1. O2-BOOK OF EUROPEAN
TRADITIONAL GAMES
STEP I
SCHOOL “TIBERIU MORARIU” SALVA, ROMANIA
ERASMUS+PROJECT
“BRIDGING THREE GENERATIONS:
TIMELESS GAMES AND TOYS”
2015-1-TR01-KA219-021800_6
2. -
O2-BOOK OF EUROPEAN TRADITIONAL GAMES, STEP I
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Puppets game- "The day of grandparents”
The goal: to specify the rules of conduct and rules florist offering a bouquet flowers.
Reference objectives: to give flowers to loved ones, to freely express feelings about day of grandmother/grandfather .
Educational resources: natural or artificial flower (crafted by children), money (cardboard), puppets
Playing the game
It will improvise in a corner of a flower shop . Before starting the game will be set which children play the role of seller,
grandmother, grandfather) and that the one the child.
Shall be nominated from among the children who go to the florist. Once they have bought flowers, children will go to
where is everybody's home. In each house (delimited) by drawing with chalk or other signs, cubes with pieces of twine,
lacing perches), will be placed before the person whose give flowers .
In both stages of the game - buying flowers, offering them - will watch the proposer coagulates dialogue. The indications
that will give children the role of seller and the role of grandmother (Male etc.) will insist that they watch carefully to the
way children seeking or offering flowers. Specify that if the buyer does not know pupil to address not be issued
merchandise and be put in the situation to accompany other children, then return to the florist. It is wanted the game to be
repeated to put all children in the situation of grandparent and child.
Remark
At large classes, the game can be complicated besides introducing the flower shop, shop various gifts (crafts, trinkets or
other suitable items - scarves, gloves, scarves, water colony, books etc.). In this case, each child will be placed in a position
to choose the one he wants buy manifesting and initiative and independence in this direction.
3. -
O2-BOOK OF EUROPEAN TRADITIONAL GAMES,STEP I
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Board Game-”Kemps”
Age. The game is played with children from 6 years.
Number of children. The game can participate up to 4 children. They must be in even numbers: 2/4/6 and form pairs.
Objectives. Development of attention, communication between playing partners by creating pairs of 4 cards of the same
number (diamonds, spades, hearts or clubs).
Materials required: cards
How to play. Players are grouped in pairs and will set an acknowledgment signal (for example, to peek, to cough, to say
something, keep the cards in a certain way, etc.) that will notify you when you have pairs teammate made. Must sit
playground (at around a table or on the floor) face to face. Remove the jokers in the pack and are dealt four cards to each
player. Then in the middle will put another 4 cards in the deck and so it shall each round. Players can take down any book
that will help them make pairs but must put a front on another instead. Once you have made the exchange, participants
say "were burned" and put other 4 cards in the middle.
When a player collects four cards of the same number, should signal a teammate. It must quickly say “Kemps." Their
pair wins. Instead if his partner has misunderstood the message, saying Kemps without him to have lost. If both partners
have succeeded in pairs and have hinted they will say both "Double Kemps". And will gain 2 points. If one of the
opponents believe that a player has pocket pair, but does not want to put down, can say "Contra Kemps" (Depending on
the case, "Contra Double Kemps") and the player concerned must show their cards different as proof.
If not, the team that loses accused.
Alternative. Instead aim to make pairs of same number can make your access color pairs.
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O2-BOOK OF EUROPEAN TRADITIONAL GAMES,STEP I
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Indoor game-”Hot or cold”?
Age players. The game is played with children from 4 years
Number of children. The game is played with at least three players .
Objectives. Develop their attention.
Playground. Does not require a large space in the room.
Materials required. It takes a toy / small object.
How to Play "Hot or cold / Where I hid the toy / Water, water, fire, fire? Child sit with eyes closed and animator
hiding a toy selected previously in room. After the toy was hidden , child can begin searching for more fun and
can guide you through words as : hot -hot/ cold-cold, ice-ice/fire- fire, water / fire or children can be fooled.
Variation: a child out of playing space and one player hides the object under the supervision animator, then turn
around and begin to look the same words. (If not able to come out, the player can be blindfolded for a few
seconds).
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O2-BOOK OF EUROPEAN TRADITIONAL GAMES,STEP I
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Outdoor game-” Hapucul-Ball”
Age players. The game is played with children from 7 years.
Number of children. The game is played at least six players .
Objectives. children develop improve attention, team spirit
Playground. Outside, open field
Materials :Hapucul-ball of textile pieces or sheep wool, beats of wood.
They played six pupils , two one side and two other sides, and two pupils hits the ball with wood bats. They form
two teams and make holes in the ground. Each player has his hole which must scrupulous guard ,as the ball to
enter his hole, otherwise goes out.
Hapucul- players will guard the holes as opponents not to introduce their ball in the other team hole, if other
team put ball in a hole, win.
A team must do everything to introduce hapucul ( ball) in opponents holes, the other team task is to cover the
holes.
They play only by handling ball with wooden sticks, do not hit the ball with foot.
6. -
O2-BOOK OF EUROPEAN TRADITIONAL GAMES,STEP I
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Role play game( imitation) –”Postman”
Age players. The game is played with children from 4 years.
Number of children. The game is played at least three players .
Objectives. children develop attention, self-control.
Playground. Inside
Materials :paper envelope, clothing of postman, bag of postman
Preparing game. Rules of the game are told participants.
How to play "Postman"
Choose a child to be postman. He must leave the room or stay away from the group of children.
Before returning knocks at door. Among the children there will be a dialogue:
Children: "Who is it?".
Postman says: “Postman!"
Children: "What does it bring?"
Postman: "A letter" ....
Children “For whom?"
Postman: "For the listener child“( a beautiful child, a good child, a great child, a wonderful child)
Children: "Come in!" ...
The postman comes and starts to look around the room for children to choose another postman.
He will choose the child that meets one of these qualities.
And so on…
7. THANK YOU FOR
ATTENTION!
TEACHER VASILICA GAZDAC
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