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Enterprise Gamification introduction by GamEffective

Gamification introduction
for additional information, visit us in www.gameffective.com

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Enterprise Gamification introduction by GamEffective

  1. 1. Gamify Performance
  2. 2. Enterprise Gamification – Employee Engagement Background – Y Now ? From Perf mgmt to Gamification Functionality & Narrative The Benefits 2
  3. 3. Elaborate Gamification to drive engagement, align employee behavior and achieve business goals Recognition * Competition * Mastery * Call to action * Immediate feedback 3
  4. 4. “More than 70% of the world’s largest 2000 companies are expected to have deployed at least 1 gamified application by year-end 2014” Gartner Performance improved by 5-20% Behavior modification improved by x2-4 Gamification ROI – Studies show Performance improved by 5-20% Behavior modification improved by x2-4 Workforce non-financial motivators : #1 Recognition #2 Competition GamEffective actual results 4
  5. 5. Casual Games
  6. 6. Working Environment - Games 6
  7. 7. (bad) Gamification 7
  8. 8. Baby Boomers Revolution Built to last 8
  9. 9. Gen-X Material World Respects authority Career – top priority 9
  10. 10. Gen-Y Connected to each other Digital Native Fun is important Little respect for authority 10
  11. 11. Enterprise Gamification is here Low Effectivness High Costs 11
  12. 12. Employee Leaderboards QBR / Meetings Races, Games Internal/External Scoreboard Scorecard Mastery Targets 12 Performance improvement Recognition Competition Feedback Achievements Management Business alignments Game Rules KPIs
  13. 13. 13 Gamified Business applications
  14. 14. Game-like User Experience Balance Collaborate & Learn Compete Completion & Learn Library of narratives and Game schemes; Self-service Generator 14
  15. 15. a #3 NYC 1,040hp #1 LA 1,240hp #2 SF 1,140hp #4 Austin 920hp #5 Dallas 840hp #6 Huston 740hp #7 Chicago 520hp
  16. 16. Meg Neiper, Level : Little League, 2050 xp; Rank #8 Quality CSAT Productivity Balance
  17. 17. Meg Neiper, Level : Minor League, 2350 xp; Rank #8 Quality CSAT Productivity
  18. 18. Meg Neiper, Level : MLB, 2550 xp; Rank #7 Quality CSAT Productivity
  19. 19. Meg Neiper, Level : MLB, 2800 xp; Rank #7 Quality CSAT Productivity
  20. 20. Meg Neiper, Level : MLB All Stars, 3050 xp; Rank #4 Quality CSAT Productivity
  21. 21. Build Knowledge
  22. 22. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
  23. 23. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
  24. 24. 2006 Gamification Apps 2014 Gamification 2.0 2008 Community Gamification 2002 “Gamification” coined © 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
  25. 25. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 25
  26. 26. 5 90 Max 2 links © 2014 GamEffective. all rights reserved to BizEffective. Confidential 26 1 2 3 4 5 3 4 4 4 5 View learning path Attend a Webinar Experiential item Survey Knowledge check 3 12 9 100 0 25 100 80 120 50 100 Course by weeks % of score 100% 75% 50% Course ends
  27. 27. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 27
  28. 28. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 28
  29. 29. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 29
  30. 30. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 30
  31. 31. Dashboard & Learning Program Completion Tracking 31
  32. 32. 32 Call to Action Screen Popup on mouse-over Up to 2 days 100 2-5 days 50 5-30 days 10 30 and above 0 Go to Ent. Social learning group page Go to any LMS system
  33. 33. 33 Sprints & Boosts
  34. 34. 34
  35. 35. 35 Healthy Competition
  36. 36. 36 Recognition Respect Rewards
  37. 37. © 2014 GamEffective. all rights reserved to BizEffective. Confidential 37 Engagement Clear Goals Feedback
  38. 38. 38 Collaboration Team-spirit Group pressure
  39. 39. 39 FUN and Less- Burnout
  40. 40. 40 Monitor Control Dynamics
  41. 41. 41 Summary Fun & Personal performance management Call to action Engaging Online Feedback Competition (Personal & Team) / vs Others or Benchmark Dynamic game rule (empower the manager) Integrated with other systems
  42. 42. Check out our blog here Request a free demo here © 2014 GamEffective. all rights reserved to BizEffective. Confidential 42
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Gamification introduction for additional information, visit us in www.gameffective.com

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