There are lots of frameworks for building chatbots, but those abstractions can obscure understanding and hinder application development. In this talk, we will cover building chatbots from the ground up in Python. This can be done with either classic NLP or deep learning. We will cover both approaches, but this talk will focus on how one can build a chatbot using spaCy, pattern matching, and context-free grammars.
In the world of thousands of different formats of instrument outputs, Epiatech universal text parsing solution enables your system to learn how to read any of them. Epiatech presents a software component that can be integrated into any Windows based system in read the data from any text file.
Contact:
Epiatech d.o.o.
Primož Javornik
primoz.javornik@epiatech.com
www.epiatech.com
Fit für Web 3.0 - Semantische TechnologienUrsulaDeriu
Das Web 3.0 wird eine gigantische Datenbank: Die Web-Inhalte sollen von Computern „verstanden“ werden, massenweise Rohdaten sollen im Internet zugänglich werden. Ziel ist es, diese Daten automatisch zu verknüpfen und so neue Informationen zu generieren, welche die Endanwender bei ihren Entscheidungen unterstützen.
There are lots of frameworks for building chatbots, but those abstractions can obscure understanding and hinder application development. In this talk, we will cover building chatbots from the ground up in Python. This can be done with either classic NLP or deep learning. We will cover both approaches, but this talk will focus on how one can build a chatbot using spaCy, pattern matching, and context-free grammars.
In the world of thousands of different formats of instrument outputs, Epiatech universal text parsing solution enables your system to learn how to read any of them. Epiatech presents a software component that can be integrated into any Windows based system in read the data from any text file.
Contact:
Epiatech d.o.o.
Primož Javornik
primoz.javornik@epiatech.com
www.epiatech.com
Fit für Web 3.0 - Semantische TechnologienUrsulaDeriu
Das Web 3.0 wird eine gigantische Datenbank: Die Web-Inhalte sollen von Computern „verstanden“ werden, massenweise Rohdaten sollen im Internet zugänglich werden. Ziel ist es, diese Daten automatisch zu verknüpfen und so neue Informationen zu generieren, welche die Endanwender bei ihren Entscheidungen unterstützen.
ENG 2322College of Professional StudiesProject #4 PortfolioTanaMaeskm
ENG 2322
College of Professional Studies
Project #4: Portfolio
Your syllabus includes the following information about your portfolio:
Portfolio: At the end of the semester, students will choose 2 of the essays they have written, substantially revise them, and, in an appendix, provide samples of process writing related to the two major papers. The portfolio should begin with an introduction that contextualizes the artifacts and accounts for any course outcomes not directly seen in the artifacts.
I will evaluate the papers you submit and assign a grade to the portfolio, which is worth 100 points, approximately 10% of your final grade for ENG 2322. The portfolio is your opportunity to showcase your best work. This is your time to shine! The portfolio will represent your work during the semester and should exemplify your ability to write, as well as revise and edit your own work. You should submit your entire portfolio in ONE Word document.
Portfolio Components:
The portfolio should begin with an introduction that explains which two papers you chose and why. The document should also contain a statement about your writing strengths and weaknesses, as well as a plan to address your weaknesses as you continue to write college-level papers. Next, you should work to discuss whether you believe you have met the specific learning objectives for this course (see below). Finally, the introduction paper should contain a realistic assessment of your work – what grade do you think your portfolio deserves, and why?
Primary Learning ObjectivesDetermine appropriate rhetorical techniques to apply in response to rhetorical situations
Use the writing process to discover and reassess ideasCompose valid arguments in multiple modalitiesSupport arguments with appropriate types of evidenceEvaluate sources for accuracy and authority Navigate print and digital repositories of informationUse the rhetorical situation to determine the appropriate citation systemDescribe how inquiry contributes to a life of significance and worth
After your introduction, you should include your two revised, polished essays that you have chosen to showcase from this course. As a reminder, your options are Project #1, Project #2, and Project #3. Because you have had the opportunity to write, identify errors, and correct them, you are expected to submit papers that are very clean and well written.
After your two polished essays, you should include an appendix that contains the prewriting work that went into your two essays (e.g., brainstorming, journal entries, outlines, drafts, etc.). This appendix should show how your writing has been a process this semester. If you have handwritten any process work for your essays, you can take pictures of it and include those pictures in your Word document.
Project #4 (Portfolio) Rubric
10
9-8
7-6
5-0
Introduction demonstrates thoughtful reflection about personal writing skills
Introduction addresses personal progress toward course learning obj ...
User Experience 1: What is User Experience?Marc Miquel
This is an introduction to this course on User Experience in video games and web.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
[Pandora 22] Ups and Down of Using Behaviour Trees in Unity to Model Villager...DataScienceConferenc1
The newest game by Gamechuck is Midwintar, a top down pixel-art stealth arcade with a complex AI system. In the game, the player, in the role of a fairytale monster, needs to navigate the complexities of the various villager behaviours to wreak havoc on unsuspecting villages. The talk will focus on our implementation of the AI systems in place - from designing to optimising behaviour trees using BehaviourTreeEditor by TheKiwiCoder as a base. We will show how we changed the core of the plugin to fit our needs and also address some tips and tricks for others with similar challenges.
What does OOP stand for?
When Object Oriented Programming(OOP) is taught so extensively, do computer programmers, specifically within games development, realise what it's possibly doing to productivity and performance? I explain my own view from experience in personal projects and professional work.
This talk was given to the Edinburgh meet of IGDA Scotland, on 2011/07/27.
Meeple centred design - Board Game AccessibilityMichael Heron
Delivered at the UK Games Expo on Friday 1st of June, 2018 . In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important - not just for its own sake, but for all of us.
Pages referenced here:
Meeple Like Us: http://meeplelikeus.co.uk
The Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Eighteen Months of Meeple Like Us:
http://meeplelikeus.co.uk/eighteen-months-of-meeple-like-us-an-exploration-into-the-state-of-board-game-accessibility/
Meeple Centred Design: http://meeplelikeus.co.uk/meeple-centred-design-a-heuristic-toolkit-for-evaluating-the-accessibility-of-tabletop-games/
ENG 2322College of Professional StudiesProject #4 PortfolioTanaMaeskm
ENG 2322
College of Professional Studies
Project #4: Portfolio
Your syllabus includes the following information about your portfolio:
Portfolio: At the end of the semester, students will choose 2 of the essays they have written, substantially revise them, and, in an appendix, provide samples of process writing related to the two major papers. The portfolio should begin with an introduction that contextualizes the artifacts and accounts for any course outcomes not directly seen in the artifacts.
I will evaluate the papers you submit and assign a grade to the portfolio, which is worth 100 points, approximately 10% of your final grade for ENG 2322. The portfolio is your opportunity to showcase your best work. This is your time to shine! The portfolio will represent your work during the semester and should exemplify your ability to write, as well as revise and edit your own work. You should submit your entire portfolio in ONE Word document.
Portfolio Components:
The portfolio should begin with an introduction that explains which two papers you chose and why. The document should also contain a statement about your writing strengths and weaknesses, as well as a plan to address your weaknesses as you continue to write college-level papers. Next, you should work to discuss whether you believe you have met the specific learning objectives for this course (see below). Finally, the introduction paper should contain a realistic assessment of your work – what grade do you think your portfolio deserves, and why?
Primary Learning ObjectivesDetermine appropriate rhetorical techniques to apply in response to rhetorical situations
Use the writing process to discover and reassess ideasCompose valid arguments in multiple modalitiesSupport arguments with appropriate types of evidenceEvaluate sources for accuracy and authority Navigate print and digital repositories of informationUse the rhetorical situation to determine the appropriate citation systemDescribe how inquiry contributes to a life of significance and worth
After your introduction, you should include your two revised, polished essays that you have chosen to showcase from this course. As a reminder, your options are Project #1, Project #2, and Project #3. Because you have had the opportunity to write, identify errors, and correct them, you are expected to submit papers that are very clean and well written.
After your two polished essays, you should include an appendix that contains the prewriting work that went into your two essays (e.g., brainstorming, journal entries, outlines, drafts, etc.). This appendix should show how your writing has been a process this semester. If you have handwritten any process work for your essays, you can take pictures of it and include those pictures in your Word document.
Project #4 (Portfolio) Rubric
10
9-8
7-6
5-0
Introduction demonstrates thoughtful reflection about personal writing skills
Introduction addresses personal progress toward course learning obj ...
User Experience 1: What is User Experience?Marc Miquel
This is an introduction to this course on User Experience in video games and web.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
[Pandora 22] Ups and Down of Using Behaviour Trees in Unity to Model Villager...DataScienceConferenc1
The newest game by Gamechuck is Midwintar, a top down pixel-art stealth arcade with a complex AI system. In the game, the player, in the role of a fairytale monster, needs to navigate the complexities of the various villager behaviours to wreak havoc on unsuspecting villages. The talk will focus on our implementation of the AI systems in place - from designing to optimising behaviour trees using BehaviourTreeEditor by TheKiwiCoder as a base. We will show how we changed the core of the plugin to fit our needs and also address some tips and tricks for others with similar challenges.
What does OOP stand for?
When Object Oriented Programming(OOP) is taught so extensively, do computer programmers, specifically within games development, realise what it's possibly doing to productivity and performance? I explain my own view from experience in personal projects and professional work.
This talk was given to the Edinburgh meet of IGDA Scotland, on 2011/07/27.
Meeple centred design - Board Game AccessibilityMichael Heron
Delivered at the UK Games Expo on Friday 1st of June, 2018 . In this seminar, Dr Michael Heron and Pauline Belford of Meeple Like Us discuss the topic of board game accessibility and why support for people with disabilities within the tabletop gaming community is important - not just for its own sake, but for all of us.
Pages referenced here:
Meeple Like Us: http://meeplelikeus.co.uk
The Game Accessibility Guidelines: http://gameaccessibilityguidelines.com/
Eighteen Months of Meeple Like Us:
http://meeplelikeus.co.uk/eighteen-months-of-meeple-like-us-an-exploration-into-the-state-of-board-game-accessibility/
Meeple Centred Design: http://meeplelikeus.co.uk/meeple-centred-design-a-heuristic-toolkit-for-evaluating-the-accessibility-of-tabletop-games/
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Code reviews are vital for ensuring good code quality. They serve as one of our last lines of defense against bugs and subpar code reaching production.
Yet, they often turn into annoying tasks riddled with frustration, hostility, unclear feedback and lack of standards. How can we improve this crucial process?
In this session we will cover:
- The Art of Effective Code Reviews
- Streamlining the Review Process
- Elevating Reviews with Automated Tools
By the end of this presentation, you'll have the knowledge on how to organize and improve your code review proces
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
How to Position Your Globus Data Portal for Success Ten Good PracticesGlobus
Science gateways allow science and engineering communities to access shared data, software, computing services, and instruments. Science gateways have gained a lot of traction in the last twenty years, as evidenced by projects such as the Science Gateways Community Institute (SGCI) and the Center of Excellence on Science Gateways (SGX3) in the US, The Australian Research Data Commons (ARDC) and its platforms in Australia, and the projects around Virtual Research Environments in Europe. A few mature frameworks have evolved with their different strengths and foci and have been taken up by a larger community such as the Globus Data Portal, Hubzero, Tapis, and Galaxy. However, even when gateways are built on successful frameworks, they continue to face the challenges of ongoing maintenance costs and how to meet the ever-expanding needs of the community they serve with enhanced features. It is not uncommon that gateways with compelling use cases are nonetheless unable to get past the prototype phase and become a full production service, or if they do, they don't survive more than a couple of years. While there is no guaranteed pathway to success, it seems likely that for any gateway there is a need for a strong community and/or solid funding streams to create and sustain its success. With over twenty years of examples to draw from, this presentation goes into detail for ten factors common to successful and enduring gateways that effectively serve as best practices for any new or developing gateway.
Enhancing Project Management Efficiency_ Leveraging AI Tools like ChatGPT.pdfJay Das
With the advent of artificial intelligence or AI tools, project management processes are undergoing a transformative shift. By using tools like ChatGPT, and Bard organizations can empower their leaders and managers to plan, execute, and monitor projects more effectively.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
In this slide, we show the simulation example and the way to compile this solver.
In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
Climate Science Flows: Enabling Petabyte-Scale Climate Analysis with the Eart...Globus
The Earth System Grid Federation (ESGF) is a global network of data servers that archives and distributes the planet’s largest collection of Earth system model output for thousands of climate and environmental scientists worldwide. Many of these petabyte-scale data archives are located in proximity to large high-performance computing (HPC) or cloud computing resources, but the primary workflow for data users consists of transferring data, and applying computations on a different system. As a part of the ESGF 2.0 US project (funded by the United States Department of Energy Office of Science), we developed pre-defined data workflows, which can be run on-demand, capable of applying many data reduction and data analysis to the large ESGF data archives, transferring only the resultant analysis (ex. visualizations, smaller data files). In this talk, we will showcase a few of these workflows, highlighting how Globus Flows can be used for petabyte-scale climate analysis.
Cyaniclab : Software Development Agency Portfolio.pdfCyanic lab
CyanicLab, an offshore custom software development company based in Sweden,India, Finland, is your go-to partner for startup development and innovative web design solutions. Our expert team specializes in crafting cutting-edge software tailored to meet the unique needs of startups and established enterprises alike. From conceptualization to execution, we offer comprehensive services including web and mobile app development, UI/UX design, and ongoing software maintenance. Ready to elevate your business? Contact CyanicLab today and let us propel your vision to success with our top-notch IT solutions.
Accelerate Enterprise Software Engineering with PlatformlessWSO2
Key takeaways:
Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
Developing Distributed High-performance Computing Capabilities of an Open Sci...Globus
COVID-19 had an unprecedented impact on scientific collaboration. The pandemic and its broad response from the scientific community has forged new relationships among public health practitioners, mathematical modelers, and scientific computing specialists, while revealing critical gaps in exploiting advanced computing systems to support urgent decision making. Informed by our team’s work in applying high-performance computing in support of public health decision makers during the COVID-19 pandemic, we present how Globus technologies are enabling the development of an open science platform for robust epidemic analysis, with the goal of collaborative, secure, distributed, on-demand, and fast time-to-solution analyses to support public health.
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
2. Introduction
Accessibility in video games remains an under explored topic.
Things have improved considerably in the last five or so years, but it remains a low
priority issue for many developers.
Common resources now exist that give excellent advice to developers
interested in the topic.
Includification
GameAccessibilityGuidelines
However, guidelines by themselves are not enough.
They often drain nuance from complex interrelationships of impairments
When followed to the letter, they may result in software that is inaccessible in
subtle new ways.
3. Accessibility
I’m a lecturer at Robert Gordon University, with a research interest in… well many things.
One of the more significant of these things is accessibility.
I am also a massive nerd.
Shocker, right?
As such, accessibility within video games is a natural focus that leverages several of my
interests.
Research into video game accessibility though can be costly.
And so is usually done ‘after the fact’
Not a lot of opportunity for experimentation in situ.
As such, it is my belief that extensive, detailed accessibility case-studies into gaming
interactions offers real benefit.
The paper that accompanies this talk consists of one such case study.
Available at http://tinyurl.com/otomf75
4. Game Accessibility
Accessibility in video games is perhaps the most significant challenge for
accessible design.
Interaction in games is often tied up in context.
Interaction in games is often tied to immersion
Interaction in games comes with a need to mirror, as far as possible, the physical
realities of actions.
Within a word processor, there is no real difference between pressing a key and
clicking a menu option as far as the interaction itself is concerned.
There is a world of difference between pressing a button and swinging a wiimote in
terms of the experience a game delivers.
These are challenges too offered within an environment where interaction
usually must be precise, time-constrained, and synched to in-game activity.
5. Text Based Games
It’s not my day job, but I spend a lot of time developing within the niche of ‘text based
games’
Specifically, a niche within a niche – text based multiplayer games.
What used to be called Multiuser Dungeons, or MUDs
This is a hobby for me, not a vocation, but it has offered me insight into numerous elements
of game development.
It is also an area which has scant academic attention since the death of the form as a
commercial entity in the mid 80s.
Although there has been something of a renaissance of text-gaming in recent years, it hasn’t
reached my corner of the digital world.
Text gaming of this nature though also offers some insight into command line interaction
generally.
Applicable to dealing with the complexity of working within a text shell.
Many of the characteristics of one are shared by the other.
6. The Barriers in Text Accessibility
Text interaction regimes offer several challenges for those looking to make an
accessible environment.
They have, usually, a steep learning curve.
They are difficult to master, relying on recall rather than recognition.
They require the issuing of complex, precise instructions in written form
They usually lack alternative interactions regimes, or multiple ways to achieve goals.
The general assumption of knowledge is high, with the interaction medium itself acting
as a kind of ‘entry barrier’
These are issues shared, for the most part, with text games and text-based CLI
systems.
Within my own text-based game, we have identified and worked with several
potential solutions to these issues.
7. The Cognitive Burden - Input
Written commands can be difficult to construct.
Wordy
Requiring precise combinations of literal words and symbolic identifiers.
May not offer consistent affordances
The order of parameters given to a command may differ from one command to another.
Often ‘unintuitive’
The source of the notorious ‘guess the syntax’ puzzle in text games.
Relies heavily on recall rather than recognition.
Relies heavily on assumed expertise.
The existence of commands is not always well signposted.
Difficult to remember what’s been done previously.
And how it relates to future requirements.
8. Cognitive compensations
Within Epitaph we assessed several compensations:
Context sensitive introduction of commands
‘Hey, you might like to know you can do the following commands here’
Syntax ‘hints’ based on location in the game world
Aliases that allowed for adaptable compensation to individual expectations.
At a simple level, renaming commands.
At a more complex level, offering programmatic interfaces for contextual activities.
Syntax highlighting and verbose help hints
Hyperlinked commands, allowing complex instructions to be issued on mouse click.
Extensive logs of previous activities, and how these relate to future expectations for
users.
9. Output
Inputting commands is complex, but so too is reading and parsing the output
Often full of extraneous detail
Often ‘spammy’
Not very obvious what’s most important
Within games, suffers from an expectation of ‘Chekov’s gun’
For those with visual impairments, ASCII art ornamentations do not work well with screen
readers.
Ordering of textual elements can be important when dealing with real-time in-game
situations.
Our compensations in this regard focus on colour cues, syntax highlighting, and the ability
to remove flavour text.
Almost anything non game critical can be suppressed.
We also provide the ability to order elements so as to better serve the requirements of fast
responses to ongoing scenarios.
10. Output
We provide special bespoke systems for compensating for visual impairments.
‘Landmarking’
Soundgrids
Narrative combat summaries
The ‘alt_text’ system for providing alternate output for those using screenreaders.
Knowing what can be configured is a challenge.
We provide a comprehensive ‘options’ command.
But you need to know what all the options do to have full control.
Thus, we also offer a ‘screenreader’ command, as well as a login prompt, that
sets all of the options to a default value useful for those with impairments.
11. The MUD Extension Protocol
A game protocol developed for MUDs generally is the Mud Extension
Protocol (MXP), which allows for raw text to be hyperlinked within
supported clients.
We use this heavily within Epitaph to reduce the burden on players.
However, within Epitaph there is also a command line shell for developers.
This is where most of us spend our time, using in-game implementations of
standard linux commands such as ls, more, cp, mv and so on.
Some of these commands link to external tools which then pipe their output back
into the MUD itself.
MXP is used for both developers and players to reduce the burden on
issuing complex instructions.
12. Relevance Beyond Gaming
Many of us work within command line interfaces on a regular basis.
Anyone who does any of their work on a remote server will have some familiarity with
the difficulties to a greater or lesser extent.
We assume expertise will be accumulated over time.
However, in my experience it usually atrophies away between uses.
We are only briefly expert in the tools that we use occasionally.
However, the benefits of working on an accessible text game extend beyond
the niche of niches where I dwell.
It offers some design guidelines that can help improve command line interfaces
generally.
These are not overly complex to implement.
It just requires the will to do so.
13. Conclusion
The game which I develop is not yet an accessible game.
Attaining accessibility is an ongoing process, and that is never more true than in a fast-
changing game environment.
However, we have put in place a number of tools that greatly improve our
framework for accessibility support.
The purpose of this paper is not to argue that this how we ‘fix’ accessibility within
text games.
Many of the issues here are already addressed in the new renaissance of online
interactive fiction.
It is primarily to provide a case study of how one particular, unusual gaming
environment has addressed some of the issues unique to its interaction regime.
The more case studies like this we have as a community of practioners and
researchers, the easier it is to extract the nuance needed for effective accessibility
support.