The document summarizes research conducted on existing magazines and products that will inform the development of a new youth culture magazine. It discusses magazines such as i-D, Dazed, and a photobook by Mitchell Bradshaw. Key aspects these products share are a minimalist style, focus on imagery over text, and portrayals of youth fashion and culture. Audience research found that potential readers prefer visuals to text and take inspiration from Instagram. This research will help make the new magazine visually striking and relevant to its target audience.
The document describes research conducted for a fashion magazine targeted at 16-18 year old females. A questionnaire was administered to gather data on demographics, interests, purchase habits and preferences. Results showed the target audience is interested in fashion articles, beauty, and celebrities. They prefer colorful layouts and would pay £3-4 for a magazine. The document concludes by profiling a typical 16 year old female member of the target audience.
The document summarizes the research the author did on 4 major fashion magazines - Vogue, Elle, Cosmopolitan, and Glamour - to inform the design of their own fashion magazine and website. They analyzed elements like mastheads, large homepage images, polls/competitions, and social media integration from each publication. The author plans to incorporate successful conventions like simple designs, article previews, and color schemes tailored to featured models.
This document analyzes magazine covers and spreads from Elle, a fashion magazine, and Kerrang, a music magazine. It discusses how each magazine anchors its intended audience through visual elements like images, colors, fonts and text. Elle targets females aged 15-30 from social classes C2 to A, shown through its use of high fashion ads, red masthead representing love/passion, and £3.90 price. Kerrang targets males aged 13-25, focusing on under 18s, from classes C1 to E as shown by its £2.20 price and content about concerts appealing to teens.
Here are some key points from the interview:
- The person cares about dressing appropriately for the occasion and weather. This shows they put thought into their outfits.
- They would give honest feedback to a friend about an unflattering outfit, indicating they are looking out for others.
- TV/film is a source of style inspiration, suggesting visual media influences their fashion choices.
Your magazine could appeal to this audience by including outfit inspiration galleries from current shows/movies, as well as tips on dressing for different events and seasons. Providing honest yet tactful fashion advice may also resonate given their willingness to give feedback to friends.
Fashion magazine - Genre and Representationshayleylou11
This document discusses fashion magazines and their target audiences. It provides details about magazines like Vogue, Elle, and Bazaar, including that they target middle-aged, middle-to-upper class women. The magazines positively represent women as well-dressed and natural looking. They use models close in age to the target audience. The magazines focus on fashion, beauty, and lifestyle content and have similar styles, with a main image and captions on the cover.
This front cover targets females aged 18-35 through its elegant black and white design and image of singer Lily Allen. The purpose is to attract this audience to purchase the magazine. Key elements include the large recognizable masthead branding the magazine, a flattering photo of Lily Allen engaging the viewer, and short provocative cover lines about topics like love, fashion, and celebrity that create intrigue. Small print includes the magazine's website, issue date, and discreet price listing to provide additional information without deterring potential buyers.
The document discusses a media studies foundation portfolio project where the student created a print music magazine. It evaluates how the magazine uses conventions of real music magazines while also putting a unique spin. Specifically, it combines conventions of indie/rock magazines with women's celebrity and fashion magazines to appeal to female audiences. Feedback from the target audience was positive, indicating the magazine successfully appealed to them.
This document analyzes the codes and conventions used across several magazine covers, advertisements, contents pages, and articles. Some common techniques identified include using vibrant colors that stand out, simple layouts, clean designs, and avoiding direct eye contact on covers. Target audiences are inferred based on subjects, language, models used, and pricing. Genres identified include lifestyle, fashion, travel, and interest-specific magazines. Semiotics, reception theory, and uses and gratification theory are applied to understand how magazines appeal to and target particular demographics.
The document describes research conducted for a fashion magazine targeted at 16-18 year old females. A questionnaire was administered to gather data on demographics, interests, purchase habits and preferences. Results showed the target audience is interested in fashion articles, beauty, and celebrities. They prefer colorful layouts and would pay £3-4 for a magazine. The document concludes by profiling a typical 16 year old female member of the target audience.
The document summarizes the research the author did on 4 major fashion magazines - Vogue, Elle, Cosmopolitan, and Glamour - to inform the design of their own fashion magazine and website. They analyzed elements like mastheads, large homepage images, polls/competitions, and social media integration from each publication. The author plans to incorporate successful conventions like simple designs, article previews, and color schemes tailored to featured models.
This document analyzes magazine covers and spreads from Elle, a fashion magazine, and Kerrang, a music magazine. It discusses how each magazine anchors its intended audience through visual elements like images, colors, fonts and text. Elle targets females aged 15-30 from social classes C2 to A, shown through its use of high fashion ads, red masthead representing love/passion, and £3.90 price. Kerrang targets males aged 13-25, focusing on under 18s, from classes C1 to E as shown by its £2.20 price and content about concerts appealing to teens.
Here are some key points from the interview:
- The person cares about dressing appropriately for the occasion and weather. This shows they put thought into their outfits.
- They would give honest feedback to a friend about an unflattering outfit, indicating they are looking out for others.
- TV/film is a source of style inspiration, suggesting visual media influences their fashion choices.
Your magazine could appeal to this audience by including outfit inspiration galleries from current shows/movies, as well as tips on dressing for different events and seasons. Providing honest yet tactful fashion advice may also resonate given their willingness to give feedback to friends.
Fashion magazine - Genre and Representationshayleylou11
This document discusses fashion magazines and their target audiences. It provides details about magazines like Vogue, Elle, and Bazaar, including that they target middle-aged, middle-to-upper class women. The magazines positively represent women as well-dressed and natural looking. They use models close in age to the target audience. The magazines focus on fashion, beauty, and lifestyle content and have similar styles, with a main image and captions on the cover.
This front cover targets females aged 18-35 through its elegant black and white design and image of singer Lily Allen. The purpose is to attract this audience to purchase the magazine. Key elements include the large recognizable masthead branding the magazine, a flattering photo of Lily Allen engaging the viewer, and short provocative cover lines about topics like love, fashion, and celebrity that create intrigue. Small print includes the magazine's website, issue date, and discreet price listing to provide additional information without deterring potential buyers.
The document discusses a media studies foundation portfolio project where the student created a print music magazine. It evaluates how the magazine uses conventions of real music magazines while also putting a unique spin. Specifically, it combines conventions of indie/rock magazines with women's celebrity and fashion magazines to appeal to female audiences. Feedback from the target audience was positive, indicating the magazine successfully appealed to them.
This document analyzes the codes and conventions used across several magazine covers, advertisements, contents pages, and articles. Some common techniques identified include using vibrant colors that stand out, simple layouts, clean designs, and avoiding direct eye contact on covers. Target audiences are inferred based on subjects, language, models used, and pricing. Genres identified include lifestyle, fashion, travel, and interest-specific magazines. Semiotics, reception theory, and uses and gratification theory are applied to understand how magazines appeal to and target particular demographics.
Both magazine covers analyzed use bold text for main selling lines placed down both sides of the cover. The main image of a celebrity covers part of the masthead on each to draw attention to who is featured. Cover lines advertise the magazines' focus on fashion and lifestyle content. While having similar target audiences and prices, ELLE includes more news and politics compared to Glamour's emphasis on high fashion and celebrity gossip. Overall the covers are analyzed to understand how design elements attract readers and promote the magazines' key offerings.
This document contains an evaluation of a media product proposal by Jess Gregory. It includes details about the target audience for the proposed magazine such as young women aged 17-23 interested in music, fashion, and trends. Similar existing magazines that were influences are mentioned like Billboard and Top of the Pops. The proposed distribution partner is Prometheus Global Media, the same company that distributes Billboard, due to the similar audiences. Conventions from real magazines like Billboard are built upon and developed for the magazine's layout, design, and content.
The document proposes a new alternative lifestyle magazine called UNZIPPED targeted at 16-24 year olds. It will be financed through advertising and distributed free with the Northern Echo newspaper. The magazine will focus on music, art, fashion and creative content geared towards its target audience. It will stand out from competitors by having a more serious tone while maintaining an engaging style. The business plan estimates the magazine will turn a profit from advertising revenue.
The document discusses applying various media theories to a billboard advertisement for a magazine called Leicstyle. The billboard features a silhouette of a female yoga model and aims to appeal to its primary audience of upper class, aspirational females. It promotes an ideal lifestyle that could encourage audiences not to question their domestic roles. While the image may attract some viewers, others argue it promotes an unrealistic reality or fails to address societal issues. The document considers how the billboard uses marketing to sell the magazine's culture and ideology rather than challenge traditions. It also discusses how the female silhouette both empowers viewers and plays into stereotypical male gazes of women.
Look magazine targets young women ages 18-30. It aims to provide fashion advice, beauty tips, and celebrity gossip. The front cover uses pink and white colors with bold fonts and a large picture of celebrity Kim Kardashian to attract readers. It also promises wedding outfit advice to get readers interested in looking inside. The magazine appeals to readers through its focus on women's fashion, use of celebrity news, and inclusive portrayal of women across its pages and models.
The document discusses the cohesion between a magazine, billboard poster, and radio advertisement for a media campaign. There is strong cohesion created through the consistent use of fonts, colors, and imagery related to yoga and the landmark Old John across all three products. The radio advertisement specifically mentions content from the magazine, like upcoming yoga classes, linking all the pieces together and promoting the shared lifestyle brand message. Overall, the document analyzes how visual and audio elements create recognition and associations between the different products in the campaign.
This document analyzes the cover of a Look magazine. It summarizes that the masthead suggests it is a fashion magazine targeting women, as indicated by the pink color. Celebrity photos on the cover would attract fans. Other pictures and words advertise fashion items to encourage readers to copy celebrity styles. The magazine uses pink and white colors, bold fonts, and hyperbolic words like "HOTTEST" to grab attention.
Vogue magazine targets women aged late 20s to 30s who work in or have an interest in fashion. It focuses on advertising high-end beauty, fashion, and fragrance brands. Images on the cover and inside use bright colors and professional photography to attract readers and showcase fashion trends. The writing style is formal yet approachable to match the educated, fashion-conscious target audience. Formats like fonts, layouts, and levels of text versus images follow magazine conventions to effectively engage readers.
ELLE magazine targets young women aged 16-30 interested in fashion and beauty. It is published by Hachette Filipacchi Media U.S. and focuses on appearance, celebrity, and fashion trends. The analyzed issue features singer Lily Allen on the cover. Her pose and dress portray a strong, independent woman and signal the magazine's focus on style. Inside, articles discuss fashion, beauty, and celebrity interviews, while advertisements feature high-end fashion and beauty brands. The magazine presents a stylish image through its simple layout, complementary colors, and side text providing article insights.
The document discusses how the media product, an indie music magazine, represents and attracts its target audience. It represents younger people through images of young, fashionable models and bands. It attracts both male and female readers through gender-neutral colors and balanced representation of male and female artists. The magazine also attracts readers through exclusive content like interviews and photos from live shows.
The document provides details on Georgina Malpass' planning for a fashion magazine called "Urban". It includes research on existing magazine layouts, covers, and content pages. Malpass analyzed fonts, photo styles, and celebrity images used in popular magazines. She considered potential magazine names and tallied reader preferences. Based on the research, Malpass chose "Urban" as her magazine name and the Gungsuh font for the masthead. She will apply conventions like placing the masthead and double page spread prominently on the cover.
The target audience for the author's 1960s-themed music magazine is late teens to early twenties. Younger teenagers may not be interested in this theme. The magazine is priced at £2.99 since students in the target age range want affordable purchases. The magazine aims to appeal mainly to females since pop music and 1960s styles are stereotypically preferred by women. Research involved creating a mood board with color schemes, clothing styles, and makeup to match the 1960s genre and target audience tastes in magazines, TV shows like Gossip Girl, and clothing retailers like Dorothy Perkins. Interviews found that the magazine content and presentation successfully appealed to the target audience.
The document discusses the representation of social groups in the author's media product, a pop music magazine called "Iconic". It addresses how the magazine represents gender (mainly female), race (multicultural), age (14-20), class (affordable for all), and clothing style (relevant to the target audience). The author explains that COMAG would likely distribute the magazine since they distribute similar fashion magazines and have a reputation for successfully marketing magazines to the target demographic for Iconic. Advertising would likely occur online, through subscriptions, and at newsstands to reach the broad pop music audience.
The document is a media evaluation of a student's music magazine project. The summary analyzes how the magazine uses and challenges conventions of the genre. It represents male urban artists through images and language. The target audience is males aged 16-25 interested in urban music. Technologies like Photoshop and various software were used to construct the magazine. The student learned new skills and improved their ability to meet conventions and audience needs from their preliminary project.
The document provides an analysis of a Q magazine cover using L.I.I.A.R, which examines the Language, Institution, Ideology, Audience and Representation. Some key points:
- Cheryl Cole's image on the cover represents the magazine's ideology of being upmarket and trustworthy by featuring a famous role model.
- The magazine's target audience is people aged 20-40 interested in indie music, as implied by the £4.50 price only affordable to older demographics.
- Cole ties into the magazine's representation of the genre through her own music style, increasing readers who enjoy pop music and widening the audience.
The document discusses the target audience for a magazine on rock music. It was initially aimed at ages 15-18 but may appeal to older audiences as well. Feedback indicated the achieved audience was 14-20 years old, mostly 16+. The magazine appeals more to females due to lack of draws for males. Representation of sexualities and ethnicities could be improved. The target audience has a middle/lower class background and lifestyle of working or being a student. The culture targeted is Western. The magazine achieves its target fan bases but focused more on current than vintage artists. It addresses interests in fashion, concerts, and music but could better represent interests in vintage films and older rock bands.
The document provides information about the research Jodie Wood conducted for her project. She researched several fashion and culture magazines, including i-D and Vogue. For i-D, she notes its minimalist aesthetic and focus on photography. For Vogue, she focuses on analyzing covers. She also researched perfume advertisements in magazines and found they commonly use models, black and white photos, and themes of romance/power to sell products. Additionally, she analyzed perfume commercials and found they often use themes of drama and empowerment. From her research, Jodie Wood plans to incorporate editing techniques, aesthetics, and empowering imagery in her own work. She conducted a questionnaire but found only 25% of respondents read
My magazine uses, develops, and challenges conventions of real media products. It uses conventions like:
- Consistent color schemes and layouts seen in magazines like NME and Q
- Page numbers, subheadings, and editors letters located on contents pages
It develops conventions by:
- Having a purple color scheme to appeal to women rather than typical indie magazine red/black
- Altering layouts of pages like the contents page
It challenges conventions by:
- Specifically targeting women aged 18-25 for an indie music magazine rather than a mixed or male audience
- Not including advertisements on pages like the contents page
In summary, my magazine borrows proven conventions but makes them unique by adapting colors
My media product uses, develops, and challenges conventions of real music magazines. It uses a female artist on the cover to appeal to both genders. The layout mixes elements from Q and Billboard magazines. It challenges conventions by having a box around the long title and using a gradient background.
The magazine represents various social groups including teens through fashionable images, people in their 20s through more stylish modeling, and aims to be inclusive of all sexual orientations and genders. It depicts the artists and models as having achieved status and social media influence to appeal to its target audience.
The target audience is 15-20 year olds interested in popular music. The magazine would be best distributed by IPC Media, based
The document provides background information on existing fashion and youth culture magazines including i-D, Dazed, and Mitchell Bradshaw's photobook. It discusses the target audiences, styles, and content of these publications. Research findings note that many successful magazines utilize minimalist designs, impactful photography over long-form articles, and feature trends and subjects relevant to their young audiences. This information will influence the design and content of the student's own magazine to effectively engage their target readership.
This document provides research on the existing product i-D magazine. It summarizes that i-D is a British magazine dedicated to fashion, music, art and youth culture. The target reader is mixed in age but originally appealed to 15-24 year old females interested in fashion. Over the years it has become more mature while keeping a street style inspiration. The layout is minimalistic with bold colors and text to grab attention. Photographs appeal to younger music and fashion consumers. The fashion styling is individual and inspiring compared to other magazines.
Both magazine covers analyzed use bold text for main selling lines placed down both sides of the cover. The main image of a celebrity covers part of the masthead on each to draw attention to who is featured. Cover lines advertise the magazines' focus on fashion and lifestyle content. While having similar target audiences and prices, ELLE includes more news and politics compared to Glamour's emphasis on high fashion and celebrity gossip. Overall the covers are analyzed to understand how design elements attract readers and promote the magazines' key offerings.
This document contains an evaluation of a media product proposal by Jess Gregory. It includes details about the target audience for the proposed magazine such as young women aged 17-23 interested in music, fashion, and trends. Similar existing magazines that were influences are mentioned like Billboard and Top of the Pops. The proposed distribution partner is Prometheus Global Media, the same company that distributes Billboard, due to the similar audiences. Conventions from real magazines like Billboard are built upon and developed for the magazine's layout, design, and content.
The document proposes a new alternative lifestyle magazine called UNZIPPED targeted at 16-24 year olds. It will be financed through advertising and distributed free with the Northern Echo newspaper. The magazine will focus on music, art, fashion and creative content geared towards its target audience. It will stand out from competitors by having a more serious tone while maintaining an engaging style. The business plan estimates the magazine will turn a profit from advertising revenue.
The document discusses applying various media theories to a billboard advertisement for a magazine called Leicstyle. The billboard features a silhouette of a female yoga model and aims to appeal to its primary audience of upper class, aspirational females. It promotes an ideal lifestyle that could encourage audiences not to question their domestic roles. While the image may attract some viewers, others argue it promotes an unrealistic reality or fails to address societal issues. The document considers how the billboard uses marketing to sell the magazine's culture and ideology rather than challenge traditions. It also discusses how the female silhouette both empowers viewers and plays into stereotypical male gazes of women.
Look magazine targets young women ages 18-30. It aims to provide fashion advice, beauty tips, and celebrity gossip. The front cover uses pink and white colors with bold fonts and a large picture of celebrity Kim Kardashian to attract readers. It also promises wedding outfit advice to get readers interested in looking inside. The magazine appeals to readers through its focus on women's fashion, use of celebrity news, and inclusive portrayal of women across its pages and models.
The document discusses the cohesion between a magazine, billboard poster, and radio advertisement for a media campaign. There is strong cohesion created through the consistent use of fonts, colors, and imagery related to yoga and the landmark Old John across all three products. The radio advertisement specifically mentions content from the magazine, like upcoming yoga classes, linking all the pieces together and promoting the shared lifestyle brand message. Overall, the document analyzes how visual and audio elements create recognition and associations between the different products in the campaign.
This document analyzes the cover of a Look magazine. It summarizes that the masthead suggests it is a fashion magazine targeting women, as indicated by the pink color. Celebrity photos on the cover would attract fans. Other pictures and words advertise fashion items to encourage readers to copy celebrity styles. The magazine uses pink and white colors, bold fonts, and hyperbolic words like "HOTTEST" to grab attention.
Vogue magazine targets women aged late 20s to 30s who work in or have an interest in fashion. It focuses on advertising high-end beauty, fashion, and fragrance brands. Images on the cover and inside use bright colors and professional photography to attract readers and showcase fashion trends. The writing style is formal yet approachable to match the educated, fashion-conscious target audience. Formats like fonts, layouts, and levels of text versus images follow magazine conventions to effectively engage readers.
ELLE magazine targets young women aged 16-30 interested in fashion and beauty. It is published by Hachette Filipacchi Media U.S. and focuses on appearance, celebrity, and fashion trends. The analyzed issue features singer Lily Allen on the cover. Her pose and dress portray a strong, independent woman and signal the magazine's focus on style. Inside, articles discuss fashion, beauty, and celebrity interviews, while advertisements feature high-end fashion and beauty brands. The magazine presents a stylish image through its simple layout, complementary colors, and side text providing article insights.
The document discusses how the media product, an indie music magazine, represents and attracts its target audience. It represents younger people through images of young, fashionable models and bands. It attracts both male and female readers through gender-neutral colors and balanced representation of male and female artists. The magazine also attracts readers through exclusive content like interviews and photos from live shows.
The document provides details on Georgina Malpass' planning for a fashion magazine called "Urban". It includes research on existing magazine layouts, covers, and content pages. Malpass analyzed fonts, photo styles, and celebrity images used in popular magazines. She considered potential magazine names and tallied reader preferences. Based on the research, Malpass chose "Urban" as her magazine name and the Gungsuh font for the masthead. She will apply conventions like placing the masthead and double page spread prominently on the cover.
The target audience for the author's 1960s-themed music magazine is late teens to early twenties. Younger teenagers may not be interested in this theme. The magazine is priced at £2.99 since students in the target age range want affordable purchases. The magazine aims to appeal mainly to females since pop music and 1960s styles are stereotypically preferred by women. Research involved creating a mood board with color schemes, clothing styles, and makeup to match the 1960s genre and target audience tastes in magazines, TV shows like Gossip Girl, and clothing retailers like Dorothy Perkins. Interviews found that the magazine content and presentation successfully appealed to the target audience.
The document discusses the representation of social groups in the author's media product, a pop music magazine called "Iconic". It addresses how the magazine represents gender (mainly female), race (multicultural), age (14-20), class (affordable for all), and clothing style (relevant to the target audience). The author explains that COMAG would likely distribute the magazine since they distribute similar fashion magazines and have a reputation for successfully marketing magazines to the target demographic for Iconic. Advertising would likely occur online, through subscriptions, and at newsstands to reach the broad pop music audience.
The document is a media evaluation of a student's music magazine project. The summary analyzes how the magazine uses and challenges conventions of the genre. It represents male urban artists through images and language. The target audience is males aged 16-25 interested in urban music. Technologies like Photoshop and various software were used to construct the magazine. The student learned new skills and improved their ability to meet conventions and audience needs from their preliminary project.
The document provides an analysis of a Q magazine cover using L.I.I.A.R, which examines the Language, Institution, Ideology, Audience and Representation. Some key points:
- Cheryl Cole's image on the cover represents the magazine's ideology of being upmarket and trustworthy by featuring a famous role model.
- The magazine's target audience is people aged 20-40 interested in indie music, as implied by the £4.50 price only affordable to older demographics.
- Cole ties into the magazine's representation of the genre through her own music style, increasing readers who enjoy pop music and widening the audience.
The document discusses the target audience for a magazine on rock music. It was initially aimed at ages 15-18 but may appeal to older audiences as well. Feedback indicated the achieved audience was 14-20 years old, mostly 16+. The magazine appeals more to females due to lack of draws for males. Representation of sexualities and ethnicities could be improved. The target audience has a middle/lower class background and lifestyle of working or being a student. The culture targeted is Western. The magazine achieves its target fan bases but focused more on current than vintage artists. It addresses interests in fashion, concerts, and music but could better represent interests in vintage films and older rock bands.
The document provides information about the research Jodie Wood conducted for her project. She researched several fashion and culture magazines, including i-D and Vogue. For i-D, she notes its minimalist aesthetic and focus on photography. For Vogue, she focuses on analyzing covers. She also researched perfume advertisements in magazines and found they commonly use models, black and white photos, and themes of romance/power to sell products. Additionally, she analyzed perfume commercials and found they often use themes of drama and empowerment. From her research, Jodie Wood plans to incorporate editing techniques, aesthetics, and empowering imagery in her own work. She conducted a questionnaire but found only 25% of respondents read
My magazine uses, develops, and challenges conventions of real media products. It uses conventions like:
- Consistent color schemes and layouts seen in magazines like NME and Q
- Page numbers, subheadings, and editors letters located on contents pages
It develops conventions by:
- Having a purple color scheme to appeal to women rather than typical indie magazine red/black
- Altering layouts of pages like the contents page
It challenges conventions by:
- Specifically targeting women aged 18-25 for an indie music magazine rather than a mixed or male audience
- Not including advertisements on pages like the contents page
In summary, my magazine borrows proven conventions but makes them unique by adapting colors
My media product uses, develops, and challenges conventions of real music magazines. It uses a female artist on the cover to appeal to both genders. The layout mixes elements from Q and Billboard magazines. It challenges conventions by having a box around the long title and using a gradient background.
The magazine represents various social groups including teens through fashionable images, people in their 20s through more stylish modeling, and aims to be inclusive of all sexual orientations and genders. It depicts the artists and models as having achieved status and social media influence to appeal to its target audience.
The target audience is 15-20 year olds interested in popular music. The magazine would be best distributed by IPC Media, based
The document provides background information on existing fashion and youth culture magazines including i-D, Dazed, and Mitchell Bradshaw's photobook. It discusses the target audiences, styles, and content of these publications. Research findings note that many successful magazines utilize minimalist designs, impactful photography over long-form articles, and feature trends and subjects relevant to their young audiences. This information will influence the design and content of the student's own magazine to effectively engage their target readership.
This document provides research on the existing product i-D magazine. It summarizes that i-D is a British magazine dedicated to fashion, music, art and youth culture. The target reader is mixed in age but originally appealed to 15-24 year old females interested in fashion. Over the years it has become more mature while keeping a street style inspiration. The layout is minimalistic with bold colors and text to grab attention. Photographs appeal to younger music and fashion consumers. The fashion styling is individual and inspiring compared to other magazines.
The document describes the process of creating a magazine for a target audience of 16-25 year olds interested in grime/hip hop music. It discusses conventions used including manipulating artist images to appeal to readers, using eye contact on the front cover. Formats like the contents page are addressed, aiming to continue the theme and style. Representation of the target audience as "gangster" types through clothing and poses is covered. The language, colors and images are designed to attract this audience's attention.
The document discusses how the media product uses and develops conventions of real media. It examines how conventions from magazines like Rolling Stone and Billboard influenced the design of the magazine, such as placing the masthead behind the cover image. While initial plans were influenced by other magazines, the final product developed as new ideas emerged during the process. For example, color schemes were altered to complement the cover model's outfit. The document also discusses how conventions like a three-column contents page were incorporated but the skyline text was developed to promote magazine features rather than sales claims. Overall, the media product challenges conventions of "busy" pop magazines by having a simpler, mature design.
This document is a media evaluation by Leo Baker of their music magazine project. Baker summarizes the conventions they used from influential magazines like Kerrang!, Q, and NME, such as a big masthead, black text, and cover lines. They also challenged conventions by using unconventional text like "American Captain" and different photography locations. Baker represents their target audience of teenagers positively by portraying celebrities as normal people. They would want their magazine published by a large institution like Time Inc. UK in order to reach a wide audience. Baker attracted their young audience through eye-catching photography, affordable pricing, and gossip content. They learned new technology skills like using Photoshop and survey tools in the process of creating their magazine
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette, direct eye contact on covers, and sectioning the contents page. It represents its target audience of indie/rock fans aged 13-29 through the artists featured and distorted masthead design. The product would be well suited to distribution by Bauer Media Group, the same company that distributes similar magazines like Q and Kerrang.
Katherine created a music magazine called "Dropout" to fulfill a media studies assessment. She drew inspiration from the layout and conventions of "Clash Magazine." Katherine represented the target demographic of 16-25 year olds and those in socioeconomic category E through affordable pricing and content. She incorporated codes like colored text and images to attract her intended audience. Producing preliminary tasks helped Katherine improve her Photoshop skills and create a professional final product that demonstrated her creative abilities.
The document discusses how the author's magazine "Lowdown" both develops and challenges conventions of music magazines. It conforms to typical conventions like layout, single cover image, and color scheme. However, it challenges conventions by using two large images on the contents page instead of full text. The target audience is identified as 16-25 year olds interested in indie/rock music. Seymour magazine distributor would be suitable due to its experience in similar magazines. The author has learned skills in Photoshop, InDesign, and magazine design conventions through creating this project.
The document summarizes the progression and development of a student's media magazine project from preliminary tasks to the final product. It reflects on how researching similar magazines helped the student understand conventions to make the magazine look professional. The student aimed to attract a teenage audience and represents the hip hop genre. Feedback on the final product is positive, noting it successfully uses conventions like mastheads and cover lines to fit the brief of creating a realistic magazine.
The document discusses the author's media studies foundation portfolio evaluation. It summarizes how the author's music magazine uses conventions from real music magazines in its design elements like the front cover, contents page, and double page spread. It discusses the use of masthead, headlines, images, page numbers, and more and how they conform to magazine conventions. It also discusses how the magazine represents its target audience of 16-25 year olds through the model, language, topics covered, and more.
The document discusses conventions in media and how the author's magazine product both follows and challenges conventions.
It follows conventions such as layout, colors, fonts, cover lines, barcode placement, and teasing quotes and images inside the magazine. However, it challenges conventions by featuring both a designer and model on the same page, rather than just women models, to make it a unique concept.
The target audience is described as females ages 18 to 49 from urban, middle to upper class backgrounds who are interested in street fashion and value appearance. The language and topics are made broadly understandable to fashion lovers while still using some industry terms.
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette and direct address of the audience in images. It also discusses how the product represents indie/alternative music fans through the artists and design featured. The target audience is identified as fans of this genre aged 13-29. Overall, the evaluation demonstrates how the product applies real-world magazine conventions while appealing to its intended readership.
The target audience for the magazine would be 15-25 year olds of both genders interested in small, unsigned bands. The magazine would focus on the alternative genre of grunge/punk featuring articles on lesser known artists and their style. It would have a messy, non-polished design to match the genre including black and white photos with jagged cutouts. Market research found potential readers would pay up to £5 and want to learn about the artists beyond just their music.
Within this document, the author discusses their media product which is a music magazine called "Throwback Thursday". They summarize how they used conventions from real music magazines in elements like the front cover, contents page, and double page spread. They also discuss how their magazine represents and targets a particular social group of 16-25 year old females interested in music news. Finally, they argue their magazine would be best distributed by IPC Media since they publish similar magazines like NME that also target younger audiences.
This document outlines a student's initial ideas for creating a women's fashion magazine for their coursework. It discusses researching various fashion magazines for inspiration and ideas. An action plan was created to stay organized and on schedule. Common features noted in inspirational magazines included bright colors, mid-shot model covers, and selling lines to entice readers. The target audience is identified as 18-30 year old females interested in fashion, beauty, and appearance.
The document provides an evaluation of the ways in which the media product uses, develops, or challenges conventions of real media products. It discusses several conventions that were followed, such as the use of a large masthead, pull quotes, and a consistent color scheme. It also discusses some conventions that were challenged, such as using similar studio photographs rather than more varied images and having a more information-dense contents page layout. The evaluation seeks feedback on how the media product represents particular social groups and what type of media institution might distribute it.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
My magazine challenges conventions by combining typical magazine elements with an unconventional focus on hip-hop. It uses bright colors and hip-hop styles on the cover to attract teenage boys interested in fashion and music. The contents page also follows conventions with images and page numbers but features teenage models representing the target audience. While drawing from typical music magazine formats, it aims to attract a wide teenage male audience through its representation of their interests in hip-hop culture.
The target audience for the magazine would be males and females ages 16-25 who enjoy indie music and festivals. This demographic is active on social media and follows new and upcoming indie bands rather than mainstream artists. The magazine will focus on the indie scene through features on bands and individuals who dress and act differently from mainstream culture. Market research found that people in this group would be willing to pay around £3 for a new magazine in this genre.
Factual development and planning pro forma (1)LloydGoddard3
The document outlines the planning and production schedule for creating a fanzine about graffiti artists in York. It includes gathering inspiration from mood boards and research. The fanzine will have interviews and messages from two local graffiti artists, along with photos edited to have a "cut and stick" scrapbook aesthetic. A four week production schedule is outlined, including shooting interviews and photos, laying out pages in Photoshop and InDesign, and printing and sharing the finished fanzine both physically and digitally.
This document provides details for planning a graffiti fanzine magazine to be produced in and around York. It outlines the following:
- The magazine will document graffiti in York through photos taken on film and will include the street name and tag text.
- It will include one anonymous interview and have a 'scrapbook' style layout.
- Different graffiti styles in York will be discussed like tags, throwies, pieces.
- The risks of graffiti like police and public reaction will also be mentioned.
- Inspiration will be taken from other publications that use a scrapbook aesthetic and film photography.
- The magazine aims to showcase and celebrate graffiti culture in York while
Lloyd Goddard proposes creating a fanzine about the graffiti scene in York. The fanzine will be shot on film and edited in Photoshop. It will feature photos of graffiti around York with captions noting the locations. The center of the fanzine will include an interview with a prominent local writer about their work. Goddard will research existing graffiti fanzines and York's graffiti scene to plan content and layout. He will self-evaluate his work weekly and after completion to improve future projects.
This document outlines a series of photography experiments and activities to improve DSLR and photography skills. It includes taking photos that follow the rule of thirds composition, shadows, reflections, close-ups of everyday objects, one object from different angles, textures, specific colors, and negative space. Participants are instructed to take example photos for each activity and section.
- The document describes plans for a magazine about graffiti in York, including taking photos of graffiti tags on film, interviewing graffiti artists anonymously, and using a scrapbook style for the magazine.
- It discusses researching fanzines and existing fanzines like Analog Delinquents and Fatcap Fanzine that focus on underground photography, youth subcultures, and graffiti artists. These will provide inspiration for layout, content, and aesthetic.
- Conducting a test interview provided lessons about preparing questions, making questions clear, asking follow-ups, and recording interviews for better responses. Experiments with page design aim to achieve a scrapbook style using ripped edges and polaroid photos to feature photographs promin
The document outlines plans for a second issue of a youth culture magazine called AF Archive. The first issue did not achieve the intended outcome, so the second issue will be more thoroughly planned and will feature more articles. Photographs from the creator's activities with friends will be included to make the project more personal. Influences for the photography include Instagram accounts that capture skating, fashion, and parties. The tone will feature elements of youth culture like skating and graffiti. Photographs and videos will be shot on film and older cameras to keep the project feeling authentic and relatable to its target youth audience.
This document provides a treatment for a fanzine focused on graffiti in York. The fanzine will feature photos of graffiti in York taken by the creator on film. It will also include an interview with a local graffiti writer from York. The purpose is to showcase York graffiti artists, as the creator feels much of it goes unnoticed. The intended audience is graffiti writers and those with a slight interest in graffiti. To appeal to this audience, it will have a "scrapbook style" presentation. Pages will include photos of graffiti, an interview, and graffiti-inspired advertisements. Shooting and editing the images and assembling the fanzine in Photoshop ties the project to the creator
This document outlines a series of photography experiments to improve DSLR and photography skills. The experiments include taking photos that demonstrate the rule of thirds composition technique, shadows, reflections, close-ups, a single object from different angles, textures, specific colors, and negative space. Learners are instructed to take example photos for each experiment and concept.
Lloyd Goddard is applying to university through UCAS to study media-related degrees. He has a passion for photography and creative subjects that stemmed from his art and photography GCSEs. Currently, he is studying a level 3 creative media production course where he realized his enjoyment of photography and photo editing. For the future, Lloyd aims to stay in the media/photography industry and possibly branch into fashion photography. Outside of college, he enjoys photographing his skateboarding hobby. He believes attending university will help him further develop the necessary skills to pursue a career in media and photography.
The student conducted research on existing magazines, photography styles, and target audiences to inform their own magazine concept. They tested out different techniques like shooting on film and with a fisheye lens. Feedback on their magazine praised the photography and style, but suggested adding more written content and depth to interviews. The student agreed more text was needed on some pages but felt their interviews were already engaging. Overall the research and experimentation helped guide their design choices, while feedback provided opportunities for further development.
This document outlines Lloyd Goddard's initial plans for a photography project, including three mood boards and key influences. The mood boards provide inspiration for three planned photo shoots - one capturing student life on film inspired by i-d magazine, another experimenting with color manipulation and effects like David Hockney, and a third taking influence from 1990s fashion, music and culture. Key influences mentioned are the Instagram account @toughluckuk showcasing student photographers, fashion influencer Danny Lomas known for classic British styles, and the brand Cold Archive which promotes young creatives through social media.
The document provides details about the pre-production process for a youth culture magazine. It outlines that the magazine will have a front cover, contents page, 3 double page spreads, and a back cover. It will be published online and target those aged 16-24. Details are given about potential fonts, cover designs, photo shoots, and a production schedule. Reflections are provided on test fonts and colors as well as potential interior and back cover designs.
This document outlines initial plans for three photography projects and the key influences. The first project will involve interviewing and photographing two Leeds art students to capture aspects of student life. The second will be a portrait series experimenting with different lenses and post-production effects. The third will take inspiration from 1990s fashion, music, and culture. Key influences mentioned are the Instagram account @toughluckuk showcasing student photography, YouTuber Danny Lomas representing classic British style, and the brand Cold Archive which promotes young creatives through social media.
Here are some suggestions for how you could improve your work in the future:
- For research, focus more on the technical aspects of game development rather than just gameplay. Look into engines, programming, animation tools etc. This will better prepare you for the production stage.
- Do more contingency planning upfront. Consider backup plans if your original idea can't be executed. Also plan for potential technical issues.
- Leave more time for testing, polishing and refinement. Don't rush to finish - take the time to improve small details.
- Get feedback earlier from others. Showing work-in-progress can help identify weaknesses to address.
- Consider diversifying your promotion materials. Things like social media campaigns
Eddie and his friends go camping in the woods but have a frightening encounter. They split up to gather more firewood at night and come across a pack of wolves. The teens flee in fear through the dark forest. Eddie bravely runs back to help a friend who is injured. They almost make it back to the car, but realize the keys have been left at the camp. Eddie sprints back through the dangerous woods to retrieve the keys, but on his return a wolf attacks him as his friends drive to safety.
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed design choices
- Comprehensive pre-production planning allowed smooth production
- Strong technical execution of animation, sound design, and graphics
- Cohesive aesthetic achieved visual and tonal goals
- Engaging soundtrack enhanced gameplay experience
- Promotional materials effectively targeted intended audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like cutscenes were not fully realized due to time
- Further iteration could refine aesthetic and polish technical quality
Overall, you demonstrated strong creative vision and technical skills. With additional time and practice, you can further optimize your production process and polish finished work
The document describes the process of creating an animation in several steps. First, the creator drew a dark forest background. Then, layers were used to animate birds moving across the page by drawing them in slightly different positions on each layer. Next, shapes were drawn and colored balls were animated to bounce and change colors by turning layers on and off. Finally, all the skills were combined to animate a character running by creating a moving background and alternating layers of the character in different leg positions frame by frame.
Here is a summary of the key points from your evaluation:
Strengths:
- Strong research informed the planning and design choices
- Thorough pre-production planning allowed for efficient production
- Technical execution of the animation and game elements was well done
- Consistent aesthetic achieved across all promotional materials
- Sound design supported the mood and gameplay
Weaknesses:
- Time management could have been improved with tighter schedules
- Some elements like the cutscene lacked polish due to time constraints
- Audience appeal is aimed at a niche group and may not have wide appeal
Overall this was a comprehensive multimedia package that demonstrated solid planning, research and technical skills. The main area for improvement is time management to allow for more
Here is a summary of the key points from your evaluation:
Strengths:
- Thorough research informed creative decisions
- Comprehensive pre-production planning allowed for efficient production
- Strong technical execution of video game demo and animation
- Cohesive aesthetic achieved across all elements
- Carefully crafted soundtrack enhanced the experience
- Concept and presentation would appeal to target audience
Weaknesses:
- Time management could be improved with tighter schedules
- Some elements like magazine article could be more fully realized
- Continued iteration could refine aesthetic and storytelling qualities
Overall, you demonstrated solid creative skills through your concept, planning, and multi-media production. With further refinement of scheduling and development processes, your
Here are three potential courses I could take after college to further my career in photography:
1. BA (Hons) Photography at University of South Wales. This course covers documentary, fashion and studio photography as well as video. It has a strong emphasis on developing a professional portfolio. The entry requirements are 112 UCAS points plus a photography portfolio. This course would help me gain the technical skills and experience needed to become a professional photographer.
2. Foundation Diploma in Art and Design at Leeds Arts University. This one-year course develops skills across art and design disciplines through projects and workshops. It does not have set entry requirements but looks for motivation and potential. The multi-disciplinary approach and focus on developing a portfolio would help
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
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This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
2. Existing Product: i-d Magazine
i-D is a British magazine which is dedicated to fashion, music, art
and youth culture. The target reader for i-D magazine is quite
mixed as the simplicity and mature style of the magazine attracts
a much older crowd of people, although originally the core reader
that the magazine appeals to are 15-24 year old females who love
fashion and are of working class and capable to afford the
magazine which is priced at £3.50 and the lifestyle that i-D
magazine portrays; However because of the creative imagery and
artistic photographs art student of both female and male gender
would be interested in the magazine.
Over the years the magazine has transformed into a much more
mature magazine but has kept it’s street style and youth culture
inspiration. The layout of i-D magazine is very minimalistic and
professional. It has its own distinct look with the use of colour and
bold text in order to grab the readers attention. The iconic front
cover features its ‘wink posed’ model as a play on the name of the
magazine resembling the wink emoji. This consistency is key
through each publication as it ensures that magazine is familiar to
every reader. Images used in the magazine all appeal to the
younger, music and fashion consumer. The range of photography
styles used keeps the magazine interesting and reader engaged.
The fashion styling throughout the magazine is very individual and
inspiring for the reader compared to other, more mainstream
magazines.
3. Existing Product:
The content of i-d magazine consists
of articles based on fashion, music
and general lifestyle typically young
people. The articles contain exclusive
interviews from up and coming
artists, designers and photographers.
Each article features an inspiring
styled image of each individual which
really presents their unique
personality, while still keeping the
minimalistic look of their cover. While
still remaining informative the
magazine relies on the imagery and
pure creativeness to keep the reader
engaged.
4. Existing Product:
In this book is a collection of photos taken
over the course of 5 months by designer,
photographer and artist Mitchell Bradshaw.
These photos follow a group of 16-17 year-
olds from South East London. The purpose of
these photos is to document the activities of
this group. All photos were shot of a 35mm
film camera and then scanned and edited
together to create this photobook. This
photobook separates itself from the rest of
them as Mitchell Bradshaw, the creator, uses
cut outs of objects and certain items within
the teens lives to make the book feel as if it’s
a scrapbook, a technique I could potentially
use. This unique twist entices the reader as
it's something they have never seen. This
photobook will inspire certain pages in my
magazine as they have the same aesthetic
qualities as I aim to shoot my photoshoots on
a film camera the same as the shots in this
book.
5. Existing Product
Dazed, formerly known as Dazed & Confused is a
monthly British style magazine that covers music,
fashion, film, art and literature. Originally founded in
1991, by editors Jefferson Hack and fashion
photographer Rankin the magazine has evolved and
become one of the most influential magazines in
British culture today. The photography used is very
posed, usually with the subject looking straight into
the camera lens. There minimalist style is presented
on the cover with often only two main cover lines
featuring on the front cover. The balance of cover is
thought out effectively with emphasis on capturing
the minimalist style they like to portray. The cover
focuses more on grabbing the reader attention
through the use of photography rather than “catchy”
slogans. Men and women on the cover of this
magazine are shown posing in similar positions,
standing tall, head on to make them appear stronger.
6. Existing Product
The layout to Dazed is very similar to i-D with
the use of impactful images and columned on
the alternative page. A variety of fonts are used
throughout the articles in order to attract the
eye and help distinguish between each article.
The entirety of the magazine focusses on
fashion and culture, similar to that of i-D. With
a picture heavy publication it allows for easy
reading as well as offering the intellectual
audience a chance to read more about the
subjects featured. This magazine takes a more
artistic approach to fashion, featuring high end
designers rather than high street brands. As
well as fashion the magazine talks about
multiple music genres; jungle, hip-hop, d&b,
and rap, and a lot of these genres are reflective
to the art work, photography or even clothing
within the magazine.
7. Research Analysis
• What common features do the researched products
have?
• Many of the magazines featured a minimalistic look and
let the photography entice the reader rather than using
big, bold headlines.
• What aspects of the research will you include within
your own production work?
• As my magazine is all about promoting peoples work I
would like to keep a minimalistic look throughout and
evoke the reader to create their own opinion on the work
within.
9. Secondary Audience research
• The artist Mitchell Bradshaw (@mitchell.bradshaw.design) has
a small audience mainly consisting of young people within the
UK. He focuses on subcultures in the uk, specifically the rave
and skate scene in the south.
• This allows me to understand that my magazine needs to be
relatable with the youth and capture their interests and how
life really is.
• I will use this to appeal to my audience by featuring young
people's interests within certain pages of the magazine. For
example, aim to feature recent or up and coming fashion
styles to interest the reader.
10. Secondary Audience research
• The current fashion trends within the youth in the uk takes its
inspiration from 90s DnB sub-genre; Jungle music. Including
the brands and how they're worn.
• This allows me to infer that my part of my audience
will partially know about the origins of the clothing and
brands they're wearing.
• To make this magazine appeal to the youth I will make sure
my models featured in the magazine will be wearing some
items of clothing that became a trend in the late 90s but has
now been brought back with its own modern touch.
11. Secondary Audience research
• The target reader for i-D magazine is quite mixed as the
simplicity and mature style of the magazine attracts a much
older crowd of people, although originally the core reader
that the magazine appeals to are 15-24 year olds who love
fashion and are of working class and capable to afford the
magazine which is priced at £3.50 and the lifestyle that i-D
magazine portrays.
• This allows me to decide a price for my magazine as well
as telling me to keep it relatable to the younger audience.
• As my audience consists of 15-24 year olds I will keep the
price of the magazine relitavely cheap, keeping it within the
£3-£5 price range so it is affordable for the younger audience
that may not have a lot of money.
12. Primary Audience research
• Observation: the majority of people that completed my
questionnaire said they prefer seeing photography in a
magazine.
• This tells me that my audience are more interested in the
photos captured rather than written, much longer informative
articles/pages. Similar to i-D I will try to build up my pages
with photos allowing them to tell the story.
• This product will appeal to the audience as I will aim to keep
the magazine a minimalistic style and have it mainly
constructed of photos and images so the audience can
interpret the art in their own way before reading and having a
greater understanding.
13. Primary Audience research
• 32 out of 41 people that did my questionnaire said they get
most of their inspiration from Instagram.
• This tells me that the majority of my research should come
from Instagram as when I create my product it will become
more relatable to the audience.
• Taking this knowledge on board will allow me to target my
audience directly by taking my inspiration from certain
creative projects on Instagram that I already know my
audience have an interest in. Therefore bringing more
attention from the audience to my magazine.
14. Primary Audience research
• 39 out of 40 people on my questionnaire say that the
clothing/fashion they see in magazines influences their own
fashion sense.
• My audience are mainly all influenced by items of clothing
they see on social media perhaps worn by celebrities or
influencers.
• How will your product appeal to this audience: To make my
magazine appeal to the audience in this aspect I will make
sure the photos I take of the models will all be wearing
something that others can be inspired by. This allows me to
promote more things within my magazine for my audience to
take inspiration from
15. Primary Audience research
• All 41 of the people that answered my questionnaire said they
had a creative mindset.
• If my target audience does contain people with creative
mindsets it means some of the work I include doesn’t
necessarily need an explicit meaning as the audience can
interpret themselves.
• If I aim to make my work more unique and different to
anything else out at the moment it will massively appeal to
my creative target audience as they will be viewing something
original
16. Primary Audience research
• Some of my audience have their own brands/projects ranging
from clothing brands, magazines, and bands.
• My audience that have these creative projects are all willing
to do interviews, photoshoots, adverts etc. meaning my
magazine will be full of all creative minded people with a goal
or passion.
• By using my target audience in my magazine it will bring in
more interest as they can now view it on more of a personal
level rather than reading it only because they have a slight
interest in it.
17. Subject Research – Youth fashion
• Fashion within the youth recently is very early 2000s/90s inspired
especially within the DnB and hip-hop scene; high fashion designer brands
such as Evisu, Ed Hardy and true Religion have all made comebacks within
recent years especially in the drum & bass as well as the grime/hip-hop
scene. Due to one of my articles being aimed at this scene I will aim to
feature these brands when out shooting my models. The outfits will play a
key role in grabbing the reader's attention as these brands will capture
their attention and make the article more relatable for them. The youth of
this generation are adding their own twist to these early 2000s brands. For
example, pairing their jeans with air max trainers, specifically air max 90
and TN. On the upper half of the outfit jumpers by brands such as Stone
Island and Moschino are worn underneath a jacket. Popular jacket brands
within this scene include, the outdoor clothing brand Arc'teryx and Nike
ACG. All these brands are prominent within the youth and are a heavy part
of younger generations culture.
19. Practical Research
All these photos were shot of a
Canon sure shot supreme 35mm
film camera which will also be
used on certain shoots of my
magazine. As this camera is new, I
wanted to test it out and develop
some film before using it on my
fmp. These photos have similar
aesthetic qualities to the shots I
aim to use in my magazine;
capturing the lives of the youth.
Some of them may even make the
final cut. I typically like shooting
on film as its easier to capture
candid moments while having a
timeless looking image.
20. Practical Research
These photos were all shot on an
iphone with an attachable fisheye
lens. After I had shot my photos, I
then imported the images into a
postproduction app and reduced the
hue creating the red filter effect. In
one of my final photoshoots I may
possibly use this technique as I feel
the red adds a unique touch to regular
fisheye photography.
22. Bibliography
Dazed (2014). What we wore: UK Garage. [online] Dazed. Available at:
https://www.dazeddigital.com/fashion/article/19438/1/what-we-wore-uk-garage.
Clark, C. (2016). ID Magazine History. [online] theurbancreative. Available at:
https://courtneyclark96.wixsite.com/theurbancreative/single-post/2016/03/04/id-
magazine-history.
www.youtube.com. (n.d.). Mitchell Bradshaw Design - An Introduction. [online]
Available at: https://www.youtube.com/watch?v=izNryMNKtmM [Accessed 26 Mar.
2021].
Clark, C. (2016). Dazed and Confused Magazine History. [online] theurbancreative.
Available at: https://courtneyclark96.wixsite.com/theurbancreative/single-
post/2016/03/04/Dazed-and-Confused-Magazine-
History#:~:text=Dazed%20which%20was%20formely%20known%20as%20 [Accessed
26 Mar. 2021].
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Why have you chosen to look at this? What have you learned that can help you in your project?
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this space to record any secondary audience research you might do. This is finding out about the audience for existing products.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
Use this for any primary audience research that you do. Questionnaires, interviews, vox pops, focus groups… whatever you did, record the responses here and note what you have learned and how it will influence your project.
If you do any additional subject research, record that here. This might be most relevant if you are producing a magazine or a documentary but even a fiction trailer might require some additional research in to a particular subject.
Getting some background information on your subject would be a really good idea.
Find some resources, log them, read them and write something about them.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Undertaking practical research is another great way to improve your project. Experimenting with techniques, equipment and processes you might want to use in you project will help you plan for the future.
Think about what you will research. It could be studio photography, or sound recording, or post-production techniques for video or animation techniques for a video game. Tutorials are useful here.
Make something similar but unrelated to your chosen idea.
Do not make it a version of your final product; it is an experiment
Provide a reflection of the processes you used and how it has been useful.
Don’t do something that you already know how to do.
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.