SlideShare a Scribd company logo
THE METAVERSE
Mark Billinghurst
mark.billinghurst@auckland.ac.nz
May 20th 2024
Are we there yet?
VR in 1994
$150,000+, SGI Onyx
Magnetic tracking
Virtual Research VR4
743x230 pixel/eye
60 degree FOV
$6,000
2 million polygons/sec
30 Hz
Greenspace (1994)
• First trans-Pacific shared VR
• 4 people – 2 in Japan, 2 in USA
• $50K USD phone bill
Snowcrash (1992)
• Neal Stephenson’s coined Metaverse
• mentioned 117 times
“.. a computer-generated universe that his
computer is drawing onto his goggles and
pumping into his earphones.. this imaginary
place is known as the Metaverse.”
Hiro Protagonist
“He is wearing shiny goggles that
wrap halfway around his head ..
He turns off his view of the Metaverse
entirely, making the goggles totally
transparent.”
Laser Scanned Retinal Display
• Laptop computer with R, G, B laser scanner
• 72 fps, 2K pixel resolution on a side
“.. a narrow beam of any colour
can be shot out of the innards of
the computer, up through that
fisheye lens..
..this beam is made to sweep
back and forth across the lenses
of Hiro's goggles”
Virtual Retinal Scanner (1991 - )
• Laser scanning display
• Horizontal + vertical MEMs scanners
• Commercialized through Microvision (1993)
1993
2002
Snowcrash Metaverse
“The people are pieces of software
called avatars. They are the audio-
visual bodies that people use to
communicate with each other..”
“.. Hiro goes into the Metaverse
and looks down the Street and
sees buildings and electric signs
stretching off into the darkness..”
Todays Technology
See-through to VR transition
3,660 x 3,142 pixel/eye
Hand Tracking
Social
VR
Realistic
Avatars
• asf
Are were there yet?
Seven Layers of the Metaverse (Jon Radoff)
Are We There Yet?
Mostly
There
Work
to Do
Would you wear this HMD?
Social Acceptance
• People don’t want to look silly
• Only 12% of 4,600 adults surveyed would be willing to wear AR glasses
• 20% of mobile AR browser users experience social issues
Snowcrash Gargoyles
“It's a gargoyle ..
Instead of using laptops, they wear their computers
on their bodies, broken up into separate modules
that hang on the waist, .. on the headset.
They serve as human surveillance devices,
recording everything that happens around them..
Gargoyles represent the embarrassing side of the
Central Intelligence Corporation.
Nothing looks stupider…”
Google Glass - 2013
Google Glass (2013)
• First consumer wearable computer
• Camera + processor + display on head
• Novel gesture/touch interaction and UI
Roblox (2006 - )
• Large scale Social 3D/VR platform
• 70 million DAU, 300 million MAU
• ~ 2 million people playing right now
• User Generated Content
• 3 million developers
• Over 5.5 million environments
• Multi-platform
• Mobile, Tablet, PC/Mac, VR
Glass vs. Roblox
• Glass
• Technically amazing, but poor social experience
• Socially isolating - “What is he seeing on his screen?”
• Creates privacy concerns – “Is she filming me?”
• Expensive, little utility compared to phone/smart watch
• Roblox
• Content/social focus first
• Creates community, Free + Social
• User generated content/developer rewards
• Multi-platform, extends familiar user experience
Designing for the Whole User Experience
Avoiding Glass 2.0
• Design for the whole user
experience
• Creating new types of user
experiences
• Improving connection with
the real world
• Improving connection
between people
Creating a Better Experience
• Metaverse Roadmap (2007)
• Connecting Metaverse back to real world
• The Metaverse is the convergence of:
• 1) virtually enhanced physical reality
• 2) physically persistent virtual space
Metaverse Taxonomy
• Key Components
• Virtual Worlds
• Augmented Reality
• Mirror Worlds
• Lifelogging
Two Dimensions
Intimate <-> External
Augmentation <-> Simulation
Sensing
Immersing
Augmenting
Capturing
Expanded Research Opportunities
Example: Connecting between Spaces
• Augmented Reality
• Bringing remote people into your real space
• Virtual Reality
• Bringing elements of the real world into VR
• Mirror World
• Capturing real world in real time
3D Live Scene Capture
• Use cluster of RGBD sensors
• Fuse together 3D point cloud
Scene Capture and Sharing
Scene Reconstruction Remote Expert Local Worker
AR View Remote Expert View
Empathic Computing
• Covering the entire Metaverse
• AR, VR, Lifelogging, Mirror Worlds
• Transforming collaboration
• Observer to participant
• Feeling of doing things together
• Supporting Implicit collaboration
NeuralDrum
• Using brain synchronicity to increase connection
• Collaborative VR drumming experience
• Measure brain activity using 3 EEG electrodes
• Use PLV to calculate synchronization
• More synchronization increases graphics effects/immersion
Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain
Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications (pp. 1-4).
Set Up
• HTC Vive HMD
• OpenBCI
• 3 EEG electrodes
https://www.youtube.com/watch?v=aG261GfiR90
Results
"It’s quite interesting, I actually felt like my
body was exchanged with my partner."
Poor Player Good Player
Conclusion
• Many of the Metaverse technologies are here today
• Research need in some areas
• Acceptance more about social issues than technical
• Needs further study (ethnographic, privacy, ethics, etc)
• Need to expand definition of Metaverse
• Connect user experience back to real world
• Explore the entire Metaverse for opportunities
• Opportunities for research across the boundaries
Delivering the Entire Metaverse
www.empathiccomputing.org
@marknb00
mark.billinghurst@auckland.ac.nz

More Related Content

What's hot

An Introduction To Metaverse
An Introduction To MetaverseAn Introduction To Metaverse
An Introduction To Metaverse
101 Blockchains
 
Most Popular Metaverse Projects
Most Popular Metaverse ProjectsMost Popular Metaverse Projects
Most Popular Metaverse Projects
aNumak & Company
 
Nanotechnology in medicine
Nanotechnology in medicineNanotechnology in medicine
Nanotechnology in medicine
Deepika Palanivel
 
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
himanshubeniwal015
 
Augmented reality(ar) seminar
Augmented reality(ar) seminarAugmented reality(ar) seminar
Augmented reality(ar) seminar
Harshith Booragadda
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented Reality
Mark Billinghurst
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
Gaurav borra
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
Niranjan Arya
 
AR&VR Implementation
AR&VR ImplementationAR&VR Implementation
AR&VR Implementation
Vusal Suleyman
 
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...
Kent Bye
 
The Mobile Future of Extended Reality
The Mobile Future of Extended RealityThe Mobile Future of Extended Reality
The Mobile Future of Extended Reality
Qualcomm Research
 
Virtual and Augmented Reality in Healthcare
Virtual and Augmented Reality in HealthcareVirtual and Augmented Reality in Healthcare
Virtual and Augmented Reality in Healthcare
Gary Monk
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
Dark Side
 
Virtual reality (vr) presentation
Virtual reality (vr) presentation Virtual reality (vr) presentation
Virtual reality (vr) presentation
Ranjeet Kumar
 
Metaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAYMetaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAY
Eunkyoung Lee
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
Naresh Pokhriyal
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
Kerry (aka KerryJ) Johnson
 
Introduction to Extended Reality - XR
Introduction to Extended Reality - XRIntroduction to Extended Reality - XR
Introduction to Extended Reality - XR
Kumar Ahir
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
martinasthubert
 
Spatial computing - extending reality
Spatial computing - extending realitySpatial computing - extending reality
Spatial computing - extending reality
Kelan tutkimus / Research at Kela
 

What's hot (20)

An Introduction To Metaverse
An Introduction To MetaverseAn Introduction To Metaverse
An Introduction To Metaverse
 
Most Popular Metaverse Projects
Most Popular Metaverse ProjectsMost Popular Metaverse Projects
Most Popular Metaverse Projects
 
Nanotechnology in medicine
Nanotechnology in medicineNanotechnology in medicine
Nanotechnology in medicine
 
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
VIRTUAL REALITY SEMINAR PPT WITH AWESOME AUTOMATIC ANIMATIONS
 
Augmented reality(ar) seminar
Augmented reality(ar) seminarAugmented reality(ar) seminar
Augmented reality(ar) seminar
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented Reality
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
Augmented reality
Augmented realityAugmented reality
Augmented reality
 
AR&VR Implementation
AR&VR ImplementationAR&VR Implementation
AR&VR Implementation
 
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...
 
The Mobile Future of Extended Reality
The Mobile Future of Extended RealityThe Mobile Future of Extended Reality
The Mobile Future of Extended Reality
 
Virtual and Augmented Reality in Healthcare
Virtual and Augmented Reality in HealthcareVirtual and Augmented Reality in Healthcare
Virtual and Augmented Reality in Healthcare
 
Augmented reality ppt
Augmented reality pptAugmented reality ppt
Augmented reality ppt
 
Virtual reality (vr) presentation
Virtual reality (vr) presentation Virtual reality (vr) presentation
Virtual reality (vr) presentation
 
Metaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAYMetaverse White Paper by TENTUPLAY
Metaverse White Paper by TENTUPLAY
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
Immersive Learning Environments
Immersive Learning EnvironmentsImmersive Learning Environments
Immersive Learning Environments
 
Introduction to Extended Reality - XR
Introduction to Extended Reality - XRIntroduction to Extended Reality - XR
Introduction to Extended Reality - XR
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 
Spatial computing - extending reality
Spatial computing - extending realitySpatial computing - extending reality
Spatial computing - extending reality
 

Similar to The Metaverse: Are We There Yet?

Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
Mark Billinghurst
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Mark Billinghurst
 
Google Cardboard Virtual Reality
Google Cardboard Virtual RealityGoogle Cardboard Virtual Reality
Google Cardboard Virtual Reality
Vicky VikRanth
 
Mixed Reality in the Workspace
Mixed Reality in the WorkspaceMixed Reality in the Workspace
Mixed Reality in the Workspace
Mark Billinghurst
 
Vr and language learning cynthia calongne
Vr and language learning cynthia calongneVr and language learning cynthia calongne
Vr and language learning cynthia calongne
Cynthia Calongne
 
Mobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research DirectionsMobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research Directions
Mark Billinghurst
 
2016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 52016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 5
Mark Billinghurst
 
Building AR and VR Experiences
Building AR and VR ExperiencesBuilding AR and VR Experiences
Building AR and VR Experiences
Mark Billinghurst
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
Mark Billinghurst
 
Augmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 Years
Mark Billinghurst
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
Mark Billinghurst
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Reality
drstupid
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
Mark Billinghurst
 
Mobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - TechnologyMobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - Technology
Mark Billinghurst
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
Mark Billinghurst
 
Seminar presentation
Seminar presentationSeminar presentation
Seminar presentation
Brij Kishore
 
VirtualReality_Sindhoora_Kartik
VirtualReality_Sindhoora_KartikVirtualReality_Sindhoora_Kartik
VirtualReality_Sindhoora_Kartik
Kartik Arora
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented Reality
Mark Billinghurst
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-Perception
Mark Billinghurst
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
Harshitha ram
 

Similar to The Metaverse: Are We There Yet? (20)

Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality Grand Challenges for Mixed Reality
Grand Challenges for Mixed Reality
 
Beyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented RealityBeyond Reality (2027): The Future of Virtual and Augmented Reality
Beyond Reality (2027): The Future of Virtual and Augmented Reality
 
Google Cardboard Virtual Reality
Google Cardboard Virtual RealityGoogle Cardboard Virtual Reality
Google Cardboard Virtual Reality
 
Mixed Reality in the Workspace
Mixed Reality in the WorkspaceMixed Reality in the Workspace
Mixed Reality in the Workspace
 
Vr and language learning cynthia calongne
Vr and language learning cynthia calongneVr and language learning cynthia calongne
Vr and language learning cynthia calongne
 
Mobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research DirectionsMobile AR Lecture 10 - Research Directions
Mobile AR Lecture 10 - Research Directions
 
2016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 52016 AR Summer School - Lecture 5
2016 AR Summer School - Lecture 5
 
Building AR and VR Experiences
Building AR and VR ExperiencesBuilding AR and VR Experiences
Building AR and VR Experiences
 
Empathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the MetaverseEmpathic Computing: Capturing the Potential of the Metaverse
Empathic Computing: Capturing the Potential of the Metaverse
 
Augmented Reality: The Next 20 Years
Augmented Reality: The Next 20 YearsAugmented Reality: The Next 20 Years
Augmented Reality: The Next 20 Years
 
Empathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader MetaverseEmpathic Computing: Designing for the Broader Metaverse
Empathic Computing: Designing for the Broader Metaverse
 
AR - Augmented Reality
AR - Augmented RealityAR - Augmented Reality
AR - Augmented Reality
 
2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception2022 COMP4010 Lecture2: Perception
2022 COMP4010 Lecture2: Perception
 
Mobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - TechnologyMobile AR Lecture 2 - Technology
Mobile AR Lecture 2 - Technology
 
COMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual RealityCOMP 4010 - Lecture 1: Introduction to Virtual Reality
COMP 4010 - Lecture 1: Introduction to Virtual Reality
 
Seminar presentation
Seminar presentationSeminar presentation
Seminar presentation
 
VirtualReality_Sindhoora_Kartik
VirtualReality_Sindhoora_KartikVirtualReality_Sindhoora_Kartik
VirtualReality_Sindhoora_Kartik
 
Future Directions for Augmented Reality
Future Directions for Augmented RealityFuture Directions for Augmented Reality
Future Directions for Augmented Reality
 
Comp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-PerceptionComp4010 2021 Lecture2-Perception
Comp4010 2021 Lecture2-Perception
 
Virtual reality
Virtual realityVirtual reality
Virtual reality
 

More from Mark Billinghurst

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
Mark Billinghurst
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
Mark Billinghurst
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
Mark Billinghurst
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
Mark Billinghurst
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
Mark Billinghurst
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Mark Billinghurst
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
Mark Billinghurst
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
Mark Billinghurst
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
Mark Billinghurst
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
Mark Billinghurst
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
Mark Billinghurst
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
Mark Billinghurst
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
Mark Billinghurst
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
Mark Billinghurst
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
Mark Billinghurst
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
Mark Billinghurst
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
Mark Billinghurst
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
Mark Billinghurst
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
Mark Billinghurst
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research Directions
Mark Billinghurst
 

More from Mark Billinghurst (20)

Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024IVE Industry Focused Event - Defence Sector 2024
IVE Industry Focused Event - Defence Sector 2024
 
Future Research Directions for Augmented Reality
Future Research Directions for Augmented RealityFuture Research Directions for Augmented Reality
Future Research Directions for Augmented Reality
 
Evaluation Methods for Social XR Experiences
Evaluation Methods for Social XR ExperiencesEvaluation Methods for Social XR Experiences
Evaluation Methods for Social XR Experiences
 
Empathic Computing: Delivering the Potential of the Metaverse
Empathic Computing: Delivering  the Potential of the MetaverseEmpathic Computing: Delivering  the Potential of the Metaverse
Empathic Computing: Delivering the Potential of the Metaverse
 
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationTalk to Me: Using Virtual Avatars to Improve Remote Collaboration
Talk to Me: Using Virtual Avatars to Improve Remote Collaboration
 
2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR2022 COMP 4010 Lecture 7: Introduction to VR
2022 COMP 4010 Lecture 7: Introduction to VR
 
2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems2022 COMP4010 Lecture 6: Designing AR Systems
2022 COMP4010 Lecture 6: Designing AR Systems
 
ISS2022 Keynote
ISS2022 KeynoteISS2022 Keynote
ISS2022 Keynote
 
Novel Interfaces for AR Systems
Novel Interfaces for AR SystemsNovel Interfaces for AR Systems
Novel Interfaces for AR Systems
 
2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping2022 COMP4010 Lecture5: AR Prototyping
2022 COMP4010 Lecture5: AR Prototyping
 
2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction2022 COMP4010 Lecture4: AR Interaction
2022 COMP4010 Lecture4: AR Interaction
 
2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology2022 COMP4010 Lecture3: AR Technology
2022 COMP4010 Lecture3: AR Technology
 
2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR2022 COMP4010 Lecture1: Introduction to XR
2022 COMP4010 Lecture1: Introduction to XR
 
Empathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive AnalyticsEmpathic Computing and Collaborative Immersive Analytics
Empathic Computing and Collaborative Immersive Analytics
 
Metaverse Learning
Metaverse LearningMetaverse Learning
Metaverse Learning
 
Empathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole MetaverseEmpathic Computing: Developing for the Whole Metaverse
Empathic Computing: Developing for the Whole Metaverse
 
Research Directions in Transitional Interfaces
Research Directions in Transitional InterfacesResearch Directions in Transitional Interfaces
Research Directions in Transitional Interfaces
 
Comp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research DirectionsComp4010 Lecture13 More Research Directions
Comp4010 Lecture13 More Research Directions
 
Comp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research DirectionsComp4010 Lecture12 Research Directions
Comp4010 Lecture12 Research Directions
 

Recently uploaded

Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
Pixlogix Infotech
 
Programming Foundation Models with DSPy - Meetup Slides
Programming Foundation Models with DSPy - Meetup SlidesProgramming Foundation Models with DSPy - Meetup Slides
Programming Foundation Models with DSPy - Meetup Slides
Zilliz
 
Choosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptxChoosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptx
Brandon Minnick, MBA
 
“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...
“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...
“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...
Edge AI and Vision Alliance
 
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development ProvidersYour One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
akankshawande
 
Generating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and MilvusGenerating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and Milvus
Zilliz
 
Taking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdfTaking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdf
ssuserfac0301
 
GraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracyGraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracy
Tomaz Bratanic
 
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfHow to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
Chart Kalyan
 
Azure API Management to expose backend services securely
Azure API Management to expose backend services securelyAzure API Management to expose backend services securely
Azure API Management to expose backend services securely
Dinusha Kumarasiri
 
Trusted Execution Environment for Decentralized Process Mining
Trusted Execution Environment for Decentralized Process MiningTrusted Execution Environment for Decentralized Process Mining
Trusted Execution Environment for Decentralized Process Mining
LucaBarbaro3
 
System Design Case Study: Building a Scalable E-Commerce Platform - Hiike
System Design Case Study: Building a Scalable E-Commerce Platform - HiikeSystem Design Case Study: Building a Scalable E-Commerce Platform - Hiike
System Design Case Study: Building a Scalable E-Commerce Platform - Hiike
Hiike
 
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
Data Hops
 
Introduction of Cybersecurity with OSS at Code Europe 2024
Introduction of Cybersecurity with OSS  at Code Europe 2024Introduction of Cybersecurity with OSS  at Code Europe 2024
Introduction of Cybersecurity with OSS at Code Europe 2024
Hiroshi SHIBATA
 
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
saastr
 
Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)
Jakub Marek
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Safe Software
 
Fueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte WebinarFueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte Webinar
Zilliz
 
Energy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing InstancesEnergy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing Instances
Alpen-Adria-Universität
 
Dandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity serverDandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity server
Antonios Katsarakis
 

Recently uploaded (20)

Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
 
Programming Foundation Models with DSPy - Meetup Slides
Programming Foundation Models with DSPy - Meetup SlidesProgramming Foundation Models with DSPy - Meetup Slides
Programming Foundation Models with DSPy - Meetup Slides
 
Choosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptxChoosing The Best AWS Service For Your Website + API.pptx
Choosing The Best AWS Service For Your Website + API.pptx
 
“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...
“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...
“Temporal Event Neural Networks: A More Efficient Alternative to the Transfor...
 
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development ProvidersYour One-Stop Shop for Python Success: Top 10 US Python Development Providers
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
 
Generating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and MilvusGenerating privacy-protected synthetic data using Secludy and Milvus
Generating privacy-protected synthetic data using Secludy and Milvus
 
Taking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdfTaking AI to the Next Level in Manufacturing.pdf
Taking AI to the Next Level in Manufacturing.pdf
 
GraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracyGraphRAG for Life Science to increase LLM accuracy
GraphRAG for Life Science to increase LLM accuracy
 
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfHow to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdf
 
Azure API Management to expose backend services securely
Azure API Management to expose backend services securelyAzure API Management to expose backend services securely
Azure API Management to expose backend services securely
 
Trusted Execution Environment for Decentralized Process Mining
Trusted Execution Environment for Decentralized Process MiningTrusted Execution Environment for Decentralized Process Mining
Trusted Execution Environment for Decentralized Process Mining
 
System Design Case Study: Building a Scalable E-Commerce Platform - Hiike
System Design Case Study: Building a Scalable E-Commerce Platform - HiikeSystem Design Case Study: Building a Scalable E-Commerce Platform - Hiike
System Design Case Study: Building a Scalable E-Commerce Platform - Hiike
 
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3FREE A4 Cyber Security Awareness  Posters-Social Engineering part 3
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3
 
Introduction of Cybersecurity with OSS at Code Europe 2024
Introduction of Cybersecurity with OSS  at Code Europe 2024Introduction of Cybersecurity with OSS  at Code Europe 2024
Introduction of Cybersecurity with OSS at Code Europe 2024
 
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
Overcoming the PLG Trap: Lessons from Canva's Head of Sales & Head of EMEA Da...
 
Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)Main news related to the CCS TSI 2023 (2023/1695)
Main news related to the CCS TSI 2023 (2023/1695)
 
Driving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success StoryDriving Business Innovation: Latest Generative AI Advancements & Success Story
Driving Business Innovation: Latest Generative AI Advancements & Success Story
 
Fueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte WebinarFueling AI with Great Data with Airbyte Webinar
Fueling AI with Great Data with Airbyte Webinar
 
Energy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing InstancesEnergy Efficient Video Encoding for Cloud and Edge Computing Instances
Energy Efficient Video Encoding for Cloud and Edge Computing Instances
 
Dandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity serverDandelion Hashtable: beyond billion requests per second on a commodity server
Dandelion Hashtable: beyond billion requests per second on a commodity server
 

The Metaverse: Are We There Yet?

  • 2. VR in 1994 $150,000+, SGI Onyx Magnetic tracking Virtual Research VR4 743x230 pixel/eye 60 degree FOV $6,000 2 million polygons/sec 30 Hz
  • 3. Greenspace (1994) • First trans-Pacific shared VR • 4 people – 2 in Japan, 2 in USA • $50K USD phone bill
  • 4. Snowcrash (1992) • Neal Stephenson’s coined Metaverse • mentioned 117 times “.. a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones.. this imaginary place is known as the Metaverse.”
  • 5. Hiro Protagonist “He is wearing shiny goggles that wrap halfway around his head .. He turns off his view of the Metaverse entirely, making the goggles totally transparent.”
  • 6. Laser Scanned Retinal Display • Laptop computer with R, G, B laser scanner • 72 fps, 2K pixel resolution on a side “.. a narrow beam of any colour can be shot out of the innards of the computer, up through that fisheye lens.. ..this beam is made to sweep back and forth across the lenses of Hiro's goggles”
  • 7. Virtual Retinal Scanner (1991 - ) • Laser scanning display • Horizontal + vertical MEMs scanners • Commercialized through Microvision (1993) 1993 2002
  • 8. Snowcrash Metaverse “The people are pieces of software called avatars. They are the audio- visual bodies that people use to communicate with each other..” “.. Hiro goes into the Metaverse and looks down the Street and sees buildings and electric signs stretching off into the darkness..”
  • 9. Todays Technology See-through to VR transition 3,660 x 3,142 pixel/eye Hand Tracking Social VR Realistic Avatars
  • 10. • asf Are were there yet?
  • 11. Seven Layers of the Metaverse (Jon Radoff)
  • 12. Are We There Yet? Mostly There Work to Do
  • 13. Would you wear this HMD?
  • 14. Social Acceptance • People don’t want to look silly • Only 12% of 4,600 adults surveyed would be willing to wear AR glasses • 20% of mobile AR browser users experience social issues
  • 15. Snowcrash Gargoyles “It's a gargoyle .. Instead of using laptops, they wear their computers on their bodies, broken up into separate modules that hang on the waist, .. on the headset. They serve as human surveillance devices, recording everything that happens around them.. Gargoyles represent the embarrassing side of the Central Intelligence Corporation. Nothing looks stupider…” Google Glass - 2013
  • 16. Google Glass (2013) • First consumer wearable computer • Camera + processor + display on head • Novel gesture/touch interaction and UI
  • 17. Roblox (2006 - ) • Large scale Social 3D/VR platform • 70 million DAU, 300 million MAU • ~ 2 million people playing right now • User Generated Content • 3 million developers • Over 5.5 million environments • Multi-platform • Mobile, Tablet, PC/Mac, VR
  • 18. Glass vs. Roblox • Glass • Technically amazing, but poor social experience • Socially isolating - “What is he seeing on his screen?” • Creates privacy concerns – “Is she filming me?” • Expensive, little utility compared to phone/smart watch • Roblox • Content/social focus first • Creates community, Free + Social • User generated content/developer rewards • Multi-platform, extends familiar user experience
  • 19. Designing for the Whole User Experience
  • 20. Avoiding Glass 2.0 • Design for the whole user experience • Creating new types of user experiences • Improving connection with the real world • Improving connection between people
  • 21. Creating a Better Experience • Metaverse Roadmap (2007) • Connecting Metaverse back to real world • The Metaverse is the convergence of: • 1) virtually enhanced physical reality • 2) physically persistent virtual space
  • 22. Metaverse Taxonomy • Key Components • Virtual Worlds • Augmented Reality • Mirror Worlds • Lifelogging Two Dimensions Intimate <-> External Augmentation <-> Simulation
  • 25. Example: Connecting between Spaces • Augmented Reality • Bringing remote people into your real space • Virtual Reality • Bringing elements of the real world into VR • Mirror World • Capturing real world in real time
  • 26. 3D Live Scene Capture • Use cluster of RGBD sensors • Fuse together 3D point cloud
  • 27. Scene Capture and Sharing Scene Reconstruction Remote Expert Local Worker
  • 28. AR View Remote Expert View
  • 29. Empathic Computing • Covering the entire Metaverse • AR, VR, Lifelogging, Mirror Worlds • Transforming collaboration • Observer to participant • Feeling of doing things together • Supporting Implicit collaboration
  • 30. NeuralDrum • Using brain synchronicity to increase connection • Collaborative VR drumming experience • Measure brain activity using 3 EEG electrodes • Use PLV to calculate synchronization • More synchronization increases graphics effects/immersion Pai, Y. S., Hajika, R., Gupta, K., Sasikumar, P., & Billinghurst, M. (2020). NeuralDrum: Perceiving Brain Synchronicity in XR Drumming. In SIGGRAPH Asia 2020 Technical Communications (pp. 1-4).
  • 31. Set Up • HTC Vive HMD • OpenBCI • 3 EEG electrodes
  • 33. Results "It’s quite interesting, I actually felt like my body was exchanged with my partner." Poor Player Good Player
  • 34. Conclusion • Many of the Metaverse technologies are here today • Research need in some areas • Acceptance more about social issues than technical • Needs further study (ethnographic, privacy, ethics, etc) • Need to expand definition of Metaverse • Connect user experience back to real world • Explore the entire Metaverse for opportunities • Opportunities for research across the boundaries
  • 36.