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Research
Your Name
Existing Product
The location and
colours of this
game is bright
and colourful
The audience for this
game is targeted at
younger audience
because of the bright
colours and theme of it
Every time you get
points there is a sound
and there is also
peaceful music playing
in the background
In the game there is
15 different icons and
to finish the game you
need to three in row
of the same type
until you have
reached the end of
the point meter on
the left
The font of the
numbers on the left is
cartoony and fits the
theme of the game
Existing Product
The target audience
of this product is the
young children and
the candy theme
makes you want to
play because of all
the bright colours
The fonts in this game
are also cartoony
which makes it more
appealing to younger
audiences
The aim of this game is to
get three in a row of the 14
different icons until you get
enough score which is the
bottom of the screen
The background of
this game is very
simple and bright but
could make the game
more appealing if it
was made more
interesting
The sounds when
getting three in row
make the game more
exciting for the
audience when
playing
Existing Product
The design/theme of
this game is more
appealing to teenage
audiences and the
bright colours make it
more attractive and
the crystal icons and
objects make the
game more interesting
On the left of the
game there is a point
system which will
make the game more
interesting to the
audience and makes
them want to play it
The background of this
game mysterious and
makes the game seem
more interesting to the
person who is playing it
In the background of this
game there peaceful
music and exciting sounds
effects when getting
points and three in a row
Research Analysis
• What common features do the researched
products have?
– I have seen that a common feature is there are all
bright and colourful and have peaceful music in the
background while having exciting sounds when getting
points and finishing the game
• What aspects of the research will you include
within your on work?
– From this I will make my work colourful and include
music in the background with exciting sound effects
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
Primary audience
10
Secondary 16+
• The brightness and the colourful theme of
the game will be more suitable for younger
audiences
Gender
Will be suitable for
any gender
They can appeal to any gender audience
because it has no gender bias colour scheme.
Psychographic
Achievers • The game is simple and fun and motivates
them to achieve levelling up.
Social Status
Lower/middle • The game exciting to play, easy and free

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2. research(2) interactive done

  • 2. Existing Product The location and colours of this game is bright and colourful The audience for this game is targeted at younger audience because of the bright colours and theme of it Every time you get points there is a sound and there is also peaceful music playing in the background In the game there is 15 different icons and to finish the game you need to three in row of the same type until you have reached the end of the point meter on the left The font of the numbers on the left is cartoony and fits the theme of the game
  • 3. Existing Product The target audience of this product is the young children and the candy theme makes you want to play because of all the bright colours The fonts in this game are also cartoony which makes it more appealing to younger audiences The aim of this game is to get three in a row of the 14 different icons until you get enough score which is the bottom of the screen The background of this game is very simple and bright but could make the game more appealing if it was made more interesting The sounds when getting three in row make the game more exciting for the audience when playing
  • 4. Existing Product The design/theme of this game is more appealing to teenage audiences and the bright colours make it more attractive and the crystal icons and objects make the game more interesting On the left of the game there is a point system which will make the game more interesting to the audience and makes them want to play it The background of this game mysterious and makes the game seem more interesting to the person who is playing it In the background of this game there peaceful music and exciting sounds effects when getting points and three in a row
  • 5. Research Analysis • What common features do the researched products have? – I have seen that a common feature is there are all bright and colourful and have peaceful music in the background while having exciting sounds when getting points and finishing the game • What aspects of the research will you include within your on work? – From this I will make my work colourful and include music in the background with exciting sound effects
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range Primary audience 10 Secondary 16+ • The brightness and the colourful theme of the game will be more suitable for younger audiences Gender Will be suitable for any gender They can appeal to any gender audience because it has no gender bias colour scheme. Psychographic Achievers • The game is simple and fun and motivates them to achieve levelling up. Social Status Lower/middle • The game exciting to play, easy and free

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?