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Manoj Madsudan
Introduction
It is a breed of television that conveys depth perception to the viewer by
employing certain sophisticated techniques, which could be-



                                      Stereoscopic display
                                      Multi-view display
                                      2D plus depth
                                      Other 3D display techniques




  Most modern 3D television sets use an active shutter 3D system or
  a polarized 3D system and some are auto stereoscopic without the need
  of glasses.
A brief History


                      The first public 3D movie The Power of Love was
                      displayed. [1922]




                         British film pioneer William Friese-Greene filed a
                         patent for a 3D movie process. [late 1890’s]

   Invention of Kinematoscope. [1855]



Invention of stereoscope     by   Sir   Charles
Wheatstone.[1838]
But the twist hasn’t had happened
until, John Logie Baird demonstrated
Stereoscopic 3D television for the first
time on 10 August 1928. Now that began the
revolution towards 3D televisioning.
Display Technologies



The requirement is to display offset images that are filtered separately to
the left and right eye.


Two strategies are used-
• have the viewer wear eyeglasses to filter the separately offset images to
  each eye.
• have the light source split the images directionally into the viewer's
  eyes (no glasses required).
Techniques Employed


 With filters/lenses:
    Anaglyph 3D - with passive colour filters
    Polarized 3D system - with passive polarization filters
    Active shutter 3D system - with active shutters
    Head-mounted display - with a separate display positioned in
     front of each eye, and lenses used primarily to relax eye focus


 Without lenses: Auto stereoscopic displays, sometimes referred to
  commercially as Auto 3D.
Advancements


 In a CEATEC 2011 exhibition, Hitachi released glasses-free 3D projection
  systems that use a set of 24 projectors, lenses, and translucent half
  mirrors to superimpose 3D images with a horizontal viewing angle of 60
  degrees and a vertical viewing angle of 30 degrees. Besides
  Hitachi, Sony is also working on similar technologies.


 Various other display techniques have been described, such as
  holography, volumetric display, and the Pulfrich effect; which was used
  in Doctor Who Dimensions in Time, in 1993, by 3rd Rock From The
  Sun in 1997, and by the Discovery Channel's Shark Week in 2000.
Producing technologies


 Stereoscopy is the most widely accepted method for capturing and
  delivering 3D video. It involves capturing stereo pairs in a two-view
  setup, with cameras mounted side by side and separated by the same
  distance as is between a person's pupils.

 Multi-view capture uses arrays of many cameras to capture a 3D scene
  through    multiple    independent      video    streams.    Plenoptic
  cameras, which capture the light field of a scene, can also be used to
  capture multiple views with a single main lens.

 2D plus depth processing can be used to recreate 3D scenes even from
  a single view and convert legacy film and video material to a 3D
  look, though a convincing effect is harder to achieve and the resulting
  image will likely look like a cardboard miniature.
3D-ready TV sets


o 3D-ready TV sets are those that can operate in 3D mode (in addition to
  regular 2D mode) using one of several display technologies to recreate
  a stereoscopic image. These TV sets usually support HDMI 1.4 and a
  minimum output refresh rate of 120 Hz; glasses may be sold separately.

o In August 2010, Toshiba announced plans to bring a range of
  autosteroscopic TVs to market by the end of the year.

o The Chinese manufacturer TCL Corporation has developed a 42-inch
  (110 cm) LCD 3D TV called the TD-42F, which is currently available in
  China. This model uses a lenticular system and does not require any
  special glasses (auto stereoscopy). It is not as good as 3D active glasses.
  It currently sells for approximately $20,000.
Full 3D TV sets



• Full 3D TV sets include Samsung Full HD 3D (1920x1080p, this is, 2K x
  1K; and 600 Hz) and Panasonic Full HD 3D (1920x1080p, this is, 2K x 1K;
  and 600 Hz).


• A September 2011 Cnet review touted Toshiba's 55ZL2 as "the future of
  television". Because of the demanding nature of auto-stereoscopic 3D
  technology, the display features a 3840x2160 display; however, there is
  no video content available at this resolution. That said, it utilizes a
  multi-core processor to provide excellent up scaling to the "4k2k"
  resolution. Using a directional lenticular lenslet filter, the display
  generates nine 3D views.
Broadcast Architecture
3D Channels

 As of 2008, 3D programming is broadcast on Japanese
  satellite BS11 approximately four times per day.

 The first Australian program broadcast in high-definition 3D was
  Fox Sports coverage of the soccer game Australia-New Zealand on
  24 May 2010.

 In Europe, British Sky Broadcasting (Sky) launched a limited 3D
  TV broadcast service on 3 April 2010.

 Other important 3D channels- Sky 3D, Anixe 3D, wildlife and
  Active 3D.

 Standard HD channels can also broadcast in 3D. BBC
  HD occasionally broadcasts high profile events in 3D including
  the Wimbledon men's & ladies singles finals and the opening and
  closing ceremonies of the 2012 Summer Olympics
World record




The 2011 UEFA Champions League Final match
between Manchester United and Barcelona was
broadcast live in 3D format on a Ukrainian-
produced EKTA screen in Gothenburg, Sweden. The
screen made it to The Guinness Book of World
Records as the world's biggest screen. The live 3D
broadcast was provided by the company Viasat.
Health effects



 Some viewers have complained of headaches and eyestrain after
  watching 3D films. There have been several warnings, especially for
  the elderly. Motion sickness, in addition to other health
  concerns, are more easily induced by 3D presentations.

 There are primarily two effects of 3D TV that are unnatural for the
  human vision: crosstalk between the eyes, caused by imperfect
  image separation, and the mismatch between convergence and
  accommodation, caused by the difference between an object's
  perceived position in front of or behind the screen and the real
  origin of that light on the screen.
Thank you !!

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3D Television and Current trends.

  • 2. Introduction It is a breed of television that conveys depth perception to the viewer by employing certain sophisticated techniques, which could be-  Stereoscopic display  Multi-view display  2D plus depth  Other 3D display techniques Most modern 3D television sets use an active shutter 3D system or a polarized 3D system and some are auto stereoscopic without the need of glasses.
  • 3. A brief History The first public 3D movie The Power of Love was displayed. [1922] British film pioneer William Friese-Greene filed a patent for a 3D movie process. [late 1890’s] Invention of Kinematoscope. [1855] Invention of stereoscope by Sir Charles Wheatstone.[1838]
  • 4. But the twist hasn’t had happened until, John Logie Baird demonstrated Stereoscopic 3D television for the first time on 10 August 1928. Now that began the revolution towards 3D televisioning.
  • 5. Display Technologies The requirement is to display offset images that are filtered separately to the left and right eye. Two strategies are used- • have the viewer wear eyeglasses to filter the separately offset images to each eye. • have the light source split the images directionally into the viewer's eyes (no glasses required).
  • 6. Techniques Employed  With filters/lenses:  Anaglyph 3D - with passive colour filters  Polarized 3D system - with passive polarization filters  Active shutter 3D system - with active shutters  Head-mounted display - with a separate display positioned in front of each eye, and lenses used primarily to relax eye focus  Without lenses: Auto stereoscopic displays, sometimes referred to commercially as Auto 3D.
  • 7. Advancements  In a CEATEC 2011 exhibition, Hitachi released glasses-free 3D projection systems that use a set of 24 projectors, lenses, and translucent half mirrors to superimpose 3D images with a horizontal viewing angle of 60 degrees and a vertical viewing angle of 30 degrees. Besides Hitachi, Sony is also working on similar technologies.  Various other display techniques have been described, such as holography, volumetric display, and the Pulfrich effect; which was used in Doctor Who Dimensions in Time, in 1993, by 3rd Rock From The Sun in 1997, and by the Discovery Channel's Shark Week in 2000.
  • 8. Producing technologies  Stereoscopy is the most widely accepted method for capturing and delivering 3D video. It involves capturing stereo pairs in a two-view setup, with cameras mounted side by side and separated by the same distance as is between a person's pupils.  Multi-view capture uses arrays of many cameras to capture a 3D scene through multiple independent video streams. Plenoptic cameras, which capture the light field of a scene, can also be used to capture multiple views with a single main lens.  2D plus depth processing can be used to recreate 3D scenes even from a single view and convert legacy film and video material to a 3D look, though a convincing effect is harder to achieve and the resulting image will likely look like a cardboard miniature.
  • 9. 3D-ready TV sets o 3D-ready TV sets are those that can operate in 3D mode (in addition to regular 2D mode) using one of several display technologies to recreate a stereoscopic image. These TV sets usually support HDMI 1.4 and a minimum output refresh rate of 120 Hz; glasses may be sold separately. o In August 2010, Toshiba announced plans to bring a range of autosteroscopic TVs to market by the end of the year. o The Chinese manufacturer TCL Corporation has developed a 42-inch (110 cm) LCD 3D TV called the TD-42F, which is currently available in China. This model uses a lenticular system and does not require any special glasses (auto stereoscopy). It is not as good as 3D active glasses. It currently sells for approximately $20,000.
  • 10. Full 3D TV sets • Full 3D TV sets include Samsung Full HD 3D (1920x1080p, this is, 2K x 1K; and 600 Hz) and Panasonic Full HD 3D (1920x1080p, this is, 2K x 1K; and 600 Hz). • A September 2011 Cnet review touted Toshiba's 55ZL2 as "the future of television". Because of the demanding nature of auto-stereoscopic 3D technology, the display features a 3840x2160 display; however, there is no video content available at this resolution. That said, it utilizes a multi-core processor to provide excellent up scaling to the "4k2k" resolution. Using a directional lenticular lenslet filter, the display generates nine 3D views.
  • 12. 3D Channels  As of 2008, 3D programming is broadcast on Japanese satellite BS11 approximately four times per day.  The first Australian program broadcast in high-definition 3D was Fox Sports coverage of the soccer game Australia-New Zealand on 24 May 2010.  In Europe, British Sky Broadcasting (Sky) launched a limited 3D TV broadcast service on 3 April 2010.  Other important 3D channels- Sky 3D, Anixe 3D, wildlife and Active 3D.  Standard HD channels can also broadcast in 3D. BBC HD occasionally broadcasts high profile events in 3D including the Wimbledon men's & ladies singles finals and the opening and closing ceremonies of the 2012 Summer Olympics
  • 13. World record The 2011 UEFA Champions League Final match between Manchester United and Barcelona was broadcast live in 3D format on a Ukrainian- produced EKTA screen in Gothenburg, Sweden. The screen made it to The Guinness Book of World Records as the world's biggest screen. The live 3D broadcast was provided by the company Viasat.
  • 14. Health effects  Some viewers have complained of headaches and eyestrain after watching 3D films. There have been several warnings, especially for the elderly. Motion sickness, in addition to other health concerns, are more easily induced by 3D presentations.  There are primarily two effects of 3D TV that are unnatural for the human vision: crosstalk between the eyes, caused by imperfect image separation, and the mismatch between convergence and accommodation, caused by the difference between an object's perceived position in front of or behind the screen and the real origin of that light on the screen.