The proposal outlines a side-scrolling combat video game called "Combat Dash" targeted at male teenagers aged 16-19 from lower socioeconomic classes. The game would have fast-paced levels where the player navigates a war zone, taking cover and engaging in one-on-one combat with enemies. Clear visual distinguishing of the main character and enemies is emphasized for gameplay clarity. Research on existing games would inform hub areas and strategy elements. The creator would self-evaluate weekly and get peer feedback to improve the game.