This document discusses various semantic dimensions that can be used to describe interactions, including precision vs ambiguity, modern vs old fashioned, dynamic vs static, appropriate vs inappropriate, natural vs unnatural, and predictability vs unpredictability. It also examines haptic and tactile dimensions such as continuous vs stepwise movements, close physical proximity vs distance, smooth vs rough surfaces, as well as dimensions of complexity, playfulness vs boredom, control and dimensionality. The goal is to have concise descriptors that capture the key aspects of interactions across different semantic and haptic factors.