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Classroom Game Master
Tips, Tricks, and Tools to Help Busy
Educators Create Game-Inspired
Learning Experiences
This session is also a game!
To Play:
1. Go to: http://tinyurl.com/nccatgame
2. Go to File —> Make A Copy!
3. When you have completed a quest, put an X...
Your Play Board
19
@alicekeeler
alicekeeler.com
Shout Out!
www.edurealms.com
2
What is a game?
12
Common Elements of Games
Goals
Rules
Artificial Barriers
Voluntary
Participation
Feedback
SystemStory
Win-Loss
Challenge
I...
“A game is a system in which
players engage in an artificial
conflict, defined by rules, that
results in a quantifiable
ou...
Learning Spaces
as
Game Spaces
Gamification
Badges
Leaderboards
14
It’s not a silver bullet.
15
20
Taking Learning Beyond Simple
Gamification
Story Elements and Role-play
Identify your learning goals in the context of a real/fictional
story world.
If this lesson/un...
Chance and Uncertainty
Incorporate elements of uncertainty, novelty, mystery, and
surprise into the lesson/unit.
What aspe...
Choice and Pathways
Design in such a way that learners have multiple pathways
that lead to the same learning outcomes.
How...
Rewards and Feedback
Provide feedback early and often. Rethink failure.
If a student fails can they re-try?
How can I help...
Technology Not Required!
But it helps!
Here Are Some Tools!
22
Google Apps!
Badging Tools
Classroom Tools
Productivity/Apps
…and a not-so-techy tool.
11
A Great Example…
Paul Darvasi (@pauldarvasi)
English Teacher in Toronto,
Canada
Created The Ward Game
based on Kasey’s One Flew
Over The Cu...
Let’s Watch The Video!
https://vimeo.com/85625959
Tips!
Start Small!
Capitalize on your passion!
Leverage your students!
Experiment and iterate!
Re-think assessment, grades,
and ...
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Classroom Game Master

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Tips, Tricks, and Tools to help busy educators create game-inspired learning experiences.

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Classroom Game Master

  1. 1. Classroom Game Master Tips, Tricks, and Tools to Help Busy Educators Create Game-Inspired Learning Experiences
  2. 2. This session is also a game!
  3. 3. To Play: 1. Go to: http://tinyurl.com/nccatgame 2. Go to File —> Make A Copy! 3. When you have completed a quest, put an X in the cell. 4. There are hints on slides that connect to specific quests! 5. If you don’t have Twitter, use the backchannel: https://todaysmeet.com/nccatgame
  4. 4. Your Play Board
  5. 5. 19 @alicekeeler alicekeeler.com Shout Out!
  6. 6. www.edurealms.com 2
  7. 7. What is a game? 12
  8. 8. Common Elements of Games Goals Rules Artificial Barriers Voluntary Participation Feedback SystemStory Win-Loss Challenge InteractionCompetition Chance Conflict/Cooperation Fun 10
  9. 9. “A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.” - Salen and Zimmerman
  10. 10. Learning Spaces as Game Spaces
  11. 11. Gamification Badges Leaderboards 14
  12. 12. It’s not a silver bullet. 15 20
  13. 13. Taking Learning Beyond Simple Gamification
  14. 14. Story Elements and Role-play Identify your learning goals in the context of a real/fictional story world. If this lesson/unit were a movie or fictional novel, what would it involve? Plot? Theme? What roles will/can my learners play? How can I guide and move the story forward? Questions to help: 23
  15. 15. Chance and Uncertainty Incorporate elements of uncertainty, novelty, mystery, and surprise into the lesson/unit. What aspects of the lesson are non-negotiable? What aspects can be randomized? What actions will trigger chance events? Questions to help: Are there opportunities for elements that are simply fun or silly? 29
  16. 16. Choice and Pathways Design in such a way that learners have multiple pathways that lead to the same learning outcomes. How can I design the lesson in such a way that learners can customize their own experience? Does the experience have to be the same for every learner? Questions to help: Can I incorporate bonus/side options for learners who wish to go deeper?
  17. 17. Rewards and Feedback Provide feedback early and often. Rethink failure. If a student fails can they re-try? How can I help student-players gain a vision/desire for how to “win the class?” Questions to help: Is progress toward goals visible/tangible? Do rewards impact the experience?
  18. 18. Technology Not Required!
  19. 19. But it helps!
  20. 20. Here Are Some Tools! 22
  21. 21. Google Apps!
  22. 22. Badging Tools
  23. 23. Classroom Tools
  24. 24. Productivity/Apps
  25. 25. …and a not-so-techy tool. 11
  26. 26. A Great Example…
  27. 27. Paul Darvasi (@pauldarvasi) English Teacher in Toronto, Canada Created The Ward Game based on Kasey’s One Flew Over The Cuckoo’s Nest “I saw an incredible level of engagement. Some of my students became obsessed by the game.” 18
  28. 28. Let’s Watch The Video! https://vimeo.com/85625959
  29. 29. Tips!
  30. 30. Start Small! Capitalize on your passion! Leverage your students! Experiment and iterate! Re-think assessment, grades, and failure. Have fun!!!

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