The document discusses augmented reality (AR) and digital pedagogy. It defines AR as using technology to enhance one's perception of the physical world through computer-generated stimuli viewed through special equipment. The document outlines several AR applications that could emerge in the next 1-5 years, including simple AR, gesture-based computing, and visual data analysis. It discusses how digital pedagogy converges technological, pedagogical, and content knowledge to transform teaching and learning through flexible opportunities using ICT. Examples of digital literacy and using ICT for professional practice are also provided.
Strategies and Tools for E-Teacher Performance is a "doing by learning" workshop for non-IT subject teachers on their way to augment, enrich and extend learning experiences through the use of computer gadgets, Internet, digital content, and education software. Step&Desk is the training program to enable the motivation, understanding and skills on interactive learning technologies.
OpenDESK is aggregation project to find and review publicly published and downloadable software that all teachers can use to make the computer and interactive whiteboard improve, enrich and extend learning experience in the classroom.
Centro tecnologico-de-educacion-englishINNOVO USACH
Es un modelo Organizacional que conceptualiza un Centro Tecnologico en educacion como sistema en red global. This is a draft develops a project in Education and Technology as an organizational model.
Y3 ICT and the Foundation Subjects - Lecture 1Miles Berry
How should teachers best develop ICT knowledge and understanding of ‘digital natives’?
Lecture: Intro to the module. What is ICT Capability? Current national curriculum developments. The relationship between computing, ICT and digital literacy. The myth(?) of the digital native. Embedded approaches – developing ICT capability through other subjects
Task: Plan a lesson within your foundation subject that demonstrably would develop pupils’ ICT capability.
Strategies and Tools for E-Teacher Performance is a "doing by learning" workshop for non-IT subject teachers on their way to augment, enrich and extend learning experiences through the use of computer gadgets, Internet, digital content, and education software. Step&Desk is the training program to enable the motivation, understanding and skills on interactive learning technologies.
OpenDESK is aggregation project to find and review publicly published and downloadable software that all teachers can use to make the computer and interactive whiteboard improve, enrich and extend learning experience in the classroom.
Centro tecnologico-de-educacion-englishINNOVO USACH
Es un modelo Organizacional que conceptualiza un Centro Tecnologico en educacion como sistema en red global. This is a draft develops a project in Education and Technology as an organizational model.
Y3 ICT and the Foundation Subjects - Lecture 1Miles Berry
How should teachers best develop ICT knowledge and understanding of ‘digital natives’?
Lecture: Intro to the module. What is ICT Capability? Current national curriculum developments. The relationship between computing, ICT and digital literacy. The myth(?) of the digital native. Embedded approaches – developing ICT capability through other subjects
Task: Plan a lesson within your foundation subject that demonstrably would develop pupils’ ICT capability.
Open collection of shareable digital tools to enable all teachers to design, embed and sustain the use of interactive technologies to bring differentiated teaching and learning performance inside the classroom.
Open collection of shareable digital tools to enable all teachers to design, embed and sustain the use of interactive technologies to bring differentiated teaching and learning performance inside the classroom.
Basic Educational Technology Tools to MasterJohn Woodring
This presentation will help you define what educational technology tools you should master to make integrating technology more beneficial for your students. Also, there are tips on lesson planning that integrate technology.
Implications and applications of educational technologiesJason Zagami
Professional Learning Seminar conducted at Griffith University, Gold Coast 23 Feb 2010
Implications and applications of educational technologies
The challenge of staying on top of advances in technology is now fundamental to sustaining success in every field of human endeavour. For educators and educational administrators, it is specifically educational technologies that present unique challenges, opportunities and expectations. This seminar will highlight a range of emerging educational technologies being researched at Griffith University that forecast paradigm changes in educational practice. Within the TPACK (Technological, Pedagogical, Content Knowledge) framework of understanding the role of educational technologies in the teaching and learning process, the educational application of 1:1 computing, mobile devices, serious games, virtual worlds, and neural interfaces will be explored.
Dr Jason Zagami is a lecturer at the Gold Coast school of Education and Professional Studies in the Faculty of Education of Griffith University in Queensland, Australia where he conducts research in cognition, professional learning and expertise, and all aspects of educational technologies – with a current focus on 1:1 computing, mLearning, serious games, virtual environments and neural interfaces. Jason has 15 years experience in K-12 ICT education and been the recipient of the Queensland Computer Educator of the Year and Outstanding National Achievement by a Teacher awards. He is also an Apple Distinguished Educator, the Australian HP Innovations in Education Mentor, president of the Australian College of Educators (Gold Coast Region), president of the Queensland Society for Information Technology in Education and a member of the Australian Council for Computers in Education board.
Digital Pedagogies: Technology and the Australian Curriculum Daniel M Groenewald
This is an updated version of my presentation on Digital Pedagogies and the Australian Curriculum. Many of us have the sense that technology has arrived but something is missing in its execution. The purpose of the presentation is to explore methods for integrating ICT more effectively in curriculum and classroom settings
From a SOCITM Meeting June 2014 (Society of Information Technology Managers). A 10 minute presentation on how ICT in Learning is developing, a few requirements to provide the right infrastructure to support essential technology rich learning environments and how a vision and framework can support this.
The Role Of Technology In Education: Impact, Tools, Challenges, Future | Futu...Future Education Magazine
Embracing Technology In Education: 1. The Impact of Technology on Education 2. Key Technological Tools Shaping Education 3. Challenges and Considerations 4. The Future of Education
Globally, educational systems are adopting new technologies to integrate ICT in the teaching and learning process, to prepare students with the knowledge and skills they need in their subject matter. In this way the teaching profession is evolving from teacher- centered to student- centered learning environments. ICT integration is understood as the usage of technology seamlessly for educational processes like transacting curricular content and students working on technology to do authentic tasks.
Nowadays ICT facilitate not only the delivery of lessons but also the learning process itself. This includes computer based technologies, digital imaging, the internet, file servers, data storage devices, network infrastructure, desktops, laptops and broadcasting technologies namely radio and television, and telephone which are used as instructional tools at schools.
Globally, educational systems are adopting new technologies to integrate ICT in the teaching and learning process, to prepare students with the knowledge and skills they need in their subject matter. In this way the teaching profession is evolving from teacher-centered to student-centered learning environments. ICT integration is understood as the usage of technology seamlessly for educational processes like transacting curricular content and students working on technology to do authentic tasks. Nowadays ICT facilitate not only the delivery of lessons but also the learning process itself. This includes computer based technologies, digital imaging, the internet, file servers, data storage devices, network infrastructure, desktops, laptops and broadcasting technologies namely radio and television, and telephone which are used as instructional tools at schools.
Infrastructure Requirements for Digital Media TrainingJIMSVKII
Ms. Preeti M Surya HOD Department of journalism and mass communication of #JIMSVKII has shared about Infrastructure Requirements for Digital Media Training.
For More Query Call us on 09990474829, 011 61199191
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Zagami, J. (2016, October). Digital Solutions Response. Presentation at the accessIT - ACS Qld State Conference 2016, Brisbane, Australia. Retrieved from http://www.slideshare.net/j.zagami/digital-solutions-response
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum Summary. Presentation at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Zagami, J. & Becker, S. (2016, September). ACCE Leadership Forum. Forum conducted at the Australian Council for Computers in Education Conference, Brisbane, Australia.
Horizon Report K12: What are the trends, challenges and developments in techn...Jason Zagami
Zagami, J. (2016, June) Horizon Report K12: What are the trends, challenges and developments in technology. Keynote presentation presented to Digital Technologies Summit 2016: Initial Teacher Education, Brisbane, Queensland, Australia. https://www.griffith.edu.au/conference/digital-technologies-summit-2016
Trends, challenges and developments in technologies that will influence the f...Jason Zagami
Keynote presentation by Dr Jason Zagami to the ASLA conference on 29 September 2015 at Brisbane, Queensland.
Zagami, J. (2015, September) Trends, challenges and developments in technologies that will influence the future of libraries. Keynote presentation presented to ASLA conference, Brisbane, Queensland, Australia. http://www.slideshare.net/j.zagami/trends-challenges-and-developments-in-technologies-that-will-influence-the-future-of-libraries
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation by Dr Jason Zagami to the QSITE2015 conference on 24 September 2015 at Townsville, Queensland.
Zagami, J. (2015, September) Teaching the Technologies learning area using a thinking skills approach. Presentation presented to QSITE2015 conference, Townsville, Queensland, Australia. http://www.slideshare.net/j.zagami/teaching-the-technologies-learning-area-using-a-thinking-skills-approach
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
Teaching the Technologies learning area using a thinking skills approachJason Zagami
Presentation to the Digital Technologies 2015 EdTechSA on 16 July 2015
The Technologies learning area provides an opportunity to develop in students five distinct but complementary ways of thinking about and understanding the world: Systems Thinking, Design Thinking, Computational Thinking, Futures Thinking, and Strategic Thinking. This session will explore approaches to teaching the Technologies learning area through problem-solving activities that develop these thinking approaches.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
3. Professional Values
Identify and participate in Professional Development to effectively
implement planning where ICT is integrated
Select ICT resources appropriate for learning in a range of contexts
and for a diversity of learners
Operate safely, legally, ethically and in accordance with policy when
using digital resources, technologies and online environments
Model these practices with students
7. Professional Knowledge
Understand that ICT can be used to benefit teaching and learning
and is most effective when used in the context of learning and not
as an end in itself
10. Digital Literacy
basic literacy: language proficiency (in English) and numeracy at
levels necessary to function on the job and in society to achieve
one’s goals, and develop one’s knowledge and potential in this
digital age
11. Digital Literacy
scientific literacy: knowledge and understanding of the scientific
concepts and processes required for personal decision-making,
participation in civic and cultural affairs, and economic
productivity
12. Digital Literacy
economic literacy: the ability to identify economic problems,
alternatives, costs, and benefits; analyse the incentives at work in
economic situations; examine the consequences of changes in
economic conditions and public policies; collect and organise
economic evidence; and weigh costs against benefits
13. Digital Literacy
technological literacy: knowledge about what technology is, how it
works, what purposes it can serve, and how it can be used
efficiently and effectively to achieve specific goals
14. Digital Literacy
visual literacy: the ability to interpret, use, appreciate, and create
images and video, using both conventional and 21st century media
in ways that advance thinking, decision-making, communication
and learning
15. Digital Literacy
information literacy: the ability to evaluate information across a
range of media; recognise when information is needed; locate,
synthesise, and use information effectively; and accomplish these
functions using technology, communication networks, and
electronic resources
16. Digital Literacy
multicultural literacy: the ability to understand and appreciate the
similarities and differences in the customs, values, and beliefs of
one's own culture and the cultures of others
17. Digital Literacy
global awareness: the recognition and understanding of
interrelationships among international organisations, nation-
states, public and private economic entities, socio-cultural groups,
and individuals across the globe
20. Digital Pedagogy is a new way of working and learning
with ICT to facilitate quality learning experiences for
21st Century learners. Digital pedagogy moves the focus
from ICT tools and skills to a way of working in a digital
world. Digital pedagogy is more than ICT skills, it is more
than pedagogical practices and more than a knowledge
and understanding of curriculum. It is the convergence
of all of these elements.
22. Digital Pedagogy used effectively supports, enhances,
enables and transforms teaching and learning to
provide rich, diverse and flexible learning opportunities
for students. It provides the basis for engaging students
in actively constructing and applying rich learning in
purposeful and meaningful ways.
23. Digital Pedagogy enhances opportunities for authentic,
contextualised assessment that supports learning in a
digital context. Effective digital pedagogy is based on the
needs of individual students and incorporates contemporary
teaching and learning strategies. It features personalised
approaches, intellectual engagement, rigorous learning,
connectedness to global contexts, supportive and
collaborative classroom environments and connected
curriculum, assessment and reporting to improve outcomes
for students.
29. digital cameras
software packages
web cameras
mobile phones
data loggers
MP3 players/recorders
scanners
email
game boxes
wireless devices
wikis and blogs
Internet
online games
Blackboard sites
digital microscopes
CDs and DVDs
42. augmented reality n. the use of
technology which allows the
perception of the physical world to be
enhanced or modified by computer-
generated stimuli perceived with the
aid of special equipment;
reality as perceived in this way.
43. One Year or Less: Mobile Computing
One Year or Less: Open Content
Two to Three Years: Electronic Books
Two to Three Years: Simple Augmented Reality
Four to Five Years: Gesture-Based Computing
Four to Five Years: Visual Data Analysis
44.
45.
46. Sutherland’s 1965 Vision
Display as a window into a virtual world
Improve image generation until the picture looks real
Computer maintains world model in real time
User directly manipulates virtual objects
Manipulated objects move realistically
Immersion in virtual world via head-mounted display
Virtual world also sounds real, feels real
47. AR is the closest to the real environment because it consists
mostly of real world images, with a minority of the images
being computer-generated. Augmented virtuality is a term for
applications that create a mostly virtual world, but which
includes a few images from the real world. (Milgram, 1994)