Harley Jones 12c
Unit 1 Assignment 3

Game idea/design

For this assignment I intend to create a mind map and mood board for my
game design. The game will be a first person role playing game which will use
open world gameplay. This will be a fictional game based on a zombie
apocalypse which will also make it a survival horror game. The game would
need photorealistic graphics to make it realistic and serious to the gamer and
also give a possible sense of reality.
The game will focus on the journey of an individual survivor of the zombie
apocalypse. I would want the game to cover these various storytelling points
which are: the nature of survival (survival of the fittest) and moralities
between humans, theme of loneliness, isolation, sanity and emotions. When
playing, the gamer must constantly feel on edge and experience what its like
to survive in this situation and environment. The look of the game will be very
dark, gritty and gory.
The open world gameplay will connect with the storyline similar to games
such as: Skyrim, Farcry 3 and the Mass Effect series.
Setting

Mind map

The game setting will be based
in London and the outskirts of
London such as the countryside
which will make the open world
gameplay very big. I used a real
environment to make the game
realistic and believable, other
than using a fictional game
setting which can take the sense
of realism away.

Plot
The plot of the story is focused on a
normal everyday person who tries to
survive the zombie outbreak that has
affected the world. The story starts with
the character Jason Blake trying to get
out of London because of the infection
spreading through the city. The
character flees out of London to the
countryside where he grew up hoping to
find his family, only to find a badass
shotgun and a badass car. The character
is now alone and has lost all hope with
an unknown infection killing millions of
people. Roaming the streets and
abandoned roads the survivor hopes to
find civilization.

Game
ideas

Item/weapon
Throughout the game the character
will be able to find and use a range of
various weapons in the story. However,
I think it is good to give the character a
signature weapon which is an old
double barrel shotgun because
although it is fun to use when killing
zombies it is also a well known and a
common weapon used in the zombie
horror genre in films and games likes
The Evil Dead franchise. I think using
this will grab the attention of gamers
because it will connote more to the
games genre.

Theme

The infected
caused by a virus passed by blood or
saliva, causes a need for human flesh
limitless stamina and speed and has an
instant transformation. Appearance:
bloodshot eyes, pale
complexion, protruding veins and make
snarling noises. Throughout the story
different theories of what created the
virus arise creating a confusion of the
real conclusion.

The game will focus on the journey of an
individual survivor of the zombie
apocalypse. I would want the game to
cover these various storytelling points
which are: the nature of survival (survival
of the fittest) and moralities between
humans (turning on each other murder, rape, cannibalism) theme of
loneliness, isolation, sanity and emotions.
Mind map
RPG
Throughout the game the
character will gain more
experience from using
weapons and driving ect,
which will level up the
character and increase his
strengths. Also,
environmental challenges
such as running will increase
the characters stamina.
The character will have an
inventory which will hold all
the items the player is
currently carrying such as:
weapons, food, apparel etc.

Open world

Game
ideas

The open world gameplay would
allow the player to explore and
discover things around the map such
as finding new weapons and other
missions, this will give the player a
feel of what its like to survive in this
environment from looting
abandoned supermarkets, finding
shelter in houses, meeting other
mysterious survivor's and many
other interactions and obstacles
throughout the game.

The map would look similar to the
one below which is the Grand Theft
Auto 5 map which contains the city
itself and the outskirts that includes
the countryside.

Choices made throughout the
game affect what happens
and what path the character
takes. When interacting with
other characters the player
can choose whether to
commit a renegade action or
good action which will
determine what kind of
character you are.
The player will have a
minimap displayed on
the bottom left corner
of the screen that also
shows health and
stamina.
Lives in a flat in
London on his own
He will be portrayed as an antihero type
of character, he knows the difference
from right and wrong but is also cold and
heartless and uses this attitude to survive.
These are some similar characters from
film and games of which I would like my
character to be alike: Max Payne, Mad
Max,

27 year old working class
man

Has a family living on a farm
where he grew up on the
outskirts of London

Throughout the game the character goes
through emotional changes adapting to the
decaying environment with the new infection
spreading and finds it hard to keep sanity
thinking to be the last person alive. Also
becomes more aggressive and violent.

Character
Jason Blake

I used an ordinary person (working class)
in this game to make the gamer think it
could be anyone in this position and to
relate to. It also gives a realistic sense e.g
not using a character who is a veteran
soldier, I think this makes the player relate
easier and become more interested in the
character and story.
Mood board
Setting
I chose this picture
from the game Fallout
3 because it underlines
the theme of loneliness
in a rotting
environment.

This image shows all
the infected people on
the streets.

This picture shows
the player out of city
and establishes the
size of the free roam
capability
These are some images of the type of environment the game will be set in.
Character/protagonist

Character clothing:

These clothes show he was a
working class man with a jacket
that gives a sense he’s a badass.
Item/weapon

Characters signature
weapons that are
received at the beginning
of the story when the
character journeys to his
parents house where he
grew up in which is in the
country side.

Other weapons
available in the
game.
Vehicles

This vehicle is given to the character
near the start of the story and is
received when the character goes
back to his parents house in the
countryside and finds this old rusty
car in the barn.

I have purposely chosen a rusty
looking car to show how old and
abandoned the car is and that it
hasn’t been used in a long time.

Game ideas

  • 1.
    Harley Jones 12c Unit1 Assignment 3 Game idea/design For this assignment I intend to create a mind map and mood board for my game design. The game will be a first person role playing game which will use open world gameplay. This will be a fictional game based on a zombie apocalypse which will also make it a survival horror game. The game would need photorealistic graphics to make it realistic and serious to the gamer and also give a possible sense of reality. The game will focus on the journey of an individual survivor of the zombie apocalypse. I would want the game to cover these various storytelling points which are: the nature of survival (survival of the fittest) and moralities between humans, theme of loneliness, isolation, sanity and emotions. When playing, the gamer must constantly feel on edge and experience what its like to survive in this situation and environment. The look of the game will be very dark, gritty and gory. The open world gameplay will connect with the storyline similar to games such as: Skyrim, Farcry 3 and the Mass Effect series.
  • 2.
    Setting Mind map The gamesetting will be based in London and the outskirts of London such as the countryside which will make the open world gameplay very big. I used a real environment to make the game realistic and believable, other than using a fictional game setting which can take the sense of realism away. Plot The plot of the story is focused on a normal everyday person who tries to survive the zombie outbreak that has affected the world. The story starts with the character Jason Blake trying to get out of London because of the infection spreading through the city. The character flees out of London to the countryside where he grew up hoping to find his family, only to find a badass shotgun and a badass car. The character is now alone and has lost all hope with an unknown infection killing millions of people. Roaming the streets and abandoned roads the survivor hopes to find civilization. Game ideas Item/weapon Throughout the game the character will be able to find and use a range of various weapons in the story. However, I think it is good to give the character a signature weapon which is an old double barrel shotgun because although it is fun to use when killing zombies it is also a well known and a common weapon used in the zombie horror genre in films and games likes The Evil Dead franchise. I think using this will grab the attention of gamers because it will connote more to the games genre. Theme The infected caused by a virus passed by blood or saliva, causes a need for human flesh limitless stamina and speed and has an instant transformation. Appearance: bloodshot eyes, pale complexion, protruding veins and make snarling noises. Throughout the story different theories of what created the virus arise creating a confusion of the real conclusion. The game will focus on the journey of an individual survivor of the zombie apocalypse. I would want the game to cover these various storytelling points which are: the nature of survival (survival of the fittest) and moralities between humans (turning on each other murder, rape, cannibalism) theme of loneliness, isolation, sanity and emotions.
  • 3.
    Mind map RPG Throughout thegame the character will gain more experience from using weapons and driving ect, which will level up the character and increase his strengths. Also, environmental challenges such as running will increase the characters stamina. The character will have an inventory which will hold all the items the player is currently carrying such as: weapons, food, apparel etc. Open world Game ideas The open world gameplay would allow the player to explore and discover things around the map such as finding new weapons and other missions, this will give the player a feel of what its like to survive in this environment from looting abandoned supermarkets, finding shelter in houses, meeting other mysterious survivor's and many other interactions and obstacles throughout the game. The map would look similar to the one below which is the Grand Theft Auto 5 map which contains the city itself and the outskirts that includes the countryside. Choices made throughout the game affect what happens and what path the character takes. When interacting with other characters the player can choose whether to commit a renegade action or good action which will determine what kind of character you are. The player will have a minimap displayed on the bottom left corner of the screen that also shows health and stamina.
  • 4.
    Lives in aflat in London on his own He will be portrayed as an antihero type of character, he knows the difference from right and wrong but is also cold and heartless and uses this attitude to survive. These are some similar characters from film and games of which I would like my character to be alike: Max Payne, Mad Max, 27 year old working class man Has a family living on a farm where he grew up on the outskirts of London Throughout the game the character goes through emotional changes adapting to the decaying environment with the new infection spreading and finds it hard to keep sanity thinking to be the last person alive. Also becomes more aggressive and violent. Character Jason Blake I used an ordinary person (working class) in this game to make the gamer think it could be anyone in this position and to relate to. It also gives a realistic sense e.g not using a character who is a veteran soldier, I think this makes the player relate easier and become more interested in the character and story.
  • 5.
    Mood board Setting I chosethis picture from the game Fallout 3 because it underlines the theme of loneliness in a rotting environment. This image shows all the infected people on the streets. This picture shows the player out of city and establishes the size of the free roam capability
  • 6.
    These are someimages of the type of environment the game will be set in.
  • 7.
    Character/protagonist Character clothing: These clothesshow he was a working class man with a jacket that gives a sense he’s a badass.
  • 8.
    Item/weapon Characters signature weapons thatare received at the beginning of the story when the character journeys to his parents house where he grew up in which is in the country side. Other weapons available in the game.
  • 9.
    Vehicles This vehicle isgiven to the character near the start of the story and is received when the character goes back to his parents house in the countryside and finds this old rusty car in the barn. I have purposely chosen a rusty looking car to show how old and abandoned the car is and that it hasn’t been used in a long time.