The modern communication system is aimed to reach the real world one environment from virtual world via connecting resources of one with another through social network system. The communication process is aggravated various infrastructural development to reach in this current level such as 3G and 4G communication system.
The term 4G is used by several types of broadband wireless access communication systems, not only cellular telephone systems. One of the terms used to describe 4G is MAGIC—Mobile multimedia, anytime anywhere, Global mobility support, integrated wireless solution, and customized personal service. As a promise for the future, 4G
systems, that is, cellular broadband wireless access systems have been attracting much interest in the mobile communication arena. The 4G systems not only will support the next generation of mobile service, but also will support the fixed wireless networks. This article presents an overall vision of the 4G features, framework, and integration of mobile communication.
Our ultimate goal is to communicate with any type of information with anyone, at anytime, from anywhere. This is possible with the aid of WIRELESS TECHNOLOGY.
4G refers to the fourth generation of cellular wireless standards. It is a successor to 3G and 2G technologies. 4G will be Convergence Platform providing clear advantages in terms of Coverage, Bandwidth, Power Consumption, variety Services ranging from Pop-Up advertisements to Location-Based services and IP Data casting ones.
The modern communication system is aimed to reach the real world one environment from virtual world via connecting resources of one with another through social network system. The communication process is aggravated various infrastructural development to reach in this current level such as 3G and 4G communication system.
The term 4G is used by several types of broadband wireless access communication systems, not only cellular telephone systems. One of the terms used to describe 4G is MAGIC—Mobile multimedia, anytime anywhere, Global mobility support, integrated wireless solution, and customized personal service. As a promise for the future, 4G
systems, that is, cellular broadband wireless access systems have been attracting much interest in the mobile communication arena. The 4G systems not only will support the next generation of mobile service, but also will support the fixed wireless networks. This article presents an overall vision of the 4G features, framework, and integration of mobile communication.
Our ultimate goal is to communicate with any type of information with anyone, at anytime, from anywhere. This is possible with the aid of WIRELESS TECHNOLOGY.
4G refers to the fourth generation of cellular wireless standards. It is a successor to 3G and 2G technologies. 4G will be Convergence Platform providing clear advantages in terms of Coverage, Bandwidth, Power Consumption, variety Services ranging from Pop-Up advertisements to Location-Based services and IP Data casting ones.
4G technology in wireless communications and it's standards.
Prepared by : Ola Mashaqi ,, Suhad Malayshe
(A telecomm. Engineering Students)
Annajah National University
This ppt presentation is about 4G technology & when it will comes in indai ,which coutries are using 4g network .This is tha progress in the field of communication & technology.
I use this presentation for opening 4G Mobile Technology seminar sessions. Usually it will be continued with 1 other presentation on LTE, 1 on WiMAX II, and 1 on applications.
4G technology in wireless communications and it's standards.
Prepared by : Ola Mashaqi ,, Suhad Malayshe
(A telecomm. Engineering Students)
Annajah National University
This ppt presentation is about 4G technology & when it will comes in indai ,which coutries are using 4g network .This is tha progress in the field of communication & technology.
I use this presentation for opening 4G Mobile Technology seminar sessions. Usually it will be continued with 1 other presentation on LTE, 1 on WiMAX II, and 1 on applications.
Presentation on 1G/2G/3G/4G/5G/Cellular & Wireless TechnologiesKaushal Kaith
This Presentation is explaining all about the Generations of Mobile or Cellular Technology (1G/2G/2.5/ 3G/4g/5G). This explain the invented details ,features,drawbacks,look of wireless models and comparison and evolution of technology from 1G to 5G and also explaining about wireless application and their services.
My session from SMX Munich about generating the BIG links. Building creative assets that deserves more than just the links! Featured campaigns: Unknown Tourism for Expedia, Directors Cut for Gocompare.com, Unicorn League for Sage and Virtual Flaam for Expedia Norway. Tools mentioned in session: Gorkana (for journalist contacts) and Buzzstream (for outreach process)
5G technologies will change the way most high-bandwidth users access their phones. With 5G pushed over a VOIP-enabled device, people will experience a level of call volume and data transmission never experienced before.5G technology is offering the services in Product Engineering, Documentation, supporting electronic transactions (e-Payments, e-transactions) etc. As the customer becomes more and more aware of the mobile phone technology, he or she will look for a decent package all together, including all the advanced features a cellular phone can have. Hence the search for new technology is always the main motive of the leading cell phone giants to out innovate their competitors. Recently apple has produced shivers all around the electronic world by launching its new handset, the I-phone. Features that are getting embedded in such a small piece of electronics are huge.
A Posteriori Perusal of Mobile ComputingEditor IJCATR
The breakthrough in wireless networking has prompted a new concept of computing, called mobile computing in which users tote
portable
devices have
access to a shared infrastructure, independent of their physical location. Mobile computing is becoming increasingly vital du
e to the
increase in the number of portable computers and the aspiration to have continuous network connectivity to the Internet i
rrespective of the physical
location of the node.
Mobile computing systems
are computing systems that may be readily moved physically and whose computing ability may be
used while they are being moved. Mobile computing has rapidly become a vital new examp
le in today's real world of networked computing systems. It
includes software, hardware and mobile communication. Ranging from wireless laptops to cellular phones and WiFi/Bluetooth
-
enabled PDA‟s to
wireless sensor networks; mobile computing has become ub
iquitous in its influence on our quotidian lives. In this paper various types of mobile
devices are talking and they are inquiring into in details and existing operation systems that are most famed for mentioned d
evices are talking. Another
aim of this pa
per is to point out some of the characteristics, applications, limitations, and issues of mobile computing
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
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GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
4 G Mobile Communications Paper Presentation
1. www.studentyogi.com www.studentyogi.com
Multimedia streaming technology in 4G mobile
communication systems
ABSTRACT
The popularity and evolution of mobile devices like offered by Real Networks, Microsoft, and Apple
laptops, mobile phones and Personal Digital Assistants dominate the Internet streaming software market. In the
(PDA), and the evolution of fast mobile networks in near future, third-generation mobile communication
the last decade, have made it possible to increase the systems will extend the scope of today_s Internet
complexity of mobile applications and services streaming solutions by introducing standardized
provided to end-users. It is also a spectacular growth streaming services, targeting the mobile user_s specific
in multimedia communication especially via the needs.
World Wide Web. This paper explore some of the By offering higher data-transmission rates up to 20 Mbps
current technology of mobile devices, mobile more than 3G for wide-area coverage and local-area
networks and multimedia systems, and is based on the coverage, 4G systems will be able to provide high
exploration outline some issues for design and quality streamed content to the rapidly growing mobile
m
development of mobile multimedia systems in 4G market. In addition to higher data rates, these systems
Mobile Communication System. Fourth-generation also will offer value-added applications supported by an
mobile communication systems will combine underlying network that combines streaming services
standardized streaming with a range of unique services with a range of unique mobile specific services such as
co
to provide high-quality content ( Multimedia ) that Multimedia content, geographical positioning, user
meets the specific needs of the rapidly growing mobile profiling, and mobile payment.
market. By offering higher data-transmission rates up Mobile cinema ticketing is one example of such a
to 20 Mbps more than 3G for wide-area coverage and service. First, the mobile network or a terminal
local-area coverage, 4G systems will be able to integrated positioning system such as GPS would
gi.
provide high quality streamed content to the rapidly determine the user_s geographical location. Then, the
growing mobile market. service would access a cinema database to generate a list
of nearby movie theatres and a user profile database to
determine what kind of movies the user likes best. Based
1. INTRODUCTION
on the geographical location information and user-
Many portal sites offer streaming audio and video
omyo
defined preferences, the service would offer the user a
services for accessing news and entertainment content
selection of available movies and show times. The user
on the Internet from a PC. The term multimedia
would then have the option of using the mobile device to
streaming means that there are more than one media
view corresponding movie trailers through a streaming
type involved in the communication, e.g. text and
service. Upon choosing a film, the user could purchase a
graphics, voice, animations, video and audio. We
t
ticket through payment software on the mobile device.
defines multimedia to denote the property of handling
This and other mobile application scenarios present
i.cen
a variety of representation media in an integrated
numerous challenges, such as how to provide spectrum
manner. This means that the various sources of media
efficient streaming services over varied radio-access
types are integrated into a single system framework.
networks to different types of end-user terminals. Our
Currently, three incompatible proprietary solutions
standard-based Interactive Media platform addresses
these challenges by using an architecture that fits
otgud
seamlessly into 4G mobile communication systems. An
integral part of this architecture is a streaming proxy,
which acts on both the service and transport levels. It is
flexible enough to deal with different operator
requirements and that it can provide high-quality
streaming services in a mobile application environment.
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2. Multimedia Streaming Technology In 4g Mobile Communication Systems
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2. 4G MOBILE COMMUNICATION such as mobility management and location-based
SYSTEMS computing.
International Mobile Telecommu-nications - 2000
(IMT-2000) and the Universal Mobile 3. MOBILE STREAMING CHALLENGES
Telecommunications System (UMTS) will be among The widespread implementation of mobile streaming
the first 3G mobile communication systems to offer services faces two major challenges: access network and
wireless wideband multimedia services using the terminal heterogeneity, and content protection.
Internet protocol. Two important technological
changes will facilitate this advancement. The first 3.1 Heterogeneity
change is a shift from last-generation radio-access In the future, we will have access to a variety of mobile
technologies such as the global system for mobile terminals with a wide range of display sizes and
(GSM) communication, CDMAOne (an IS-95 code capabilities. In addition, different radio-access networks
division multiple access standard), and personal digital will make multiple maximum-access link speeds
cellular (PDC) toward more sophisticated systems available. Because of the physical characteristics of
with higher data-transfer rates such as the enhanced cellular radio networks, the quality and, thus, the data
data. fourth-generation mobile communication rate of an ongoing connection will also vary,
systems will combine standardized streaming with a contributing to the heterogeneity problem. One way to
range of unique services to provide high-quality address heterogeneity is to use appropriately designed
content that meets the specific needs of the rapidly capability exchange mechanisms that enable the terminal
growing mobile market. GSM environment (EDGE), and media server to negotiate mobile terminal and
wideband CDMA (WCDMA), and cdma2000. As mobile network capabilities and user preferences. This
Figure 1 illustrates, the second important technology approach lets the server send multimedia data adapted to
shift is from a vertically integrated to a horizontally the user_s mobile terminal and the network. For example,
m
layered service environment. A horizontally layered a user accessing a specific service via a WCDMA
4G service network seamlessly integrates Internet network could get the content delivered at a higher bit
protocol transport into a mobile service environment rate than someone using a general packet radio service or
with a variety of access networks, opening up many GSM network. Similarly, when a person using a mobile
o
new opportunities for IP-based mobile applications. multimedia terminal with a built-in lowquality speaker
For example, mobile terminals will be able to access plugs in a high-fidelity headphone, a dynamic capability
existing Internet content through protocols and
i.c
exchange takes place, upgrading the transmission to a
markup languages such as WAP and WML that are high-quality audio stream for the remainder of the
optimized for wireless application scenarios. 4G session. A related problem is how to efficiently deliver
mobile communications will have transmission rates streamed
up to 20 Mbps_ higher than of 3G. The technology is multimedia content over various radio-access networks
expected to be available by the year 2010. 4G is being
developed with the following objectives:
1. Speeds up to 50 times higher than of 3G. However,
the actual available bandwidth of 4G is expected to be
about 10 Mbps.
og
with different transmission conditions. This is achievable
only if the media transport protocols incorporate the
specific characteristics of wireless links, such as delays
due to retransmissions of corrupted data packets. Here,
proxies are a suitable approach for caching data packets
2. Three-dimensional virtual reality_imagine
nty
and optimizing the data transport over the wireless links
personal video avatars and realistic holograms, and to a mobile terminal.
the ability to feel as if you are present at an event even
if you are not. People, places, and products will be
able to interact as the cyber and real worlds merge.
3. Increased interaction between corroborating
technologies; the smart card in your phone will
de
automatically pay for or will tell your car to warm up
in the morning as your phone has noted you leaving
the house. We can use new technology such as CDMA
wireless access technology, advanced antenna
systems, next-generation mobile Internet, quality of
stu
service, power amplifier technology, and wireless
access networks in 4G mobile communication
system.4G applications include high-performance
streaming of multimedia content based on agent
technology and scaleable media coding methods.4G Figure 1. The shift from a ver-tically integrated to a
will solve problems like limited bandwidth in 3G horizontally layered mobile service envi-ronment. 4G
w.
when people are moving and uncertainty about the network seamlessly integrate Internet protocol tran-
availability of bandwidth for streaming to all users at sport with a variety of access networks.
all times. The 4G networks will also provide access to
support services such as authentication, security, and
billing mechanisms as well as mobile-specific services
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3. International Conference on Systemics, Cybernetics and Informatics
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codecs. The protocols and their applications, illustrated
in Figure 3, are
" Real-time streaming protocol (RTSP) and session
description protocol (SDP) for session setup and control,
" Synchronized Multimedia Integration Language
(SMIL) for session layout description,
" Hypertext transfer protocol (HTTP) and transmission
control protocol (TCP) for transporting static media such
as session layouts, images, and text, and
Figure 2. The protocols integrate simultaneously " Real-time transfer protocol (RTP) for transporting real-
playing video, audio, images, and formatted text time media such as video, speech, and audio. The codecs
into mobile multimedia appli-cations and media types are
" H.263 video,
3.2 Content protection " MPEG-4 simple visual profile video (optional),
At the application level, controlling what users can do " AMR (adaptive multirate) speech,
with content is an important challenge. The simplest " MPEG-4 AAC low complexity (AAC-LC) audio
form of content protection is simply disallowing the (recommended but optional),
storage of received content. Content protection is part " JPEG and GIF images, and
of the much broader digital rights management (DRM) " XHTML-encoded, formatted text.
concept, which uses techniques such as encryption and
conditional access based on usage rules to protect and
manage access to multimedia data. Content providers
are reluctant to deliver premium content over digital
m
networks without DRM mechanisms in place to
prevent widespread illegal copying of valuable
multimedia content such as music and movies.
o
4. STREAMING STANDARDIZATION
Several organization and industry groups including the
i.c
Internet Streaming Media Alliance (ISMA) and the
Wireless Multimedia Forum (WMF) have recognized
the need for standardization of streaming services.
Mobile streaming services in particular require a
common standardized format because it is unlikely
that mobile terminals will be able to support all
proprietary Internet streaming formats in the near
future. Using standardized components such as
multimedia protocol stacks and codecs_video and
og
audio compression/decompression software_in end-
nty
user equipment will help reduce terminal costs.
Furthermore, preparing and providing content in one
standardized format is less time consuming and
expensive than setting up content for several Figure 3. Overview of streaming client
proprietary streaming solutions individually. We must
to address mobile streaming standardization. To enable interoperability between content servers,
Streaming services as an important building block of especially when inter working with MMS, the standard
de
4G multimedia applications. In addition to mobile specifies using MPEG-4 as an optional file format for
streaming standardization, it is also require to storing media on the server. The standardization process
addresses other applications such as selected individual codecs on the basis of both
videoconferencing and services for composing and compression efficiency and complexity. When combined
receiving multimedia messages. Multimedia
stu
using the SMIL presentation description language, the
messaging services can include text, images, audio, codecs enable rich multimedia presentations and
short video clips, or video-stream URLs. applications, including video, audio, slideshows, and
Multilanguage subtitling. Figure 3 shows the logical
We have to use the mobile packet-switched streaming components and data flow in a block diagram of a
service. This service integrates simultaneously playing Streaming Standardization mobile-streaming terminal,
video, audio, images, and
w.
including the individual codecs and presentation control.
formatted text into mobile multimedia applications. The network transmits the data and passes it to the
The protocols and terminals for streaming applications application from Standard format link Layer. The
are less complex than for conversational services, application demultiplexes the data and distributes it to
which require media input devices and encoders. the corresponding video and audio decoders. The
There are some standard specifies both protocols and
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4. Multimedia Streaming Technology In 4g Mobile Communication Systems
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streaming standard offers the possibility of creating such as an image, is fetched from a Web server via
presentations in which several media elements such as HTTP.
video, audio, images, and formatted text play at the The chosen protocols are fully compliant with existing
same time. SMIL, an XML-based presentation standards. HTTP provides access to static content
language developed by the World Wide Web through a TCP connection, while RTP packets transport
Consortium, is the _glue_ that combines these streaming content via UDP connections. RTSP manages
different elements to create an interactive multimedia streaming sessions. As the Streaming standardization
presentation. SMIL is HTML with additional notions standard requires, the system uses SDP via an RTSP
of time and temporal behavior. Thus, it can describe a connection to access stream descriptions. Introducing a
media screen and control the placement of media proxy is necessary to fulfill the requirements of a mobile
elements in space and time. The streaming client Internet application using off-the-shelf components
interprets the SMIL scene description and uses it to designed for the fixed Internet. It also shields the core
control the spatial layout and synchronization in the network from the back-end components and vice versa.
multimedia presentation. The standard specifically Additionally, the back-end components can be located
uses the SMIL 2.0 Basic Language Profile as well as outside the operator domain, using the proxy with a
the Event Timing, Meta Information, and Media firewall extension. This leads to a truly distributed
Clipping modules. The additional modules add architecture that puts the components into locations
functionality such as changes in the presentation where they operate most effectively.
schedule based on user interaction (EventTiming),
sending etainformation about the multimedia data 5.1 Content Creation Machines
(MetaInformation), and rendering only parts of a The content creation machines depicted in Figure 4 host
transmitted media stream (Media- Clipping). In the applications needed for creating both live and offline
addition, a streaming client can support the content. They are used to prepare streaming content, for
m
PrefetchControl module, which lets the content creator example, to edit videos and images and encode them in
include hints about when to start a media stream. the appropriate formats for mobile streaming.
Additionally, these machines create the SMIL files,
5. INTERACTIVE MEDIA PLAT-FORM which are a kind of storybook for the interactive
o
The Interactive Media system, illustrated in Figure 4, presentation. They upload the content to the streaming
is a software platform for mobilestreaming servers_for dynamic content_and to the Web servers,
applications. Designed as an end-to-end solution, the which hold the static content and the SMIL files.
i.c
system consists of
_Dedicated content creation machines, 5.2 Player Application
_A player application that runs on widely used The player application renders multimedia content and
operating systems such as Windows CE and EPOC, lets users navigate through the SMIL presentations. Each
_Content servers that hold the newly created
multimedia content, and A proxy, which builds the
interface between the player application and other
parts of the platform.
og
multimedia element can be hyperlinked to other
presentations. The player_s SMIL implementation is
fully standard-compliant as are the supported codecs,
which decode multimedia data and render it on the
output devices. Plug-in capabilities simplify extending
nty
the player with additional codecs. Applying skins
changes the player application_s appearance. A skin is a
structure that adapts the look of an application_s user
interface. An application can have several skins. For
example, a branding application implements the skin as
images mapped on the side of the player_s display and
control elements. Selecting a different set of images for
de
the skin brands the application for various customers.
After launching the player application separately, the
user can select a SMIL presentation or a single stream to
navigate through a hierarchy of SMIL presentations. An
alternative is to click a hyperlink in a standard Web
stu
browser that anchors a SMIL presentation. In either case,
the player fetches the SMIL file from a Web server via
the proxy. The player_s SMIL engine interprets the
contents of the SMIL file and fetches the streams (using
the RTSP protocol) and the static content (using HTTP)
Figure 4. Interactive Media platform. according to the storyboard the SMIL file describes. The
w.
engine launches the content-specific codecs to render the
The client uses HTTP to request a SMIL presentation information. Each of the elements in the SMIL file can
from a Web server. Within the SMIL presentation, the have an underlying hyperlink. When the user clicks on a
client finds links to the streaming content, which it region of the screen that is associated with a hyperlink,
acquires from the streaming servers. Static content,
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the SMIL engine fetches the anchored file and The operator also has the option of limiting bandwidth
interprets its content. consumption to a certain user group, such as flat-rate
subscribers. The system creates a reliable connection
5.3 Content Servers between the proxy and the client by retransmitting lost
Two kinds of back-end servers store the content the UDP packets_for example, if the user passes through a
player renders: Off-the-shelf Web servers hold the tunnel and temporarily loses connection to the radio
SMIL pages, images, and other static content, and network. To provide streaming without losing
dedicated streaming servers store streaming content information, the proxy automatically pauses the
and related information. On reception of an HTTP presentation when the connection is lost and then
GET request for an SMIL file from the proxy or the unpauses it after the terminal regains the network link.
player, the Web server processes the request and The proxy is also the interface to the operator_s network
fetches the appropriate content. Subsequent HTTP components, including operation and maintenance,
GET requests fetch the associated static content, or the charging and billing, and subscription management.
user can click on a hyperlink in a SMIL file to fetch Mobile network operators can easily integrate the
the new presentation. The player application uses the Interactive Media platform into existing structures and
RTSP protocol to control the operation of the combine it with off-the-shelf products. The proxy itself
streaming server. After fetching the description of a is fully scalable at the machine level, using Telco
streaming session, which it transports using the standard load-balancing solutions when multiple
session description protocol, the player application machines use the same IP address. The proxy_s major
sets up the streams of this session, for example, the task is to adapt the streaming multimedia to the mobile
video and audio track. When it receives an RTSP network link_s continuously changing conditions.
PLAY request, the server starts sending out RTP
packets that transport the streaming content. Each 6. CONCLUSION
m
stream can be in a different state_for example, being Standardization of mobile services is being developed to
set up, playing, paused. Therefore, the streaming overcome the challenges of streaming multimedia
servers must keep track of all active sessions. The content in 4G mobile communication systems. The
server uses the real-time control protocol to provide streaming standard specifies protocols and codecs that
o
the player, proxy, and streaming server with additional address streaming multimedia challenges such as the
information about the session such as packet loss. transmission characteristics of wireless links and the
Each stream that the server sends out has an RTCP heterogeneity of radio-access networks and mobile
i.c
connection. terminals. The Interactive Media streaming platform,
based on the standard, provides interfaces that
5.4 Proxy application developers can use for charging and billing
The proxy is the system_s interface to both the radio functions as well as network operation and maintenance.
Ongoing developments concentrate on optimizing
network and the back-end components. This central
component_s major task is to adapt the streaming
multimedia on the fly to the mobile network link_s
continuously changing conditions. When a client
requests an interactive multimedia presentation, the
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mobile content applications by supporting additional
codes and offering a broader range of interfaces for
proxy management and operation. Eventually, the
platform will include extensions for capability exchange
streaming proxy initially loads the SMIL file. The to allow negotiation of terminal capabilities during
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proxy_s basic HTTP functionality optimizes the client session setup and digital rights management.
connection according to the mobile IP network_s
characteristics. The client fetches the SMIL file and REFERENCES
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slide show is presented instead. If the current
bandwidth is insufficient for delivering a video, the
proxy switches on the fly to a lower bandwidth as long
as the QoS does not drop below a predefined value.
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www.studentyogi.com www.studentyogi.com
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