This document discusses 3D technology and its applications in movies, TVs, and mobile devices. It describes how 3D works by capturing two perspectives to create the illusion of depth, and various techniques for producing and displaying 3D content, including 3D cameras, polarization systems, anaglyph glasses, and more. The document also covers 3D TV technologies like eclipse displays and lenticular screens, as well as 3D broadcasting standards and applications of 3D beyond entertainment like design and medicine.