This document discusses engaging end users in a technology rich learning environment. It outlines how connecting, communicating, collaborating and learning collectively can transform learning. Literacies like play, performance, simulation and appropriation allow students to experiment and discover. The document advocates for learning that is active, intentional, constructive and authentic. Students at the Macquarie ICT Innovations Centre design games, augmented reality experiences and more to develop innovator skills like networking, negotiation and location awareness. The key question is whether teaching is becoming more technical or learning more digital.