The document summarizes key details about three existing products:
1. An action-adventure game where the player explores an abandoned castle and kills enemies inside, shown from a front-facing camera angle. Dark colors are used to match the creepy atmosphere.
2. A zombie horror game marketed as family friendly despite anxiety-provoking and volatile gameplay elements. Players must survive zombie attacks and spreading fires.
3. Super Mario Bros, a side-scrolling game where players control Mario or Luigi to rescue Princess Toadstool from Bowser while avoiding enemies and pits using power-ups like the Super Mushroom.
Presentation about role playing games and their use in libraries. This covers a basic history of the games, collection development and program planning.
Presentation about role playing games and their use in libraries. This covers a basic history of the games, collection development and program planning.
A short case study for my video games production. review & slides for the game Borderlands throughout talking about specific things featured within the game.
After deciding for our project to be within the horror genre, Me and Beth performed some background genre research, mostly through watching a selection of films and making notes/taking screen shots etc. while Luke began looking for appropriate locations for the opening.
A short case study for my video games production. review & slides for the game Borderlands throughout talking about specific things featured within the game.
After deciding for our project to be within the horror genre, Me and Beth performed some background genre research, mostly through watching a selection of films and making notes/taking screen shots etc. while Luke began looking for appropriate locations for the opening.
This is the research PowerPoint for unit 3. The research stage of this unit goes over finding other products similar to your own and analyzing them. This could also be used to gain some inspiration for your product.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2. Existing Product
The image is an action-adventure type because you have to explore in the
location of a castle and take out any enemies inside.
Type of image
The camera angle it uses is a face on angle showing the castle entrance and the
characters facing it. The effect it will have is it gives you the idea on what the
game will be about because its showing you images of an abandoned castle and
some men and the game is about exploring the castle and killing every enemy.
Colours and Fonts
The colours used in the game are all dark and creepy because the castle is dark
and creepy which helps with the objective to explore the castle and kill any
enemies inside.
The game appeals to families because it is marketed as a family friendly game
by the features which are Zombie horror which is “An anxiety-provoking
roguelike survival RNG full of Zombies and other horrors!”, then there is Volatile
effects which is “Fire quickly spreads to aid or help you, and enemies react to
heat, light, and noise. ” and finally there is Family Friendly which is “A zombie-
horror game that is clean and fun for the whole family! ”
3. Existing Product
Super Mario Bros is a game where “Players control Mario, or his brother Luigi in
the multiplayer mode, as they travel the Mushroom Kingdom to rescue Princess
Toadstool from the main villain, Bowser. They must cross side-scrolling stages while
avoiding danger such as enemies and pits with the help of power-ups such as the
Super Mushroom, Fire Flower and Starman. ”
The
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?