The ACCESS Framework aims to improve accessibility support by making it more accessible itself. It uses plug-ins to identify usability issues and automatically make corrections to address them. Users provide feedback to reinforce helpful changes. Evaluation found the framework improved performance on mouse tasks and users understood and accepted its approach after using it. Future work focuses on additional input methods, cross-platform support, and community involvement.
Extreme Programming의 개요에 대해 설명한 문서입니다.
여기 나와있는 그림은 (넘기고) 이 책의 2장의 첫번째 페이지에서 나오는 그림인데요,
저는 처음 이 그림의 밑에 나와있는 설명을 보고 무슨 말인지 전혀 이해하지 못했습니다.
한국어로 직역하면, 개발자로서 우리는 extreme programmin이 마을의 유일한 게임이 아님을 기억해야한다, 입니다. 이게 도대체 무슨 말인가 싶어서 검색해보았더니/only game in town은 일종의 관용어구로 유일한 선택지나 최선의 선택지라는 뜻이 있었습니다. 즉, 개발자로서 우리는 extreme programming이 유일한 선택지가 아니라는 것을 기억해야한다는 말이죠. 이게 무슨 말인지 이제부터 알아보겠습니다./위키에 의하면, Extreme Programming은 계속해서 변화하는 고객의 요구사항에도 높은 퀄러티의 소프트웨어를 개발하고, 개발 팀의 삶의 질을 보장하는데 목적이 있는 애자일 소프트웨어 개발 프레임워크입니다. /Extreme Programming은 소프트웨어 요구사항이 동적으로 변화하는 경우,
새로운 기술로 마감 시한이 정해져있는 프로젝트를 하는 경우,
소규모의 공동으로 개발하는 팀의 경우 등의 상황에서 사용하기 적합한 방법입니다.
아까 Introduction에서 말씀드렸던 것 처럼 XP가 모든 상황에서 적합한 방법은 아닙니다.
이 페이지의 두번째 링크를 보면, XP가 언제 적합하지 않은지 나와있으니 궁금하신 분은 후에 확인하셔도 좋을 것 같습니다.
/Extreme Programming은 팀워크를 강조하는데요,
Extreme Programming이 소프트웨어의 퀄러티를 개선시키는데는 다섯가지의 방법이 있습니다. 의사소통과 단순성, 피드백, 존중 그리고 용기입니다. 일종의 핵심 가치라고도 할 수 있습니다.
/Extreme Programming의 핵심가치를 하나씩 설명해보겠습니다.
첫번째로 커뮤니케이션, 소프트웨어 개발은 본질적으로 축구나 야구와 같은 팀 스포츠와 같다고 볼 수 있습니다. 우리는 충분한 의사소통을 통해, 팀 구성원 한명 한명이 다른 팀 구성원들에게 지식을 전달해야합니다. 의사소통이 제대로 되지 않는 팀은 쉽게 어긋나고 말죠.
두번째로 단순성은 우리가 할 수 있는, 알고 있는 요구사항만을 다루는 것을 의미합니다. 고객이 어떤 것을 요구할 것 같다는, 미래를 예측하는 행동을 하지 않는 것입니다. 이는 낭비를 가능한 한 피하고, 가능한한 시스템설계를 단순하게 유지하는 등 절대적으로 필요한 일만을 하는 것입니다.
세번째로 피드백은, 팀원 각자들이 해온 노력들을 꾸준히 피드백을 함으로써 어떤 분야를 더 개선해야 할지 발견할 수 있게 하는 것입니다.
마지막으로 용기와 존중입니다. Extreme Programming에서 Extreme은 한국어로 하면 ‘극단적인'이라는 의미를 가지고 있습니다. 팀의 효율성을 저하시키는 조직의 문제를 제기하려면 용기가 필요합니다. 또한 작동하지 않는 것을 개발하는 것을 멈추고 다른 것을 시도하는 것 또한 용기를 필요로 합니다. 수락하기 어려운 경우에도 피드백을 수락하고 그를 행동으로 옮기는 데도 용기를 필요로 합니다.
팀원들은 서로 의사소통을 하고 피드백을 제공하고 수락하며 협력하기 위해 서로를 존중해야 합니다.
/(Practice : 관행)
이 페이지에 나와있는 12가지의 리스트는 소프트웨어 개발 관행입니다.
전부 다 소개하기에는 너무 많은 것 같아서 우리에게 익숙한 Refactoring에 대한 상세 설명만 준비했습니다. 나머지 관행들에 대해서는 책을 읽으시면 자세한 설명을 찾을 수 있습니다.
/(Practice : 관행)
아마 대부분의 분들이 많이 들어봤을 단어인데요,
코드를 작성하고나면 종종 내가 왜 이런식으로 코드를 짰지? 하고 당황할정도로 엉망진창인 코드를 발견하게 되기도 합니다.
extreme programming은 잦은 리팩토링을 통해 코드를 최대한 깨끗하고 단순하게 유지합니다.
리팩토링이란 시스템의, 프로그램의 동작에는 영향을 주지 않으면서 프로그램의 구조에는 변화를 주는 개선 방식입니다. 각각의 변화는 사소한 것이며, 우리는 리팩토링을 완료한 후에 우리가 어떤 동작에 영향을 주지 않았는지 확인을 하기 위해 유닛 테스트를 진행합니다.
리팩토링은 개발도중 지속적으로 진행되며, 이를 통해 아까 언급했던 것처럼 코드를 최대한 깨끗하고 단순하게 유지할 수 있습니다.
/마지막으로 결론입니다.
extreme programming은 앞에서 소개한 다섯가지의 가치를 기반으로한 소프트웨어 개발 방법론입니다. 이 가치들은 팀을 하나로 묶어주며, 서로에게 충분한 피드백을 함으로써 현재 팀원 자신의 위치를 직시하게 하고, 관행들을 고유한 상황에 맞게 조율할 수 있도록 합니다.
프로젝트를 진행하는 대부분의 팀들이 XP를 그대로 사용할 수 있지만, 몇몇 팀들은 관행을 추가하거나 수정함으로써 적용시킬 수 있습니다.
Extreme Programming의 개요에 대해 설명한 문서입니다.
여기 나와있는 그림은 (넘기고) 이 책의 2장의 첫번째 페이지에서 나오는 그림인데요,
저는 처음 이 그림의 밑에 나와있는 설명을 보고 무슨 말인지 전혀 이해하지 못했습니다.
한국어로 직역하면, 개발자로서 우리는 extreme programmin이 마을의 유일한 게임이 아님을 기억해야한다, 입니다. 이게 도대체 무슨 말인가 싶어서 검색해보았더니/only game in town은 일종의 관용어구로 유일한 선택지나 최선의 선택지라는 뜻이 있었습니다. 즉, 개발자로서 우리는 extreme programming이 유일한 선택지가 아니라는 것을 기억해야한다는 말이죠. 이게 무슨 말인지 이제부터 알아보겠습니다./위키에 의하면, Extreme Programming은 계속해서 변화하는 고객의 요구사항에도 높은 퀄러티의 소프트웨어를 개발하고, 개발 팀의 삶의 질을 보장하는데 목적이 있는 애자일 소프트웨어 개발 프레임워크입니다. /Extreme Programming은 소프트웨어 요구사항이 동적으로 변화하는 경우,
새로운 기술로 마감 시한이 정해져있는 프로젝트를 하는 경우,
소규모의 공동으로 개발하는 팀의 경우 등의 상황에서 사용하기 적합한 방법입니다.
아까 Introduction에서 말씀드렸던 것 처럼 XP가 모든 상황에서 적합한 방법은 아닙니다.
이 페이지의 두번째 링크를 보면, XP가 언제 적합하지 않은지 나와있으니 궁금하신 분은 후에 확인하셔도 좋을 것 같습니다.
/Extreme Programming은 팀워크를 강조하는데요,
Extreme Programming이 소프트웨어의 퀄러티를 개선시키는데는 다섯가지의 방법이 있습니다. 의사소통과 단순성, 피드백, 존중 그리고 용기입니다. 일종의 핵심 가치라고도 할 수 있습니다.
/Extreme Programming의 핵심가치를 하나씩 설명해보겠습니다.
첫번째로 커뮤니케이션, 소프트웨어 개발은 본질적으로 축구나 야구와 같은 팀 스포츠와 같다고 볼 수 있습니다. 우리는 충분한 의사소통을 통해, 팀 구성원 한명 한명이 다른 팀 구성원들에게 지식을 전달해야합니다. 의사소통이 제대로 되지 않는 팀은 쉽게 어긋나고 말죠.
두번째로 단순성은 우리가 할 수 있는, 알고 있는 요구사항만을 다루는 것을 의미합니다. 고객이 어떤 것을 요구할 것 같다는, 미래를 예측하는 행동을 하지 않는 것입니다. 이는 낭비를 가능한 한 피하고, 가능한한 시스템설계를 단순하게 유지하는 등 절대적으로 필요한 일만을 하는 것입니다.
세번째로 피드백은, 팀원 각자들이 해온 노력들을 꾸준히 피드백을 함으로써 어떤 분야를 더 개선해야 할지 발견할 수 있게 하는 것입니다.
마지막으로 용기와 존중입니다. Extreme Programming에서 Extreme은 한국어로 하면 ‘극단적인'이라는 의미를 가지고 있습니다. 팀의 효율성을 저하시키는 조직의 문제를 제기하려면 용기가 필요합니다. 또한 작동하지 않는 것을 개발하는 것을 멈추고 다른 것을 시도하는 것 또한 용기를 필요로 합니다. 수락하기 어려운 경우에도 피드백을 수락하고 그를 행동으로 옮기는 데도 용기를 필요로 합니다.
팀원들은 서로 의사소통을 하고 피드백을 제공하고 수락하며 협력하기 위해 서로를 존중해야 합니다.
/(Practice : 관행)
이 페이지에 나와있는 12가지의 리스트는 소프트웨어 개발 관행입니다.
전부 다 소개하기에는 너무 많은 것 같아서 우리에게 익숙한 Refactoring에 대한 상세 설명만 준비했습니다. 나머지 관행들에 대해서는 책을 읽으시면 자세한 설명을 찾을 수 있습니다.
/(Practice : 관행)
아마 대부분의 분들이 많이 들어봤을 단어인데요,
코드를 작성하고나면 종종 내가 왜 이런식으로 코드를 짰지? 하고 당황할정도로 엉망진창인 코드를 발견하게 되기도 합니다.
extreme programming은 잦은 리팩토링을 통해 코드를 최대한 깨끗하고 단순하게 유지합니다.
리팩토링이란 시스템의, 프로그램의 동작에는 영향을 주지 않으면서 프로그램의 구조에는 변화를 주는 개선 방식입니다. 각각의 변화는 사소한 것이며, 우리는 리팩토링을 완료한 후에 우리가 어떤 동작에 영향을 주지 않았는지 확인을 하기 위해 유닛 테스트를 진행합니다.
리팩토링은 개발도중 지속적으로 진행되며, 이를 통해 아까 언급했던 것처럼 코드를 최대한 깨끗하고 단순하게 유지할 수 있습니다.
/마지막으로 결론입니다.
extreme programming은 앞에서 소개한 다섯가지의 가치를 기반으로한 소프트웨어 개발 방법론입니다. 이 가치들은 팀을 하나로 묶어주며, 서로에게 충분한 피드백을 함으로써 현재 팀원 자신의 위치를 직시하게 하고, 관행들을 고유한 상황에 맞게 조율할 수 있도록 합니다.
프로젝트를 진행하는 대부분의 팀들이 XP를 그대로 사용할 수 있지만, 몇몇 팀들은 관행을 추가하거나 수정함으로써 적용시킬 수 있습니다.
Learn about Propotype Model and how to use it. This was made during our 3rd Year in Eastern Visayas State University - Main Campus, Tacloban City, Leyte
Created by:
Acejo, Rhealyn
Udtohan, Noemi
Program versus Software, Software Characteristics, S/W Failure rate, Evolution Pattern, Types of Software, Stakeholders in Software Engineering, Software Quality, Software Crisis, Software Engineering: A Layered Technology, Evolution of Design Techniques, Exploratory style of S/W Development
Meeple centred design - Board Game AccessibilityMichael Heron
Delivered at the UK Games Expo on Friday 1st of June, 2018 . In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important - not just for its own sake, but for all of us.
Pages referenced here:
Meeple Like Us: http://meeplelikeus.co.uk
The Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Eighteen Months of Meeple Like Us:
http://meeplelikeus.co.uk/eighteen-months-of-meeple-like-us-an-exploration-into-the-state-of-board-game-accessibility/
Meeple Centred Design: http://meeplelikeus.co.uk/meeple-centred-design-a-heuristic-toolkit-for-evaluating-the-accessibility-of-tabletop-games/
Learn about Propotype Model and how to use it. This was made during our 3rd Year in Eastern Visayas State University - Main Campus, Tacloban City, Leyte
Created by:
Acejo, Rhealyn
Udtohan, Noemi
Program versus Software, Software Characteristics, S/W Failure rate, Evolution Pattern, Types of Software, Stakeholders in Software Engineering, Software Quality, Software Crisis, Software Engineering: A Layered Technology, Evolution of Design Techniques, Exploratory style of S/W Development
Meeple centred design - Board Game AccessibilityMichael Heron
Delivered at the UK Games Expo on Friday 1st of June, 2018 . In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important - not just for its own sake, but for all of us.
Pages referenced here:
Meeple Like Us: http://meeplelikeus.co.uk
The Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Eighteen Months of Meeple Like Us:
http://meeplelikeus.co.uk/eighteen-months-of-meeple-like-us-an-exploration-into-the-state-of-board-game-accessibility/
Meeple Centred Design: http://meeplelikeus.co.uk/meeple-centred-design-a-heuristic-toolkit-for-evaluating-the-accessibility-of-tabletop-games/
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
In this slide, we show the simulation example and the way to compile this solver.
In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
Top Features to Include in Your Winzo Clone App for Business Growth (4).pptxrickgrimesss22
Discover the essential features to incorporate in your Winzo clone app to boost business growth, enhance user engagement, and drive revenue. Learn how to create a compelling gaming experience that stands out in the competitive market.
Providing Globus Services to Users of JASMIN for Environmental Data AnalysisGlobus
JASMIN is the UK’s high-performance data analysis platform for environmental science, operated by STFC on behalf of the UK Natural Environment Research Council (NERC). In addition to its role in hosting the CEDA Archive (NERC’s long-term repository for climate, atmospheric science & Earth observation data in the UK), JASMIN provides a collaborative platform to a community of around 2,000 scientists in the UK and beyond, providing nearly 400 environmental science projects with working space, compute resources and tools to facilitate their work. High-performance data transfer into and out of JASMIN has always been a key feature, with many scientists bringing model outputs from supercomputers elsewhere in the UK, to analyse against observational or other model data in the CEDA Archive. A growing number of JASMIN users are now realising the benefits of using the Globus service to provide reliable and efficient data movement and other tasks in this and other contexts. Further use cases involve long-distance (intercontinental) transfers to and from JASMIN, and collecting results from a mobile atmospheric radar system, pushing data to JASMIN via a lightweight Globus deployment. We provide details of how Globus fits into our current infrastructure, our experience of the recent migration to GCSv5.4, and of our interest in developing use of the wider ecosystem of Globus services for the benefit of our user community.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Into the Box Keynote Day 2: Unveiling amazing updates and announcements for modern CFML developers! Get ready for exciting releases and updates on Ortus tools and products. Stay tuned for cutting-edge innovations designed to boost your productivity.
Listen to the keynote address and hear about the latest developments from Rachana Ananthakrishnan and Ian Foster who review the updates to the Globus Platform and Service, and the relevance of Globus to the scientific community as an automation platform to accelerate scientific discovery.
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
Paketo Buildpacks : la meilleure façon de construire des images OCI? DevopsDa...Anthony Dahanne
Les Buildpacks existent depuis plus de 10 ans ! D’abord, ils étaient utilisés pour détecter et construire une application avant de la déployer sur certains PaaS. Ensuite, nous avons pu créer des images Docker (OCI) avec leur dernière génération, les Cloud Native Buildpacks (CNCF en incubation). Sont-ils une bonne alternative au Dockerfile ? Que sont les buildpacks Paketo ? Quelles communautés les soutiennent et comment ?
Venez le découvrir lors de cette session ignite
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
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In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
2. Introduction
• Accessibility support on the desktop has
improved considerably over the years.
– Most modern operating systems come with a wide
range of accessibility tools in place.
– And in many cases, these tools are quite good.
• However, there is still a problem with the way in
which these accessibility tools are made available
to users.
– Accessibility itself is not very accessible.
3. Key Problems
• There are three problems in particular with the way we
provide accessibility support and configuration options.
– Particularly when working with novice users.
• Novice users often:
– Do not know what can be changed.
• Or what support is available.
– Do not know how to change the things they know how to
change.
– Lack the confidence to make the changes they know how to
make.
• Even the terms ‘ease of access’ and ‘accessibility’
themselves had low levels of traction in our studies.
– They were not well understood by older users.
4. The ACCESS Framework
• The ACCESS Framework has been developed
to address these problems.
• It takes a proactive role in assessing when
configuration options should be changed.
– And then makes those changes when appropriate.
• When a change is made, the user is presented
with a plain English description of the change.
– And a description of the likely impact of the
change on their computer.
5. ACCESS Corrections
• The Framework itself offers an open source
architecture into which accessibility support can
be provided as plug-ins.
– Each plug-in is aimed at identifying a particular kind of
usability issue.
– Each plug-in is responsible for making a change in the
underlying system to address the identified issue.
• All plug-in interaction with the operating system
and the user is handled via the framework.
6. Technical Benefits
• ACCESS Framework plug-ins are designed to be very simple.
– Most of the ‘difficult’ work of building accessibility is provided in
the framework.
– It lowers the barrier to participation in building accessibility
software.
– Removes much of the ‘chore’ in building otherwise
straightforward applications.
• The ACCESS Framework offers a way of deploying cross
platform support.
– Cross Platform implementations exist for Ubuntu and OS X, but
these have not been experimentally trialled.
• Ensures plug-ins ‘play nicely’ together.
7. The ACCESS Framework
• User feedback on changes is collapsed down
to a single ‘I like this’ or ‘I don’t like this’
interaction.
– Clicking ‘I like this’ signals to the framework that
you’d like changes like this to be done more often.
– Clicking ‘I like his’ signals that you don’t want
changes like this to be done in future.
– ‘Silent consent’ is assumed when the framework is
not reinforced for a period of time.
8. ACCESS Tick
• The ACCESS Framework maintains a weighted roulette wheel of plug-
ins.
– User feedback influences how heavily plug-ins are weighted.
• At the end of a tick, the Framework polls each plug-in to see whether
they feel a correction can be made.
– The roulette wheel is then spun and the selected plug-in is permitted to
make a correction.
10. Evaluation
• Evaluation of the framework was performed
during a pair of 38 participant user studies.
– Each study lasted an hour
• The first study was aimed at assessing the
ability of a single plug-in to provide useful
corrections.
• The second was aimed at assessing whether
or not a suite of plug-ins would provide a
helpful environment.
11. Evaluation
• For the study, the computers used by the
participants was set up to be as user unfriendly
as was realistically possible.
– Resolution was set as high as possible.
– Desktop graphic was set to a noisy graphic from the
standard set.
– Mouse speed was set as high as possible.
– Pointer Precision was set off.
– Double clicks were set to be as quick as possible.
• The intention was to create an environment
where correction was required.
12. Plug-In Suite
• Five conceptually simple plug-ins were
deployed during the study.
– Dynamic double click adjustment
– Missed clicks detector
– Double-back detector
– Pointer size adjuster
– Mouse trails adjuster
• The first was assessed first by itself and then
as part of the suite.
13. Evaluation
• Users were asked to perform a series of mouse
interaction tasks.
– Double clicking a static target (both studies)
– Double clicking a moving target (both studies)
– Clicking a button indicated on an ‘answer sheet’
– Clicking a moving button as indicated on an ‘answer sheet’
– Tracking a moving target with the mouse.
• Tasks were before with and without the Framework
active.
– And participants were asked to fill in a short questionnaire
after each task rating ease of task and responsiveness of
equipment.
14. Results
• Several tasks showed statistically significant
improvements in both objective and self-
reported measures.
• Net improvement in performance.
• Attitudes towards the software were assessed in
a questionnaire at the end of the sessions.
• The metaphor of reinforcement was seen as
understandable and appropriate.
• Users felt that it was software they would choose
to install on their own computers.
15. Results
• Participants felt that the framework made useful
changes, and that they understood the impact of the
changes that were being made on their behalf.
• Participants felt that they didn’t like the ‘idea’ of changes
being made on their behalf.
• They were however supportive of the technique after
they had experienced it.
• Participants on the whole permitted the framework to
silently assume consent.
• Over half the time.
• 35% of reinforcements were positive
– In over 85% of cases then, the change was committed to the system.
16. Future Work
• Future work on the framework will centre on
three main areas:
– Incorporation of additional user input streams.
• Kinect, Wiimote, Eye-gaze tracking
– Expansion of cross platform functionality.
• Ensuring consistency of the provided API
– Extension of expressiveness.
• Ideally through the building of an open source community
around the tool.
– In Situ evaluation
• Tool only tested so far in laboratory experiments.