The document discusses the design features of existing magazine products. It notes that too many images and text can overwhelm readers, and poorly edited images hurt professionalism. Simple designs with clean layouts, bold text against dark backgrounds, and high quality singular images are preferable. The research suggests including good editing, simple designs, catchy headlines, and color contrast between text and images to attract audiences aged 16-30 of both genders interested in sci-fi and gaming content.
2. Existing Product
• Since the magazine is made by the same company who
make the show, they were able to make custom renders
of the characters from the show, removing any chance of
a bad photoshop job on the images of the characters at
the front of the magazine because they had access to the
models it allowed them to create renders that had RGB +
alpha (transparent parts) it removed the need to cut them
out
• The title of the magazine at the bottom is clean and
simple against a darker background while having a black
outline around it to make it stand out. Standing out is a
good thing to have when your cooperating with other
magazines on the same shelf
• The background is red and orange like an explosion. Red
and orange tend to be sith colours in Star Wars. Red
usually stands out because people see red to mean
danger.
• The characters are well spaced outbehind the title. This
shows that they are all different and have their own
stories. This attracts the reader because they could be
fans of these characters
• looks professional but the background and border make
it look more child orientated because of the way its set
out
3. Existing Product
• Mast head is big, bold and clean, which
stands out
• Too many texts and images get In the
way giving you far too much to look at
making it hard to concentrate on what its
trying to talk about
• The texts are bold and white against a
dark background
• This could turn people away because its
just such a visual overload that it makes
you not interested in what it has to say
• Some of the images are badly photo
shopped which makes it look even more
messy
4. Existing Product
• Uses 1 high quality image and have the title
and the rest formed around it rather than
overloading you with too many images and
texts,
• The text is bold and simple with simple
colours which stand out from the images
• Fans who are looking forward to the game
would buy the magazine
• Looks clean and tidy making it look more
professional which will attract readers who
want to see what it has to say
• They chose a good image by the developers
of the game which has very good lighting,
detail, and good outfits
5. Research Analysis
• What common features do the researched
products have?
• Too many things tend to overwhelm the person looking at the magazine and
make them lose interest
• Bad Photoshop jobs can make the product look unprofessional
• Simple design
• What aspects of the research will you include
within your on work?
• Good Photoshop
• Simple design
• Simple single image
• Catchy headline that draws attention
• Simple clean text and bold font
• The colour of the text and headline will stand out from the image behind it
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
16-30 • Average Geek Age range
Gender
Male and Female • Based on Games and other geek media
Psychographic
Belonger • Contains sci-fi and geek stuff that they are
loyal to
Social Status
Middle class • Because its affordable for everyday people
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?