This proposal outlines a tactical shooter game called "Breach Team Bravo" targeting 18-21 year olds interested in strategy and tactical shooter games. The game would be heavily focused on team composition and planning like Rainbow Six Siege, with the goal of each playthrough feeling unique. The developer plans to create multiple selection screens in Photoshop and include their own voice acting to bring the game to life, aiming to generate replay value and an eerie atmosphere without music. User feedback would be gathered through questionnaires and peer review to evaluate which segments need improvement.
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5. proposal (videogame) lvl 3
1. Proposal
1
Working Title:
Breach Team Bravo
What is it called? This can change if you think of something better later
Audience:
My audience will consist of the age range of 18-21, that are into the tactical shooter / strategy
genera of games. This is because the game is a mixture of both. And has some matter of
seriousness and strategy to it.
The social status and physiographic for this play style would be more along the lines of social
grade B and the lifestyle of an achevier or belonger. This is because with good teamplay means
good/ high rewards for each player.
Rationale (approx. 100 words)
Espassaly from the irn bru project I know its going to look a load different. Just from the
perspective set point. Because I’m not doing a platformer anymore meaning that the work I’ll do a
completely new type of game for a new audience entirely. Therefor gameplay will be different and
how the game plays out will show that development. As well as what I lernt is that I could get some
really good movement with certain movement tools that makes the game look less blocky and
more fluent. Meaning gun fights and basic movement will look so much better and the ui will work
in sync.
Project Concept (approx. 200 words)
What I wanted to do is base my game off of rainbow six siege and the tactical aspect of that. With
team work and almost perfect plan to insure success. With the the heavy game consept on a good
team composition. Meaning that the player will have to think about what game style he wants to
play and put that into the mission and see how it plays out. With hoping that every game the player
plays is different even by a slight bit, that would mean my target is reached because I think replay
value is a key aspect to a game and if it not there its hard to play.
What im going to do is make multiple selection screens on photo shop and after rendering and
editing them together put some of my own voice acting into to bring this game alive. With the lack
of music is should give an eeriness to the game. That not many games can do well nowadays. As
well as the idea of having more top down type games.
Evaluation (approx. 50 words)
I plan to do the evaluation by making ether questionnaires or getting peer feedback from the
gameplay I show and from that see how my audience like it and dislike it. After getting the
feedback I will go to each segment that needs work and evaluative and try and see how I could
improve it.