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Gamify Performance
What the Future holds for Enterprise Gamification
IS 2015 THE YEAR OF MATURITY?
Gamification?
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 2
Using game elements to drive behavior, engagement:
communicate, feedback and coach to performance
Recognition Competition Mastery
Call to
Action
Immediate
Feedback
Gamification isn’t Points Badges and
Leaderboards. It has real benefits
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 3
• Clear statement of employee goals
• Clear and fair measurement of employee performance
• Ability to coach people and set goals
• Self measurement and self reflection
• Fairness
• An impact on corporate culture – strive to improve
Gamification: from novelty to mainstream
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 4
2006
• First apps
2008
• Community
• Advert
games for
“stickiness”
2009
• Consumer &
end user
gamification
• First wave
of
companies
• Linkedin:
design
integration
2013
• Begin
employee
focused
enterprise
gamification
2015
• Becoming
basic design
skill
• Major SW
vendors
joining
• From “fun”
to “fitbit”
Ensure employees are the heros of their game
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 5
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 6
Team and individual objectives
Awareness, real time feedback, balance
conflicting KPIs
Communicate performance objectives
Many novel game elements for self-
reflection
Non-simplistic approach to motivation
Making employees heros of their game
Combine micro-learning to “level up”:
focus on mastery
Communicate
objectives
Track performance
Self-reflect and
balance
7
A non simplistic approach to human motivation
and to human-focused design
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 8
• Clear statement of employee goals
• Automated measurement: “fair” and transparent
• Use team goals and games when needed
• Each week/day/month is a new one (“green day”)
• Strong cues to action: personalized
• An impact on corporate culture – continuous improvement
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 9
Inspired by the quantified self: track your own progress,
get recognized, forget about competition
The quantified self take 1: better works
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 10
Take 2: Linkedin
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 11
Strong analytics focus: big data
12
User Impact
• Identify what affects user
behavior
• Identify user
profilessegments
• Identify trends and
exceptions in user behavior
Performance
• Define dynamic benchmarks
• Tracking game usage for
different user profiles
• Full visibility of game scoring
mechanism vs. users
behavior
Monitoring
• Enable monitoring of game
progress and value
• Alert on operational or
logical issues
• Product AB tests
Gamification = disillusionment?
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 13
Why?
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 14
• It was promised to work for employees AND consumers – it doesn’t
work for consumers, and never did
• It wasn’t fun
• It couldn’t reach the engagement and cues provided by real games
• It wasn’t rewarding
• It used a simplistic approach to employee motivation just as the
understanding of motivation, coaching and drive grew more complex
2015 is the year when enterprise gamification
reaches maturity
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 15
Read more here
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 16
What’s next?
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 17
• Sustainable gamification:
• Go beyond finite short term projects (“get people to message more on yammer”)
• Infinite evolving games that define corporate culture
• We have customers with three-year long projects
• Personalize
• Different people motivated by different game elements
• Self service vs. customer success
• As games become infinite, companies need guidance
Learn more at www.gameffective.com
© 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 18

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The Future of Enterprise Gamification

  • 1. Gamify Performance What the Future holds for Enterprise Gamification IS 2015 THE YEAR OF MATURITY?
  • 2. Gamification? © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 2 Using game elements to drive behavior, engagement: communicate, feedback and coach to performance Recognition Competition Mastery Call to Action Immediate Feedback
  • 3. Gamification isn’t Points Badges and Leaderboards. It has real benefits © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 3 • Clear statement of employee goals • Clear and fair measurement of employee performance • Ability to coach people and set goals • Self measurement and self reflection • Fairness • An impact on corporate culture – strive to improve
  • 4. Gamification: from novelty to mainstream © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 4 2006 • First apps 2008 • Community • Advert games for “stickiness” 2009 • Consumer & end user gamification • First wave of companies • Linkedin: design integration 2013 • Begin employee focused enterprise gamification 2015 • Becoming basic design skill • Major SW vendors joining • From “fun” to “fitbit”
  • 5. Ensure employees are the heros of their game © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 5
  • 6. © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 6 Team and individual objectives Awareness, real time feedback, balance conflicting KPIs Communicate performance objectives Many novel game elements for self- reflection Non-simplistic approach to motivation Making employees heros of their game Combine micro-learning to “level up”: focus on mastery
  • 8. A non simplistic approach to human motivation and to human-focused design © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 8 • Clear statement of employee goals • Automated measurement: “fair” and transparent • Use team goals and games when needed • Each week/day/month is a new one (“green day”) • Strong cues to action: personalized • An impact on corporate culture – continuous improvement
  • 9. © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 9 Inspired by the quantified self: track your own progress, get recognized, forget about competition
  • 10. The quantified self take 1: better works © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 10
  • 11. Take 2: Linkedin © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 11
  • 12. Strong analytics focus: big data 12 User Impact • Identify what affects user behavior • Identify user profilessegments • Identify trends and exceptions in user behavior Performance • Define dynamic benchmarks • Tracking game usage for different user profiles • Full visibility of game scoring mechanism vs. users behavior Monitoring • Enable monitoring of game progress and value • Alert on operational or logical issues • Product AB tests
  • 13. Gamification = disillusionment? © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 13
  • 14. Why? © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 14 • It was promised to work for employees AND consumers – it doesn’t work for consumers, and never did • It wasn’t fun • It couldn’t reach the engagement and cues provided by real games • It wasn’t rewarding • It used a simplistic approach to employee motivation just as the understanding of motivation, coaching and drive grew more complex
  • 15. 2015 is the year when enterprise gamification reaches maturity © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 15
  • 16. Read more here © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 16
  • 17. What’s next? © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 17 • Sustainable gamification: • Go beyond finite short term projects (“get people to message more on yammer”) • Infinite evolving games that define corporate culture • We have customers with three-year long projects • Personalize • Different people motivated by different game elements • Self service vs. customer success • As games become infinite, companies need guidance
  • 18. Learn more at www.gameffective.com © 2012-2015 GamEffective. all rights reserved to BizEffective. Confidential 18