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Dragons in the Stacks
Role Playing Games in Libraries
Maine Library Association 2015
What is an RPG
A game in which players take on the roles of imaginary
characters who engage in adventures, typically in a
particular fantasy setting overseen by a referee.
Source: OED
Varieties of RPGs
Tabletop (Pen and Paper) - Dungeons and Dragons
MMO - World of Warcraft
MUD/MUX/MUSH
PBEM
Single player electronic - Final Fantasy
LARP
RPS - Mind’s Eye Theatre
Boffer - Dagorhir
Parts of an RPG
System - The rules of the game
Character creation
Task resolution
Combat
“Magic”
Setting - The world the game takes place in
Brief History of RPGs
Early days
Games derived solely from tabletop wargaming
Braunstein (1967)
Blackmoor (1971)
Chainmail (1971)
Dungeons and Dragons (1974)
Good Old Days
Profusion of games and settings, strong emphasis on
simulation
“Real life”
RuneQuest (1978)
RoleMaster (1980)
Genre
Call of Cthulhu (1981)
James Bond 007 (1983)
International Reach
RPGs expand into other countries, either home grown or
translations
Drakar och Demoner (1982)
Das Schwarze Auge (1984)
Warhammer Fantasy Roleplay (1986)
Sword World (Japan, 1989)
Dark Times
Emergence of “storytelling” games
Ars Magica (1988)
Vampire: the Masquerade (1991)
Story games
Sorcerer (2002)
Satanic Panic
Began in the mid 1980s
Moral panic over RPGs and the corruption of children
BADD (Bothered About Dungeons and Dragons)
Still residual misconceptions to this day
Pulling Report
Systematic dismantling of BADD’s arguments
The Escapist
Online source for gaming advocacy
Theory Wars
Threefold Model Theory (GDS)
Developed on Usenet to discuss “best” style of play
Game - Balance, fairness
Drama - Story, meaning, theme
Simulation - Metagaming
Evolved into GNS theory
Knutepunkt conferences
Held since 1997
Indie Revolution
Open gaming
Major companies issued open licences
Indie games
Advent of PDF and PoD publishing
OSR
Reimagining of older editions of games
Why RPGs in Libraries
Benefits to players
RPGs reinforce considerable number of standards in
Common Core
Mathematics
English Language Arts and Literacy
Mathematics
Basic math on the fly
Probabilities
Literacy
Lists of inspirational sources
Reading to enrich game play
“High Gygaxian”
Socialization
Majority of games are cooperative
Leadership skills
Creativity
Improvisation
Player contribution to game
Agency
Controlled environment to explore situations
Varying amounts of narrative control
RPG Programs
Free Games
D&D Basic Rules
Complete rules for core classes
Risus
Minimalist RPG
Savage Worlds Test Drive
Basic rules and accessories for Savage Worlds
Fate Core or Fate Accelerated Edition
Complete versions of both games
Free Games
D6 System
Complete game
Prose Descriptive Qualities System
Complete game
Game Selection
Top Five Games based on sales
1.Dungeons and Dragons, 5th edition (Wizards of the
Coast)
2.Pathfinder (Paizo Publishing)
3.Star Wars (Fantasy Flight Games)
4.Shadowrun (Catalyst Game Labs)
5.Iron Kingdoms (Privateer Press)
Source: http://icv2.com/articles/markets/view/32097/top-5-roleplaying-games-spring-2015
Where to get the rest
FLGS - Favorite Local Gaming Store
Staff can provide advice on games
Direct from Publisher
Offer print and PDF bundles
Online Print Booksellers
Convenient for big publishers
Online Electronic Booksellers
PDFs, some PoD options
Basics
Safety first
Permission slips
Visitors
Advertising
Promote program
Word of mouth among teens
Preparation
Group size
Ideal: 4-6 players
May need pre-generated characters and scenario
First game
Simple
Short
Self contained
Seven Player Types
Player engagement
The Power Gamer wants to make his character bigger, tougher, buffer, and richer.
The Butt-Kicker wants to let off steam with a little old-fashioned vicarious mayhem.
The Tactician is probably a military buff, who wants chances to think his way through complex, realistic problems,
usually those of the battlefield.
The Specialist favors a particular character type, which he plays in every campaign and in every setting.
The Method Actor believes that roleplaying is a medium for personal expression, strongly identifying with the
character he plays.
The Storyteller, like the method actor, is more inclined to the roleplaying side of the equation and less interested
in numbers and experience points.
The Casual Gamer is often forgotten in discussions of this sort, but almost every group has one. Casual gamers
tend to be low key folks who are uncomfortable taking center stage even in a small group.
Source: Robin’s Laws of Good Gamemastering, p.4-5
Further Reading
Print
Dragons in the Stacks: a Teen Librarian’s Guide to Tabletop Role-Playing
Robin’s Laws of Good Gamemastering
Complete Trilogy: Focal Point, Odyssey, and Never Unprepared
Online
ENWorld (D&D and Pathfinder focused website)
RPGnet (general RPG and gaming site)
Gnome Stew (Game Mastering advice)
Growth
Game length
One shot - One session
Convention games
Short campaign - Six to eight sessions
Published adventures
Long campaign - Ten or more sessions
Western Marches
Expansion
Scheduling
Run different groups of players at separate times
Recruitment
Allow participants to run games
Contact information
Cason Snow
Metadata Librarian/Cataloger
University of Maine
207-581-1670

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Dragons in the Stacks MLA 2015

  • 1. Dragons in the Stacks Role Playing Games in Libraries Maine Library Association 2015
  • 2.
  • 3. What is an RPG A game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular fantasy setting overseen by a referee. Source: OED
  • 4. Varieties of RPGs Tabletop (Pen and Paper) - Dungeons and Dragons MMO - World of Warcraft MUD/MUX/MUSH PBEM Single player electronic - Final Fantasy LARP RPS - Mind’s Eye Theatre Boffer - Dagorhir
  • 5. Parts of an RPG System - The rules of the game Character creation Task resolution Combat “Magic” Setting - The world the game takes place in
  • 7. Early days Games derived solely from tabletop wargaming Braunstein (1967) Blackmoor (1971) Chainmail (1971) Dungeons and Dragons (1974)
  • 8. Good Old Days Profusion of games and settings, strong emphasis on simulation “Real life” RuneQuest (1978) RoleMaster (1980) Genre Call of Cthulhu (1981) James Bond 007 (1983)
  • 9. International Reach RPGs expand into other countries, either home grown or translations Drakar och Demoner (1982) Das Schwarze Auge (1984) Warhammer Fantasy Roleplay (1986) Sword World (Japan, 1989)
  • 10. Dark Times Emergence of “storytelling” games Ars Magica (1988) Vampire: the Masquerade (1991) Story games Sorcerer (2002)
  • 11. Satanic Panic Began in the mid 1980s Moral panic over RPGs and the corruption of children BADD (Bothered About Dungeons and Dragons) Still residual misconceptions to this day Pulling Report Systematic dismantling of BADD’s arguments The Escapist Online source for gaming advocacy
  • 12. Theory Wars Threefold Model Theory (GDS) Developed on Usenet to discuss “best” style of play Game - Balance, fairness Drama - Story, meaning, theme Simulation - Metagaming Evolved into GNS theory Knutepunkt conferences Held since 1997
  • 13. Indie Revolution Open gaming Major companies issued open licences Indie games Advent of PDF and PoD publishing OSR Reimagining of older editions of games
  • 14. Why RPGs in Libraries
  • 15. Benefits to players RPGs reinforce considerable number of standards in Common Core Mathematics English Language Arts and Literacy
  • 16. Mathematics Basic math on the fly Probabilities Literacy Lists of inspirational sources Reading to enrich game play “High Gygaxian”
  • 17. Socialization Majority of games are cooperative Leadership skills Creativity Improvisation Player contribution to game Agency Controlled environment to explore situations Varying amounts of narrative control
  • 19. Free Games D&D Basic Rules Complete rules for core classes Risus Minimalist RPG Savage Worlds Test Drive Basic rules and accessories for Savage Worlds Fate Core or Fate Accelerated Edition Complete versions of both games
  • 20. Free Games D6 System Complete game Prose Descriptive Qualities System Complete game
  • 21. Game Selection Top Five Games based on sales 1.Dungeons and Dragons, 5th edition (Wizards of the Coast) 2.Pathfinder (Paizo Publishing) 3.Star Wars (Fantasy Flight Games) 4.Shadowrun (Catalyst Game Labs) 5.Iron Kingdoms (Privateer Press) Source: http://icv2.com/articles/markets/view/32097/top-5-roleplaying-games-spring-2015
  • 22. Where to get the rest FLGS - Favorite Local Gaming Store Staff can provide advice on games Direct from Publisher Offer print and PDF bundles Online Print Booksellers Convenient for big publishers Online Electronic Booksellers PDFs, some PoD options
  • 24. Preparation Group size Ideal: 4-6 players May need pre-generated characters and scenario First game Simple Short Self contained
  • 25. Seven Player Types Player engagement The Power Gamer wants to make his character bigger, tougher, buffer, and richer. The Butt-Kicker wants to let off steam with a little old-fashioned vicarious mayhem. The Tactician is probably a military buff, who wants chances to think his way through complex, realistic problems, usually those of the battlefield. The Specialist favors a particular character type, which he plays in every campaign and in every setting. The Method Actor believes that roleplaying is a medium for personal expression, strongly identifying with the character he plays. The Storyteller, like the method actor, is more inclined to the roleplaying side of the equation and less interested in numbers and experience points. The Casual Gamer is often forgotten in discussions of this sort, but almost every group has one. Casual gamers tend to be low key folks who are uncomfortable taking center stage even in a small group. Source: Robin’s Laws of Good Gamemastering, p.4-5
  • 26. Further Reading Print Dragons in the Stacks: a Teen Librarian’s Guide to Tabletop Role-Playing Robin’s Laws of Good Gamemastering Complete Trilogy: Focal Point, Odyssey, and Never Unprepared Online ENWorld (D&D and Pathfinder focused website) RPGnet (general RPG and gaming site) Gnome Stew (Game Mastering advice)
  • 27. Growth Game length One shot - One session Convention games Short campaign - Six to eight sessions Published adventures Long campaign - Ten or more sessions Western Marches
  • 28. Expansion Scheduling Run different groups of players at separate times Recruitment Allow participants to run games
  • 29. Contact information Cason Snow Metadata Librarian/Cataloger University of Maine 207-581-1670

Editor's Notes

  1. Braunstein - Napoleonic rule set with Diplomacy style negotiation between turns Blackmoor - Arneson’s fantasy adaptation of Braunstein, ported to Chainmail Chainmail - Medieval miniature warfare rules, D&D was variant that included monsters and magic