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Adventure
Equilibrium: everyone goes into
detection and starts to get on
with the work they are set.
Disruption:John bender Convinces
the rest of the group to leave the
library.
Recognition: the group end up running
around the halls to get away from the
head teacher.
Attempt to repair the damage: john
bender let’s himself get caught by the
head teacher so the others can get
back to the libry.
New Equilibrium: everyone is friends
by the end of the movie, John and Clair
end up dating.
The
Breakfast
club
Character type How they appear in your story
The Hero John bender
The Villian Richard Vernon
The Helper Carl
The Donor Richard Vernon
The Dispatcher Andrew Clark, Clair Standish, Allison Reynolds, Brian Johnson
The Princess or prize Claire Standish
The Princess’s Father Andrew Clark
The False Hero Andrew Clark
WWWWWH
Who John bender, Brian Johnson, Clair Standish, Allison Reynolds, Andrew Clark
What 5 very different kids get put in Sunday detention. By the end of the day they have all let down Their walls, Stopped caring about their
social standing/hierarchy an
Why They got in trouble during the school week
When An all day Sunday detention
Where The school library
How The head teacher locked them in the library all day with nothing to do
Initial Ideas
Idea 1
Who Marcus, queen Talia, lord Julian
What Marcus has to escape from being held captive on a planet. Once he is free he goes on a journey through
world’s to free the kidnapped queen Talia From the evil lord Julian
Why Lord Julian kidnapped the Queen so that he could take her place on the throne. Marcus got banished to
another planet because he knew what Julian was up to.
When This is happening in the present for them.
Where The world’s this is set in is from another univers.
How Marcus steel’s a space ship to fly through the universe to save the Queen.
Idea 2
Who Ash
What The main protagonist (ash) falls asleep and wakes up into the world she dreams of each night, to break the
cycle and get back to reality she has to finish a dream.
Why Getting to the end of her dream is the only way she can get back to her real life
When The movie is set 50 years in the future
Where The science experiment is happening in new York but most of the movie is set in different dreams/dream
worlds.
How She is part of a neurological sciences experiment.
Idea 3
Who Jack, Dan
What Two brothers Jack and Dan go back in time disrupting the course of history. To stop their present from falling
apart they have to go back and fix the history they altered.
Why They changed something in the past that broke the future.
When It takes place at different times in history and the present
Where This is happening on earth but they travel around the world
How They invited a time machine
Mind Map:
Mood board: dream/level 1/cut scene
Mood bord: dream/level 2
Mood bord: dream/level 3
Research
Research
Existing Product: The legend of Zelda
For the posters they always include the landscape of where
each game is set, they also make it look like you are stood in
the game world looking at the setting/location. The colour
scheme of the games and posters are quite different, in the
game they have a green earthy analogous colour scheme.
Whereas in the posters everything Has blue/grey tones and
looks much darker than the games. The use of lighting in the
posters is very clever, the majority of the posters are quite
dark except for around the main features this makes the
game look mysterious and magical. The type of game play
has evolved through the years Adding in new types of
gameplay like stealth moad, this keeps new games
interesting so they're not the same as the old ones making
people buy the next one when it comes out. The music in
Zelda is Designed to be atmospheric and capture how big
Zelda’s quest and Hyrule really is.
Existing Product: Indian Jones
All Indian Jones movie posters follow the same theme, they all have
his face on as the main focus then they have the bad guys, or the
treasure Jones is trying to get, and Indians love interest for each
movie. The posters all follow the same colour scheme of red, orange
and yellow. This colour scheme associates with Fire, explosions and
hot weather/deserts/volcanoes. Many different games have been
made from Indian Jones, the most Recent one from 2009 is Lego
Indiana Jones 2: the adventure continues. The Lego games Focused
more on the funny aspects of the movies to make the game happier
for kids. It has drop in/out co-operative gameplay this makes the game
easier and simpler for kids. The 3D games are more heavily based on
the movies with a much darker colour scheme And gameplay with
hand-to-hand combat, use of India’s firearm and use the bullwhip. The
cover art for the games is very similar to the movie posters follow the
same colour scheme but they focus mainly on Indian Jones instead of
side characters this time. They use the same theme tune for all movies
and games as it is so iconic everyone knows it and associates it with
Indiana Jones instantly.
Existing Product: gaming magazines
Gaming magazines are a good way of advertising as this is
where gamers will find out what the newest games and
consoles are. Gaming magazines put the most highly
anticipated game on the cover to attract more attention.
The cover normally has the main character/avatar from the
game, someone that is recognizable or eye catching. They
use very big fonts for the title of the magazine and the name
of the game on the cover, this makes the two most
important parts stand out the from the rest of the magazine.
The colour scheme of the covers stick to the same ones as in
the game it is advertising, this prevents false advertisement
and potential misconception of the game by the reader. In
the PC GAMER magazine they keep the same layout for each
cover to make the magazine more recognisable at a glance.
PC GAMER has the main character of a game on the cover
slightly covering part of the name and the name of the game
in giant lettering across the middle.
Existing Product: Harry Potter
There is a very big difference between all the harry
potter games and movies. In the games they all have
a very bright colour scheme throughout unlike in the
movie’s where all the lighting/colours get darker and
darker as the movies go on (bottom pic is all the
movie scenes put together). The music in harry
potter is used in both the movies and games as the
theme is one of the most recognisable in movie
history. The main form of advertisement for the
games is adds on social media to get people talking
about it but they don’t need to do much advertising
because harry potter is so big it promotes itself. The
gameplay in the various games Is role-play so you
are either an already existing character or you
create a new one. The role-play gives the effect that
you really are living in the wizarding world.
Research Summary
• What have you learned from your research?
• I have learned there are many different types of gameplay and they're
not all the same as each other
• The best way of advertising for a new video game is in gaming
magazines and on billboards that intrigue people.
• Most popular/iconic movies have multiple video game remakes, and
some video games have movies made about or based of them.
Research Summary
• What aspects of the research will you include within your work?
• I like the idea of the game being a bit brighter and happier than the
original movie.
• I want it to be a 3D game like the Indian Jones ones because I think I
will be able to tell the story better with realistic looking people.
• I think I’m going to use a magazine as advertisement because you can
access them online and, in a shop, so they are the most widely
accessible form of advertising.
Bibliography
Developer. (Year of Release) Game’s Name
1. Nintendo. 1986, The Legend of Zelda
2. Paramount pictures. 1981, Indiana Jones: Raiders of the Lost Ark
3. Lucasarts. 2008, Lego Indian Jones: The Original Adventures
4. Lucasarts. 2009, Indiana Jones and the Staff of Kings
5. Future plc. 1993, PC GAMER
6. Warner Bros. 2002, Harry Potter and the Chamber of secrets
7. EA Bright Light. 2003, Harry Potter: Quidditch world cup
Bibliography
Pre-production and Planning
Style Sheet
I chose this colour scheme because
the game will be set in a forest so the
earthy colours will work well for that.
The blues and purples will be good
for the sky to make the world look
more mystical/magic. This colour
scheme is also Analogous so the
colours are next to each other on the
colour wheel.
Title:
https://www.font-
generator.com/fonts/Blackflag/?size=70&color=000000&bg=none
Title:
https://www.font-generator.com/fonts/Angel/
Text:
https://www.font-
generator.com/fonts/Aerofoil/?size=46&color=000000&bg=none
I have chosen these styles of fonts because I want
them to look like old/ancient text or scriptures. I
think these types of font add to the magical aspect
of the game as magic is associated with being old.
I chose these colour schemes for
the two main characters because
I didn’t want to stick to the basic
brown/beige schemes you see in
most adventure games. The top
colour scheme is for Ash who the
player of the game will be. The
orange scheme is for her rabbit
sidekick Krolik.
Magazine layouts
Magazine cover
Magazine name
Game name
Paige number of game
Cover
lines
I will put the title of the magazine at
the top with the picture of the main
character over the top of the text as
this is a common feature of gaming
magazines. The cover lines will be
on the bottom half of the cover to
they don’t cover up the main image.
The page number of the article will
be in the bottom right corner so
people can go straight to that page
if they want.
Advert layout
the image will be of the main character
looking at/standing Infront of the forest its
set in because this is common in game
adverts. There will be a tag line at the
bottom that will intrigue people making
them want to play to know more.
Information about the game will be at the
bottom of the poster so people will know
what game consoles they can play it on and
when it comes out. The studio logo will be
in the bottom left corner so that it is out of
the way but will be big enough for people
to know what studio its from at a glance.
Video Game layouts
Script
Ash: W-where am I?
Archer: You’re in the forest of Nirrahess
Ash: *confused/questioning* I’m in my dream
Archer: no this is all real. Ash you were sent here to embark on a quest to
save the prince of Nirrahess.
Ash: you want me to save a prince? Can’t he be his own night in shining
Armor.
Archer: *:/* that’s not how this works… you need to finish the quest to get
back to your reality but be careful if you fall asleep you will be sent into
another realm with a new mission.
Ash: so all I have to do to go home is save a prince?
script
Archer: yes but things wont be that simple. There are people and
creatures that will try to stop you from reaching the prince, you can’t
do this alone.
Ash: are you coming with me?
Archer: no I have a quest of my own. I will send Krolik my most trusted
warrior with you.
Krolik: it will be an honour to fight alongside you
Archer: Krolik has everything you need to complete your quest, the
map will lead you to the prince but be careful danger can be lurking at
any corner and remember don’t fall asleep.
Sound Effects
Sound Effect Needed How I Will Create the Sound
Foot steps Record someone walking
Sword Scrape a stick along the leg of a chair
Wind Blow on the top of a bottle
Bow and arrow being shot I will use my friends bow & arrow
Bird noise’s Record bird’s tweeting in the morning
Leaves rustling Walk through some dried up leaves
Tree branches creeking Snap some sticks or skewers
Fire Crush a plastic bottle
Growling Record a dog growling
Actors/Locations
Actor Role Location for recording
piper ash
Connor archer
Abi Krolik
Music
Band Name Track Name Link
Grigoriy Nuzhny Epical drums 05
Alejandro Magãna Forest Mist whispers
Alejandro Magãna Forest treasure
Website: https://mixkit.co/free-stock-music/ambient/
Contingency
What can go wrong? What can you do if it does?
One of the actors could drop out or not be able to
make it.
Make sure I have someone to replace them with on
short notice if this happens.
Some of the ways I’m making the sound effects could
not work.
Have a back up way to make the sound or try make a
new sound effect
The microphone on my phone could break so I can’t
record sound effects.
Have a spear recording device on hand incase that
happens.
I might not be able to create the exact look/outfit I
want the model to wear in photos for the magazine.
Have other outfits in mind to try get the look I’m going
for.
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
The model could trip over while we are doing the
photo shoot
Make sure there are no trip hazards around. If they do
fall over I will check if they’re ok and if they need a
first-aider.
I could drop my phone during the photo shoot To avoid this I need to make sure I’m holding the
phone properly and have my phone case on so it
won’t get damaged if I do drop it.
I could hurt myself while recording the sound effects. To avoid hurting myself I will make sure there is
someone else there to make sure nothing goes wrong.
Production
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Evaluation
Research
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appeal
Overall strengths and weaknesses of the final
package.

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Adventure pro forma

  • 2. Equilibrium: everyone goes into detection and starts to get on with the work they are set. Disruption:John bender Convinces the rest of the group to leave the library. Recognition: the group end up running around the halls to get away from the head teacher. Attempt to repair the damage: john bender let’s himself get caught by the head teacher so the others can get back to the libry. New Equilibrium: everyone is friends by the end of the movie, John and Clair end up dating. The Breakfast club
  • 3. Character type How they appear in your story The Hero John bender The Villian Richard Vernon The Helper Carl The Donor Richard Vernon The Dispatcher Andrew Clark, Clair Standish, Allison Reynolds, Brian Johnson The Princess or prize Claire Standish The Princess’s Father Andrew Clark The False Hero Andrew Clark
  • 4. WWWWWH Who John bender, Brian Johnson, Clair Standish, Allison Reynolds, Andrew Clark What 5 very different kids get put in Sunday detention. By the end of the day they have all let down Their walls, Stopped caring about their social standing/hierarchy an Why They got in trouble during the school week When An all day Sunday detention Where The school library How The head teacher locked them in the library all day with nothing to do
  • 6. Idea 1 Who Marcus, queen Talia, lord Julian What Marcus has to escape from being held captive on a planet. Once he is free he goes on a journey through world’s to free the kidnapped queen Talia From the evil lord Julian Why Lord Julian kidnapped the Queen so that he could take her place on the throne. Marcus got banished to another planet because he knew what Julian was up to. When This is happening in the present for them. Where The world’s this is set in is from another univers. How Marcus steel’s a space ship to fly through the universe to save the Queen.
  • 7. Idea 2 Who Ash What The main protagonist (ash) falls asleep and wakes up into the world she dreams of each night, to break the cycle and get back to reality she has to finish a dream. Why Getting to the end of her dream is the only way she can get back to her real life When The movie is set 50 years in the future Where The science experiment is happening in new York but most of the movie is set in different dreams/dream worlds. How She is part of a neurological sciences experiment.
  • 8. Idea 3 Who Jack, Dan What Two brothers Jack and Dan go back in time disrupting the course of history. To stop their present from falling apart they have to go back and fix the history they altered. Why They changed something in the past that broke the future. When It takes place at different times in history and the present Where This is happening on earth but they travel around the world How They invited a time machine
  • 10. Mood board: dream/level 1/cut scene
  • 14. Existing Product: The legend of Zelda For the posters they always include the landscape of where each game is set, they also make it look like you are stood in the game world looking at the setting/location. The colour scheme of the games and posters are quite different, in the game they have a green earthy analogous colour scheme. Whereas in the posters everything Has blue/grey tones and looks much darker than the games. The use of lighting in the posters is very clever, the majority of the posters are quite dark except for around the main features this makes the game look mysterious and magical. The type of game play has evolved through the years Adding in new types of gameplay like stealth moad, this keeps new games interesting so they're not the same as the old ones making people buy the next one when it comes out. The music in Zelda is Designed to be atmospheric and capture how big Zelda’s quest and Hyrule really is.
  • 15. Existing Product: Indian Jones All Indian Jones movie posters follow the same theme, they all have his face on as the main focus then they have the bad guys, or the treasure Jones is trying to get, and Indians love interest for each movie. The posters all follow the same colour scheme of red, orange and yellow. This colour scheme associates with Fire, explosions and hot weather/deserts/volcanoes. Many different games have been made from Indian Jones, the most Recent one from 2009 is Lego Indiana Jones 2: the adventure continues. The Lego games Focused more on the funny aspects of the movies to make the game happier for kids. It has drop in/out co-operative gameplay this makes the game easier and simpler for kids. The 3D games are more heavily based on the movies with a much darker colour scheme And gameplay with hand-to-hand combat, use of India’s firearm and use the bullwhip. The cover art for the games is very similar to the movie posters follow the same colour scheme but they focus mainly on Indian Jones instead of side characters this time. They use the same theme tune for all movies and games as it is so iconic everyone knows it and associates it with Indiana Jones instantly.
  • 16. Existing Product: gaming magazines Gaming magazines are a good way of advertising as this is where gamers will find out what the newest games and consoles are. Gaming magazines put the most highly anticipated game on the cover to attract more attention. The cover normally has the main character/avatar from the game, someone that is recognizable or eye catching. They use very big fonts for the title of the magazine and the name of the game on the cover, this makes the two most important parts stand out the from the rest of the magazine. The colour scheme of the covers stick to the same ones as in the game it is advertising, this prevents false advertisement and potential misconception of the game by the reader. In the PC GAMER magazine they keep the same layout for each cover to make the magazine more recognisable at a glance. PC GAMER has the main character of a game on the cover slightly covering part of the name and the name of the game in giant lettering across the middle.
  • 17. Existing Product: Harry Potter There is a very big difference between all the harry potter games and movies. In the games they all have a very bright colour scheme throughout unlike in the movie’s where all the lighting/colours get darker and darker as the movies go on (bottom pic is all the movie scenes put together). The music in harry potter is used in both the movies and games as the theme is one of the most recognisable in movie history. The main form of advertisement for the games is adds on social media to get people talking about it but they don’t need to do much advertising because harry potter is so big it promotes itself. The gameplay in the various games Is role-play so you are either an already existing character or you create a new one. The role-play gives the effect that you really are living in the wizarding world.
  • 18. Research Summary • What have you learned from your research? • I have learned there are many different types of gameplay and they're not all the same as each other • The best way of advertising for a new video game is in gaming magazines and on billboards that intrigue people. • Most popular/iconic movies have multiple video game remakes, and some video games have movies made about or based of them.
  • 19. Research Summary • What aspects of the research will you include within your work? • I like the idea of the game being a bit brighter and happier than the original movie. • I want it to be a 3D game like the Indian Jones ones because I think I will be able to tell the story better with realistic looking people. • I think I’m going to use a magazine as advertisement because you can access them online and, in a shop, so they are the most widely accessible form of advertising.
  • 20. Bibliography Developer. (Year of Release) Game’s Name 1. Nintendo. 1986, The Legend of Zelda 2. Paramount pictures. 1981, Indiana Jones: Raiders of the Lost Ark 3. Lucasarts. 2008, Lego Indian Jones: The Original Adventures 4. Lucasarts. 2009, Indiana Jones and the Staff of Kings 5. Future plc. 1993, PC GAMER 6. Warner Bros. 2002, Harry Potter and the Chamber of secrets 7. EA Bright Light. 2003, Harry Potter: Quidditch world cup
  • 22. Style Sheet I chose this colour scheme because the game will be set in a forest so the earthy colours will work well for that. The blues and purples will be good for the sky to make the world look more mystical/magic. This colour scheme is also Analogous so the colours are next to each other on the colour wheel. Title: https://www.font- generator.com/fonts/Blackflag/?size=70&color=000000&bg=none Title: https://www.font-generator.com/fonts/Angel/ Text: https://www.font- generator.com/fonts/Aerofoil/?size=46&color=000000&bg=none I have chosen these styles of fonts because I want them to look like old/ancient text or scriptures. I think these types of font add to the magical aspect of the game as magic is associated with being old. I chose these colour schemes for the two main characters because I didn’t want to stick to the basic brown/beige schemes you see in most adventure games. The top colour scheme is for Ash who the player of the game will be. The orange scheme is for her rabbit sidekick Krolik.
  • 23. Magazine layouts Magazine cover Magazine name Game name Paige number of game Cover lines I will put the title of the magazine at the top with the picture of the main character over the top of the text as this is a common feature of gaming magazines. The cover lines will be on the bottom half of the cover to they don’t cover up the main image. The page number of the article will be in the bottom right corner so people can go straight to that page if they want.
  • 24. Advert layout the image will be of the main character looking at/standing Infront of the forest its set in because this is common in game adverts. There will be a tag line at the bottom that will intrigue people making them want to play to know more. Information about the game will be at the bottom of the poster so people will know what game consoles they can play it on and when it comes out. The studio logo will be in the bottom left corner so that it is out of the way but will be big enough for people to know what studio its from at a glance.
  • 26. Script Ash: W-where am I? Archer: You’re in the forest of Nirrahess Ash: *confused/questioning* I’m in my dream Archer: no this is all real. Ash you were sent here to embark on a quest to save the prince of Nirrahess. Ash: you want me to save a prince? Can’t he be his own night in shining Armor. Archer: *:/* that’s not how this works… you need to finish the quest to get back to your reality but be careful if you fall asleep you will be sent into another realm with a new mission. Ash: so all I have to do to go home is save a prince?
  • 27. script Archer: yes but things wont be that simple. There are people and creatures that will try to stop you from reaching the prince, you can’t do this alone. Ash: are you coming with me? Archer: no I have a quest of my own. I will send Krolik my most trusted warrior with you. Krolik: it will be an honour to fight alongside you Archer: Krolik has everything you need to complete your quest, the map will lead you to the prince but be careful danger can be lurking at any corner and remember don’t fall asleep.
  • 28. Sound Effects Sound Effect Needed How I Will Create the Sound Foot steps Record someone walking Sword Scrape a stick along the leg of a chair Wind Blow on the top of a bottle Bow and arrow being shot I will use my friends bow & arrow Bird noise’s Record bird’s tweeting in the morning Leaves rustling Walk through some dried up leaves Tree branches creeking Snap some sticks or skewers Fire Crush a plastic bottle Growling Record a dog growling
  • 29. Actors/Locations Actor Role Location for recording piper ash Connor archer Abi Krolik
  • 30. Music Band Name Track Name Link Grigoriy Nuzhny Epical drums 05 Alejandro Magãna Forest Mist whispers Alejandro Magãna Forest treasure Website: https://mixkit.co/free-stock-music/ambient/
  • 31. Contingency What can go wrong? What can you do if it does? One of the actors could drop out or not be able to make it. Make sure I have someone to replace them with on short notice if this happens. Some of the ways I’m making the sound effects could not work. Have a back up way to make the sound or try make a new sound effect The microphone on my phone could break so I can’t record sound effects. Have a spear recording device on hand incase that happens. I might not be able to create the exact look/outfit I want the model to wear in photos for the magazine. Have other outfits in mind to try get the look I’m going for.
  • 32. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? The model could trip over while we are doing the photo shoot Make sure there are no trip hazards around. If they do fall over I will check if they’re ok and if they need a first-aider. I could drop my phone during the photo shoot To avoid this I need to make sure I’m holding the phone properly and have my phone case on so it won’t get damaged if I do drop it. I could hurt myself while recording the sound effects. To avoid hurting myself I will make sure there is someone else there to make sure nothing goes wrong.
  • 34. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 43. Overall strengths and weaknesses of the final package.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  7. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  8. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  9. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  10. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  11. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  12. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  13. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.