The study aims to examine the effects of game-based learning on motivation, engagement, and achievement of 9th grade students. A sample of 28 students from an urban high school will participate in pre- and post-assessments and interviews about their motivation and engagement. They will then participate in game-based learning activities using Kahoot, Quizlet Live, and Goosechase for 30 minutes per day over 3 weeks. The study is grounded in constructivist theory, the theory of proximal development, and cognitive theory of multimedia learning. If successful, the findings could inform the use of game-based learning across other content areas and age groups to increase motivation, engagement, and achievement.