Here are some key things I learned from evaluating my research and production:
- Focusing too narrowly on one source of research (e.g. just Zelda posters) limited the variety of ideas I drew from. Broader research exposing me to more styles and approaches would have been better.
- Researching gameplay mechanics and technical aspects, not just aesthetics, would have helped me develop a more realistic game concept within my abilities.
- Using an established format like the PC Gamer layout was helpful as a starting point, but exploring a wider range of magazine styles may have led to a more unique final product.
- Comparing movies to games, and different target audiences, provided useful insights but also unrealistic expectations