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Research
Bailey Furman
Existing Product
The game is played from side on. The floor is all one colour because there is no need to
have different colours because a football pitch is all made out of grass. There is also no
shadows because there is nothing for a shadow to be on. The animation is very simple,
the characters don’t have any moving or jumping animations, only a trail behind them
when they run, their legs move when they kick the ball. When a goal is scored ‘goal’
comes up in the middle of the screen and the crowd cheer. The characters are usually
football players or famous people, the football players are wearing football clothes and
the famous people are usually wearing suits. All the font that is for the game information
is different to all the other settings and sounds fronts, this is so that it’s easier to focus on
the bits of the text that are important.
Existing Product
The game is viewed from the behind and the map is viewed from above. The use of two
different point of views helps the player understand where they have hit the ball whilst
also being able to play as a character. The use of the box at the top of the screen helps to
show the player that all of the important information about the environment is in one
place and makes it easier to understand. The game is controlled by a power bar on the
bottom and moving where you want to hit the ball. The white bit on the bar indicated
how powerfully you want to hit the ball to get it to the hole. There are no shadows
throughout the game because the textures are so simple that it would complicate it and
make it harder to understand where things were because of the lack of pixels.
Existing Product
The game is played from the side view, the background moves more than Mario does, this
is to give the illusion of him moving without having to move him across the screen. The
text is all on the top of the screen and the same font so that it is all in the same place and
is obviously all for the game because it is the same font. There are no shadows because
the game is made form side on and there is no need for shadows because you wouldn’t
be able to see them. There is a positive sound effect every time that you pick up a coin to
show that it is a good thing and to keep you playing the game to get more. There is not
many animations of Mario. A lot of the moving animations are about 6 different frames
used to create the illusion of movement. The colours are very simple. This is because the
design of the the entire game is very simple and there isn’t many shades of colour. The
music is very catchy so it gets stuck in the players head throughout the day and makes
them want to play the game again. The sound effects and the rewards also make it
satisfying to play
Existing Product
The game is played from side on in it’s 2d mode. The shadows for the game are very
simple, they are placed underneath the character and are just a circle. This is because the
design of the game is very simples and adding in complicated shadows wouldn’t look right
for the theme of the game. The background moves and the characters switch between
only a few positions and a trail comes from behind their feet to give the illusion that they
are running. The music is fast to fit the pace of their running, if it was any slower then it
would give the illusion that they are running slower. The game is supposed to be retro
looking so all of the pixels are visible and the font is supposed to be the classic Nintendo
font which is also why the coloring is very simple without many shades.
Research Analysis
• What common features do the researched
products have?
– They all have none to little shadows, they are all very
simples colours with little shading, They are always
from the side angle or above.
• What aspects of the research will you include
within your on work?
• - I will have my game played from the side view
and I am not gong to use shadows and I am going
to use very simple textures
Bibliography
Bibliography
1. Nintendo (1984) Golf
2. Kchamp (2016) Head Soccer
3. Nintendo (2019) Mario and Sonic 2020 Tokyo olympic games
4. Nintendo (1985) Super Mario Bros

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3. research

  • 2. Existing Product The game is played from side on. The floor is all one colour because there is no need to have different colours because a football pitch is all made out of grass. There is also no shadows because there is nothing for a shadow to be on. The animation is very simple, the characters don’t have any moving or jumping animations, only a trail behind them when they run, their legs move when they kick the ball. When a goal is scored ‘goal’ comes up in the middle of the screen and the crowd cheer. The characters are usually football players or famous people, the football players are wearing football clothes and the famous people are usually wearing suits. All the font that is for the game information is different to all the other settings and sounds fronts, this is so that it’s easier to focus on the bits of the text that are important.
  • 3. Existing Product The game is viewed from the behind and the map is viewed from above. The use of two different point of views helps the player understand where they have hit the ball whilst also being able to play as a character. The use of the box at the top of the screen helps to show the player that all of the important information about the environment is in one place and makes it easier to understand. The game is controlled by a power bar on the bottom and moving where you want to hit the ball. The white bit on the bar indicated how powerfully you want to hit the ball to get it to the hole. There are no shadows throughout the game because the textures are so simple that it would complicate it and make it harder to understand where things were because of the lack of pixels.
  • 4. Existing Product The game is played from the side view, the background moves more than Mario does, this is to give the illusion of him moving without having to move him across the screen. The text is all on the top of the screen and the same font so that it is all in the same place and is obviously all for the game because it is the same font. There are no shadows because the game is made form side on and there is no need for shadows because you wouldn’t be able to see them. There is a positive sound effect every time that you pick up a coin to show that it is a good thing and to keep you playing the game to get more. There is not many animations of Mario. A lot of the moving animations are about 6 different frames used to create the illusion of movement. The colours are very simple. This is because the design of the the entire game is very simple and there isn’t many shades of colour. The music is very catchy so it gets stuck in the players head throughout the day and makes them want to play the game again. The sound effects and the rewards also make it satisfying to play
  • 5. Existing Product The game is played from side on in it’s 2d mode. The shadows for the game are very simple, they are placed underneath the character and are just a circle. This is because the design of the game is very simples and adding in complicated shadows wouldn’t look right for the theme of the game. The background moves and the characters switch between only a few positions and a trail comes from behind their feet to give the illusion that they are running. The music is fast to fit the pace of their running, if it was any slower then it would give the illusion that they are running slower. The game is supposed to be retro looking so all of the pixels are visible and the font is supposed to be the classic Nintendo font which is also why the coloring is very simple without many shades.
  • 6. Research Analysis • What common features do the researched products have? – They all have none to little shadows, they are all very simples colours with little shading, They are always from the side angle or above. • What aspects of the research will you include within your on work? • - I will have my game played from the side view and I am not gong to use shadows and I am going to use very simple textures
  • 8. Bibliography 1. Nintendo (1984) Golf 2. Kchamp (2016) Head Soccer 3. Nintendo (2019) Mario and Sonic 2020 Tokyo olympic games 4. Nintendo (1985) Super Mario Bros

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.