6.Semantics-Clarity
(precise vs ambiguous)
2. precise
vs
imprecise
24. precise
vs
ambiguous
27. precise
vs
ambiguous
4.Semantics-fashion
(modern vs old fashioned)
17. old-
fashioned vs
modern
83.
innovative
vs ordinary
3.Semantics-Dynamic
(dynamic vs static)
79. dynamic
background
system
95. content
preserves
vs content
changes
123.
"feeling of
change"
7.Semantics-congruence
(appropriate vs unappropriate)
66.
appropriate
85. purpose
matches
the action
122. action
doesn't
match
reaction
126. suitable
action for
actual context
128. can feel
connection
between action
and reaction
5.Semantics-natural realism
(natural vs unnatural)
44. real vs
virtual
87. natural
way of
doing the
action
101. natural
vs
unnatural
134.
feeling of
reality
133.
intends to
mimic
reality
8.Semantics-misc
(???)
52. feel
personally
related
75. informative
animation vs
random
animation
72. complete
vs
incomplete
13.Synaesthesia
(harmonious ?????)
88. synergy
of senses
89.
synchronisation
of senses
14.Haptics-mechanics
(continuous vs stepwise)
56. sliding motion
vs absence of
sliding
58. sliding
vs tapping
68. slide vs
push
80. tap vs
swipe
90. sliding
vs pressing
12.Time/speed
(fast vs slow)
3. fast vs
slow
23. fast vs
slow
39.
immediate
vs delayed
74. fast vs
slow
76. continuous
vs non-durable
92. longer vs
shorter
contact
96. fast vs
slow
9.Complexity
(Complex vs simple)
34.
complex
vs simple
48. simple vs
complicated
61. basic vs
sophisticated
64. simlpe vs
sophisticated
98. simple
vs complex
99. many
possibilities vs
few
possibilities100. simple
vs complex
103. many
opportunities
vs one-sided
16.Haptics-force
(Powerful vs gentle)
41. flexible
vs rigid
29. light vs
heavy
108.
transference of
force into
reaktion
2.Affective hedonics
(playful vs not playful)
4. playful
vs sedate
8. cool/special
vs
boring/ordinary
12. fun vs
no fun
13. playful vs
not playful
54.
emotionally
connected
109.
playfulness
vs limited
possibilities
119. playful
vs ordinary
19.Haptics-range
(free vs limited)
21. wide-
ranging vs
narrow-ranging
77. extended
effect vs
limited effect
78. feeling
of infinity
93. more
playroom vs
less playroom
104. functionally
many possibilities
113. more
room for
play
118. freedom
of movement
120. freedom
of movement
10.Predictability
(predictable vs unpredictable)
42. predictable
vs
unpredictable
43. predictable
vs
unpredictable
59. intuitive”
vs not
intuitive
82.
predictability
of dynamics
94.
predictable vs
unpredictable
106. hope-
surprize vs
know-what-will-
happen
125. get
what I
expect
17.Haptics-physicality/proximity
(close vs distant)
25.
tangible vs
indirect
36.
physically
close vs
remote
33. 3D vs
2D
50. close
vs distant
105.
physical vs
virtual
124. feeling
of physical
presence
127. feel of
motoric
actions
18.Haptics-texture (like a surface)
(smooth vs unsmooth)
1. smooth
vs jaggy
7. smooth
vs.
unsmooth
31. smooth
vs not
smooth
63. smooth
vs static
97. smooth
vs jerky
130. detailed
movements
15.Haptics-phrasing (like music)
(continuous vs interrupted)
35. fluid vs
stepwise
73.
continuous
vs single
107.
smooth vs
faceted
117. continuous
vs discontinuous
129.
smooth vs
stepped
132. flowing
vs dropwise
106 constructs grouped by similarity
Red: Playful-Boring
Blue: real-unreal
Green: fast-slow
Purple: Complex-simple
Brown: Precise-ambiguous
11.Cognitive-Controllability
(controlled vs uncontrolled)
6.
interactive
vs passive
46. controlled
vs
uncontrolled
47. active
vs passive
57. more
control vs
static
102. predefined
vs random
131. reaction
seems
independent from
user action
62.
synchronized vs
unsynchronized
121. reaction
follows the
action
1.Affective-arousal
(e-calm)
28. restless
vs relaxed
67. flexible
vs intense
110.
outstanding
vs ordinary
114.
undemanding
interaction
5. boring vs
exciting
22.
unpredictable
vs boring
20.Haptics-dimensionality
(multidimensional vs monodimensional)
26. “freedom of 3D”
vs restricted-
dimensional
30.
multidimensional
vs few-
dimensional
51.
multidimensional
vs
monodimensiona
l
91.
multidimensional
vs
monodimensiona
l
9. 3D vs 2D

2016-04-13 research seminar appendix

  • 1.
    6.Semantics-Clarity (precise vs ambiguous) 2.precise vs imprecise 24. precise vs ambiguous 27. precise vs ambiguous 4.Semantics-fashion (modern vs old fashioned) 17. old- fashioned vs modern 83. innovative vs ordinary 3.Semantics-Dynamic (dynamic vs static) 79. dynamic background system 95. content preserves vs content changes 123. "feeling of change" 7.Semantics-congruence (appropriate vs unappropriate) 66. appropriate 85. purpose matches the action 122. action doesn't match reaction 126. suitable action for actual context 128. can feel connection between action and reaction 5.Semantics-natural realism (natural vs unnatural) 44. real vs virtual 87. natural way of doing the action 101. natural vs unnatural 134. feeling of reality 133. intends to mimic reality 8.Semantics-misc (???) 52. feel personally related 75. informative animation vs random animation 72. complete vs incomplete 13.Synaesthesia (harmonious ?????) 88. synergy of senses 89. synchronisation of senses 14.Haptics-mechanics (continuous vs stepwise) 56. sliding motion vs absence of sliding 58. sliding vs tapping 68. slide vs push 80. tap vs swipe 90. sliding vs pressing 12.Time/speed (fast vs slow) 3. fast vs slow 23. fast vs slow 39. immediate vs delayed 74. fast vs slow 76. continuous vs non-durable 92. longer vs shorter contact 96. fast vs slow 9.Complexity (Complex vs simple) 34. complex vs simple 48. simple vs complicated 61. basic vs sophisticated 64. simlpe vs sophisticated 98. simple vs complex 99. many possibilities vs few possibilities100. simple vs complex 103. many opportunities vs one-sided 16.Haptics-force (Powerful vs gentle) 41. flexible vs rigid 29. light vs heavy 108. transference of force into reaktion 2.Affective hedonics (playful vs not playful) 4. playful vs sedate 8. cool/special vs boring/ordinary 12. fun vs no fun 13. playful vs not playful 54. emotionally connected 109. playfulness vs limited possibilities 119. playful vs ordinary 19.Haptics-range (free vs limited) 21. wide- ranging vs narrow-ranging 77. extended effect vs limited effect 78. feeling of infinity 93. more playroom vs less playroom 104. functionally many possibilities 113. more room for play 118. freedom of movement 120. freedom of movement 10.Predictability (predictable vs unpredictable) 42. predictable vs unpredictable 43. predictable vs unpredictable 59. intuitive” vs not intuitive 82. predictability of dynamics 94. predictable vs unpredictable 106. hope- surprize vs know-what-will- happen 125. get what I expect 17.Haptics-physicality/proximity (close vs distant) 25. tangible vs indirect 36. physically close vs remote 33. 3D vs 2D 50. close vs distant 105. physical vs virtual 124. feeling of physical presence 127. feel of motoric actions 18.Haptics-texture (like a surface) (smooth vs unsmooth) 1. smooth vs jaggy 7. smooth vs. unsmooth 31. smooth vs not smooth 63. smooth vs static 97. smooth vs jerky 130. detailed movements 15.Haptics-phrasing (like music) (continuous vs interrupted) 35. fluid vs stepwise 73. continuous vs single 107. smooth vs faceted 117. continuous vs discontinuous 129. smooth vs stepped 132. flowing vs dropwise 106 constructs grouped by similarity Red: Playful-Boring Blue: real-unreal Green: fast-slow Purple: Complex-simple Brown: Precise-ambiguous 11.Cognitive-Controllability (controlled vs uncontrolled) 6. interactive vs passive 46. controlled vs uncontrolled 47. active vs passive 57. more control vs static 102. predefined vs random 131. reaction seems independent from user action 62. synchronized vs unsynchronized 121. reaction follows the action 1.Affective-arousal (e-calm) 28. restless vs relaxed 67. flexible vs intense 110. outstanding vs ordinary 114. undemanding interaction 5. boring vs exciting 22. unpredictable vs boring 20.Haptics-dimensionality (multidimensional vs monodimensional) 26. “freedom of 3D” vs restricted- dimensional 30. multidimensional vs few- dimensional 51. multidimensional vs monodimensiona l 91. multidimensional vs monodimensiona l 9. 3D vs 2D