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Can a gamified CRM really be fun to
use?
Gaminomics – June 2015 – Pete Jenkins
© GAMIFICATION+ LTD 2015 1
AGENDA
© GAMIFICATION+ LTD 2015 2
• About Pete & GAMIFICATION+
• Gamification mechanics in CRM.me
• Which gamification mechanics really work
• Play time
ABOUT PETE
 Founder – GAMIFICATION+ LTD
 Entrepreneur in Residence at University of Brighton
 Chair – International Gamification Confederation
(GamFed)
 Researcher in Gamification in HR at CROME (Centre
for Research on Management & Employment)
© GAMIFICATION+ LTD 2015 3
GAME MECHANICS
© GAMIFICATION+ LTD 2015 4
AESTHETICS
© GAMIFICATION+ LTD 2015 5
CUSTOMISABLE THEME
© GAMIFICATION+ LTD 2015 6
CUSTOMISABLE DASHBOARD
© GAMIFICATION+ LTD 2015 7
ON-BOARDING
© GAMIFICATION+ LTD 2015 8
BADGES
© GAMIFICATION+ LTD 2015 9
LEVELS
© GAMIFICATION+ LTD 2015 10
VIRTUAL GOODS
© GAMIFICATION+ LTD 2015 11
COLLECTIONS
© GAMIFICATION+ LTD 2015 12
CURRENCY
© GAMIFICATION+ LTD 2015 13
INCENTIVES
© GAMIFICATION+ LTD 2015 14
LEADERBOARD
© GAMIFICATION+ LTD 2015 15
POINTS & SKILLS
© GAMIFICATION+ LTD 2015 16
GAME DASHBOARD
© GAMIFICATION+ LTD 2015 17
SOCIAL MECHANICS
© GAMIFICATION+ LTD 2015 18
ACTIVITY FEED
© GAMIFICATION+ LTD 2015 19
WHAT’S GOING ON FEED
© GAMIFICATION+ LTD 2015 20
CONVERSATIONS
© GAMIFICATION+ LTD 2015 21
MISSIONS
© GAMIFICATION+ LTD 2015 22
STATISTICS
© GAMIFICATION+ LTD 2015 23
TOP 10 USERS ON AVERAGE
© GAMIFICATION+ LTD 2015 24
Name Role Points Coins Collections Badges Level
Months
Played
Avg.
points/mth
Simon Director 425,435 213 0 17 42 7 60776
Jeanette Employee 269,825 351 0 12 35 7 38546
Laura Employee 293,950 496 1 21 37 11 26723
Emily Employee 19,410 34 0 12 12 1 19410
Neil Manager 202,590 609 13 17 32 11 18417
Jen Employee 310,905 890 22 17 37 17 18289
Geoff Employee 193,205 493 9 18 31 11 17564
Andrew Employee 63,205 129 0 13 20 4 15801
Kerry Employee 171,485 189 0 17 30 11 15590
David Employee 248,885 533 12 14 34 17 14640
DEMO.CRM.ME
© GAMIFICATION+ LTD 2015 25
Username Password
jill jill
jim jim
john john
justin justin
katie katie
mary mary
peter peter
sally sally
sam sam
THANK YOU
pete.jenkins@gamificationplus.uk
http://gamificationplus.uk
@gamifiplus @petejenkins
© GAMIFICATION+ LTD 2015 26
CRM.me free trial at http://crm.me/sign-up/

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Gaminomics presentation june 2015

Editor's Notes

  1. Agenda slide. We're going to find out what causes G projects to fail or succeed, and hopefully see if there are any differences between corporate and academic worlds we can learn from. Then we're going to have fun finding a memorable way to remember what we've learnt.
  2. GAMIFICATION+ (was e-Advantage, backstory), EiR for 6 years, GamFed is about best practices, CROME is interest in staff motivation. Means I am interesting mix of academic, best practice and commercial knowledge.
  3. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  4. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  5. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  6. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  7. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  8. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  9. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  10. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  11. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  12. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  13. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  14. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  15. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  16. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  17. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  18. My biggest win came from just a 2 minute pitch, to a customer's customer. Stories are memorable. I'm going to get you in groups now, to come up with a story that includes the ways to fail and then to succeed in getting to a successful gamification project. I'll recommend a tool to use to make a memorable story.
  19. Chip and Dan Heath, in their book Made to Stick analysed the most memorable stories, particularly urban myths, to find out what made them memorable. They boiled it down to these 6 tips: Simplicity - Not dumbing down, but getting to the core message Unexpected - Get attention. Violate a schema. Use curiosity. Concrete - Paint a mental picture 'Put a man on the moon' or film pitching technique. These are concepts that already have a mental picture. Ask for 2 films and a situation. like 1 and 2 set in Credible - Quote authorities or stats. Give more details to make it more believable (lying technique). Ask a question. Emotive - People care about people. Ask, what's in it for me? How would this make you feel? Story - stories make it believable and memorable. Showing the what and why of an idea. Okay, 10 minutes to get your reasons for failure and success into a story. Then one of your group stands up and tells us the story. Best story wins a prize of course. Now, lets hear your stories. Great, prize goes to (perhaps popular vote by noise)...
  20. For white papers, webinars, case studies and other interesting stuff please visit our website at ... and follow me on twitter. PS One day course on sales & marketing through gamification in July and a Post grad module in gamification for business running in September Thank you for listening and engaging.