This document discusses different types of projections used in virtual reality, including orthographic and perspective projections. It explains that perspective projection takes the position of the eye into account by projecting 3D points onto a virtual screen through the origin. The transformations applied to 3D models include: rigid body transforms, eye coordinate transforms, canonical view transforms, additional translations and scaling, and final viewport transforms to map onto a physical display. Having separate left and right eye views is also discussed.