There are different programming paradigms that have evolved over time to make programming languages more expressive and help develop complex systems more easily. These include unstructured programming, procedural programming, modular programming, structured programming, and object-oriented programming. Object-oriented programming models the real world by combining data and functions into objects that interact by sending messages. This helps address some of the problems with previous paradigms like modular programming.
The document discusses the limitations of procedural programming languages and how object-oriented programming (OOP) addresses these limitations. Specifically, it notes that procedural languages have issues with unrestricted access to global data and modeling real-world objects which have both attributes and behaviors. OOP combines data and functions that operate on that data into single units called objects, encapsulating the data and hiding it from direct access. This solves the problems of procedural languages by restricting access to data and more closely modeling real objects.
Ballerina is a modern programming language focused on integration. It aims to make network-aware programming and data processing easier through features like built-in support for network services, clients, listeners and endpoints. The language sits between static and dynamic typing, with a structural and mostly static type system. Concurrency is also designed to be natural for programmers through workers and futures. The language is being developed with an integrated standard library, tools, and runtime to be a complete solution for network-centric applications and microservices.
- Andre Pemmelaar has experience in quantitative finance and uses Julia for statistical arbitrage and algorithmic trading.
- He discusses his journey to adopting Julia including initial skepticism due to immaturity, but finding the language easy to use for reinforcement learning and order book simulation projects.
- Pemmelaar provides tips for introducing Julia to others within an organization, including documenting examples to overcome lack of documentation, choosing a standardized environment to ease troubleshooting, and showing success stories to gain adoption.
A Generic Neural Network Architecture to Infer Heterogeneous Model Transforma...Lola Burgueño
The document discusses a neural network architecture to infer heterogeneous model transformations. It proposes using an encoder-decoder architecture with LSTM networks and attention to transform models represented as trees. The approach is illustrated on two transformations: class to relational models and UML to Java code generation. Results show the neural networks can accurately learn the transformations from examples and generate outputs in reasonable time compared to traditional model transformation techniques.
In this presentation, the most important object oriented topics and features of C# is discussed. The session was presented in 42nd Session of CodeWeekend and it is the 3rd week of C# + CS50 Series of Training.
The document discusses data communication and networking. It covers the effectiveness of data communication which depends on correct delivery, timeliness, jitter, and accuracy. The components of data communication are the message, sender, receiver, transmission medium, and protocol. Data can be represented in various forms including text, numbers, images, audio, and video through different encoding schemes. The flow of data can be simplex, half duplex, or full duplex depending on the direction of communication.
This document discusses object-oriented programming (OOP) and its key concepts. It outlines the evolution from procedural programming to OOP, which treats data as critical elements tied to functions through classes. Some key benefits of OOP include reusability, inheritance, polymorphism, and encapsulation. Popular OOP languages include C++, Smalltalk, and Java, with C++ becoming an industry standard.
There are different programming paradigms that have evolved over time to make programming languages more expressive and help develop complex systems more easily. These include unstructured programming, procedural programming, modular programming, structured programming, and object-oriented programming. Object-oriented programming models the real world by combining data and functions into objects that interact by sending messages. This helps address some of the problems with previous paradigms like modular programming.
The document discusses the limitations of procedural programming languages and how object-oriented programming (OOP) addresses these limitations. Specifically, it notes that procedural languages have issues with unrestricted access to global data and modeling real-world objects which have both attributes and behaviors. OOP combines data and functions that operate on that data into single units called objects, encapsulating the data and hiding it from direct access. This solves the problems of procedural languages by restricting access to data and more closely modeling real objects.
Ballerina is a modern programming language focused on integration. It aims to make network-aware programming and data processing easier through features like built-in support for network services, clients, listeners and endpoints. The language sits between static and dynamic typing, with a structural and mostly static type system. Concurrency is also designed to be natural for programmers through workers and futures. The language is being developed with an integrated standard library, tools, and runtime to be a complete solution for network-centric applications and microservices.
- Andre Pemmelaar has experience in quantitative finance and uses Julia for statistical arbitrage and algorithmic trading.
- He discusses his journey to adopting Julia including initial skepticism due to immaturity, but finding the language easy to use for reinforcement learning and order book simulation projects.
- Pemmelaar provides tips for introducing Julia to others within an organization, including documenting examples to overcome lack of documentation, choosing a standardized environment to ease troubleshooting, and showing success stories to gain adoption.
A Generic Neural Network Architecture to Infer Heterogeneous Model Transforma...Lola Burgueño
The document discusses a neural network architecture to infer heterogeneous model transformations. It proposes using an encoder-decoder architecture with LSTM networks and attention to transform models represented as trees. The approach is illustrated on two transformations: class to relational models and UML to Java code generation. Results show the neural networks can accurately learn the transformations from examples and generate outputs in reasonable time compared to traditional model transformation techniques.
In this presentation, the most important object oriented topics and features of C# is discussed. The session was presented in 42nd Session of CodeWeekend and it is the 3rd week of C# + CS50 Series of Training.
The document discusses data communication and networking. It covers the effectiveness of data communication which depends on correct delivery, timeliness, jitter, and accuracy. The components of data communication are the message, sender, receiver, transmission medium, and protocol. Data can be represented in various forms including text, numbers, images, audio, and video through different encoding schemes. The flow of data can be simplex, half duplex, or full duplex depending on the direction of communication.
This document discusses object-oriented programming (OOP) and its key concepts. It outlines the evolution from procedural programming to OOP, which treats data as critical elements tied to functions through classes. Some key benefits of OOP include reusability, inheritance, polymorphism, and encapsulation. Popular OOP languages include C++, Smalltalk, and Java, with C++ becoming an industry standard.
Csharp expressions, types, variables, control statements of both selection and loops, methods, namespaces, classes, inheritance and polymorphism topics are included in this presentation.
The document discusses object-oriented analysis, design, and programming. It covers topics like use cases, conceptual models, classes, objects, encapsulation, inheritance, polymorphism, interfaces, and access modifiers. The analysis process involves modeling system objects and their interactions. Design refines the analysis models and introduces key concepts. Programming implements the design using languages like C# that support object-oriented principles.
UML 2.0 is a collection of standards and guidelines for creating Unified Modeling Language diagrams to describe and design software systems. It includes several diagram types like class, sequence, activity, and state machine diagrams. Class diagrams describe object relationships, while sequence diagrams show object interactions over time. Activity diagrams display business processes and workflows. General best practices for UML diagrams include avoiding crossed lines, keeping labels horizontal, and organising diagrams systematically.
Oop lec 2(introduction to object oriented technology)Asfand Hassan
The document discusses high-level and low-level programming languages. It explains that high-level languages resemble human languages but must be translated into machine language that CPUs can understand using compilers. Low-level languages like assembly language are closer to machine language. The document also introduces object-oriented programming characteristics like encapsulation, inheritance and polymorphism. It provides examples of classes and objects in C++ and describes relationships between objects like attributes, associations and aggregations.
OOP Unit 1 - Foundation of Object- Oriented Programmingdkpawar
Foundation of object oriented programing-
Introduction to procedural, modular, object-oriented and generic programming techniques
Limitations of procedural programming
Need of object-oriented programming
fundamentals of object-oriented programming:
objects, classes, data members, methods, messages, data encapsulation, data abstraction and information hiding, inheritance, polymorphism.
Inline functions
Function overloading
call by value and call by reference, return by reference,
Object oriented programming (OOP) addresses limitations of procedural programming by dividing programs into objects that encapsulate both data and behaviors. OOP supports features like inheritance, polymorphism, and abstraction. Inheritance allows new classes to inherit attributes and behaviors from parent classes, polymorphism allows the same message to be interpreted differently depending on the object receiving it, and abstraction focuses on essential characteristics without implementation details. These features help make programs more modular, reusable, and maintainable.
This document discusses the key concepts of object-oriented programming (OOP). It covers the basic features of OOP like emphasis on data over procedures, dividing programs into objects, and defining data structures to characterize objects. It also discusses important OOP concepts like classes, encapsulation, inheritance, polymorphism, and dynamic binding. The document provides examples to illustrate these concepts and highlights benefits of the OOP paradigm like code reusability and modularity.
Reading Notes : the practice of programmingJuggernaut Liu
This document summarizes a study group sharing on programming best practices. It discusses topics like style, design, interfaces, debugging, testing, performance, portability, and notation. The speaker, Juggernaut Liu, has 6 years of C# experience and focuses on ideas like using descriptive variable names, commenting code, designing for interfaces to hide implementations, and writing portable code to improve maintainability. Examples are provided throughout to illustrate techniques for writing clean, efficient code.
The document discusses different types of selection structures in C++ programs, including if/else statements, if/else if/else statements, switch statements, and logical operators. It also covers looping structures like while and do-while loops that use logical comparisons to control program flow.
Representation of geometric figuers in BrailleBIJIT GHOSH
Braille is a system that allows blind people to read and write. It was invented in 1821 by Louis Braille and uses a grid of six raised dots that can be felt with fingers. Each Braille character is made up of a unique combination and pattern of raised dots within the grid. The document then describes a proposed software to help blind people generate geometric shapes in Braille by converting shape coordinates into Braille characters that can be printed or embossed.
This document discusses secure communication in network systems. It defines network security as activities that protect a network's usability, reliability, integrity and safety. Secure communication ensures confidentiality by encrypting messages so only the recipient can understand them, authentication to verify identities, and message integrity to ensure messages are not altered. It discusses how authentication can be based on what users know (passwords), have (tokens, cards) or are (biometrics). MACs (message authentication codes) using hash functions with a secret key also ensure message integrity and non-repudiation. The document outlines some principles of implementing network security like layering, limiting access, obscurity and simplicity.
Csharp expressions, types, variables, control statements of both selection and loops, methods, namespaces, classes, inheritance and polymorphism topics are included in this presentation.
The document discusses object-oriented analysis, design, and programming. It covers topics like use cases, conceptual models, classes, objects, encapsulation, inheritance, polymorphism, interfaces, and access modifiers. The analysis process involves modeling system objects and their interactions. Design refines the analysis models and introduces key concepts. Programming implements the design using languages like C# that support object-oriented principles.
UML 2.0 is a collection of standards and guidelines for creating Unified Modeling Language diagrams to describe and design software systems. It includes several diagram types like class, sequence, activity, and state machine diagrams. Class diagrams describe object relationships, while sequence diagrams show object interactions over time. Activity diagrams display business processes and workflows. General best practices for UML diagrams include avoiding crossed lines, keeping labels horizontal, and organising diagrams systematically.
Oop lec 2(introduction to object oriented technology)Asfand Hassan
The document discusses high-level and low-level programming languages. It explains that high-level languages resemble human languages but must be translated into machine language that CPUs can understand using compilers. Low-level languages like assembly language are closer to machine language. The document also introduces object-oriented programming characteristics like encapsulation, inheritance and polymorphism. It provides examples of classes and objects in C++ and describes relationships between objects like attributes, associations and aggregations.
OOP Unit 1 - Foundation of Object- Oriented Programmingdkpawar
Foundation of object oriented programing-
Introduction to procedural, modular, object-oriented and generic programming techniques
Limitations of procedural programming
Need of object-oriented programming
fundamentals of object-oriented programming:
objects, classes, data members, methods, messages, data encapsulation, data abstraction and information hiding, inheritance, polymorphism.
Inline functions
Function overloading
call by value and call by reference, return by reference,
Object oriented programming (OOP) addresses limitations of procedural programming by dividing programs into objects that encapsulate both data and behaviors. OOP supports features like inheritance, polymorphism, and abstraction. Inheritance allows new classes to inherit attributes and behaviors from parent classes, polymorphism allows the same message to be interpreted differently depending on the object receiving it, and abstraction focuses on essential characteristics without implementation details. These features help make programs more modular, reusable, and maintainable.
This document discusses the key concepts of object-oriented programming (OOP). It covers the basic features of OOP like emphasis on data over procedures, dividing programs into objects, and defining data structures to characterize objects. It also discusses important OOP concepts like classes, encapsulation, inheritance, polymorphism, and dynamic binding. The document provides examples to illustrate these concepts and highlights benefits of the OOP paradigm like code reusability and modularity.
Reading Notes : the practice of programmingJuggernaut Liu
This document summarizes a study group sharing on programming best practices. It discusses topics like style, design, interfaces, debugging, testing, performance, portability, and notation. The speaker, Juggernaut Liu, has 6 years of C# experience and focuses on ideas like using descriptive variable names, commenting code, designing for interfaces to hide implementations, and writing portable code to improve maintainability. Examples are provided throughout to illustrate techniques for writing clean, efficient code.
The document discusses different types of selection structures in C++ programs, including if/else statements, if/else if/else statements, switch statements, and logical operators. It also covers looping structures like while and do-while loops that use logical comparisons to control program flow.
Representation of geometric figuers in BrailleBIJIT GHOSH
Braille is a system that allows blind people to read and write. It was invented in 1821 by Louis Braille and uses a grid of six raised dots that can be felt with fingers. Each Braille character is made up of a unique combination and pattern of raised dots within the grid. The document then describes a proposed software to help blind people generate geometric shapes in Braille by converting shape coordinates into Braille characters that can be printed or embossed.
This document discusses secure communication in network systems. It defines network security as activities that protect a network's usability, reliability, integrity and safety. Secure communication ensures confidentiality by encrypting messages so only the recipient can understand them, authentication to verify identities, and message integrity to ensure messages are not altered. It discusses how authentication can be based on what users know (passwords), have (tokens, cards) or are (biometrics). MACs (message authentication codes) using hash functions with a secret key also ensure message integrity and non-repudiation. The document outlines some principles of implementing network security like layering, limiting access, obscurity and simplicity.
Refactoring for Design Smells - ICSE 2014 TutorialTushar Sharma
This document discusses design smells in software and their impact on quality. It begins with an introduction to design quality, technical debt, and design smells. It then provides a catalog of various design smells organized by principles of abstraction, encapsulation, modularization, and hierarchy. For each smell, it provides examples from code and discusses corresponding refactoring techniques. It also discusses how smells are interrelated and how understanding their ecosystem is important for improving design quality in practice. The key takeaways are repaying technical debt through refactoring design smells to improve changeability, understandability and other quality attributes.
Comparison Study of Decision Tree Ensembles for RegressionSeonho Park
Nowadays, decision tree ensemble methods are widely used for solving classification and regression problem due to their rigorousness and robustness. To compare with classification, the performance in regression problem so far has not been yet addressed in detail. In this presentation, we review the state-of-art decision tree ensemble methodology in scikit-learn and xgboost for regression. Also, empirical study results are illustrated to compare their performance and computational efficiency.
On-line handwriting recognition involves converting handwriting as it is written on a digitizer to digital text, while off-line recognition converts static images of handwriting. Both techniques face challenges from variability in handwriting styles. Current methods use feature extraction and neural networks, but do not match human-level recognition abilities. Handwriting recognition remains an important but difficult area of research.
This document provides an introduction and overview of data structures and algorithms. It begins by outlining the topics that will be covered, including data structures, algorithms, abstract data types, and object-oriented programming. It then defines what a data structure is and provides examples. Different types of data structures are discussed, including linear structures like lists, queues, and stacks, as well as non-linear structures like trees, graphs, and hash tables. The document also defines what an algorithm is and discusses why algorithms are important. It provides examples of successful algorithms and discusses the need for correctness and efficiency in algorithms. The relationship between programs, data structures, and algorithms is also briefly explained.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
The document discusses object-oriented programming and how it relates to assembling a computer system from components. It states that object-oriented programming works similarly by making a program up of different self-contained objects that can communicate with each other in predefined ways, just like computer components fit together and communicate. It then provides a problem statement for building an order management system and outlines the contents to be covered related to basic C++ concepts.
This document provides an introduction to the CSC112 Algorithms and Data Structures lecture. It discusses the need for data structures to organize data efficiently and enable more complex applications. Different types of data structures are presented, including linear structures like arrays, lists, queues and stacks, as well as non-linear structures like trees and graphs. Key data structure operations like traversing, searching, inserting and deleting records are also outlined. The document emphasizes that the choice of data structure and algorithm can significantly impact a program's efficiency and performance.
Data structures and algorithms Module-1.pdfDukeCalvin
This document provides an introduction to the course "Introduction to Data Structures and Algorithms". The course objectives are for students to learn basic static and dynamic data structures, analyze algorithms in terms of time and memory complexity, and understand the advantages and disadvantages of different algorithms and data structures. The document then discusses what algorithms are, their key characteristics, and why understanding algorithms and data structures is important for solving computational problems efficiently. It also defines what data structures are and why they are needed to organize large amounts of data.
C++ is a middle-level programming language developed by Bjarne Stroustrup starting in 1979 at Bell Labs. C++ runs on a variety of platforms, such as Windows, Mac OS, and the various versions of UNIX
Most C++ compilers don't care what extension you give your source code, but if you don't specify otherwise, many will use .cpp by default
Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have respective Operating Systems.
The document introduces data structures and algorithms, explaining that a good computer program requires both an efficient algorithm and an appropriate data structure. It defines data structures as organized ways to store and relate data, and algorithms as step-by-step processes to solve problems. Additionally, it discusses why studying data structures and algorithms is important for developing better programs and software applications.
The document provides an overview of various programming techniques including procedural programming, modular programming, and object-oriented programming. It then discusses key concepts in C++ like data types, variables, constants, input/output streams, and basic program structure. A sample "Hello World" program is included and explained to demonstrate fundamental C++ syntax and program execution.
This document discusses object query language (OQL) and the six-layer architecture model for object-oriented databases. It provides an overview of OQL, describing how it is based on SQL but extends it to support object-oriented notions. It also outlines the main components of the six-layer model - the interaction layer, application layer, administrative layer, security layer, virtual layer, and paging layer - and describes their basic responsibilities in managing and securing object-oriented data. Finally, it briefly lists some disadvantages of object-oriented database management systems.
Skills that are adequate to build a small system will not suffice to build a larger system. This slidedeck was used in a talk where the differences were highlighted and methods and techniques to build large systems recommended.
This document discusses object-oriented thinking and design. It emphasizes thinking in terms of objects and their interfaces rather than implementation details. The key points made include:
- Properly designed classes have an interface that defines what users need to access and an implementation that is hidden from users.
- Interfaces should be designed to be abstract rather than concrete so classes are more reusable.
- Classes should provide the minimal necessary interface to users and only what they need to know to use the class.
- Implementation details should be able to change without affecting how users interface with the class.
Thread vs Process
scheduling
synchronization
The thread begins execution with the C/C run-time library startup code.
The startup code calls your main or WinMain and execution continues until the main function returns and the C/C library code calls ExitProcess.
Reflection is the ability of a managed code to read its own metadata for the purpose of finding assemblies, modules and type information at runtime. The classes that give access to the metadata of a running program are in System.Reflection.
System.Reflection namespace defines the following types to analyze the module's metadata of an assembly:
Assembly, Module, Enum, ParameterInfo, MemberInfo, Type, MethodInfo, ConstructorInfo, FieldInfo, EventInfo, and PropertyInfo
Clan code is extremely essential to build scalable application which can be maintained quite easily and improved further
Slide was prepared with contribution to my colleague
and i thank them for the help!
The document discusses different levels of cohesion in software engineering design from lowest to highest. Coincidental cohesion occurs when parts are only related by location in code. Logical and temporal cohesion involve elements related logically or in time. Procedural cohesion relates elements by execution order. Communicational cohesion performs actions on the same data. Sequential cohesion has the output of one function as input to the next. Functional cohesion contains all elements essential to a single computation. Higher cohesion like functional is ideal, while lower forms like coincidental should be avoided.
The economies of scaling software - Abdel Remanijaxconf
This document discusses quantifying the scalability of software. It recommends instrumenting code from the beginning to collect monitoring data on application health, the entire cluster, and individual nodes' system resources. This allows measuring how well a system can handle increasing load and evolving constraints.
Database means collection of inter-related data and relationships among those data. dbms means set of programs to access those data. The structure of dbms contains two components, They query processor and storage manager.
This document discusses quantifying the scalability of software. It recommends instrumenting code from the beginning to collect monitoring data on application health, the entire cluster, and individual nodes' system resources. This allows measuring how well a system can handle increasing load and evolving constraints.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Meeple centred design - Board Game AccessibilityMichael Heron
Delivered at the UK Games Expo on Friday 1st of June, 2018 . In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important - not just for its own sake, but for all of us.
Pages referenced here:
Meeple Like Us: http://meeplelikeus.co.uk
The Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Eighteen Months of Meeple Like Us:
http://meeplelikeus.co.uk/eighteen-months-of-meeple-like-us-an-exploration-into-the-state-of-board-game-accessibility/
Meeple Centred Design: http://meeplelikeus.co.uk/meeple-centred-design-a-heuristic-toolkit-for-evaluating-the-accessibility-of-tabletop-games/
This document discusses the challenges of defining and identifying plagiarism in programming coursework submissions. It notes that software engineering best practices like code reuse and standard algorithms/patterns can conflict with academic definitions of plagiarism. It also examines ethics issues around methods for identifying plagiarism in code, and recommends as good practice notifying students of potential mini-vivas in advance and giving them access to annotated transcripts before misconduct hearings. The overall aim is to have a fair and balanced approach that considers the complexities of programming assignments and students' perspectives.
Accessibility Support with the ACCESS FrameworkMichael Heron
The ACCESS Framework aims to improve accessibility support by making it more accessible itself. It uses plug-ins to identify usability issues and automatically make corrections to address them. Users provide feedback to reinforce helpful changes. Evaluation found the framework improved performance on mouse tasks and users understood and accepted its approach after using it. Future work focuses on additional input methods, cross-platform support, and community involvement.
ACCESS: A Technical Framework for Adaptive Accessibility SupportMichael Heron
The document describes ACCESS, an open source framework that aims to provide accessibility support for older and less experienced computer users by automatically configuring the operating system based on a user's interactions. The framework uses plugins that monitor user behavior and can make changes like increasing mouse click thresholds. Experimental results found users found the tool beneficial and non-intrusive. Future work includes adding real-time correction and addressing security/trust issues before broader deployment.
This document discusses authorship and collaboration in multiplayer online text-based games (MUDs). It notes that MUDs have no single author and evolve continuously through contributions from many developers and players over long periods of time. Determining authorial intent is difficult as control and direction change hands frequently. The code infrastructure is built and maintained by many, influencing but not dictating the narrative elements added by others. Players also influence the game's direction through feedback and invested time. Thus MUDs frustrate traditional notions of a fixed work with a single author.
This document discusses object inheritance in systems analysis and design. It covers key concepts like inheritance, composition, aggregation, and the relationships between classes. It explains how inheritance allows classes to inherit attributes and behaviors from parent classes, and how child classes can specialize or extend parent classes through overriding and adding new functionality. The document also discusses the differences between single and multiple inheritance and how inheritance is implemented in languages like Java and .NET.
Rendering involves several steps: identifying visible surfaces, projecting surfaces onto the viewing plane, shading surfaces appropriately, and rasterizing. Rendering can be real-time, as in games, or non-real-time, as in movies. Real-time rendering requires tradeoffs between photorealism and speed, while non-real-time rendering can spend more time per frame. Lighting is an important part of rendering, as the interaction of light with surfaces through illumination, reflection, shading, and shadows affects realism.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
UI5con 2024 - Keynote: Latest News about UI5 and it’s EcosystemPeter Muessig
Learn about the latest innovations in and around OpenUI5/SAPUI5: UI5 Tooling, UI5 linter, UI5 Web Components, Web Components Integration, UI5 2.x, UI5 GenAI.
Recording:
https://www.youtube.com/live/MSdGLG2zLy8?si=INxBHTqkwHhxV5Ta&t=0
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
When it is all about ERP solutions, companies typically meet their needs with common ERP solutions like SAP, Oracle, and Microsoft Dynamics. These big players have demonstrated that ERP systems can be either simple or highly comprehensive. This remains true today, but there are new factors to consider, including a promising new contender in the market that’s Odoo. This blog compares Odoo ERP with traditional ERP systems and explains why many companies now see Odoo ERP as the best choice.
What are ERP Systems?
An ERP, or Enterprise Resource Planning, system provides your company with valuable information to help you make better decisions and boost your ROI. You should choose an ERP system based on your company’s specific needs. For instance, if you run a manufacturing or retail business, you will need an ERP system that efficiently manages inventory. A consulting firm, on the other hand, would benefit from an ERP system that enhances daily operations. Similarly, eCommerce stores would select an ERP system tailored to their needs.
Because different businesses have different requirements, ERP system functionalities can vary. Among the various ERP systems available, Odoo ERP is considered one of the best in the ERp market with more than 12 million global users today.
Odoo is an open-source ERP system initially designed for small to medium-sized businesses but now suitable for a wide range of companies. Odoo offers a scalable and configurable point-of-sale management solution and allows you to create customised modules for specific industries. Odoo is gaining more popularity because it is built in a way that allows easy customisation, has a user-friendly interface, and is affordable. Here, you will cover the main differences and get to know why Odoo is gaining attention despite the many other ERP systems available in the market.
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.
SMS API Integration in Saudi Arabia| Best SMS API ServiceYara Milbes
Discover the benefits and implementation of SMS API integration in the UAE and Middle East. This comprehensive guide covers the importance of SMS messaging APIs, the advantages of bulk SMS APIs, and real-world case studies. Learn how CEQUENS, a leader in communication solutions, can help your business enhance customer engagement and streamline operations with innovative CPaaS, reliable SMS APIs, and omnichannel solutions, including WhatsApp Business. Perfect for businesses seeking to optimize their communication strategies in the digital age.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
UI5con 2024 - Bring Your Own Design SystemPeter Muessig
How do you combine the OpenUI5/SAPUI5 programming model with a design system that makes its controls available as Web Components? Since OpenUI5/SAPUI5 1.120, the framework supports the integration of any Web Components. This makes it possible, for example, to natively embed own Web Components of your design system which are created with Stencil. The integration embeds the Web Components in a way that they can be used naturally in XMLViews, like with standard UI5 controls, and can be bound with data binding. Learn how you can also make use of the Web Components base class in OpenUI5/SAPUI5 to also integrate your Web Components and get inspired by the solution to generate a custom UI5 library providing the Web Components control wrappers for the native ones.
Mobile app Development Services | Drona InfotechDrona Infotech
Drona Infotech is one of the Best Mobile App Development Company In Noida Maintenance and ongoing support. mobile app development Services can help you maintain and support your app after it has been launched. This includes fixing bugs, adding new features, and keeping your app up-to-date with the latest
Visit Us For :
What to do when you have a perfect model for your software but you are constrained by an imperfect business model?
This talk explores the challenges of bringing modelling rigour to the business and strategy levels, and talking to your non-technical counterparts in the process.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
Malibou Pitch Deck For Its €3M Seed Roundsjcobrien
French start-up Malibou raised a €3 million Seed Round to develop its payroll and human resources
management platform for VSEs and SMEs. The financing round was led by investors Breega, Y Combinator, and FCVC.
How Can Hiring A Mobile App Development Company Help Your Business Grow?ToXSL Technologies
ToXSL Technologies is an award-winning Mobile App Development Company in Dubai that helps businesses reshape their digital possibilities with custom app services. As a top app development company in Dubai, we offer highly engaging iOS & Android app solutions. https://rb.gy/necdnt
2. Introduction
• In today’s lecture we are going to round off our discussion of
programming with a revision of topics.
• The theoretical side of these at least.
• This relates to the examination portion of the module.
• Important to understand the concepts for this.
• Code of secondary importance.
3. What Is A Program?
• A program is a series of statements to the computer.
• Computers are stupid
• Humans are clever
• Need to ‘talk down’ to the computer
• Process of arriving at a working program very complicated.
• Involves the interaction of many skills.
4. Representing Information
• Information in a computer program is represented by
variables.
• These are stored in the computer’s memory.
• Variables stand in place of literal values.
• We don’t know what they will be when we run the program.
• Used to deal with ambiguity.
• Can be many different types.
5. Flow of Execution
• All programs have a flow of execution.
• This determines in what order the code statements are executed.
• By default, flow of execution is sequential.
• Statements are executed one after the other.
• We have access to many flow control operations to change
that.
• These permit us to change the order in which code is executed.
6. Flow of Execution
• Repetition structures are used to repeat sections of code.
• They fall into two categories.
• Unbounded loops, when we don’t know how many times to
iterate.
• Bounded loops, when we do.
• For loops are bounded loops.
• While loops are unbounded loops.
• Also exist a do-while loop, with more situational use.
7. Flow of Execution
• Selection structures allow us to choose between different
paths of execution.
• If lets us provide code that might be executed if conditions are
met.
• If-else lets us provide between two mutually exclusive course of
action.
• If-Else if allows for more fine-grained control.
• Switch statement exists as a syntactic nicety.
• It makes code more readable.
8. Arrays
• Representing data as single variables very limited.
• Many real world situations require something more
comprehensive.
• Arrays exist as a collection of related data.
• A list of names, a list of ages, etc
• Arrays are syntatically amenable to manipulation with other
structures.
• For loops in particular.
9. Arrays
• Arrays serve as the basis for more complicated data
structures.
• They can be 1D, 2D, or as many dimensions as we like.
• Arrays are made up of elements which are identified by
indices.
• The number of indices is dependant on how many dimensions
the array has.
• It’s like a variable with many different compartments.
10. Functions
• Incorporating all program code into a single main function is
very limited.
• Hard to write
• Hard to read
• Hard to maintain
• Functions allow us to split up the functionality between
smaller units.
• Functions, or methods
• Same thing with different names.
11. Functions
• Functions are uniquely identified by their signatures.
• Their name, and the order and type of their parameters.
• Parameters get sent into functions as a way of providing
information.
• Functions can return a value to their calling function.
• To give information back.
12. Functions and Variables
• Functions introduce a new issue with regards to variables.
• That of Scope
• In a program, variables have one of three kinds of scope.
• Local
• Global
• Class-wide
13. Pointers
• Variables represent an abstraction.
• They are not the memory addresses, but the contents of the
memory addresses.
• Pointers allow us to access memory locations directly.
• Useful for several reasons.
• Works through the use of two operators
• *, which is the dereference operator
• &, which is the reference operator.
14. Program Correctness
• Most programs are not very correct.
• They crash, or misbehave.
• It’s very hard to create correct computer programs.
• Beyond the ability of Mortal Ken
• This a direct result of the way digital data is represented.
• We can take a structured, systematic approach to this.
• By creating and following a testing strategy
15. Testing
• Testing breaks down into two key families.
• Black box testing, which tests only inputs and outputs.
• White box testing, which tests only the flow of execution through
the program.
• Testing based on the creation of test cases.
• These stress ‘high risk’ parts of the system.
• A good testing strategy is one designed to uncover flaws.
16. Debugging
• Getting a program running is the easy thing.
• Getting it working is more difficult.
• Debugging is a complex task requiring patience and a
particular mindset.
• It involves tracking down often complex misbehavior.
• It is a process intricately linked to programming.
• But a separate and distinct step.
17. Objects
• C++ is an object oriented language.
• This introduces new difficulties in development.
• Object oriented programming is built on two main structures.
• The class, which is a blueprint
• The object, which is a specific instance of a class.
• Classes define our structural side of the program.
• Objects define our dynamic side.
18. Objects and Classes
• Classes sit idle until we create objects from them.
• This process is called instantiation.
• The class defines the structure.
• The attributes
• The methods
• The object defines the state.
• The value each of the attributes has.
19. Encapsulation
• Good object design is very difficult.
• It takes years and years of practise and making mistakes.
• Some principles exist to aid in design.
• Encapsulation is the principle of tying data and the methods that act
on that data together.
• We can protect the delicate innards of an object using visibility
modifiers on the data.
• Private, Public, Protected
• The set of public methods exposed defines the object’s interface.
20. Inheritance
• Inheritance is the technique of allowing one class to
incorporate methods and attributes defined in another.
• The child class inherits the methods and attributes of the parent.
• Useful for many reasons.
• Maintenance
• Reusability
• Cohesion of interface
21. Object Design
• Hard to assess a particular object hierarchy.
• Some metrics exist
• Cohesion
• Coupling
• Impact of Change
• Important to create objects in the right way.
• Black box design
• Incorporate placeholders
• Compile early and often
22. File Handling
• Input and Output in C++ is handled via streams for the most
part.
• cout and cin are examples of streams.
• File I/O in C++ is handled as an extension of this idea.
• Create an appropriate object
• Manipulate it using << and >>
• Close it when you’re done
23. Stream I/O
• Streams in C++ are very versatile.
• They can be manipulated using stream manipulators.
• Techniques are shared between keyboard / monitor I/O and
file I/O
• What works for one will work for the other.
• This is powered by inheritance.
• They all inherit from the same basic structure.
24. Parsing
• Most of the data you pull into a system will not be in a format
suitable for processing.
• Necessary to parse data into a suitable format.
• Various parsing routines exist.
• Tokenization
• Object representation
• Data conversion
• Usually necessary to ‘roll your own’
• Data representation is too important to leave to ‘off the shelf’
solutions.
25. Summary
• Summarising a summary of the module is a crazy thing to do
• So instead I will put some jokes.
• Two fish are in a tank. One turns to the other and says ‘Do you
know how to drive this thing?’
• The other says ‘My word! A talking fish!’
• Have you heard about the new pirate movie? It’s rated
AaaaAaaaaAaarrrrRrr!