Presentation by Diana Andone, University of Timisoara, Romania, EDEN Vice-President at the 2018 European Distance Learning Week's third day webinar on "Virtual Reality" - 7 November 2018
Recording of the discussion is available: https://eden-online.adobeconnect.com/p9qj0n3f4kw9/
Virtual Reality in education - Diana Andone #edlw2018
1.
2. Virtual Reality in
education
Dr. Diana Andone
Politehnica University of Timisoara, Romania
@diando70
European Distance Learning Week (EDLW) – November 5-9, 2018
#EDLW2018
8. VR Use in education
Standard Outcomes of Learning
Facilitate familiarization of inaccessible environments
Facilitate task mastery through practice of dangerous or
expensive tasks
Improve transfer by situating learning in a realistic context
Improve motivation through immersion
Reduce cognitive load through integration of multiple
information representations
Advanced Spatial Development of the Material
Facilitate understanding of complex environments and systems
Facilitate exploration of complex knowledge bases
Facilitate understanding of complex ideas through metaphorical
representations
16. TalkTech 2008 -2017 Students
1070 students involved, no dropout
Boston, BentleyUniv
Intro to Information Technology
45 students per year
Spoke English
Frequently use the web,
computers, and mobile devices
Age 19-22
Timisoara, UPT
Multimedia Technologies
45 students per year
Spoke English
Frequently use the web,
computers, and mobile devices
Age 21-22
International Virtual Mobilities
17. Project Goals
Work with students from another country to research
a technology topic and present those results using
collaborative multimedia tools
Identify and use both synchronous and
asynchronous tools to communicate with
international partners
Produce a tangible work product within a designated
period of time
18. Motivation
Entrepreneurship
Virtual mobility – learn, work online with limited supervision
Global workspace environment
Multicultural
Digital skills
International Collaboration
Open Education
19. TalkTech 2016, 2017, 2018
How can web-based tools for collaboration and
creating VR artefacts foster digital skills?
Can students create virtual reality artefacts with
only basic technology skills?
Are there any differences in students learning
experience and is the acquisition of new skills different
between the two groups?
32. Experience that the students
had with AR/VR applications
+ clear and understandable
+ productive
+ educational
+ learning to use AR/VR is easy
+ AR/VR apps can make
learning easier
- are hard to use
- use excessive battery life
or network data
- have privacy and security
issues
36. Improving the Digital Competences and Social
Inclusion of Adults in Creative Industries
37. DigiCulture Course
Digital Skills and Social Inclusion for
Creative Industries Course
MOOC online
blended learning
young adults in Creative
industries
Digital Skills e-assessment tool
Open Badges for Digital Skills
under the Creative Commons License
38. Improving the Digital Competences and Social
Inclusion of Adults in Creative Industries
OER - art-technology Virtual reality
examples, study cases
39. CONTACT
Dr. Diana Andone
Director
e-Learning Center
Politehnica University of Timisoara
Romania
Email: diana.andone@upt.ro
Web
Elearning.upt.ro/diana.andone
@diando70
EDEN Fellow
2011
EDEN
VicePresident
IEEE Romania
Committee
member
IEEE Computer
Society –
TCLT Committee
Member
IEEE Education
IEEE Women in
Engineering
European Distance Learning Week
(EDLW) – November 5-9, 2018
#EDLW
2018