4. 20th century learning model
Partnership for 21st Century Skills
http://www.21stCenturySkills.org
5. 21st century skills framework
Core Subjects 21st Century Themes
Economics Global Awareness
English Financial, Economic, Business & Entrepreneurship Literacy
Government Civic Literacy
Arts Health Literacy
Geography
Reading or Language
Mathematics
Science
World Languages
Civics
Partnership for 21st Century Skills
http://www.21stCenturySkills.org
6. 21st century skills framework
Life and Career Skills Learning & Innovation Skills Information, Media &
Flexibility + Adaptability Critical Thinking + Problem Solving Technology Skills
Initiative + Self Direction Creativity + Innovation Information Literacy
Social + Cross Cultural Skills Communication + Collaboration Media Literacy
Productivity + Responsibility ICT Literacy
10. virtual spaces
MUVEs: multi-user virtual environments
narrative environments : game style worlds
virtual worlds
social & professional networks
sharing & collaborative spaces
aggregation & storage
products & services [e-commerce]
information sources
in these spaces, people:
// run businesses & engage in e-commerce
// live, love & learn
// create & construct
// play, trade & socialise
// make their voices heard
11. the digital landscape matters in education
what’s important: the properties and dynamics of the internet
landscape – not the tools – and how to evolve with them
source: http://www.informationarchitects.jp/slash/iA_WebTrends_2007_2_1600x1024.gif
12. the digital landscape matters in education
what’s important: the properties and dynamics of the internet
landscape – not the tools – and how to evolve with them
source: http://www.informationarchitects.jp/slash/iA_WebTrends_2007_2_1600x1024.gif
13. digital landscape | key properties
media
social
mobile
real time
convergence
18. forms of participatory culture
affiliations: memberships, formal and informal in online
communities around various forms of media
expressions: producing new creative forms
collaborative problem solving: working together in
teams, formal and informal, to complete tasks and develop
new knowledge
circulations: shaping the flow of media, such as
podcasting, blogging
http://projectnml.ning.com
http://dmlcentral.net
19. participatory culture
social skills
developed through
collaboration and
networking
negotiation transmedia navigation multitasking simulation
collective intelligence play performance distributed cognition
appropriation judgement networking
20. participatory culture | implications for learning
social & recreational new media forms are sites for learning
participating in the digital age means more than being able to
access online information
recognising distinctions in youth culture & literacy
whereas friendship-driven online activities centre on peer culture,
youth welcome adult participation in more ‘geeky’ forms of
learning
capitalising on peer-based learning
youth using new media often learn from their peers – notions of
expertise and authority have been turned on their heads
21. digital age teachers
International Society for Technology in Education [ISTE]
Digital Age Teachers:
Facilitate and Inspire Student Learning and Creativity
Design Digital Age Learning Experiences and Assessments
Model Digital Age Work and Learning
Promote Digital Citizenship and Responsibility
Engage in Professional Growth and Leadership
22. responding to opportunities
preserving existing programs and practices by using
technology in a way that “fits” into what is already in place
taking a progressive approach by allowing technology to
transform the organisation rather than moving it faster
and further on its existing path