This document provides an overview of 3D technology in cinema and at home. It begins with a brief history of 3D, noting some early pioneers in the 19th century. It then discusses various visual depth cues that allow the human brain to perceive 3D from a 2D image. The document outlines some limits of 3D technology in terms of visual comfort. It provides a brief history of 3D glasses and describes how different technologies for 3D glasses work, including anaglyph, linear polarized, and circularly polarized glasses. The document also discusses the history of 3D television technology and differences between active and passive 3D displays.
Polarized 3D glasses allow viewers to see 3D images by restricting the light that reaches each eye. They work by projecting two slightly different images that are polarized differently. The glasses contain polarized filters for each eye that allow only the corresponding image to pass through to the proper eye. This technique was developed in the 1930s and was widely used for 3D movies in the 1950s. It provides full color 3D images using inexpensive glasses but has limitations such as reduced resolution from sharing the screen between the two images.
HDTVs have become something of a common sight,all you need to do is pop into a large electronic mall and you''re sure to see some of these beauties on display larger panel are gaining popularity thanks to falling prices, as manufactures adopt better technologies and reap the benifits of larger scale production.The prices of larger panels have fallen to ridiculous levels.For example,some 42-inch HDTVs are now costing less then their 32-inch siblings did some time ago.
The document discusses 3D television production using Grass Valley equipment. It describes how 3D works by presenting slightly different views to each eye to create the perception of depth. Key challenges for 3D TV production include setting camera lenses the correct distance apart, dealing with reduced light levels, and ensuring the left and right views remain synchronized. Grass Valley cameras can be mounted side-by-side or use a mirror rig to position the lenses properly. Additional processing may be required to adjust the views for mirror rig setups.
This document discusses 3D technology and its applications in movies, TVs, and mobile devices. It describes how 3D works by capturing two perspectives to create the illusion of depth, and various techniques for producing and displaying 3D content, including 3D cameras, polarization systems, anaglyph glasses, and more. The document also covers 3D TV technologies like eclipse displays and lenticular screens, as well as 3D broadcasting standards and applications of 3D beyond entertainment like design and medicine.
3D Film - Enver Cankan Arar - 20112598 - Eng 102 ProjectEnver Arar
New autostereoscopic displays are being developed that provide 3D images without the need for glasses. These include lenticular screens and holographic films in displays.
This document discusses various 3D display techniques. It describes techniques that require glasses like anaglyph, polarization and eclipse method. It also covers glasses-free techniques like guided light, lenticular screens and parallax barriers. The document notes the challenges with current auto-stereoscopic displays in terms of higher costs, reduced resolution and limited viewing angles.
3D television uses various technologies to display stereoscopic 3D images that create the illusion of depth. The document discusses the history of 3D, including early stereoscopic photography in the 1830s. It describes several technologies used for 3D television such as anaglyph 3D with colored glasses, polarized 3D with polarized glasses that allow separate images for each eye, and active shutter 3D which alternates images rapidly synchronized with shutter glasses. Both advantages and disadvantages are provided for different 3D display methods. Autostereoscopic technologies are also mentioned which allow 3D viewing without glasses.
Polarized 3D glasses allow viewers to see 3D images by restricting the light that reaches each eye. They work by projecting two slightly different images that are polarized differently. The glasses contain polarized filters for each eye that allow only the corresponding image to pass through to the proper eye. This technique was developed in the 1930s and was widely used for 3D movies in the 1950s. It provides full color 3D images using inexpensive glasses but has limitations such as reduced resolution from sharing the screen between the two images.
HDTVs have become something of a common sight,all you need to do is pop into a large electronic mall and you''re sure to see some of these beauties on display larger panel are gaining popularity thanks to falling prices, as manufactures adopt better technologies and reap the benifits of larger scale production.The prices of larger panels have fallen to ridiculous levels.For example,some 42-inch HDTVs are now costing less then their 32-inch siblings did some time ago.
The document discusses 3D television production using Grass Valley equipment. It describes how 3D works by presenting slightly different views to each eye to create the perception of depth. Key challenges for 3D TV production include setting camera lenses the correct distance apart, dealing with reduced light levels, and ensuring the left and right views remain synchronized. Grass Valley cameras can be mounted side-by-side or use a mirror rig to position the lenses properly. Additional processing may be required to adjust the views for mirror rig setups.
This document discusses 3D technology and its applications in movies, TVs, and mobile devices. It describes how 3D works by capturing two perspectives to create the illusion of depth, and various techniques for producing and displaying 3D content, including 3D cameras, polarization systems, anaglyph glasses, and more. The document also covers 3D TV technologies like eclipse displays and lenticular screens, as well as 3D broadcasting standards and applications of 3D beyond entertainment like design and medicine.
3D Film - Enver Cankan Arar - 20112598 - Eng 102 ProjectEnver Arar
New autostereoscopic displays are being developed that provide 3D images without the need for glasses. These include lenticular screens and holographic films in displays.
This document discusses various 3D display techniques. It describes techniques that require glasses like anaglyph, polarization and eclipse method. It also covers glasses-free techniques like guided light, lenticular screens and parallax barriers. The document notes the challenges with current auto-stereoscopic displays in terms of higher costs, reduced resolution and limited viewing angles.
3D television uses various technologies to display stereoscopic 3D images that create the illusion of depth. The document discusses the history of 3D, including early stereoscopic photography in the 1830s. It describes several technologies used for 3D television such as anaglyph 3D with colored glasses, polarized 3D with polarized glasses that allow separate images for each eye, and active shutter 3D which alternates images rapidly synchronized with shutter glasses. Both advantages and disadvantages are provided for different 3D display methods. Autostereoscopic technologies are also mentioned which allow 3D viewing without glasses.
The document summarizes the history and techniques of 3D movies. It discusses early 3D movies from the 1920s using red-green anaglyph and polarized filters. Various 3D techniques are described such as anaglyph, polarization, eclipse method, interference filters, Pulfrich effect, spectral separation, and lenticular/barrier screens. Recent developments discussed include autostereoscopic screens without glasses and holographic displays.
Stereoscopic imaging uses two slightly different images taken from slightly different angles to create the illusion of depth when viewed through special viewers or displays. The document discusses the history of stereoscopic imaging from the 1833 invention of the first stereoscope to modern digital techniques. It describes how stereoscopy works by simulating the different perspectives seen by the left and right eyes. The document outlines various techniques for capturing, viewing, and displaying stereoscopic images including film and digital photography, anaglyph, polarized, and autostereoscopic viewing methods. Applications of stereoscopic imaging span entertainment, education, medicine, and space exploration.
This document discusses the science behind stereoscopy and 3D imaging. It begins with an introduction to stereoscopy and how it creates an illusion of depth by presenting two offset images separately to each eye. Next, it explains how binocular vision allows our brain to perceive 3D from these 2D images by overlapping the fields of view from each eye. Then, it contrasts normal images, which both eyes see the same, with stereoscopic images, where each eye sees a slightly different image to create the perception of depth. The document proceeds to describe several stereoscopic techniques throughout history and modern applications such as 3D movies, TV, cameras and more. It concludes that stereoscopy is a rapidly progressing field used across entertainment, medical and
Stereoscopy, also known as 3D imaging, refers to a technique that creates the illusion of depth by presenting two offset images separately to the left and right eyes. The brain then combines these 2D images into a perception of 3D depth. Modern 3D technology uses different methods like lenses, polarization, or head-mounted displays to show each eye a different image. Stereoscopic cameras also use two lenses to capture separate images for each eye, mimicking human binocular vision. While 3D continues to be applied to movies, TV shows, games and videos, its value is debated as rushed 3D conversions may undermine adoption of the technology by providing an inferior product.
This document discusses 3D technology and its uses. It is used in films, television, cameras, computer graphics, and various industries like engineering. It works by creating separate images for the left and right eyes to create the illusion of depth. The document outlines several methods for creating and displaying 3D content and discusses challenges and applications in different fields. It predicts that future 3D technology may not require glasses and could allow interacting with 3D images.
Three key technologies for 3D TV displays include glasses-based methods like anaglyph glasses using red-blue lenses or polarized glasses, autostereoscopic displays without glasses using lenticular lenses or a parallax barrier to direct images to each eye, and active shutter glasses that alternate frames. The architecture of a 3D TV involves transmitting left and right eye views through technologies like gigabit Ethernet and displaying them using one of these 3D presentation methods. Applications include video games, TV and other media while advantages are a richer experience over 2D TV and disadvantages include the need for special glasses with some methods.
Designing a novel stereo viewer for Salvador DaliDave Shafer
1) Salvador Dali was interested in visual illusions and created stereo painting pairs to produce 3D depth effects. He commissioned David Shafer to design a stereo viewer to view these paintings.
2) Shafer designed a compact, adjustable stereo viewer using two prisms with a hinge. The prism design provided high optical quality without color distortion and could be folded up small.
3) The viewer was decorated with a picture of Dali's face and was a commercial success, with 2000 sets sold for $5,000 each, totaling $10 million.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The earliest techniques for 3D imaging were developed in the 1830s, but modern 3D became popular through 3D movies seen with red-blue or polarized glasses. Today, 3D is used in movies, TVs, video games, and simulations by projecting two offset images separately to each eye. This allows the brain to process depth cues and perceive 3D. While 3D brings content to life, it can cause eyestrain, motion sickness, and has privacy and health implications that require consideration.
The document discusses the history and technology of 3D television. It begins with the basics of how 3D TV provides separate images to each eye to create depth perception. It then explains several technologies currently used for 3D TV displays like anaglyph, polarization, and parallax barriers. Potential applications of 3D TV include medicine, education, entertainment and gaming. However, health issues and the need for glasses are disadvantages that need further research.
This document discusses 3D technology, including its history and various types. It begins with an introduction to 3D displays and how they create moving objects in three dimensions. The history of 3D technology is then reviewed, noting the 1844 stereoscope and 1855 kinematoscope as early 3D cameras. Different 3D technologies are described, such as anaglyph, polarized, and active shutter 3D. 3D cameras and scanners are also covered, with 3D cameras using two lenses to capture stereo images and 3D scanners using lasers to scan and model real-world objects. Applications of 3D technology are growing in areas like graphics, modeling, mobile devices, architecture, and medicine.
The document provides a history of 3D technology, beginning with William Friese Greene's 1880 patent and continuing through developments like Frederic Eugene Ives' 1900 3D camera and the 1922 premiere of the first 3D film. It discusses various 3D display methods including anaglyph, polarization, eclipse, interference filter technology, Pulfrich, spectral separation, and lenticular/barrier screens. It also covers technologies like LCD shutter glasses, polarized glasses, and autostereoscopic displays that do not require glasses.
The presentation avails a brief journey through the presently booming area of 3 dimensional television. It gives a brief introduction, peeps into the history, discusses the production technology involved and incorporates the basic architecture. The presentation will also be informative in case of 3D channels and the health effects. The presentation also accompanies some cool transitions, which makes it attractive as well, beyond its informative status. A presentation which was prepared for my college seminar, i can assure you that it is ideal for similar purposes.
This document discusses 3D technology and how 3D is achieved. It explains that 3D works by providing slightly different images to the left and right eyes, enabling depth perception. The fundamental requirements for 3D vision are two eyes viewing from different perspectives and a brain that can integrate the two views into a 3D image. Different types of 3D technology are described, including anaglyph, polarized, active shutter, and parallax barrier methods. The advantages and disadvantages of each approach are also reviewed.
3-D TV uses two cameras to capture slightly different images for the left and right eyes, transmitting them to a 3-D TV that displays the images separately, creating a 3D effect when viewed with special glasses. Major technologies include shutter glasses, polarized filters, and autostereoscopic displays that don't require glasses. While providing an immersive viewing experience, 3-D TV also faces challenges such as higher costs and potential health issues from viewing.
This document outlines a course on glasses-free 3D displays. It begins with an introduction to the history and physiology of depth perception, including monocular cues like motion parallax and accommodation, as well as binocular cues like retinal disparity and convergence. It then covers constructing glasses-free 3D displays using multi-view rendering and interlacing techniques. The course also addresses designing content for these displays and emerging technologies in the field. It provides examples of early 3D viewing devices and stereoscopic photographs throughout history to illustrate the concepts.
The document discusses 3D display techniques. It describes how stereoscopy creates the illusion of depth by sending a separate image to each eye. Common techniques like anaglyph, polarization, and eclipse methods require special glasses. Newer glasses-free displays use autostereoscopy methods like lenticular sheets or parallax barriers to direct different images to each eye. While more expensive, auto stereoscopic displays allow 3D viewing without glasses. The document outlines applications of 3D in movies, cameras, gaming, and televisions.
Stereoscopic 3D: Generation Methods and Display Technologies for Industry and...Ray Phan
This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.
This document discusses 3D television technology. It begins with a brief history of 3D content and then covers various depth cues and how binocular vision allows the brain to perceive 3D images. Key aspects of 3D technology discussed include parallax, stereopsis, and the need to direct different images to each eye to create the perception of depth. Challenges for developing 3D include reducing the need for glasses and creating natural depth cues without visual fatigue.
- The document discusses the differences between experimental reasoning and scholastic reasoning. Experimental reasoning relies on doubt, uses hypotheses and theories as tools, and is open to modification based on new evidence from experiments. Scholastic reasoning relies on fixed principles and refuses to accept contradicting evidence.
- Experimental reasoning is more fruitful and allows scientists to better understand nature, while scholastic reasoning leads to sterility. True scientists develop a spirit of doubt through extensive study of nature.
- While Bacon recognized problems with scholasticism, he did not truly understand experimental methodology. Descartes' emphasis on universal doubt provided a more useful precept for experimenters than Bacon's ideas about induction.
The document summarizes the history and techniques of 3D movies. It discusses early 3D movies from the 1920s using red-green anaglyph and polarized filters. Various 3D techniques are described such as anaglyph, polarization, eclipse method, interference filters, Pulfrich effect, spectral separation, and lenticular/barrier screens. Recent developments discussed include autostereoscopic screens without glasses and holographic displays.
Stereoscopic imaging uses two slightly different images taken from slightly different angles to create the illusion of depth when viewed through special viewers or displays. The document discusses the history of stereoscopic imaging from the 1833 invention of the first stereoscope to modern digital techniques. It describes how stereoscopy works by simulating the different perspectives seen by the left and right eyes. The document outlines various techniques for capturing, viewing, and displaying stereoscopic images including film and digital photography, anaglyph, polarized, and autostereoscopic viewing methods. Applications of stereoscopic imaging span entertainment, education, medicine, and space exploration.
This document discusses the science behind stereoscopy and 3D imaging. It begins with an introduction to stereoscopy and how it creates an illusion of depth by presenting two offset images separately to each eye. Next, it explains how binocular vision allows our brain to perceive 3D from these 2D images by overlapping the fields of view from each eye. Then, it contrasts normal images, which both eyes see the same, with stereoscopic images, where each eye sees a slightly different image to create the perception of depth. The document proceeds to describe several stereoscopic techniques throughout history and modern applications such as 3D movies, TV, cameras and more. It concludes that stereoscopy is a rapidly progressing field used across entertainment, medical and
Stereoscopy, also known as 3D imaging, refers to a technique that creates the illusion of depth by presenting two offset images separately to the left and right eyes. The brain then combines these 2D images into a perception of 3D depth. Modern 3D technology uses different methods like lenses, polarization, or head-mounted displays to show each eye a different image. Stereoscopic cameras also use two lenses to capture separate images for each eye, mimicking human binocular vision. While 3D continues to be applied to movies, TV shows, games and videos, its value is debated as rushed 3D conversions may undermine adoption of the technology by providing an inferior product.
This document discusses 3D technology and its uses. It is used in films, television, cameras, computer graphics, and various industries like engineering. It works by creating separate images for the left and right eyes to create the illusion of depth. The document outlines several methods for creating and displaying 3D content and discusses challenges and applications in different fields. It predicts that future 3D technology may not require glasses and could allow interacting with 3D images.
Three key technologies for 3D TV displays include glasses-based methods like anaglyph glasses using red-blue lenses or polarized glasses, autostereoscopic displays without glasses using lenticular lenses or a parallax barrier to direct images to each eye, and active shutter glasses that alternate frames. The architecture of a 3D TV involves transmitting left and right eye views through technologies like gigabit Ethernet and displaying them using one of these 3D presentation methods. Applications include video games, TV and other media while advantages are a richer experience over 2D TV and disadvantages include the need for special glasses with some methods.
Designing a novel stereo viewer for Salvador DaliDave Shafer
1) Salvador Dali was interested in visual illusions and created stereo painting pairs to produce 3D depth effects. He commissioned David Shafer to design a stereo viewer to view these paintings.
2) Shafer designed a compact, adjustable stereo viewer using two prisms with a hinge. The prism design provided high optical quality without color distortion and could be folded up small.
3) The viewer was decorated with a picture of Dali's face and was a commercial success, with 2000 sets sold for $5,000 each, totaling $10 million.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The earliest techniques for 3D imaging were developed in the 1830s, but modern 3D became popular through 3D movies seen with red-blue or polarized glasses. Today, 3D is used in movies, TVs, video games, and simulations by projecting two offset images separately to each eye. This allows the brain to process depth cues and perceive 3D. While 3D brings content to life, it can cause eyestrain, motion sickness, and has privacy and health implications that require consideration.
The document discusses the history and technology of 3D television. It begins with the basics of how 3D TV provides separate images to each eye to create depth perception. It then explains several technologies currently used for 3D TV displays like anaglyph, polarization, and parallax barriers. Potential applications of 3D TV include medicine, education, entertainment and gaming. However, health issues and the need for glasses are disadvantages that need further research.
This document discusses 3D technology, including its history and various types. It begins with an introduction to 3D displays and how they create moving objects in three dimensions. The history of 3D technology is then reviewed, noting the 1844 stereoscope and 1855 kinematoscope as early 3D cameras. Different 3D technologies are described, such as anaglyph, polarized, and active shutter 3D. 3D cameras and scanners are also covered, with 3D cameras using two lenses to capture stereo images and 3D scanners using lasers to scan and model real-world objects. Applications of 3D technology are growing in areas like graphics, modeling, mobile devices, architecture, and medicine.
The document provides a history of 3D technology, beginning with William Friese Greene's 1880 patent and continuing through developments like Frederic Eugene Ives' 1900 3D camera and the 1922 premiere of the first 3D film. It discusses various 3D display methods including anaglyph, polarization, eclipse, interference filter technology, Pulfrich, spectral separation, and lenticular/barrier screens. It also covers technologies like LCD shutter glasses, polarized glasses, and autostereoscopic displays that do not require glasses.
The presentation avails a brief journey through the presently booming area of 3 dimensional television. It gives a brief introduction, peeps into the history, discusses the production technology involved and incorporates the basic architecture. The presentation will also be informative in case of 3D channels and the health effects. The presentation also accompanies some cool transitions, which makes it attractive as well, beyond its informative status. A presentation which was prepared for my college seminar, i can assure you that it is ideal for similar purposes.
This document discusses 3D technology and how 3D is achieved. It explains that 3D works by providing slightly different images to the left and right eyes, enabling depth perception. The fundamental requirements for 3D vision are two eyes viewing from different perspectives and a brain that can integrate the two views into a 3D image. Different types of 3D technology are described, including anaglyph, polarized, active shutter, and parallax barrier methods. The advantages and disadvantages of each approach are also reviewed.
3-D TV uses two cameras to capture slightly different images for the left and right eyes, transmitting them to a 3-D TV that displays the images separately, creating a 3D effect when viewed with special glasses. Major technologies include shutter glasses, polarized filters, and autostereoscopic displays that don't require glasses. While providing an immersive viewing experience, 3-D TV also faces challenges such as higher costs and potential health issues from viewing.
This document outlines a course on glasses-free 3D displays. It begins with an introduction to the history and physiology of depth perception, including monocular cues like motion parallax and accommodation, as well as binocular cues like retinal disparity and convergence. It then covers constructing glasses-free 3D displays using multi-view rendering and interlacing techniques. The course also addresses designing content for these displays and emerging technologies in the field. It provides examples of early 3D viewing devices and stereoscopic photographs throughout history to illustrate the concepts.
The document discusses 3D display techniques. It describes how stereoscopy creates the illusion of depth by sending a separate image to each eye. Common techniques like anaglyph, polarization, and eclipse methods require special glasses. Newer glasses-free displays use autostereoscopy methods like lenticular sheets or parallax barriers to direct different images to each eye. While more expensive, auto stereoscopic displays allow 3D viewing without glasses. The document outlines applications of 3D in movies, cameras, gaming, and televisions.
Stereoscopic 3D: Generation Methods and Display Technologies for Industry and...Ray Phan
This was a talk I gave to a 4th year (senior-level) undergraduate class in Human Computer Interaction at Ryerson University. The talk focused on the different methods of displaying Stereoscopic 3D content, as well as the methods on generating such content. Technologies such as DLP 3DTVs, 3D theatres, and autostereoscopic displays are discussed. For the methods, 3D cameras, 2D to 3D conversion and other popular methods are discussed.
This document discusses 3D television technology. It begins with a brief history of 3D content and then covers various depth cues and how binocular vision allows the brain to perceive 3D images. Key aspects of 3D technology discussed include parallax, stereopsis, and the need to direct different images to each eye to create the perception of depth. Challenges for developing 3D include reducing the need for glasses and creating natural depth cues without visual fatigue.
- The document discusses the differences between experimental reasoning and scholastic reasoning. Experimental reasoning relies on doubt, uses hypotheses and theories as tools, and is open to modification based on new evidence from experiments. Scholastic reasoning relies on fixed principles and refuses to accept contradicting evidence.
- Experimental reasoning is more fruitful and allows scientists to better understand nature, while scholastic reasoning leads to sterility. True scientists develop a spirit of doubt through extensive study of nature.
- While Bacon recognized problems with scholasticism, he did not truly understand experimental methodology. Descartes' emphasis on universal doubt provided a more useful precept for experimenters than Bacon's ideas about induction.
Ms. Hataichanok Sootphook is seeking a challenging position with an international organization utilizing her 15 years of experience in hospitality and operations roles. She has held positions as an operations coordinator, spa receptionist, guest service agent, and assistant front office manager. Her experience includes administrative support, project coordination, visa processing, and customer service. She has a bachelor's degree in English and is fluent in English with beginner Japanese skills.
Triko Décor provides custom interior decorating services including drapery, pillows, furnishings, and valances. Triko Décor is owned and operated by Trikocreation for custom interior decor needs. The document advertises Triko Décor's services of drapery, pillows, furnishings, and valances for custom interior decorating projects.
Ahmed Mahmoud Ali El-Nhass is seeking a permanent position utilizing his 9 years of experience in sales, marketing, customer service and administration. He has a Bachelor's degree in Information Administration and is looking for opportunities to help businesses capitalize on opportunities. His skills include customer service procedures, supervisory experience, understanding customer needs and satisfaction, interpersonal skills, public speaking, sales potential development and Microsoft Office proficiency. His professional experience includes customer service supervision and call center management at Alexandria Water Company and sales agent roles.
Halicephalobus gingivalis is a free-living nematode that can infect humans, cats, and horses. It is a parasite that lives in soil and may infect hosts through cuts or mucous membranes, spreading hematogenously and affecting the brain, kidneys, liver, and other organs. Only a few human cases have been reported, and most diagnoses are made post-mortem. There is no effective treatment, and all reported cases have been fatal except two equine cases.
La endocarditis infecciosa es una infección bacteriana o fúngica de las válvulas cardíacas que causa la formación de vegetaciones. Es más común en personas con enfermedades cardíacas preexistentes o con dispositivos cardíacos implantados. Puede presentarse de forma aguda o subaguda, causando fiebre, dolores articulares y complicaciones como embolias, insuficiencia cardiaca e infecciones metastásicas. El diagnóstico requiere cultivos positivos de sangre y ecocardiografía.
Emad F. Hussein is a Communication Engineer from Mosul University with over 5 years of experience in telecommunication sectors in Iraq. He has held positions as a Network Implementation Engineer, Service Management Engineer, Team Leader, and currently serves as a Region Leader for Nokia Solution and Networks. He has extensive experience in microwave network planning, implementation, maintenance and technical support across various projects for Zain and Asia Cell telecom operators.
This document is a curriculum vitae that provides biographical information about Hemant Kumar Nashine. It includes his education history, with degrees including a PhD in mathematics from 2007-2010. It also lists his employment history teaching mathematics at various universities in India from 2001-2015. Finally, it provides a bibliography of his 195 journal publications between 2004-2016, with several papers accepted or under review.
Решение «Энергобиллинг» — современный технологичный инструмент биллинга для энергосбытовой компании любого масштаба. Решение построено на базе одной из самых современных платформ Microsoft Dynamics AX.
Confidence Ratings: Public Officials and Independent InstitutionsIpsos
Once again, the President is ‘bested’ only by the First Lady in terms of the confidence the public has in senior officials, commissions, and non-state actors. However, his rating was affected negatively by the al-Shabaab attack at the Garissa University College.
Laut einer aktuellen Studie*, die im Auftrag der L’TUR Tourismus AG erhoben wurde, machen neun von zehn Deutsche in ihrem Urlaub regelmäßig Bilder. Trotz Mobile-Boom bevorzugen die meisten dafür immer noch ihre Digitalkamera (49 Prozent).
Schools can get involved with Alex's Lemonade Stand Foundation in many ways. We offer programs, resources and much more to teachers who are looking to get their classrooms involved with a charity! Email Melissa Jones at M.Jones@AlexsLemonade.org for more information.
Управление тендерной документацией на базе платформы Docsvision 5 – решение, обеспечивающее чёткий и прозрачный процесс подготовки и проведения тендеров в соответствии с ФЗ-44, ФЗ-223, ФКС.
Sustainability and Carbon Footprint in ICL- interview from ICL global magazin...Roy Weidberg
Interview with myself and Mr. Tzachi Mor regarding our work on corporate responsibility, environmental improvement and the struggle against climate change, in the ICL organization. Published in ICL's global semi-annual magazine, "Many people- One ICL", January 2016 (published and sent to all 14,500 ICL employees around the world, in 7 different languages).
Three dimensional TV is expected to revolutionize the TV industry. It employs techniques like stereoscopic capture and multi-view capture to project a 3D image. Common 3D display techniques include anaglyph 3D using red-blue glasses, polarization 3D using polarized glasses, and autostereoscopic displays which don't require glasses. Active glasses systems alternate images at a high speed while lenticular lenses and parallax barriers direct different images to each eye to create 3D without glasses. 3D TV has applications in gaming and entertainment and provides a richer experience than 2D TV.
3D technology allows for three dimensional images by feeding slightly different images to each eye. There are several types of 3D glasses that enable this, including anaglyph glasses which use colored lenses, polarized glasses which use polarized light, and shutter glasses which alternately darken each lens. 3D technology has a variety of applications including 3D modeling, graphics, architecture, and printing.
3D technology allows for three dimensional images by feeding slightly different images to each eye. There are several types of 3D glasses that enable this, including anaglyph glasses which use colored lenses, polarized glasses which use polarized light, and shutter glasses which alternately darken each lens. 3D technology has a variety of applications including 3D modeling, graphics, architecture, and printing.
The document discusses various topics related to 3D technology including its history, how 3D images can be viewed using different types of 3D glasses, applications of 3D technology, and how 3D has changed our lives. It provides details on the evolution of 3D technology from early 3D movies in the 1920s to current uses in areas like 3D printing, gaming, and medical imaging. The key aspects of 3D technology covered are its ability to create the illusion of depth and how polarized lenses and different lens filters allow each eye to see a separate image that the brain combines into a 3D perception.
3D television technology has progressed significantly from early experiments in the 1940s. Current popular methods for 3D TV include stereoscopy using glasses to separate images for the left and right eyes. Holography offers the most realistic 3D effect by replicating the entire light field, but requires immense processing power. Major players in the 3D TV market today include Samsung, Panasonic, and Sony, who offer large-screen LCD and plasma models with support for 3D content from multiple sources. However, the ideal 3D display would eliminate issues like eye fatigue and the conflict between eye focus and convergence.
3D television technology has progressed significantly from early experiments in the 1920s. Current 3D TV uses stereoscopy to display slightly different images for the left and right eyes, requiring the viewer to wear glasses. Alternative autostereoscopic displays aim to eliminate glasses but have limitations. True holography, which fully replicates light fields, has not been achieved for 3D TV due to the enormous data and bandwidth requirements. The document discusses the history and state of 3D display technologies as well as their applications beyond entertainment.
3D glasses work by filtering separate images to each eye that are combined by the brain into a 3D image. There are different types of 3D glasses like anaglyph, polarized, and LCD shutter glasses. Anaglyph glasses filter red and blue images to each eye. Polarized glasses use lenses with different polarizations to filter images. LCD shutter glasses rapidly block each lens to match images on the screen. Together, the brain perceives 3D depth from binocular vision.
3D television technology has progressed significantly from early experiments in the 1940s. Current popular methods for 3D TV include stereoscopy using glasses to separate images for the left and right eyes. Holography offers the most realistic 3D effect by replicating the entire light field but requires immense computing power. Major players in the 3D TV market today include Samsung, Panasonic, and Sony, who offer large screen LCD and plasma models with support for 3D content from multiple sources.
This document discusses the history and technology of 3D viewing. It explains that stereoscopic photography, the basis for 3D imaging, was invented in 1838. It then describes the different types of 3D glasses used to create the illusion of depth, including anaglyph glasses with red-blue or red-green lenses, polarized glasses that restrict light to each eye, and Pulfrich glasses with a dark and clear lens. The document also covers the working mechanisms of anaglyph and polarized 3D glasses, differences between 2D and 3D, and advantages and disadvantages of 3D viewing like potential eye strain.
This ppt contains all the details of Stereoscopic imaging. It includes from history, introduction, its working technique, 3D viewers, 3D cameras, future scope, advantages, disadvantages. In all, its the complete stuff that can satisfy anyone.
3D technology creates the illusion of depth by providing separate images to each eye that the brain interprets as three-dimensional. While 3D may seem like new technology, stereoscopic photography was invented in 1838. There are different methods for delivering separate images to each eye for 3D movies and TV, including anaglyph glasses with red/blue lenses, polarized lenses, and Pulfrich glasses with one dark and one clear lens. Some disadvantages of current 3D include loss of brightness, discomfort from wearing glasses, high costs, and potential for eye strain.
This document discusses 3D technology and 3D television. It begins with an acknowledgement and introduction. It then covers the history of 3D, how humans see 3D, and how to create 3D images using two cameras. Common 3D display techniques are described, including viewing through glasses like anaglyph, polarization, and active glasses. Auto-stereoscopic displays without glasses using lenticular lenses or parallax barriers are also discussed. The document concludes with sections on the architecture and transmission of 3D TV, applications, and advantages and disadvantages.
The document summarizes how 3D PC glasses work to provide a 3D viewing experience of games on a 2D monitor. It explains that the glasses block alternating views to each eye very quickly, tricking the brain into perceiving depth. Modern 3D glasses use LCD technology to block each eye's view synchronously with the images displayed, producing crystal clear 3D. The technology has advanced through several generations from modifying games to using graphics cards to handle the dual image processing. When buying glasses, compatibility with your graphics card and monitor type should be checked.
3D technology creates the illusion of depth by displaying stereoscopic images that mimic human binocular vision. The technology was first invented in 1838 with stereoscopic photography. There are several methods for viewing 3D images, including using anaglyph, polarized, or Pulfrich 3D glasses to allow each eye to see a different image. The brain then combines these into a single image with depth perception. 3D technology is now used in movies, TV shows, video games, and displays to make the content more immersive. It has advantages for education by sparking students' interest and encouraging deeper engagement with subjects.
The document discusses 3D anaglyph images and how to create them from digital photos or existing stereographic images. It explains that an anaglyph consists of two slightly offset images in complementary colors (typically red and cyan) that merge into a 3D image when viewed through colored glasses. The software and techniques described allow one to take two photos of the same scene from different angles and convert them into a single 3D anaglyph image file. A variety of potential applications and online resources for creating and viewing 3D anaglyphs are also listed.
Three dimensional displays create the illusion of depth by presenting offset images to each eye. Stereoscopy refers to the technique of using two slightly different images to create this 3D effect. There are two main types of 3D displays - active 3D requires powered glasses while passive 3D uses polarized filters. Active 3D provides better image quality but passive 3D glasses are lighter and cheaper. Volumetric displays can actually create 3D images without glasses. Auto-stereoscopic displays also don't require glasses by using lenses or barriers to direct different pixels to each eye. 3D is now being applied to movies, TVs, gaming, and upcoming mobile phones as the technology advances.
3D technology has been around for over 150 years, with the first 3D images created in 1838. While 3D movies and TV may seem futuristic, the basic concept is to provide different images to each eye to create the illusion of depth. There are different methods for achieving this, such as using anaglyph glasses with red and blue lenses or polarized glasses. Many companies are now developing 3D TVs and movies, but some disadvantages remain, such as the need for glasses, potential eye strain, and loss of brightness.
Stereoscopic imaging uses two slightly different images, one for each eye, to give the perception of depth. It originated in the 1800s with the development of stereoscopes and stereo cameras. Today stereoscopic techniques include anaglyph, polarization, and shutter glasses methods. Stereoscopic imaging has applications in entertainment, medicine, space exploration, and more. Future developments may allow glass-free 3D viewing through techniques like autostereoscopy.
3D glasses create the illusion of three-dimensional images by showing slightly different images to each eye using colored lenses, like red and blue, allowing the brain to perceive depth. There are different types of 3D glasses like anaglyph, polarized, and pulfrich glasses. 3D glasses are commonly used in movie theaters and for entertainment purposes to view 3D movies and images by feeding different stereoscopic images to each eye to produce a three-dimensional effect, though they can sometimes cause headaches or blurred vision as a negative side effect.
Similar to 3D Technology in the cinema and at home (Samantha Lusby Report ) (20)
3D Technology in the cinema and at home (Samantha Lusby Report )
1. 3D Technology in the cinema
and at home
Samantha Lusby
@00231624
Jose Sarmiento
Professional Broadcast Technology
2. Contents Pages
Introduction
A brief history of 3D
1
Visual Depth Cues
How we perceive 3D from a 2D
perspective
2-3
Limits of 3D
Range and discomfort 3D can bring
4
3D Glasses
Brief look at origins of the glasses
Brief look at origins of the glasses
5-6
Anaglyph Glasses
How do they work?
7-8
Linear PolarisedGlasses
How do they work?
9
Circularly PolarisedGlasses
How do they work?
10
3D at Home
A brief history of the 3D TV
11
Active vs. Passive 3D
How they work and the pros and cons
12-13
Conclusion
The future of 3D
14
References 15-17
Bibliography 18-19
3. INTRODUCTION
A brief history of 3D
3D technology has been around since the mid 19th Century when David Brewster
invented the first stereoscopic still image camera called a stereoscope. Since then 3D
technology has been constantly improving and changing to reach newer audiences. 3D
however, only made its feature film debut in 1922 with ' The Power Of Love'. Since
those early days of 3D, the technology has grown to become a successful form of
entertainment for the general public in both the cinema and at home. But what is the
science behind 3D exactly and how does this allow the general public to view it's
effects?
Fig 1: Example of Anaglyph 3D
4. VISUAL DEPTHCUES
How we perceive 3D from a 2D perspective
To understand how 3D works exactly, you first need to look at the relationship between
the brain and eyes and how they rely on visual depthcues to allow the brain to judge the
speed or the size of an item purely from a monoscopic perspective. This means an
understanding of 3D can be achieved from a 2D perspective.
One of these various depth cues is
known as a relative size cue. An
example of this would be when
you view a man and a skyscraper
appearing as if they are same
height. The brain will
automatically tell you that one of
these items is further away, thus
creating the effect of depth
.
Fig 2: Example of relative size cue.
Another cue is a texture gradient cue, this is simply where the same image is repeated
over and over. Based on the fact the repeated image becomes smaller it again allows
you to view distance.
A
Fig 3: Example of texture gradient cue
5. Another type of visual cue is a motion parallax cue, a moving object can show its
distance by its speed, the slower the object appears to be moving the further away it is.
"This effect was intensively used in 2D games like 'Defender' in the 1980s and 1990s.
Fast moving sprites suggested close-up and slow-moving sprites were far away."
Fig 4: Example of motion parallax cue
LIMITS OF 3D
6. Range and discomfort 3D can bring.
Since the brain is able to recognise these visual cues, it allows cinematographers a wide
range of tricks to create a 3D world from a 2D perspective within the cinema with no
limit on the depth created.
However the same cannot be said for stereoscopic viewing, this is because
"stereoscopic perception hits a limit when objects are too far away to be seen
differently by our eyes." Within the cinema this visual limit occurs in the 100-200 yard
range, meaning that there is only so much 3D that can be achieved before the effect is
lost and it begins to cause discomfort for the viewer as they try to process the image.
This diagram shows the stereoscopic comfort zone within the cinema.
Grey: Invisible to
audience
Red: Danger Zones –
Strong muscular activity
area.
Orange: Retinal rivalries
zone. Causes discomfort
Green: Safe Zone – close
to the screen.
3D GLASSES
Brief look at origins of the glasses.
Fig 5: Example of the various stereoscopic zones within the cinema.
7. 3D cannot be currently viewed without the use of stereoscopic eyewear. Over the years
the type of eyewear associated with 3D has changed as much as the science behind it.
The most icon 3D eyewear are the old paper glasses with the red and cyan flitter, that
everyone is familiar with . Yet the anaglyphic glasses have in fact been around since
1850 when Joseph D’Almeida and Louis Du Hauron began experimenting with 3D.
Fig 6: A pair of anaglyph glasses
Slowly more people began to gain an interest in 3D. In 1922 the first 3D film 'The
Power of Love' was screened in Los Angles at the Ambassador Hotel Theatre. This film
was shown using the anaglyphic glasses. However after the screening 3D disappeared
until the golden age of 3D in the 50's.
"In the late 20th century, 3D has been falsely associated with cheap read-and-blue
glasses. however, even in the 1950s, 3D used sunglass-like, neutral-grey filters,"
This meant that not all the 3D films during the golden age were viewed in a anaglyphic
style, but instead used linear polarised lens, which look like a mix between the
anaglyph glasses, with their cardboard frame and the RealD glasses we use today with
their dark flittered lenses. These lenses provided a better viewing experience as the
overall image appeared darker instead of having a coloured tint, which was experienced
whilst trying to view a coloured film with anaglyph glasses. The linear lens glasses
were used in the 50’s and 80's but have since disappeared from most mainstream
cinemas.
The most recent form of 3D eyewear appeared during the early days of the 3D
renaissance in early 2000's and began growing more and more popular since then. The
latest 3D eyewear has taken a step forward from it's predecessors and discards the old
cardboard frames for a look much more similar to regular eye wear. The lens in the
latest 3D eyewear work in a completely different way to the earlier versions as these
glasses work with circularly polarised lens.
9. Since the anaglyph lenses were some of the first main stream eyewear into viewing 3D
the science behind them is simpler than the most current technologies used to view 3D
in the cinema.
Firstly there is the
original image
which than has two
images
superimposed on
top of it. These two
extra images are the
same as the original
one but taken from
a slightly different
angle. This is to
coincide with
normal human
perception of
objects, this was
originally achieved by placing "two cameras next to each other where the lenses are
about 3 inches apart. This mimics the natural space between your eyes."
The most iconic colours for the anaglyph lens are red and cyan, however there are more
visual colour pairings such as, " red and green, and the less-used yellow and blue and
magenta and green." The red and cyan lens will be used to explain the 3D example.
Due to the different filters on
each eye the brain perceives the
different colours on the image
in different ways. Through the
cyan filter our brain views the
cyan areas of the image as
white, whilst the red areas are
viewed as black. The opposite
effect is seen through the red
flitter, any natural blacks and
whites on the original image
are viewed normally and are
not effected by the lens. Next
the brain blends the two
separate images into one seeing
the difference in colour as
distance, thus creating the 3D
image.
The reason the red and cyan
lens work so well together is
because they "cover opposite
Fig 7: Example of anaglyph image
Fig 8: Explanation of anaglyphic 3D.
10. ends of the visible light spectrum. Thus the black and white apparent differences."
LINEAR POLARISED GLASSES
How do they work?
11. Linear polarised glasses were around in cinema about the same time as the anaglyph
lens of the 1950s. However the science behind the linear lenses is different to that of
anaglyphs.
Fig 9: A pair of linear glasses
In a similar style to anaglyphic 3D, linear 3D is first viewed by having two images
superimposed onto one screen but from slightly different angles. However this is the
only similarity between linear and anaglyphic 3D.
The two images are first projected onto a silver screen, this is to preserve the polarised
effect. When the image is projected it passes through orthogonal polarising filters, the
filters are spaced 135 degrees to the right and 45 degrees to the left. You as a viewer
will wear the glasses, which the lens are filtered in the same way.
When the light passes through the filter, the filter will block any light that does not
match the direction of the filter, meaning only a select amount of light passes through.
This turns the light into a linear form by sending out only the left and right channels
separately. Since the glasses are filtered in the same way as the projector. Your eyes
will only pick up one of the two images. It is at this stage that the brain again takes over
and blends these two separate images into one creating the 3D effect.
CIRCULARLY POLARISED GLASSES
How do they work?
Fig 10: Science behind linear polarisation
12. Circularly polarized glasses are the most current eyewear for the cinema.
They work by yet again superimposing two images from a slightly different perspective
, which the brain fuses to make the 3D effect.
This time the light from the projector passes through a quarter-wave plate (QWP), this
filter is positioned in the opposite directionof the glasses. Once the circular light passes
through the QWP it becomes a linear light, which after passing through a linear
polariser, thenbegins to work ina similar fashionas linear polarised lenses. This means
that the left filter blocks out the right image and vice versa. This helps to achieve the 3D
effect.
3D AT HOME
A brief history of the 3D TV.
Fig 11: A pair of circularly polarised glasses
Fig 12: Science behind circular polarisation
13. With many cinema adapting their equipment to allow more 3D films to be shown, the
technology also began to change in the home to allow for the 3D viewing experience to
continue.
2010 saw the
release of some
of the first 3D
televisions in the
home. Many
people believe
that these were
the first 3D
television sets,
however this is
in fact incorrect .
The first
prototype 3D
television was
created by the
inventor behind
television, John
Loige Baird. In 1928 Mr Baird demonstrated his stereoscopic television.
After that however the development in 3D technology seems so be set aside whilst
other technologies and improvements began such as the introduction of colour to
television.
The basics of 3D television were primarily developed in the 80s and 90s. This progress
in stereoscopic televisions was made by "three companies: StereoGraphics, Tektronix
and VRex." These companies were some of the first to develop the eyewear associated
with 3D viewing.
One of the reasons why 3D technology took so long to reach the general population ,
despite being around so long is because; there was no set format that 3D could be
broadcast in, due to NTSC, PAL and SECAM following different protocols thus
delaying the 3D technology until HD came along. This allowed some basic rules to be
set which then paved the way for 3D to develop.
Like in the cinema, 3D can not be viewed without glasses. It should also be said that,
“the prior dominant display technology, the cathode ray tube, or CRT, was a better
vehicle for the viewing of field-sequential stereoscopic TV than the modern pervasive
liquid crystal display screen."
ACTIVE VS. PASSIVE 3D
Fig 13: Baird’s 3D Television
14. How they work and the pros and cons.
Since it is currently not anoption to view 3D televisions in anautostereoscopic manner.
Glasses must be used to view the 3D effect. At this current time there are only two types
of glasses available for viewing 3D in the home, these are active and passive. One of the
main differences between active and passive 3D is that active 3D requires a battery to
operate the glasses and Bluetooth for it to sync with the television.
Active glasses work by having
the images on the television
switch quickly between the left
and right image
simultaneously. The glasses
then begin to flicker between
the left and the right eye at the
same speed they are shown on
the television. This is where
the wireless connection
between the TV and glasses
works as it tells the glasses when to open and close each shutter on the glasses. Due to
the images continuously switching between the left and right channel the overall frame
rate of the images needs to increase from 24 to 48 frames per seconds to allow the
image to be viewed. By quickly alternating between the left and the right channels and
doubling the frame rate the 3D effect is achieved.
Passive glasses work in
a much simpler way
compared to the active
glasses. Passive glasses
work in a similar way
to the polarised lenses
used in the cinemas.
First there are two
images superimposed
on the screen, showing
the same image from
slightly different angles.
the lens on the glasses are then filtered in opposite directions. This is done so the filters
pick up the corresponding image to the filter. By viewing the same image from slightly
different perspectives the 3D image is created.
There are many differences between active and passive 3D:
Fig 14: A pair of Panasonic shutter glasses
Fig 15: A pair of LG passive glasses
15. Fig 16: A table to show differences between active and passive 3D
CONCLUSION
The future of 3D
16. It seems many films are changing to meet a new market by becoming 3D, including
older titles such as “Beauty and the Beast” and “Titanic”.
Nowadays 3D is not just an experience at the cinema, it's an experience in the home as
well. Since 3D channels are now appearing such as Sky 3D, this proves how the 3D
experience is being brought into the home. Yet to prolong the 3D experience in the
home many game developers have begun releasing title games with a 3D option.
At this current time we all know fromexperience that the only way to view stereoscopic
3D is through the use of stereoscopic glasses .
However various developers are beginning to tryand produce autostereoscopic viewing
which is the ability to view 3D without the need of the glasses.
The most current example of this on the market would be the Nintendo 3DS. However
this device has not taken into account the safety distance allowed for 3D as within it's
first year alone Nintendo has received many complaints that, "Nintendo's
autostereoscopic technology causes dizziness, headaches and nausea."
Fig 17: A Nintendo 3DS
Autostereoscopic viewing still has a long way to go in the development stages, but
considering that the 3D renaissance has only been around for a few years it seems that
3D is going to be around in the entertainment industry for quite some time.
References
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