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Pre-Production
Sean Cawood
Style sheet
This is a similar font to what I want to use for the writing. Its very slim and
unusual for a sci-fi series but its iconic to the franchise. It is kinda thin and
curvy and is one of the fonts I will use in the trailers and posters.
Whilst we see a fixed image, in the game it is up to the player to decide the
race and gender of the main character. While there will be a default main
character there within the game there will be options for your character. This
poster has a red theme indicating danger. I will also use colours within the
posters and trailer to convey the emotional theme of the trailer.
The background has earth burning showing the danger it is in.
The main character is at the front walking towards the screen battle ready
indicating that this is an action packed game. I will consider things like this
within my promotional products. Maybe within my posters.
This poster has a blue colour theme indicating hope. Its kinda mysterious
because you don’t know anything about these characters
https://www.youtube.com/watch?v=eBktyyaV9LY The trailer has Cinematic quality. I have the professional software to make it look good however
im not sure it will be as good as that. The quality will mainly be focused on the animated trailer
and I will make it as good looking as possible.
No scenes from the actual game. I will do a similar thing where I use as little premade scenes as
possible and I hope to animate most if not all myself. I hope this on my all my products especially
my trailer.
Designed to create a feeling of this unstoppable enemy while still having hope. I want a similar
feeling with my trailer.
Doesnt spoil game. My trailer and promotional products will not spoil any jokes or plot twists in
the game.
This logo is layed out kinda weirdly as the title of the franchise is at the top and bottom where the sub title
of the show is contained inside it. This Akward style of logo is very unique and interesting, I will try
something similar on my logos. Its not a bland colour, it’s a shiny gold material with a slight bevel on the
edge. I will include some kind of bevel and flashy material on my logos that I create for the promotional
products.
In this “poster” it’s a composition of renders from the show that have been put together in photoshop. This
is a good way of creating a poster for a Animated show but is create some problems such as each render
has different lighting and makes it a little awkward but it is hard to notice unless you look closely to it. But
the renders and the models are very detailed and immersive. My posters will be similar using renders and
putting them together in photoshop to create a poster.
https://www.youtube.com/watch?v=GY1uKLTWnC4
https://www.youtube.com/watch?v=YdgmH9Vv2-I
Explore colours, font
to what you want to
elements in relation
and where you may
Go over as many pag
Good use of logos. The logos animations are very good and the way they
come in fits well with the music. I will try to do a similar thing with my trailer
where I make the logos Fit in as Best as possible.
The cartoon style while still having realistic physics and lighting. I will try to
do a similar thing with the style of my animations and the lighting and
physics will be the best I can make.
The lighting tends to help set the mood of each scene or be thematic. I will
make the scenes in the trailer help set the mood by using the lighting to set
the mood. I could also try to apply this to my other products as well.
The trailer starts with a Monologue. I will also have a monologue starting
off my trailer to make it sound more dramatic.
The trailer is very good looking. I will try to make all my products look good
too.
Very good effects. I will try to make my effects as good as I can possibly
make them
Doesnt spoil the game by Not using scenes from the game. I will not spoil
any big details about the game in my trailer it will just give it the overall
premise of the story.
https://www.youtube.com/watch?v=
mm4JEZudf0c
Very good logo effects. They look very flashy and professional.
Cinematography very similar to angles and sets like in the star wars
movies. Obviously inspired by them to give it that star wars feeling. I will
do the same with my trailer by using sets and Cinematography Similar to
the Star Wars Movies and the Mass Effect games.
Good attention to detail. I will also pay good attention to detail, making
sure everything is the correct Size and looks right.
Doesnt spoil anything from the game and doesnt use scenes from the
game.
Starts with a sense of doom but ends with hope while still having the dark
tune.
This Font is very iconic to star wars and is one of the reasons people
associate sci fi with bold fonts.
Layout 1
The stars can be a .png photo of stars,
the logo can be created within
photoshop then autotrace (traces
alpha or luminescent lines with
images) in After Effects, Imported into
Element 3D (After Effects Plugin) then
extruded (lifting a flat mask or text into
3D) into a 3D Model, I could then add
gold and silver textures (using pre-
existing textures).
The star destroyer and the reaper can
be 3D models with edited textures.
(edit textures in photoshop)I can then
Import them into after effects using
element 3D. The lensflare might be
using Optical Flares (Advanced
Lensflare Plugin for After Effects).
Layout 2
I would find a template online (for
industry standard measurements and
would find photoshop format versions
as that’s the software im planning on
using)and use that first. Then use
Particular (an advanced particle plugin
for After Effects)to generate the stars.
I would design the logo in photoshop.
I would then render any 3D models
inside After Effects using the plugin
Element 3D.
Description of trailer ideas
InterGalactic Relay pan-The camera would Pan around the 3D model of the mass effect relay that I would paint to look different
Scary mysterious shot of reapers- This is supposed to establish them as the bad guys. I want it to be similar to the shot in the ending of mass effect 2 as they slowly come out
of the darkness
some kind of shot that imposes some kind of danger or doom feeling – Something coloured Red with defeat or Hopelessness
logos – Im thinking having multiple logos and having a slow, smooth reveal of them
shot of Thrawn over looking holograms – can be done with 3D models or just a Photoshop.
opening of the intergalactic relay – This is supposed to establish how the two universes collide
shot of OC raven – I could paint and edit a 3D model to make it look more feminine and paint it to look like my gf’s Original character, I could place that model on a scene
that would link the character into the plot
Meeting around a table- this would establish within the trailer that this is supposed to be everyone teaming up against the reapers
reapers over city – Im thinking Corascant, maybe Naboo, or Correlia, a densely populated planet that the reapers could do a lot of damage to.
undocking from star destroyer – This is a scene idea I have had in my head for a long time. I like the idea of the Normandy undocking from the star destroyer, kind of in
reverse of what happens in a new hope. Im thinking I could add some battle damage to the Normandy to maybe show this isn’t the first battle and the reason it was in there
was to get repaired and maybe it couldn’t make the jump by itself.
some kind of shot that gives hope- while this trailer is very dark with lots of hopelessness and defeat I also want to make sure there is plenty of hope that the battle can be
won within my trailer and I think it will balance well, not being all doom and gloom.
cliff hanger – I want something at the end that will make the person watching want to stick to the end and make them want to play the game
title screen – Something unique and bold so the audience knows what game they want to buy after seeing this trailer
Props & Locations
Software needed Resources needed
Maya Pre Existing 3D models to Edit textures and
model
After Effect Recorded footage from mass effect
Element 3D and Other Plugins Fonts
3DS MAX Pre Existing Trailer Music
Photoshop
Audacity
Contingency Planning
Potential Issue Solution
Data Corruption Multiple backup copies and virus checking
software to not compromise backup solutions
Crashing Enable auto saving. Cloud based storage to
avoid catastrophic loss of data
Running out of time Use Free Time to catch up and Edit Scheduel
No Access to the software at college Plan to do the work when and where the
software is available on the schedule
Compatibility Issues Try to use the Maximize Compatibility Setting
Health and Safety
Potential Issue How will the issue be
avoided?
Over Stressed Don’t over work
Spilling water resulting in electrocution make sure there is no water near the computer
or make sure it is water proof
Repetitive strain injury take breaks and do different activity
back pain proper posture
Dehydration or Hunger eat and drink plenty
eye strain Take Rests
Schedule
Day Plan of Action Resources Required
Day 1 ∙ Spend Time Listening and Picking trailer music to use for trailer and
thinking of ideas to set up
∙ Edit music to better suit what I wish to do with it IE removing any themes
and unwanted voices.
∙ Import chosen music into Movie Plus and write notes for scenes that I
wish to create.
∙ Find Lines that will fit into the story edit them in.
∙ Movie Plus
∙ Youtube
∙ Audacity
Day 2 ∙ Start Looking for 3D models which could be edited to work in my Trailer.
∙ Start Editing the textures and meshes to work for what I need to do
∙ Maya
∙ Photoshop
Day 3 ∙ Start Animating Scene 1, 2, and 3. ∙ After Effects
∙ Maya
Day 4 ∙ Make Edits to the time line and come up new scenes/ Solutions ∙ Movie Plus
Day 5 ∙ Animate scenes 4,7 and 9 ∙ After Effects
∙ Maya
Day 6 ∙ Design Desktop Backgrounds ∙ After Effects
∙ Photoshop
Day 7 ∙ Design Posters ∙ After Effects
∙ Photoshop
Day 8 ∙ Get feedback and go back to edit already finished scenes ∙ After Effects
∙ Maya
Schedule
Day Plan of Action Resources Required
Day 9 ∙ Finish scenes 5, 6, 8 ∙ After Effects
∙ Maya
∙ Photoshop
Day 10 ∙ Finish any animations and put all scenes together inside Movie Plus ∙ After Effects
∙ Maya
∙ Movie Plus
Day 11 ∙ Design logos and create them in after effects ∙ After effects
Day 12 ∙ Create posters, Shirts and Game Cases ∙ Photoshop
∙ After effects
∙ Red Bubble
Day 13 ∙ Design and Create Cereal Box ∙ Photoshop
∙ After Effects
Day 14 ∙ design Phone Case and Mugs ∙ Red Bubble
∙ Photoshop
Day 15 ∙ Leave Time for if it takes too long ∙
Day 16 ∙ Leave time for if it takes too long ∙

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5. fmp pre production (finished)

  • 2. Style sheet This is a similar font to what I want to use for the writing. Its very slim and unusual for a sci-fi series but its iconic to the franchise. It is kinda thin and curvy and is one of the fonts I will use in the trailers and posters. Whilst we see a fixed image, in the game it is up to the player to decide the race and gender of the main character. While there will be a default main character there within the game there will be options for your character. This poster has a red theme indicating danger. I will also use colours within the posters and trailer to convey the emotional theme of the trailer. The background has earth burning showing the danger it is in. The main character is at the front walking towards the screen battle ready indicating that this is an action packed game. I will consider things like this within my promotional products. Maybe within my posters. This poster has a blue colour theme indicating hope. Its kinda mysterious because you don’t know anything about these characters
  • 3. https://www.youtube.com/watch?v=eBktyyaV9LY The trailer has Cinematic quality. I have the professional software to make it look good however im not sure it will be as good as that. The quality will mainly be focused on the animated trailer and I will make it as good looking as possible. No scenes from the actual game. I will do a similar thing where I use as little premade scenes as possible and I hope to animate most if not all myself. I hope this on my all my products especially my trailer. Designed to create a feeling of this unstoppable enemy while still having hope. I want a similar feeling with my trailer. Doesnt spoil game. My trailer and promotional products will not spoil any jokes or plot twists in the game. This logo is layed out kinda weirdly as the title of the franchise is at the top and bottom where the sub title of the show is contained inside it. This Akward style of logo is very unique and interesting, I will try something similar on my logos. Its not a bland colour, it’s a shiny gold material with a slight bevel on the edge. I will include some kind of bevel and flashy material on my logos that I create for the promotional products. In this “poster” it’s a composition of renders from the show that have been put together in photoshop. This is a good way of creating a poster for a Animated show but is create some problems such as each render has different lighting and makes it a little awkward but it is hard to notice unless you look closely to it. But the renders and the models are very detailed and immersive. My posters will be similar using renders and putting them together in photoshop to create a poster.
  • 4. https://www.youtube.com/watch?v=GY1uKLTWnC4 https://www.youtube.com/watch?v=YdgmH9Vv2-I Explore colours, font to what you want to elements in relation and where you may Go over as many pag Good use of logos. The logos animations are very good and the way they come in fits well with the music. I will try to do a similar thing with my trailer where I make the logos Fit in as Best as possible. The cartoon style while still having realistic physics and lighting. I will try to do a similar thing with the style of my animations and the lighting and physics will be the best I can make. The lighting tends to help set the mood of each scene or be thematic. I will make the scenes in the trailer help set the mood by using the lighting to set the mood. I could also try to apply this to my other products as well. The trailer starts with a Monologue. I will also have a monologue starting off my trailer to make it sound more dramatic. The trailer is very good looking. I will try to make all my products look good too. Very good effects. I will try to make my effects as good as I can possibly make them Doesnt spoil the game by Not using scenes from the game. I will not spoil any big details about the game in my trailer it will just give it the overall premise of the story.
  • 5. https://www.youtube.com/watch?v= mm4JEZudf0c Very good logo effects. They look very flashy and professional. Cinematography very similar to angles and sets like in the star wars movies. Obviously inspired by them to give it that star wars feeling. I will do the same with my trailer by using sets and Cinematography Similar to the Star Wars Movies and the Mass Effect games. Good attention to detail. I will also pay good attention to detail, making sure everything is the correct Size and looks right. Doesnt spoil anything from the game and doesnt use scenes from the game. Starts with a sense of doom but ends with hope while still having the dark tune.
  • 6. This Font is very iconic to star wars and is one of the reasons people associate sci fi with bold fonts.
  • 7. Layout 1 The stars can be a .png photo of stars, the logo can be created within photoshop then autotrace (traces alpha or luminescent lines with images) in After Effects, Imported into Element 3D (After Effects Plugin) then extruded (lifting a flat mask or text into 3D) into a 3D Model, I could then add gold and silver textures (using pre- existing textures). The star destroyer and the reaper can be 3D models with edited textures. (edit textures in photoshop)I can then Import them into after effects using element 3D. The lensflare might be using Optical Flares (Advanced Lensflare Plugin for After Effects).
  • 8. Layout 2 I would find a template online (for industry standard measurements and would find photoshop format versions as that’s the software im planning on using)and use that first. Then use Particular (an advanced particle plugin for After Effects)to generate the stars. I would design the logo in photoshop. I would then render any 3D models inside After Effects using the plugin Element 3D.
  • 9.
  • 10.
  • 11.
  • 12. Description of trailer ideas InterGalactic Relay pan-The camera would Pan around the 3D model of the mass effect relay that I would paint to look different Scary mysterious shot of reapers- This is supposed to establish them as the bad guys. I want it to be similar to the shot in the ending of mass effect 2 as they slowly come out of the darkness some kind of shot that imposes some kind of danger or doom feeling – Something coloured Red with defeat or Hopelessness logos – Im thinking having multiple logos and having a slow, smooth reveal of them shot of Thrawn over looking holograms – can be done with 3D models or just a Photoshop. opening of the intergalactic relay – This is supposed to establish how the two universes collide shot of OC raven – I could paint and edit a 3D model to make it look more feminine and paint it to look like my gf’s Original character, I could place that model on a scene that would link the character into the plot Meeting around a table- this would establish within the trailer that this is supposed to be everyone teaming up against the reapers reapers over city – Im thinking Corascant, maybe Naboo, or Correlia, a densely populated planet that the reapers could do a lot of damage to. undocking from star destroyer – This is a scene idea I have had in my head for a long time. I like the idea of the Normandy undocking from the star destroyer, kind of in reverse of what happens in a new hope. Im thinking I could add some battle damage to the Normandy to maybe show this isn’t the first battle and the reason it was in there was to get repaired and maybe it couldn’t make the jump by itself. some kind of shot that gives hope- while this trailer is very dark with lots of hopelessness and defeat I also want to make sure there is plenty of hope that the battle can be won within my trailer and I think it will balance well, not being all doom and gloom. cliff hanger – I want something at the end that will make the person watching want to stick to the end and make them want to play the game title screen – Something unique and bold so the audience knows what game they want to buy after seeing this trailer
  • 13. Props & Locations Software needed Resources needed Maya Pre Existing 3D models to Edit textures and model After Effect Recorded footage from mass effect Element 3D and Other Plugins Fonts 3DS MAX Pre Existing Trailer Music Photoshop Audacity
  • 14. Contingency Planning Potential Issue Solution Data Corruption Multiple backup copies and virus checking software to not compromise backup solutions Crashing Enable auto saving. Cloud based storage to avoid catastrophic loss of data Running out of time Use Free Time to catch up and Edit Scheduel No Access to the software at college Plan to do the work when and where the software is available on the schedule Compatibility Issues Try to use the Maximize Compatibility Setting
  • 15. Health and Safety Potential Issue How will the issue be avoided? Over Stressed Don’t over work Spilling water resulting in electrocution make sure there is no water near the computer or make sure it is water proof Repetitive strain injury take breaks and do different activity back pain proper posture Dehydration or Hunger eat and drink plenty eye strain Take Rests
  • 16. Schedule Day Plan of Action Resources Required Day 1 ∙ Spend Time Listening and Picking trailer music to use for trailer and thinking of ideas to set up ∙ Edit music to better suit what I wish to do with it IE removing any themes and unwanted voices. ∙ Import chosen music into Movie Plus and write notes for scenes that I wish to create. ∙ Find Lines that will fit into the story edit them in. ∙ Movie Plus ∙ Youtube ∙ Audacity Day 2 ∙ Start Looking for 3D models which could be edited to work in my Trailer. ∙ Start Editing the textures and meshes to work for what I need to do ∙ Maya ∙ Photoshop Day 3 ∙ Start Animating Scene 1, 2, and 3. ∙ After Effects ∙ Maya Day 4 ∙ Make Edits to the time line and come up new scenes/ Solutions ∙ Movie Plus Day 5 ∙ Animate scenes 4,7 and 9 ∙ After Effects ∙ Maya Day 6 ∙ Design Desktop Backgrounds ∙ After Effects ∙ Photoshop Day 7 ∙ Design Posters ∙ After Effects ∙ Photoshop Day 8 ∙ Get feedback and go back to edit already finished scenes ∙ After Effects ∙ Maya
  • 17. Schedule Day Plan of Action Resources Required Day 9 ∙ Finish scenes 5, 6, 8 ∙ After Effects ∙ Maya ∙ Photoshop Day 10 ∙ Finish any animations and put all scenes together inside Movie Plus ∙ After Effects ∙ Maya ∙ Movie Plus Day 11 ∙ Design logos and create them in after effects ∙ After effects Day 12 ∙ Create posters, Shirts and Game Cases ∙ Photoshop ∙ After effects ∙ Red Bubble Day 13 ∙ Design and Create Cereal Box ∙ Photoshop ∙ After Effects Day 14 ∙ design Phone Case and Mugs ∙ Red Bubble ∙ Photoshop Day 15 ∙ Leave Time for if it takes too long ∙ Day 16 ∙ Leave time for if it takes too long ∙