my production better that if I had paid more attention to my work that the actual plan would have been more accurate and effective.
  • 4. Time Management I think that in this rotation I did not manage my time very well as I fell behind quite easily as I think that I set about with a game idea that might have been too ambitious for my skill level and I think that I got distracted very easily and when I got off topic I found it very difficult to get back on track. I think that if I managed my time better that I would have been on track to finish my game in time. I think that if I would have used the time that I might have had spare correctly I could have pulled ahead on my game and and begun to finish the game earlier. If I had more time I would have added more gameplay to my game and maybe added elements to the game such as character selection and a level selection menu.
  • 5. Technical Qualities I laid out my main menu like a lot of game in the 2D platformer style do with them being very simplistic I also used a basic background colour in my main menu as this is both easy and simple to do as well as being effective at drawing the players attention to the actual game I also used red in my menu as this red has the connotations of power and blood which in a 2D shooting platformer these are themes that are meant to be portrayed by the playable character as the character is meant to be very strong and be able to take on the entire game single handedly.
  • 6. Aesthetic Qualities I think that my would have looked a lot better if I had followed my plan a lot closer and hadn’t rushed the production at the last second. I also think that the proportions of the area that I made my game in wasn't 100% accurate as when I scaled my finished video up to 1920x1080 the video had black bars on each side of the video and the video wasn't very sharp and looking kind of fuzzy so I think that in the video the game doesn't look very good. I think that my game wasn't as creative as I probably could have made it but the 2D platformer seemed like a very good idea but I ran out of time after losing track of time. For the aspects that I liked, I liked the bandana that I put on the playable character as it just flows behind the character but it might not be very noticeable so it is a nice little touch to add into the game. If I was to improve anything I would double check on the dimensions that I built my game in as when I scaled it up and exported it as a 1080p video the video looked very grainy and this made the product look not as good as it could have.
  • 7. Audience Appeal I think that I appealed to my target audience as this is a very typical game that people in my target audience like as the way I made the game it was very much like the game Broforce and that is a fast, fun and action packed game that people in my target audience enjoy as it also brings an elements of comedy to the game as well which is kind of unseen in these games as a lot of the games take themselves very seriously. I think with my main target audience being males from the ages of 15-19 gives me a range that I can appeal the game towards to hopefully entice them to play the game. I think that a 2D Shooter Platformer is a nice game to use to appeal to my target audience as it is something that someone can easily pickup whenever as the point of the game is to finish it but the replay-ability leads players to play these games over and over again.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows